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client.cpp
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#include <iostream>
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <tchar.h>
#include <thread>
#include <string>
#define PORT 12345
using namespace std;
#pragma comment(lib, "ws2_32.lib")
bool Initialize()
{
WSADATA data;
return WSAStartup(MAKEWORD(2, 2), &data) == 0;
}
void sendMessage(SOCKET listenSocket)
{
cout << "Enter your Chat Name: " << endl;
string name;
getline(cin, name);
// now we will repeatedly take message from client
string message;
while (1)
{
cout << "Write your message below: " << endl;
getline(cin, message);
string msg = name + " " + message;
int byteSent = send(listenSocket, msg.c_str(), msg.length(), 0);
if (byteSent == SOCKET_ERROR)
{
cout << "Error sending message" << endl;
break;
}
if (message == "quit")
{
cout << "Stopping the application.." << endl;
break;
}
}
closesocket(listenSocket);
WSACleanup();
}
void receiveMessage(SOCKET listenSocket)
{
char buffer[1098];
int recvLen;
string msg = "";
while (1)
{
recvLen = recv(listenSocket, buffer, sizeof(buffer), 0);
if (recvLen <= 0)
{
cout << "disconnected" << endl;
break;
}
else
{
msg = string(buffer, recvLen);
cout << msg << endl;
}
}
}
struct sockaddr_in srv;
int main()
{
int nRet = 0;
// Initialize WSA variable to support env for socket programming
if (!Initialize())
{
cout << "socket initialization failed" << endl;
return 1;
}
else
{
cout << "Socket initialized successfull" << endl;
}
// Initialize socket
string serveraddr = "127.0.0.1";
SOCKET listenSocket = socket(AF_INET, SOCK_STREAM, 0);
if (listenSocket == INVALID_SOCKET)
{
cout << "Socket connection failed !" << endl;
WSACleanup();
exit(EXIT_FAILURE);
}
// setup address structure
srv.sin_family = AF_INET;
srv.sin_port = htons(PORT); // convert to network byte order
inet_pton(AF_INET, serveraddr.c_str(), &(srv.sin_addr));
memset(&(srv.sin_zero), 0, 8);
// connect to server
if (connect(listenSocket, (sockaddr *)&srv, sizeof(sockaddr)) == SOCKET_ERROR)
{
cout << "server not able to connect" << endl;
closesocket(listenSocket);
WSACleanup();
exit(EXIT_FAILURE);
}
thread senderThread(sendMessage, listenSocket);
thread receiverThread(receiveMessage, listenSocket);
senderThread.join();
receiverThread.join();
return 0;
}