- tags: android
- date: 2016-12-07
应用开发中有很多要为 View 定制的情况,比如下面三种气泡,显然用 9patch 的方式不够灵活,三角处的颜色不好处理。但如果我们能限制起 View 绘制的边界为气泡的形状,那么只需要通常的布局方法就能轻松的完成下图的效果。本文涉及 View 绘制的过程,Path 使用方法。
首先我们清楚 Android 每个页面中只有一个 Canvas,View 树的递归绘制仅仅是对这个 canvas 的裁剪重定位,通常使用 canvas.clipRect。如果通过自定义的 Path 来限定 Canvas 的有效范围,那么 View 的有效绘制范围就被限定在 Path 中,从而简化内部布局的复杂度。
那么在什么场景下对 Canvas 进行限制呢,我们来看一下 view 的绘制过程(假设此时已经完成 mesarue 与 layout)。android.view.View
- draw
- dispatchDraw
- onDraw
/**
* Manually render this view (and all of its children) to the given Canvas.
* The view must have already done a full layout before this function is
* called. When implementing a view, implement
* {@link #onDraw(android.graphics.Canvas)} instead of overriding this method.
* If you do need to override this method, call the superclass version.
*
* @param canvas The Canvas to which the View is rendered.
*/
public void draw(Canvas canvas) {
...
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
...
dispatchDraw(canvas);
}
绘制过程中一次调用了 draw -> dispatchDraw -> onDraw。通常我们会想到在 onDraw 中裁剪 canvas,然而此时 background 已经绘制过了,所以我们需要在 draw 的时候就裁剪 canvas,然后在绘制完成后将边界绘制到 canvas 上。
重写 LinearLayout(当然也可以是其他的 View 或 ViewGroup)ChatBubbleLinearLayout.java:
public class ChatBubbleLinearLayout extends LinearLayout {
private int mBubbleDirection = 0;
public ChatBubbleLinearLayout(Context context) {
super(context);
}
public ChatBubbleLinearLayout(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.chatBubble,
0, 0);
try {
mBubbleDirection = a.getInteger(R.styleable.chatBubble_direction, 0);
} finally {
a.recycle();
}
}
@Override
public void draw(Canvas canvas) {
Rect clipBounds = canvas.getClipBounds();
int width = clipBounds.width();
int height = clipBounds.height();
Path clipPath = mBubbleDirection == 0 ?
ChatPathCreator.getLeftPath(width, height) :
ChatPathCreator.getRightPath(width, height);
// 限制 canvas 绘制区域
canvas.clipPath(clipPath);
super.draw(canvas);
// 绘制边界
canvas.drawPath(clipPath, ChatPathCreator.getOutlinePaint());
}
}
接下来看看 Path。有关 Path 的使用,上面的系列文章讲得已经很详细了,这里不在赘述。Path 描述了路径信息,可以理解为一些矢量形状的集合。
那么我们构建一个类来专门构建气泡所需要的 Path,以及绘制气泡边界的画笔,从而将 View 于 Path 解耦,这样可以更加轻松的自定义其他类型的气泡 View,甚至可以使用这个 Path 结合 Glide 的 BitmapTransformation 和 Xfermode 裁剪 Bitmap。
ChatPathCreator.java:
public class ChatPathCreator {
private static int dpRadius;
private static int dpAngleWidth;
private static int dpAngleHeight;
private static int dpAngleMarginTop;
private static Paint mOutlinePaint;
static {
dpRadius = dp2px(5);
dpAngleWidth = dp2px(6);
dpAngleHeight = dp2px(6);
dpAngleMarginTop = dp2px(4);
mOutlinePaint = new Paint();
mOutlinePaint.setAntiAlias(true);
mOutlinePaint.setColor(App.getCtx().getResources().getColor(R.color.bgDivider));
mOutlinePaint.setStyle(Paint.Style.STROKE);
mOutlinePaint.setStrokeWidth(dp2px(1));
}
public static Paint getOutlinePaint() {
return mOutlinePaint;
}
public static Path getRightPath(int width, int height) {
Path path = new Path();
path.moveTo(dpRadius, 0);
path.lineTo(width - dpAngleWidth - dpRadius, 0);
RectF oval = new RectF(width - dpAngleWidth - dpRadius * 2, 0, width - dpAngleWidth, dpRadius * 2);
