diff --git a/404.html b/404.html index 137fe54..829eda8 100644 --- a/404.html +++ b/404.html @@ -1,33 +1,33 @@ - - - - - - Page Not Found - - - - -
-

404

-

Page Not Found

-

The specified file was not found on this website. Please check the URL for mistakes and try again.

-

Why am I seeing this?

-

This page was generated by the Firebase Command-Line Interface. To modify it, edit the 404.html file in your project's configured public directory.

-
- - + + + + + + Page Not Found + + + + +
+

404

+

Page Not Found

+

The specified file was not found on this website. Please check the URL for mistakes and try again.

+

Why am I seeing this?

+

This page was generated by the Firebase Command-Line Interface. To modify it, edit the 404.html file in your project's configured public directory.

+
+ + diff --git a/asset-manifest.json b/asset-manifest.json index 1ced764..2145557 100644 --- a/asset-manifest.json +++ b/asset-manifest.json @@ -1,7 +1,7 @@ { "files": { "main.css": "/web-resume/static/css/main.41a35f2b.css", - "main.js": "/web-resume/static/js/main.20344d9f.js", + "main.js": "/web-resume/static/js/main.9fd7e84d.js", "static/js/496.162c1ad2.chunk.js": "/web-resume/static/js/496.162c1ad2.chunk.js", "static/media/fa-solid-900.ttf": "/web-resume/static/media/fa-solid-900.d75e3fd1eb12e9bd6655.ttf", "static/media/fa-brands-400.ttf": "/web-resume/static/media/fa-brands-400.016b4a6cdced82ab3aa1.ttf", @@ -13,11 +13,11 @@ "static/media/fa-v4compatibility.woff2": "/web-resume/static/media/fa-v4compatibility.1bac2991f3dbfa237aec.woff2", "index.html": "/web-resume/index.html", "main.41a35f2b.css.map": "/web-resume/static/css/main.41a35f2b.css.map", - "main.20344d9f.js.map": "/web-resume/static/js/main.20344d9f.js.map", + "main.9fd7e84d.js.map": "/web-resume/static/js/main.9fd7e84d.js.map", "496.162c1ad2.chunk.js.map": "/web-resume/static/js/496.162c1ad2.chunk.js.map" }, "entrypoints": [ "static/css/main.41a35f2b.css", - "static/js/main.20344d9f.js" + "static/js/main.9fd7e84d.js" ] } \ No newline at end of file diff --git a/index.html b/index.html index 9f3f684..ce1edd4 100644 --- a/index.html +++ b/index.html @@ -1 +1 @@ -Yeo Wei Han
\ No newline at end of file +Yeo Wei Han
\ No newline at end of file diff --git a/manifest.json b/manifest.json index f9ddf6a..7a7bdbc 100644 --- a/manifest.json +++ b/manifest.json @@ -1,25 +1,25 @@ -{ - "short_name": "React App", - "name": "Yeo Wei Han's Portfollio", - "icons": [ - { - "src": "favicon.png", - "sizes": "64x64 32x32 24x24 16x16", - "type": "image/png" - }, - { - "src": "logo192.png", - "type": "image/png", - "sizes": "192x192" - }, - { - "src": "logo512.png", - "type": "image/png", - "sizes": "512x512" - } - ], - "start_url": ".", - "display": "standalone", - "theme_color": "#000000", - "background_color": "#e1d2ef" -} +{ + "short_name": "React App", + "name": "Yeo Wei Han's Portfollio", + "icons": [ + { + "src": "favicon.png", + "sizes": "64x64 32x32 24x24 16x16", + "type": "image/png" + }, + { + "src": "logo192.png", + "type": "image/png", + "sizes": "192x192" + }, + { + "src": "logo512.png", + "type": "image/png", + "sizes": "512x512" + } + ], + "start_url": ".", + "display": "standalone", + "theme_color": 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{\r\n background: $background;\r\n}\r\n","// Breakpoints\r\n$layout-breakpoint-large: 1920px;\r\n$layout-breakpoint-medium: 1440px;\r\n$layout-breakpoint-small: 960px;\r\n$layout-breakpoint-xsmall: 480px;\r\n\r\n// Colors\r\n$background: #e1d2ef;\r\n$white: #fff;\r\n$black: #24242a;\r\n$secondary-colors: #830A48;\r\n","*,\r\n*:before,\r\n*:after {\r\n box-sizing: border-box;\r\n}\r\n\r\nhtml,\r\nbody,\r\ndiv,\r\nspan,\r\nobject,\r\niframe,\r\nfigure,\r\nh1,\r\nh2,\r\nh3,\r\nh4,\r\nh5,\r\nh6,\r\np,\r\nblockquote,\r\npre,\r\na,\r\ncode,\r\nem,\r\nimg,\r\nsmall,\r\nstrike,\r\nstrong,\r\nsub,\r\nsup,\r\ntt,\r\nb,\r\nu,\r\ni,\r\nol,\r\nul,\r\nli,\r\nfieldset,\r\nform,\r\nlabel,\r\ntable,\r\ncaption,\r\ntbody,\r\ntfoot,\r\nthead,\r\ntr,\r\nth,\r\ntd,\r\nmain,\r\ncanvas,\r\nembed,\r\nfooter,\r\nheader,\r\nnav,\r\nsection,\r\nvideo {\r\n margin: 0;\r\n padding: 0;\r\n border: 0;\r\n font-size: 100%;\r\n font: inherit;\r\n vertical-align: baseline;\r\n text-rendering: optimizeLegibility;\r\n -webkit-font-smoothing: antialiased;\r\n text-size-adjust: none;\r\n}\r\n\r\nfooter,\r\nheader,\r\nnav,\r\nsection,\r\nmain {\r\n display: block;\r\n}\r\n\r\nbody {\r\n line-height: 