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subprocess_windows.go
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package jasper
import (
"fmt"
"syscall"
"time"
"unsafe"
)
// TODO: needs some documentation.
const (
// Constants for error codes
ERROR_SUCCESS syscall.Errno = 0
ERROR_FILE_NOT_FOUND syscall.Errno = 2
ERROR_ACCESS_DENIED syscall.Errno = 5
ERROR_INVALID_HANDLE syscall.Errno = 6
ERROR_INVALID_PARAMETER syscall.Errno = 87
DELETE = 0x00010000
READ_CONTROL = 0x00020000
WRITE_DAC = 0x00040000
WRITE_OWNER = 0x00080000
SYNCHRONIZE = 0x00100000
STANDARD_RIGHTS_REQUIRED = 0x000F0000
STANDARD_RIGHTS_READ = READ_CONTROL
STANDARD_RIGHTS_WRITE = READ_CONTROL
STANDARD_RIGHTS_EXECUTE = READ_CONTROL
STANDARD_RIGHTS_ALL = 0x001F0000
SPECIFIC_RIGHTS_ALL = 0x0000FFFF
ACCESS_SYSTEM_SECURITY = 0x01000000
MAXIMUM_ALLOWED = 0x02000000
// Constants for process permissions
PROCESS_TERMINATE = 0x0001
PROCESS_CREATE_THREAD = 0x0002
PROCESS_SET_SESSIONID = 0x0004
PROCESS_VM_OPERATION = 0x0008
PROCESS_VM_READ = 0x0010
PROCESS_VM_WRITE = 0x0020
PROCESS_DUP_HANDLE = 0x0040
PROCESS_CREATE_PROCESS = 0x0080
PROCESS_SET_QUOTA = 0x0100
PROCESS_SET_INFORMATION = 0x0200
PROCESS_QUERY_INFORMATION = 0x0400
PROCESS_SUSPEND_RESUME = 0x0800
PROCESS_QUERY_LIMITED_INFORMATION = 0x1000
PROCESS_ALL_ACCESS = STANDARD_RIGHTS_REQUIRED | SYNCHRONIZE | 0xFFFF
// Constants for job object limits
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x2000
JOB_OBJECT_LIMIT_DIE_ON_UNHANDLED_EXCEPTION = 0x400
JOB_OBJECT_LIMIT_ACTIVE_PROCESS = 8
JOB_OBJECT_LIMIT_JOB_MEMORY = 0x200
JOB_OBJECT_LIMIT_JOB_TIME = 4
JOB_OBJECT_LIMIT_PROCESS_MEMORY = 0x100
JOB_OBJECT_LIMIT_PROCESS_TIME = 2
JOB_OBJECT_LIMIT_WORKINGSET = 1
JOB_OBJECT_LIMIT_AFFINITY = 0x00000010
JobObjectInfoClassNameBasicProcessIdList = 3
JobObjectInfoClassNameExtendedLimitInformation = 9
// Constants for exit codes
STILL_ACTIVE = 0x103
// Constants for access rights for event objects
EVENT_ALL_ACCESS = 0x1F0003
EVENT_MODIFY_STATE = 0x0002
// Constants representing the wait return value
WAIT_OBJECT_0 uint32 = 0x00000000
WAIT_ABANDONED uint32 = 0x00000080
WAIT_FAILED uint32 = 0xFFFFFFFF
WAIT_TIMEOUT uint32 = 0x00000102
// Max allowed length of process ID list
MAX_PROCESS_ID_LIST_LENGTH = 1000
)
var (
modkernel32 = syscall.NewLazyDLL("kernel32.dll")
procAssignProcessToJobObject = modkernel32.NewProc("AssignProcessToJobObject")
procCloseHandle = modkernel32.NewProc("CloseHandle")
procCreateJobObjectW = modkernel32.NewProc("CreateJobObjectW")
procCreateEventW = modkernel32.NewProc("CreateEventW")
procOpenEventW = modkernel32.NewProc("OpenEventW")
procSetEvent = modkernel32.NewProc("SetEvent")
procGetExitCodeProcess = modkernel32.NewProc("GetExitCodeProcess")
procOpenProcess = modkernel32.NewProc("OpenProcess")
procTerminateProcess = modkernel32.NewProc("TerminateProcess")
procQueryInformationJobObject = modkernel32.NewProc("QueryInformationJobObject")
procTerminateJobObject = modkernel32.NewProc("TerminateJobObject")
procSetInformationJobObject = modkernel32.NewProc("SetInformationJobObject")
procWaitForSingleObject = modkernel32.NewProc("WaitForSingleObject")
)
type JobObject struct {
handle syscall.Handle
}
func NewWindowsJobObject(name string) (*JobObject, error) {
utf16Name, err := syscall.UTF16PtrFromString(name)
if err != nil {
return nil, NewWindowsError("UTF16PtrFromString", err)
}
hJob, err := CreateJobObject(utf16Name)
if err != nil {
return nil, NewWindowsError("CreateJobObject", err)
}