path.arcTo(oval, 270, 90, false);
path.lineTo(width - dpAngleWidth, dpRadius + dpAngleMarginTop);
path.lineTo(width, dpRadius + dpAngleMarginTop + dpAngleHeight);
path.lineTo(width - dpAngleWidth, dpRadius + dpAngleMarginTop + dpAngleHeight * 2);
path.lineTo(width - dpAngleWidth, height - dpRadius);
oval = new RectF(width - dpAngleWidth - dpRadius * 2, height - dpRadius * 2, width - dpAngleWidth, height);
path.arcTo(oval, 0, 90, false);
path.lineTo(dpRadius, height);
oval = new RectF(0, height - dpRadius * 2, dpRadius * 2, height);
path.arcTo(oval, 90, 90, false);
path.lineTo(0, dpRadius);
oval = new RectF(0, 0, dpRadius * 2, dpRadius * 2);
path.arcTo(oval, 180, 90, false);
path.close();
return path;
}
public static Path getLeftPath(int width, int height) {
Path path = new Path();
path.moveTo(dpRadius, 0);
path.lineTo(width - dpRadius, 0);
RectF oval = new RectF(width - dpRadius * 2, 0, width, dpRadius * 2);
path.arcTo(oval, 270, 90, false);
path.lineTo(width, height - dpRadius);
oval = new RectF(width - dpRadius * 2, height - dpRadius * 2, width, height);
path.arcTo(oval, 0, 90, false);
path.lineTo(dpAngleWidth + dpRadius, height);
oval = new RectF(dpAngleWidth, height - dpRadius * 2, dpAngleWidth + dpRadius * 2, height);
path.arcTo(oval, 90, 90, false);
path.lineTo(dpAngleWidth, dpRadius + dpAngleMarginTop + dpAngleHeight * 2);
path.lineTo(0, dpRadius + dpAngleMarginTop + dpAngleHeight);
path.lineTo(dpAngleWidth, dpRadius + dpAngleMarginTop);
path.lineTo(dpAngleWidth, dpRadius);
oval = new RectF(dpAngleWidth, 0, dpAngleWidth + dpRadius * 2, dpRadius * 2);
path.arcTo(oval, 180, 90, false);
path.close();
return path;
}
}
在布局中使用 ChatBubbleLinearLayout
<com.bixin.bixin_android.modules.chat.clipview.ChatBubbleLinearLayout
xmlns:custom="http://schemas.android.com/apk/res-auto"
android:layout_width="211dp"
android:layout_height="70.5dp"
android:orientation="vertical"
custom:direction="right"
>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
android:background="@color/qrBlue"
android:orientation="horizontal"
>
<ImageView
android:layout_width="33dp"
android:layout_height="33dp"
android:layout_gravity="center_vertical"
android:layout_marginLeft="12dp"
android:src="@drawable/bill_chat"
/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical"
android:layout_marginLeft="11dp"
android:orientation="vertical"
>
<TextView
android:id="@+id/title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:maxLines="1"
android:text="转账"
android:textColor="@color/white"
android:textSize="15sp"
/>
<TextView
android:id="@+id/desc"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="2dp"
android:maxLines="1"
android:text="金额"
android:textColor="@color/white"
android:textSize="9sp"
/>
</LinearLayout>
</LinearLayout>
<TextView
android:id="@+id/comment"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingBottom="2.5dp"
android:paddingLeft="11dp"
android:paddingTop="2.5dp"
android:text="测试支付"
android:textColor="@color/bcLightBlack"
android:textSize="10sp"
/>
</com.bixin.bixin_android.modules.chat.clipview.ChatBubbleLinearLayout>
这样只需要在 ChatBubbleLinearLayout 中布局内容即可,边界会自动控制在气泡范围内。