1;\r\n}\r\n\r\nol,\r\nul {\r\n list-style: none;\r\n}\r\n\r\nblockquote,\r\nq {\r\n quotes: none;\r\n}\r\n\r\nblockquote:before,\r\nblockquote:after,\r\nq:before,\r\nq:after {\r\n content: \"\";\r\n content: none;\r\n}\r\n\r\ntable {\r\n border-collapse: collapse;\r\n border-spacing: 0;\r\n}\r\n\r\ninput {\r\n -webkit-appearance: none;\r\n border-radius: 0;\r\n}\r\n","@import url(\"https://fonts.googleapis.com/css2?family=Poppins:wght@400;500;600;700;800&display=swap\");\r\n\r\nhtml {\r\n font-size: 60.5%;\r\n line-height: 1.25;\r\n body {\r\n font-family: \"Poppins\", -apple-system, BlinkMacSystemFont, \"Segoe UI\",\r\n Roboto, Oxygen, Ubuntu, Cantarell, \"Open Sans\", \"Helvetica Neue\",\r\n \"sans-serif\";\r\n }\r\n}\r\n\r\np,\r\nspan {\r\n font-size: 1.4rem;\r\n}\r\n\r\na {\r\n font-weight: 600;\r\n}\r\n",".header {\r\n font-size: 1.8rem;\r\n height: 156px;\r\n display: flex;\r\n justify-content: center;\r\n padding: 0 108px;\r\n color: $black;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n padding: 0 72px;\r\n font-size: 1.6rem;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n padding: 0 12px;\r\n height: 96px;\r\n font-size: 1.2rem;\r\n }\r\n .header-inner {\r\n width: 100%;\r\n display: flex;\r\n align-items: center;\r\n justify-content: space-between;\r\n .logo {\r\n font-weight: 700;\r\n font-size: 3.6rem;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n font-size: 3.2rem;\r\n flex: 4;\r\n }\r\n }\r\n .nav {\r\n @media (max-width: $layout-breakpoint-medium) {\r\n display: none;\r\n }\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n position: absolute;\r\n left: 50%;\r\n transform: translateX(-50%);\r\n li {\r\n list-style: none;\r\n margin: 0 40px;\r\n padding: 5px;\r\n div { /* top dots */\r\n width: 7px;\r\n height: 7px;\r\n background: transparent;\r\n border-radius: 50%;\r\n align-self: center; \r\n margin: 0 auto; \r\n margin-bottom: 5px;\r\n transition: all 0.3s ease-in-out;\r\n }\r\n a {\r\n text-decoration: none;\r\n color: $black;\r\n white-space: nowrap;\r\n }&:hover {\r\n a {\r\n color: #830A48;\r\n cursor: pointer;\r\n }\r\n div {\r\n background: #830A48;\r\n }\r\n }\r\n }\r\n }\r\n .contact {\r\n @media (max-width: $layout-breakpoint-medium) {\r\n flex: 1;\r\n }\r\n a {\r\n color: $black;\r\n text-decoration: none;\r\n border-bottom: 2px solid $black;\r\n padding-bottom: 12px;\r\n white-space: nowrap;\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n border: none;\r\n }\r\n }\r\n &:hover {\r\n a {\r\n color: #830A48; // Change the color when .contact is hovered\r\n cursor: pointer; // Change cursor to pointer on hover\r\n }\r\n }\r\n }\r\n //new\r\n .button{\r\n width: 80px;\r\n height: 80px;\r\n border-radius: 50%;\r\n background-color: #830A48;\r\n cursor: pointer;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n @media (min-width: $layout-breakpoint-medium) {\r\n display: none;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n width: 50px;\r\n height: 50px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n width: 30px;\r\n height: 30px;\r\n }\r\n }\r\n .burger{\r\n width: 100%;\r\n &::after, &::before{\r\n content: \"\";\r\n display: block;\r\n height: 1px;\r\n width: 40%;\r\n margin: auto;\r\n background-color: white;\r\n position: relative;\r\n transition: transform 0.3s;\r\n }\r\n &::after{\r\n top: -5px;\r\n }\r\n &::before{\r\n top: 5px;\r\n }\r\n }\r\n .burgerActive{\r\n &::after{\r\n transform: rotate(45deg);\r\n top: -1px;\r\n }\r\n &::before{\r\n transform: rotate(-45deg);\r\n top: 0px;\r\n }\r\n }\r\n }\r\n}\r\n\r\n.header-slider{\r\n padding: 30px;\r\n position: fixed;\r\n right: 0;\r\n z-index: 100;\r\n .button{\r\n width: 80px;\r\n height: 80px;\r\n border-radius: 50%;\r\n background-color: #830A48;\r\n cursor: pointer;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n @media (min-width: $layout-breakpoint-medium) {\r\n display: none;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n width: 50px;\r\n height: 50px;\r\n }\r\n }\r\n .burger{\r\n width: 100%;\r\n &::after, &::before{\r\n content: \"\";\r\n display: block;\r\n height: 1px;\r\n width: 40%;\r\n margin: auto;\r\n background-color: white;\r\n position: relative;\r\n transition: transform 0.3s;\r\n }\r\n &::after{\r\n top: -5px;\r\n }\r\n &::before{\r\n top: 5px;\r\n }\r\n }\r\n .burgerActive{\r\n &::after{\r\n transform: rotate(45deg);\r\n top: -1px;\r\n }\r\n &::before{\r\n transform: rotate(-45deg);\r\n top: 0px;\r\n }\r\n }\r\n}\r\n",".banner {\n margin-top: 100px;\n position: relative;\n .banner-row {\n margin-top: 10px;\n overflow: hidden;\n display: flex;\n align-items: middle;\n @media (max-width: $layout-breakpoint-medium) {\n &:first-child {\n margin-top: 48px;\n }\n }\n &.center {\n justify-content: center;\n text-align: center;\n .row-letter {\n left: 0;\n }\n }\n &.right {\n justify-content: flex-end;\n }\n .row-title,\n .row-letter {\n font-size: 12rem;\n position: relative;\n letter-spacing: -0.8rem;\n display: inline-block;\n white-space: nowrap;\n @media (max-width: $layout-breakpoint-medium) {\n font-size: 10rem;\n letter-spacing: -0.6rem;\n }\n @media (max-width: $layout-breakpoint-small) {\n font-size: 7rem;\n letter-spacing: -0.4rem;\n }\n @media (max-width: $layout-breakpoint-xsmall) {\n font-size: 5rem;\n letter-spacing: -0.2rem;\n }\n }\n .row-col {\n width: 60%;\n display: flex;\n align-content: center;\n justify-content: center;\n @media (max-width: $layout-breakpoint-medium) {\n width: 70%;\n }\n @media (max-width: 1240px) {\n &:last-child {\n display: none;\n }\n }\n @media (max-width: $layout-breakpoint-xsmall) {\n width: 100%;\n justify-content: flex-start;\n }\n .row-message { // short message on the right side\n font-weight: 50;\n font-size: 1.8rem;\n line-height: 2.6rem;\n width: 320px;\n }\n }\n .scroll {\n height: 160px;\n width: 160px;\n border-radius: 100%;\n background: $white;\n position: absolute;\n display: flex;\n align-items: center;\n justify-content: center;\n flex-direction: column;\n left: 80%;\n top: 270px;\n @media (max-width: $layout-breakpoint-medium) {\n left: 70%;\n }\n @media (max-width: 1240px) {\n display: none;\n font-size: 10px;\n margin: 2px 0;\n }\n span { \n font-size: 17px;\n font-weight: 600;\n margin: 4px 0;\n }\n }\n }\n .row-message2 { // short message on the right side\n margin: 0;\n margin-left: 55vw;\n display: flex;\n padding: 20px;\n font-size: 1.8rem;\n line-height: 2.6rem;\n width: 220px;\n \n @media (max-width: $layout-breakpoint-small) {\n font-size: 1.5rem;\n width: 200px;\n margin-left: 65vw;\n }@media (max-width: $layout-breakpoint-xsmall) {\n display: none;\n \n }\n }\n}\n\n.transition-image {\n position: absolute;\n top: 0;\n left: 0;\n height: 100vh;\n width: 100vw;\n display: flex;\n align-items: center;\n justify-content: center;\n img {\n width: 800px;\n display: flex;\n }\n @media (max-width: $layout-breakpoint-large) {\n img {\n width: 900px;\n }\n }\n @media (max-width: $layout-breakpoint-small) {\n img {\n width: 600px;\n }\n }\n @media (max-width: $layout-breakpoint-xsmall) {\n img {\n width: 400px;\n }\n }\n &.final {\n display: block;\n top: -128px;\n height:auto;\n position: relative;\n width: 90%;\n margin: 0 auto;\n z-index: -100;\n @media (max-width: $layout-breakpoint-xsmall) {\n top: -56px;\n }\n img {\n width: 100%;\n max-width: 100%;\n }\n }\n}\n",".menu{\r\n height: 100%;\r\n background-color: rgb(41, 41, 41);\r\n position: fixed;\r\n right: 0;\r\n top: 0;\r\n z-index: 99;\r\n color: white;\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n opacity: 0.95;\r\n }\r\n @media (min-width: $layout-breakpoint-medium) {\r\n display: none;\r\n }\r\n\r\n .body{\r\n box-sizing: border-box;\r\n height: 100%;\r\n padding: 100px;\r\n display: flex;\r\n flex-direction: column;\r\n justify-content: space-between;\r\n\r\n .nav{\r\n display: flex;\r\n flex-direction: column;\r\n font-size: 56px;\r\n gap: 12px;\r\n margin-top: 80px;\r\n\r\n .header{\r\n color: rgb(153, 153, 153);\r\n border-bottom: 1px solid rgb(153, 153, 153);\r\n text-transform: uppercase;\r\n font-size: 11px;\r\n margin-bottom: 40px;\r\n \r\n .link{\r\n position: relative;\r\n display: flex;\r\n align-items: center;\r\n \r\n .indicator{\r\n width: 10px;\r\n height: 10px;\r\n background-color: white;\r\n border-radius: 50%;\r\n position: absolute;\r\n left: -30px;\r\n cursor: pointer;\r\n }\r\n }\r\n }\r\n\r\n a{\r\n text-decoration: none;\r\n color: white;\r\n font-weight: 300;\r\n cursor: pointer;\r\n position: relative;\r\n @media (max-width: $layout-breakpoint-small) {\r\n font-size: 48px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n font-size: 40px;\r\n }\r\n }\r\n }\r\n }\r\n .svgCurve{\r\n position: absolute;\r\n top: 0;\r\n left: -99px;\r\n width: 100px;\r\n height: 100%;\r\n fill: rgb(41, 41, 41);\r\n stroke: none;\r\n }\r\n}\r\n","body.loading {\r\n overflow: hidden;\r\n height: 100vh;\r\n}\r\n\r\n.loader {\r\n .loader-inner {\r\n .image-block {\r\n position: absolute;\r\n transform-origin: center;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n &.image-1 {\r\n width: 400px;\r\n left: 16%;\r\n bottom: 14%;\r\n @media (max-width: $layout-breakpoint-small) {\r\n left: 4%;\r\n bottom: 28%;\r\n }\r\n }\r\n &.image-3 {\r\n width: 300px;\r\n right: 12%;\r\n top: 8%;\r\n @media (max-width: $layout-breakpoint-small) {\r\n top: 16%;\r\n right: 4%;\r\n }\r\n }\r\n &.image-4 {\r\n max-width: 500px;\r\n width: 40%;\r\n right: 20%;\r\n bottom: 10%;\r\n @media (max-width: $layout-breakpoint-small) {\r\n right: 6%;\r\n bottom: 32%;\r\n }\r\n }\r\n &.image-5 {\r\n width: 280px;\r\n left: 14%;\r\n top: 12%;\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n left: 6%;\r\n top: 18%;\r\n }\r\n }\r\n img {\r\n width: 100%;\r\n object-fit: fill;\r\n }\r\n }\r\n }\r\n}\r\n",".about-head{\r\n.sectionHeadText {\r\n top: 30%;\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n color: rgb(0, 0, 0);\r\n font-size: 60px;\r\n \r\n text-align: left;\r\n position: absolute; \r\n margin: 3rem;\r\n margin-left: 20rem;\r\n line-height: 2.4rem;\r\n color: #111;\r\n top:100vh;\r\n left:55%; \r\n width:30%;\r\n @media (max-width: 1360px) {\r\n margin: 1rem;\r\n margin-left: 10rem;\r\n font-size: 40px;\r\n margin-left: 10rem;\r\n position: static; \r\n width:80%;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-left: 5rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-left: 3rem;\r\n font-size: 40px;\r\n }\r\n }\r\n /* CSS for sectionSubText */\r\n .sectionSubText {\r\n text-align: left;\r\n position: absolute; \r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n line-height: 2.4rem;\r\n color: #777777;\r\n font-size: 14px;\r\n letter-spacing: 1px;\r\n top:115vh;\r\n left:55%; \r\n width:30%;\r\n @media (max-width: 1360px) {\r\n margin: 1rem;\r\n margin-left: 10rem;\r\n position: static; \r\n width:80%;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 5rem;\r\n position: static; \r\n width:80%;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 3rem;\r\n position: static; \r\n width:80%;\r\n }\r\n }\r\n}",".app-profiles {\r\n display: flex;\r\n justify-content: center;\r\n align-items: flex-start;\r\n flex-wrap: wrap;\r\n margin-top: 2rem;\r\n .app-profile-item {\r\n width: 190px;\r\n display: flex;\r\n justify-content: flex-start;\r\n align-items: flex-start;\r\n flex-direction: column;\r\n margin: 2rem;\r\n \r\n img {\r\n width: 100%;\r\n height: 170px;\r\n border-radius: 15px;\r\n object-fit: cover;\r\n }\r\n \r\n @media (max-width: $layout-breakpoint-large) {\r\n width: 370px;\r\n margin: 2rem 4rem;\r\n img {\r\n height: 320px;\r\n }\r\n }\r\n .bold-text {\r\n font-size: 1rem;\r\n font-weight: 50;\r\n text-align: left;\r\n \r\n @media (max-width: $layout-breakpoint-large) {\r\n font-size: 1.25rem;\r\n }\r\n \r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n font-size: 1.5rem;\r\n }\r\n }\r\n .p-text{\r\n text-align: left;\r\n line-height: 1.5;\r\n \r\n @media (max-width: $layout-breakpoint-large) {\r\n font-size: 2rem;\r\n }\r\n }\r\n }\r\n}\r\n\r\n.project-head{\r\n .sectionHeadText {\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n padding-bottom: 3rem;\r\n color: rgb(0, 0, 0);\r\n font-size: 60px;\r\n line-height: auto;\r\n @media (max-width: 1360px) {\r\n margin: 3rem;\r\n margin-left: 10rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-left: 5rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-left: 3rem;\r\n font-size: 40px;\r\n }\r\n }\r\n /* CSS for sectionSubText */\r\n .sectionSubText {\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n color: #777777;\r\n text-transform: uppercase;\r\n font-size: 14px;\r\n letter-spacing: 1px;\r\n @media (max-width: 1360px) {\r\n margin: 1rem;\r\n margin-left: 10rem;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 5rem;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 3rem;\r\n }\r\n }\r\n}",".custom-timeline-element {\r\n //color: #111; // for the date text\r\n font-size: 20px;\r\n \r\n}\r\n\r\n.custom-date-class {\r\n @media (max-width: 1170px) { // this is for the date.