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ShapezShifter.csproj
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ShapezShifter.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Nullable>disable</Nullable>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<OutputPath>$(SPZ2_PERSISTENT)\patchers</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoMod.RuntimeDetour" Version="22.3.23.4" />
</ItemGroup>
<ItemGroup>
<Reference Include="SPZGameAssembly">
<HintPath>$(SPZ2_PATH)\SPZGameAssembly.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(SPZ2_PATH)\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="deps\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>