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Hi, your idea is great! Howerve, I found that gl_Positions are used for interpolation before normalized by gl_Position.w, which is a non-linear behavior. I suppose they should be normalized by w and then interpolated to get bezier points.
Thanks for your sharing!
The text was updated successfully, but these errors were encountered:
Hi, your idea is great! Howerve, I found that gl_Positions are used for interpolation before normalized by gl_Position.w, which is a non-linear behavior. I suppose they should be normalized by w and then interpolated to get bezier points.
Thanks for your sharing!
The text was updated successfully, but these errors were encountered: