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In your video, you showed the coca cola can inside the VR goggles + AR, implemented through "Vuforia Virtual Reality SDK". I followed all of your same button clicks as in the video:
but when I deployed the app to my android phone, either (1) nothing shows up [all black] or (2) only one camera appears; i.e. 'a normal AR game'.
Do you have your full .unitypackage [with AR/VR enabled] available on your github?
I am trying to create an AR/VR app that will display historic art (in it's real size) on the wall of my classroom. I want my students to experience the full scale of a gallery of art while walking around our class room wearing VR googles with my cell phone. Obviously they'll have to take turns.
Thank you in advance.
The text was updated successfully, but these errors were encountered:
In your video, you showed the coca cola can inside the VR goggles + AR, implemented through "Vuforia Virtual Reality SDK". I followed all of your same button clicks as in the video:
https://www.youtube.com/watch?v=Ice2g8i8ZzU&list=PLazvcyckcBwgRrda7vV--l0y44wqucol_&index=14
Also here:
https://www.youtube.com/watch?v=WvHGAAv1cM4&list=PLazvcyckcBwgRrda7vV--l0y44wqucol_&index=18
but when I deployed the app to my android phone, either (1) nothing shows up [all black] or (2) only one camera appears; i.e. 'a normal AR game'.
Do you have your full
.unitypackage
[with AR/VR enabled] available on your github?I am trying to create an AR/VR app that will display historic art (in it's real size) on the wall of my classroom. I want my students to experience the full scale of a gallery of art while walking around our class room wearing VR googles with my cell phone. Obviously they'll have to take turns.
Thank you in advance.
The text was updated successfully, but these errors were encountered: