Docker-based build script #11
Replies: 3 comments
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Nice to know this, thanks! I don't think that script will end up being helpful to me when implementing CI, but it's neat to have it nonetheless. Also, I got around to release version 0.1.5 - it's a pretty minor bugfix release, but you might want to switch to it. FYI - Cemu itself does support SDL motion, it's that SDL2 on Linux omits HIDAPI backend by default due to its conflicts with kernel-level drivers without supporting motion from kernel-level drivers (yuzu overrides this default). Worse yet, wiimote's driver does its own thing when it comes to motion due to being developed before proper motion input protocol was. |
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Just for future reference - this kind of conversation is better suited for github discussions than issues. |
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Thanks a lot for your feedback! Didn't know about GitHub discussions, just the right thing for my intent. You apparently have a lot of experience in this motion control area - thanks for sharing! |
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I'm interested in an improvement of motion control in the retro-gaming distribution batocera. The Cemuhook protocol seems to be the best choice currently, because some emulators lack SDL motion support (e.g. Cemu - thanks for your active support). I've thrown together a working proof-of-concept, available as batocera-extra; there's a lot of work left, but linuxmotehook2 is a helpful part for the integration of Wimotes (documentation).
batocera is based on buildroot and does not contain a build toolchain or package manager. Thus, linuxmotehook2 binaries are built separately and bundled with batocera-extra. To simplify this procedure, I wrote a little script which may be run on any Debian-compatible architecture, having Docker as its only dependency. Once you re-enable CI, it could possibly save you some work.
Thanks for linuxmotehook2 and your efforts in making motion control for Wiimotes work on Linux!
P.S.: this issue is meant as notification only, feel free to close it anytime.
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