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L.A. MACHINEGUNS: screen garbage #219
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So any luck with this issue? |
try dropping the ppc frequency |
On my win 11 Intel laptop, it seems to poduce garbage at -ppc-frequency=75. |
These games aren't designed to run at those low clock frequencies, such garbage is expected |
For me it's the opposite. La guns seems tricky though. It feels a bit intense/laggy as if it needs more cycles, as you suggest. But too many cycles seems to throw off the rendering or timing? |
I think this might be similar to Scud Japan in that the tilegen glitches if it is updated too fast. I really ought to implement tilegen wait states to fix both of these issues; I've had a rough solution for quite a while that needs a bit of polishing. |
The screen should transition to black for a quick second before the game begins after selecting the stage but on the emulator we get this? screen shot below, is it fixable? Actual pcb footage https://youtu.be/IpKb5x-Ynds?feature=shared&t=68
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