\r\n color: #fff; // Set the text color to white for small screens\r\n padding-left: 30px;\r\n transform: scale(1.75);\r\n transform-origin: 0 0;\r\n }\r\n}\r\n\r\n.timeline {\r\n margin-top: 5rem; \r\n display: flex;\r\n flex-direction: column;\r\n padding: 20px;\r\n .work-title {\r\n color: #830A48;\r\n font-size: 24px;\r\n font-weight: bold;\r\n }\r\n .work-name {\r\n color: white; /* Replace with your actual secondary color */\r\n font-size: 20px;\r\n }\r\n .company-name {\r\n display: flex;\r\n justify-content: center;\r\n align-items: center;\r\n width: 100%;\r\n height: 100%;\r\n .logo {\r\n width: 90%;\r\n height: 90%;\r\n object-fit: contain;\r\n @media (max-width: $layout-breakpoint-small){\r\n width: 70%;\r\n height: 70%;\r\n }\r\n }\r\n }\r\n .experience-points{\r\n margin-top: 1.25rem; \r\n list-style-type: disc;\r\n margin-left: 1.25rem; \r\n margin-bottom: 0;\r\n line-height: 1.4;\r\n padding-left: 1.25rem; \r\n & > * + * {\r\n margin-top: 0.5rem; \r\n }\r\n .list {\r\n color: white;\r\n margin-top: 1.25rem;\r\n font-size: 14px;\r\n padding-left: 0.25rem; \r\n letter-spacing: 0.05em; \r\n }\r\n }\r\n}\r\n\r\n.work-head{\r\n .sectionHeadText {\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n padding-bottom: 3rem;\r\n color: rgb(0, 0, 0);\r\n font-size: 60px;\r\n line-height: auto;\r\n @media (max-width: 1360px) {\r\n margin: 3rem;\r\n margin-left: 10rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-left: 5rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-left: 3rem;\r\n font-size: 40px;\r\n }\r\n }\r\n /* CSS for sectionSubText */\r\n .sectionSubText {\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n color: #777777;\r\n text-transform: uppercase;\r\n font-size: 14px;\r\n letter-spacing: 1px;\r\n @media (max-width: 1360px) {\r\n margin: 1rem;\r\n margin-left: 10rem;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 5rem;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 3rem;\r\n }\r\n }\r\n}\r\n",".email-container {\r\n margin-top: 10rem; /* You can adjust the margin-top value as needed */\r\n margin-left: 10%;\r\n margin-right: 40%; \r\n display: flex;\r\n flex-direction: column;\r\n gap: 2rem; /* You can adjust the gap value as needed */\r\n overflow: hidden;\r\n width: 900px; /* Set the desired width */\r\n min-width: 800px;\r\n max-width: 90%; /* Optionally, set a maximum width to ensure it doesn't become too wide */\r\n height: 600px; /* Set the desired height */\r\n margin-bottom: 100px;\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin-right: 0%; \r\n margin-top: 12rem;\r\n width: 80%; \r\n min-width: 80%;\r\n max-width: 100%; \r\n \r\n }\r\n .input-box {\r\n flex: 0.75;\r\n background-color: #000;\r\n padding: 8px;\r\n border-radius: 20px; /* Adjust the value based on your preference */\r\n color: white; /* Text color */\r\n .sectionHeadText {\r\n margin: 3rem;\r\n padding-bottom: 3rem;\r\n color: white;\r\n font-size: 60px;\r\n line-height: 30px;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n margin: 3rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-left: 3rem;\r\n margin-bottom: -1rem;\r\n font-size: 40px;\r\n }\r\n }\r\n /* CSS for sectionSubText */\r\n .sectionSubText {\r\n margin: 3rem;\r\n color: #777777;\r\n text-transform: uppercase;\r\n font-size: 14px;\r\n letter-spacing: 1px;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n margin: 3rem;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 3rem;\r\n margin-bottom: 1rem;\r\n }\r\n }\r\n .forms-container {\r\n margin-top: 3rem;\r\n margin: 3rem; \r\n display: flex;\r\n flex-direction: column;\r\n gap: 2rem;\r\n .flex-column {\r\n display: flex;\r\n flex-direction: column;\r\n .inner-text {\r\n color: white;\r\n font-weight: 500; /* Medium font-weight */\r\n margin-bottom: 1rem; /* 4 times 0.25rem (default line height) equals 1rem */\r\n }\r\n .custom-input {\r\n background-color: #ffffff; /* Replace 'your-tertiary-color' with your desired tertiary color code */\r\n padding-top: 1rem; /* Equivalent to py-4 */\r\n padding-bottom: 1rem; /* Equivalent to py-4 */\r\n padding-left: 1.5rem; /* Equivalent to px-6 */\r\n padding-right: 1.5rem; /* Equivalent to px-6 */\r\n color: rgb(163, 155, 155);\r\n border-radius: 0.5rem; /* Adjust the border radius as needed */\r\n border: none;\r\n outline: none;\r\n font-weight: 500;\r\n }\r\n .custom-input::placeholder {\r\n color: #830A48;\r\n }\r\n }\r\n .submit-button {\r\n background-color: #FAB2EA; /* Replace 'your-tertiary-color' with your desired tertiary color code */\r\n padding-top: 0.75rem; /* Equivalent to py-3 */\r\n padding-bottom: 0.75rem; /* Equivalent to py-3 */\r\n padding-left: 2rem; /* Equivalent to px-8 */\r\n padding-right: 2rem; /* Equivalent to px-8 */\r\n color: black;\r\n font-weight: bold;\r\n outline: none;\r\n width: fit-content; /* Allows the button to fit its content */\r\n border: none;\r\n box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1); /* Adjust the shadow as needed */\r\n border-radius: 0.5rem; /* Adjust the border radius as needed */\r\n }\r\n .submit-button:hover {\r\n background-color: #D0FEF5; /* Replace 'your-hover-color' with your desired hover color code */\r\n }\r\n }\r\n }\r\n}\r\n\r\n//@import '../src/logo.svg';\r\n.buttons {\r\n background-color: transparent !important;\r\n font-size: 2rem;\r\n padding: 1rem;\r\n margin-bottom: 10rem;\r\n display: flex;\r\n gap: 10px;\r\n justify-content: center;\r\n \r\n}",".footer {\r\n font-size: 1.8rem;\r\n height: 196px;\r\n display: flex;\r\n justify-content: right;\r\n padding: 0 15%;\r\n background-color: #1d1836;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n font-size: 1.6rem;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n height: 130px;\r\n font-size: 1.2rem;\r\n }\r\n .footer-inner {\r\n width: 110%;\r\n display: flex;\r\n align-items: center;\r\n padding: 0 0;\r\n justify-content: space-between;\r\n .social-buttons{\r\n cursor: pointer;\r\n width: 50px; /* Adjust the width of the button */\r\n height: 50px; /* Adjust the height of the button */\r\n background-color: #FAB2EA; /* Set the background color */\r\n border-color: #830A48;\r\n padding: 10px;\r\n border-radius: 10px; /* Add rounded corners */\r\n transition: background-color 0.3s ease; /* Add transition for smooth hover effect */\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n width: 35px; /* Adjust the width of the button */\r\n height: 35px; /* Adjust the height of the button */\r\n padding: 8px;\r\n align-items: center;\r\n }\r\n &:hover {\r\n background-color: #D0FEF5; /* Change background color on hover */\r\n }\r\n .fa-brands,\r\n .fa-regular {\r\n color: black; \r\n font-size: 30px; // Adjust the icon size if necessary\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n font-size: 20px;\r\n }\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin-top: -10rem;\r\n \r\n }\r\n }\r\n .scroll-to-top-button {\r\n cursor: pointer;\r\n .scroll {\r\n height: 40px;\r\n width: 40px;\r\n border-radius: 30%;\r\n position: fixed;\r\n background: #FAB2EA;\r\n padding: 12px;\r\n align-items: center;\r\n font-weight: 500;\r\n justify-content: center;\r\n flex-direction: column;\r\n left: 90%;\r\n bottom: 20px;\r\n &:hover {\r\n color: #830A48;\r\n cursor: pointer;\r\n }\r\n .fa-solid {\r\n font-size: 20px; // Adjust the icon size if necessary\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n display: none;\r\n font-size: 10px;\r\n margin: 2px 0;\r\n }\r\n span { \r\n font-size: 17px;\r\n font-weight: 600;\r\n margin: 4px 0;\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n font-size: 10px;\r\n margin: 2px 0;\r\n display: none;\r\n }\r\n }\r\n }\r\n }\r\n .nav {\r\n display: flex;\r\n flex-direction: column; /* Display as a column */\r\n align-items: flex-end; /* Align items to the right */\r\n position: relative;\r\n right: 10%; /* Align to the right */\r\n top: 30%; /* Align to the top */\r\n transform: translateY(-50%);\r\n li {\r\n list-style: none;\r\n margin: 0 40px;\r\n padding: 5px;\r\n div { /* top dots */\r\n width: 7px;\r\n height: 7px;\r\n background: transparent;\r\n border-radius: 50%;\r\n align-self: center; \r\n margin: 0 auto; \r\n margin-bottom: 5px;\r\n transition: all 0.3s ease-in-out;\r\n }\r\n a {\r\n text-decoration: none;\r\n color: #FAB2EA;\r\n white-space: nowrap;\r\n margin-left: 10px;\r\n }&:hover {\r\n a {\r\n color: #830A48;\r\n cursor: pointer;\r\n }\r\n div {\r\n background: #830A48;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n ","/*!\n * Font Awesome Free 6.4.2 by @fontawesome - https://fontawesome.com\n * License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)\n * Copyright 2023 Fonticons, Inc.