if err := SetInformationJobObjectExtended(hJob, JobObjectExtendedLimitInformation{
BasicLimitInformation: JobObjectBasicLimitInformation{
LimitFlags: JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE,
},
}); err != nil {
return nil, NewWindowsError("SetInformationJobObject", err)
}
return &JobObject{handle: hJob}, nil
}
func (j *JobObject) AssignProcess(pid uint) error {
hProcess, err := OpenProcess(PROCESS_ALL_ACCESS, false, uint32(pid))
if err != nil {
return NewWindowsError("OpenProcess", err)
}
defer CloseHandle(hProcess)
if err := AssignProcessToJobObject(j.handle, hProcess); err != nil {
return NewWindowsError("AssignProcessToJobObject", err)
}
return nil
}
func (j *JobObject) Terminate(exitCode uint) error {
if err := TerminateJobObject(j.handle, uint32(exitCode)); err != nil {
return NewWindowsError("TerminateJobObject", err)
}
return nil
}
func (j *JobObject) Close() error {
if j.handle != 0 {
if err := CloseHandle(j.handle); err != nil {
return NewWindowsError("CloseHandle", err)
}
j.handle = 0
}
return nil
}
///////////////////////////////////////////////////////////////////////////////////////////
//
// All the methods below are boilerplate functions for accessing the Windows syscalls.
//
///////////////////////////////////////////////////////////////////////////////////////////
type IoCounters struct {
ReadOperationCount uint64
WriteOperationCount uint64
OtherOperationCount uint64
ReadTransferCount uint64
WriteTransferCount uint64
OtherTransferCount uint64
}
type JobObjectBasicLimitInformation struct {
PerProcessUserTimeLimit uint64
PerJobUserTimeLimit uint64
LimitFlags uint32
MinimumWorkingSetSize uintptr
MaximumWorkingSetSize uintptr
ActiveProcessLimit uint32
Affinity uintptr
PriorityClass uint32
SchedulingClass uint32
}
type JobObjectExtendedLimitInformation struct {
BasicLimitInformation JobObjectBasicLimitInformation
IoInfo IoCounters
ProcessMemoryLimit uintptr
JobMemoryLimit uintptr
PeakProcessMemoryUsed uintptr
PeakJobMemoryUsed uintptr
}
func OpenProcess(desiredAccess uint32, inheritHandle bool, processId uint32) (syscall.Handle, error) {
var inheritHandleRaw int32
if inheritHandle {
inheritHandleRaw = 1
} else {
inheritHandleRaw = 0
}
r1, _, e1 := procOpenProcess.Call(
uintptr(desiredAccess),
uintptr(inheritHandleRaw),
uintptr(processId))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return 0, e1
} else {
return 0, syscall.EINVAL
}
}
return syscall.Handle(r1), nil
}
func GetExitCodeProcess(handle syscall.Handle, exitCode *uint32) error {
r1, _, e1 := procGetExitCodeProcess.Call(uintptr(handle), uintptr(unsafe.Pointer(exitCode)))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return e1
} else {
return syscall.EINVAL
}
}
return nil
}
func TerminateProcess(handle syscall.Handle, exitCode uint32) error {
r1, _, e1 := procTerminateProcess.Call(uintptr(handle), uintptr(exitCode))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return e1
} else {
return syscall.EINVAL
}
}
return nil
}
type SecurityAttributes struct {
Length uint32
SecurityDescriptor uintptr
InheritHandle uint32
}
func CreateJobObject(name *uint16) (syscall.Handle, error) {
jobAttributes := &SecurityAttributes{}
r1, _, e1 := procCreateJobObjectW.Call(
uintptr(unsafe.Pointer(jobAttributes)),
uintptr(unsafe.Pointer(name)))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return 0, e1
} else {
return 0, syscall.EINVAL
}
}
return syscall.Handle(r1), nil
}
func AssignProcessToJobObject(job syscall.Handle, process syscall.Handle) error {
r1, _, e1 := procAssignProcessToJobObject.Call(uintptr(job), uintptr(process))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return e1
} else {
return syscall.EINVAL
}
}
return nil
}
func QueryInformationJobObjectProcessIdList(job syscall.Handle) (*JobObjectBasicProcessIdList, error) {
info := JobObjectBasicProcessIdList{}
_, err := QueryInformationJobObject(
job,
JobObjectInfoClassNameBasicProcessIdList,
unsafe.Pointer(&info),
uint32(unsafe.Sizeof(info)),
)
if err != nil {
return nil, err
}
return &info, nil
}
func QueryInformationJobObject(job syscall.Handle, infoClass uint32, info unsafe.Pointer, length uint32) (uint32, error) {
var nLength uint32
r1, _, e1 := procQueryInformationJobObject.Call(
uintptr(job),
uintptr(infoClass),
uintptr(info),
uintptr(length),
uintptr(unsafe.Pointer(&nLength)),
)
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return 0, e1
} else {
return 0, syscall.EINVAL
}
}
return nLength, nil
}
func SetInformationJobObjectExtended(job syscall.Handle, info JobObjectExtendedLimitInformation) error {
r1, _, e1 := procSetInformationJobObject.Call(uintptr(job), JobObjectInfoClassNameExtendedLimitInformation,
uintptr(unsafe.Pointer(&info)),
uintptr(uint32(unsafe.Sizeof(info))))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return e1
} else {
return syscall.EINVAL
}
}
return nil
}
func WaitForSingleObject(object syscall.Handle, timeout time.Duration) (uint32, error) {
timeoutMillis := int64(timeout * time.Millisecond)
r1, _, e1 := procWaitForSingleObject.Call(
uintptr(object),
uintptr(uint32(timeoutMillis)),
)
waitStatus := uint32(r1)
if waitStatus == WAIT_FAILED {
if e1 != ERROR_SUCCESS {
return waitStatus, e1
} else {
return waitStatus, syscall.EINVAL
}
}
return waitStatus, nil
}
func CreateEvent(name *uint16) (syscall.Handle, error) {
r1, _, e1 := procCreateEventW.Call(
uintptr(unsafe.Pointer(nil)),
uintptr(1),
uintptr(0),
uintptr(unsafe.Pointer(name)),
)
handle := syscall.Handle(r1)
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return handle, e1
} else {
return handle, syscall.EINVAL
}
}
return handle, nil
}
func OpenEvent(name *uint16) (syscall.Handle, error) {
r1, _, e1 := procOpenEventW.Call(
uintptr(EVENT_MODIFY_STATE),
uintptr(0),
uintptr(unsafe.Pointer(name)),
)
handle := syscall.Handle(r1)
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return handle, e1
} else {
return handle, syscall.EINVAL
}
}
return handle, nil
}
func SetEvent(event syscall.Handle) error {
r1, _, e1 := procSetEvent.Call(uintptr(event))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return e1
} else {
return syscall.EINVAL
}
}
return nil
}
func TerminateJobObject(job syscall.Handle, exitCode uint32) error {
r1, _, e1 := procTerminateJobObject.Call(uintptr(job), uintptr(exitCode))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return e1
} else {
return syscall.EINVAL
}
}
return nil
}
func CloseHandle(object syscall.Handle) error {
r1, _, e1 := procCloseHandle.Call(uintptr(object))
if r1 == 0 {
if e1 != ERROR_SUCCESS {
return e1
} else {
return syscall.EINVAL
}
}
return nil
}
type WindowsError struct {
functionName string
innerError error
}
func NewWindowsError(functionName string, innerError error) *WindowsError {
return &WindowsError{functionName, innerError}
}
func (self *WindowsError) FunctionName() string {
return self.functionName
}
func (self *WindowsError) InnerError() error {
return self.innerError
}
func (self *WindowsError) Error() string {
return fmt.Sprintf("gowin32: %s failed: %v", self.functionName, self.innerError)
}