\n */\n.fa{font-family:var(--fa-style-family,\"Font Awesome 6 Free\");font-weight:var(--fa-style,900)}.fa,.fa-brands,.fa-classic,.fa-regular,.fa-sharp,.fa-solid,.fab,.far,.fas{-moz-osx-font-smoothing:grayscale;-webkit-font-smoothing:antialiased;display:var(--fa-display,inline-block);font-style:normal;font-variant:normal;line-height:1;text-rendering:auto}.fa-classic,.fa-regular,.fa-solid,.far,.fas{font-family:\"Font Awesome 6 Free\"}.fa-brands,.fab{font-family:\"Font Awesome 6 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{\r\n background: $background;\r\n}\r\n","// Breakpoints\r\n$layout-breakpoint-large: 1920px;\r\n$layout-breakpoint-medium: 1440px;\r\n$layout-breakpoint-small: 960px;\r\n$layout-breakpoint-xsmall: 480px;\r\n\r\n// Colors\r\n$background: #e1d2ef;\r\n$white: #fff;\r\n$black: #24242a;\r\n$secondary-colors: #830A48;\r\n","*,\n*:before,\n*:after {\n box-sizing: border-box;\n}\n\nhtml,\nbody,\ndiv,\nspan,\nobject,\niframe,\nfigure,\nh1,\nh2,\nh3,\nh4,\nh5,\nh6,\np,\nblockquote,\npre,\na,\ncode,\nem,\nimg,\nsmall,\nstrike,\nstrong,\nsub,\nsup,\ntt,\nb,\nu,\ni,\nol,\nul,\nli,\nfieldset,\nform,\nlabel,\ntable,\ncaption,\ntbody,\ntfoot,\nthead,\ntr,\nth,\ntd,\nmain,\ncanvas,\nembed,\nfooter,\nheader,\nnav,\nsection,\nvideo {\n margin: 0;\n padding: 0;\n border: 0;\n font-size: 100%;\n font: inherit;\n vertical-align: baseline;\n text-rendering: optimizeLegibility;\n -webkit-font-smoothing: antialiased;\n text-size-adjust: none;\n}\n\nfooter,\nheader,\nnav,\nsection,\nmain {\n display: block;\n}\n\nbody {\n line-height: 1;\n}\n\nol,\nul {\n list-style: none;\n}\n\nblockquote,\nq {\n quotes: none;\n}\n\nblockquote:before,\nblockquote:after,\nq:before,\nq:after {\n content: \"\";\n content: none;\n}\n\ntable {\n border-collapse: collapse;\n border-spacing: 0;\n}\n\ninput {\n -webkit-appearance: none;\n border-radius: 0;\n}\n","@import url(\"https://fonts.googleapis.com/css2?family=Poppins:wght@400;500;600;700;800&display=swap\");\n\nhtml {\n font-size: 60.5%;\n line-height: 1.25;\n body {\n font-family: \"Poppins\", -apple-system, BlinkMacSystemFont, \"Segoe UI\",\n Roboto, Oxygen, Ubuntu, Cantarell, \"Open Sans\", \"Helvetica Neue\",\n \"sans-serif\";\n }\n}\n\np,\nspan {\n font-size: 1.4rem;\n}\n\na {\n font-weight: 600;\n}\n",".header {\r\n font-size: 1.8rem;\r\n height: 156px;\r\n display: flex;\r\n justify-content: center;\r\n padding: 0 108px;\r\n color: $black;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n padding: 0 72px;\r\n font-size: 1.6rem;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n padding: 0 12px;\r\n height: 96px;\r\n font-size: 1.2rem;\r\n }\r\n .header-inner {\r\n width: 100%;\r\n display: flex;\r\n align-items: center;\r\n justify-content: space-between;\r\n .logo {\r\n font-weight: 700;\r\n font-size: 3.6rem;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n font-size: 3.2rem;\r\n flex: 4;\r\n }\r\n }\r\n .nav {\r\n @media (max-width: $layout-breakpoint-medium) {\r\n display: none;\r\n }\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n position: absolute;\r\n left: 50%;\r\n transform: translateX(-50%);\r\n li {\r\n list-style: none;\r\n margin: 0 40px;\r\n padding: 5px;\r\n div { /* top dots */\r\n width: 7px;\r\n height: 7px;\r\n background: transparent;\r\n border-radius: 50%;\r\n align-self: center; \r\n margin: 0 auto; \r\n margin-bottom: 5px;\r\n transition: all 0.3s ease-in-out;\r\n }\r\n a {\r\n text-decoration: none;\r\n color: $black;\r\n white-space: nowrap;\r\n }&:hover {\r\n a {\r\n color: #830A48;\r\n cursor: pointer;\r\n }\r\n div {\r\n background: #830A48;\r\n }\r\n }\r\n }\r\n }\r\n .contact {\r\n @media (max-width: $layout-breakpoint-medium) {\r\n flex: 1;\r\n }\r\n a {\r\n color: $black;\r\n text-decoration: none;\r\n border-bottom: 2px solid $black;\r\n padding-bottom: 12px;\r\n white-space: nowrap;\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n border: none;\r\n }\r\n }\r\n &:hover {\r\n a {\r\n color: #830A48; // Change the color when .contact is hovered\r\n cursor: pointer; // Change cursor to pointer on hover\r\n }\r\n }\r\n }\r\n //new\r\n .button{\r\n width: 80px;\r\n height: 80px;\r\n border-radius: 50%;\r\n background-color: #830A48;\r\n cursor: pointer;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n @media (min-width: $layout-breakpoint-medium) {\r\n display: none;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n width: 50px;\r\n height: 50px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n width: 30px;\r\n height: 30px;\r\n }\r\n }\r\n .burger{\r\n width: 100%;\r\n &::after, &::before{\r\n content: \"\";\r\n display: block;\r\n height: 1px;\r\n width: 40%;\r\n margin: auto;\r\n background-color: white;\r\n position: relative;\r\n transition: transform 0.3s;\r\n }\r\n &::after{\r\n top: -5px;\r\n }\r\n &::before{\r\n top: 5px;\r\n }\r\n }\r\n .burgerActive{\r\n &::after{\r\n transform: rotate(45deg);\r\n top: -1px;\r\n }\r\n &::before{\r\n transform: rotate(-45deg);\r\n top: 0px;\r\n }\r\n }\r\n }\r\n}\r\n\r\n.header-slider{\r\n padding: 30px;\r\n position: fixed;\r\n right: 0;\r\n z-index: 100;\r\n .button{\r\n width: 80px;\r\n height: 80px;\r\n border-radius: 50%;\r\n background-color: #830A48;\r\n cursor: pointer;\r\n display: flex;\r\n align-items: center;\r\n justify-content: center;\r\n @media (min-width: $layout-breakpoint-medium) {\r\n display: none;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n width: 50px;\r\n height: 50px;\r\n }\r\n }\r\n .burger{\r\n width: 100%;\r\n &::after, &::before{\r\n content: \"\";\r\n display: block;\r\n height: 1px;\r\n width: 40%;\r\n margin: auto;\r\n background-color: white;\r\n position: relative;\r\n transition: transform 0.3s;\r\n }\r\n &::after{\r\n top: -5px;\r\n }\r\n &::before{\r\n top: 5px;\r\n }\r\n }\r\n .burgerActive{\r\n &::after{\r\n transform: rotate(45deg);\r\n top: -1px;\r\n }\r\n &::before{\r\n transform: rotate(-45deg);\r\n top: 0px;\r\n }\r\n }\r\n}\r\n",".banner {\n margin-top: 100px;\n position: relative;\n .banner-row {\n margin-top: 10px;\n overflow: hidden;\n display: flex;\n align-items: middle;\n @media (max-width: $layout-breakpoint-medium) {\n &:first-child {\n margin-top: 48px;\n }\n }\n &.center {\n justify-content: center;\n text-align: center;\n .row-letter {\n left: 0;\n }\n }\n &.right {\n justify-content: flex-end;\n }\n .row-title,\n .row-letter {\n font-size: 12rem;\n position: relative;\n letter-spacing: -0.8rem;\n display: inline-block;\n white-space: nowrap;\n @media (max-width: $layout-breakpoint-medium) {\n font-size: 10rem;\n letter-spacing: -0.6rem;\n }\n @media (max-width: $layout-breakpoint-small) {\n font-size: 7rem;\n letter-spacing: -0.4rem;\n }\n @media (max-width: $layout-breakpoint-xsmall) {\n font-size: 5rem;\n letter-spacing: -0.2rem;\n }\n }\n .row-col {\n width: 60%;\n display: flex;\n align-content: center;\n justify-content: center;\n @media (max-width: $layout-breakpoint-medium) {\n width: 70%;\n }\n @media (max-width: 1240px) {\n &:last-child {\n display: none;\n }\n }\n @media (max-width: $layout-breakpoint-xsmall) {\n width: 100%;\n justify-content: flex-start;\n }\n .row-message { // short message on the right side\n font-weight: 50;\n font-size: 1.8rem;\n line-height: 2.6rem;\n width: 320px;\n }\n }\n .scroll {\n height: 160px;\n width: 160px;\n border-radius: 100%;\n background: $white;\n position: absolute;\n display: flex;\n align-items: center;\n justify-content: center;\n flex-direction: column;\n left: 80%;\n top: 270px;\n @media (max-width: $layout-breakpoint-medium) {\n left: 70%;\n }\n @media (max-width: 1240px) {\n display: none;\n font-size: 10px;\n margin: 2px 0;\n }\n span { \n font-size: 17px;\n font-weight: 600;\n margin: 4px 0;\n }\n }\n }\n .row-message2 { // short message on the right side\n margin: 0;\n margin-left: 55vw;\n display: flex;\n padding: 20px;\n font-size: 1.8rem;\n line-height: 2.6rem;\n width: 220px;\n \n @media (max-width: $layout-breakpoint-small) {\n font-size: 1.5rem;\n width: 200px;\n margin-left: 65vw;\n }@media (max-width: $layout-breakpoint-xsmall) {\n display: none;\n \n }\n }\n}\n\n.transition-image {\n position: absolute;\n top: 0;\n left: 0;\n height: 100vh;\n width: 100vw;\n display: flex;\n align-items: center;\n justify-content: center;\n img {\n width: 800px;\n display: flex;\n }\n @media (max-width: $layout-breakpoint-large) {\n img {\n width: 900px;\n }\n }\n @media (max-width: $layout-breakpoint-small) {\n img {\n width: 600px;\n }\n }\n @media (max-width: $layout-breakpoint-xsmall) {\n img {\n width: 400px;\n }\n }\n &.final {\n display: block;\n top: -128px;\n height:auto;\n position: relative;\n width: 90%;\n margin: 0 auto;\n z-index: -100;\n @media (max-width: $layout-breakpoint-xsmall) {\n top: -56px;\n }\n img {\n width: 100%;\n max-width: 100%;\n }\n }\n}\n",".menu{\r\n height: 100%;\r\n background-color: rgb(41, 41, 41);\r\n position: fixed;\r\n right: 0;\r\n top: 0;\r\n z-index: 99;\r\n color: white;\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n opacity: 0.95;\r\n }\r\n @media (min-width: $layout-breakpoint-medium) {\r\n display: none;\r\n }\r\n\r\n .body{\r\n box-sizing: border-box;\r\n height: 100%;\r\n padding: 100px;\r\n display: flex;\r\n flex-direction: column;\r\n justify-content: space-between;\r\n\r\n .nav{\r\n display: flex;\r\n flex-direction: column;\r\n font-size: 56px;\r\n gap: 12px;\r\n margin-top: 80px;\r\n\r\n .header{\r\n color: rgb(153, 153, 153);\r\n border-bottom: 1px solid rgb(153, 153, 153);\r\n text-transform: uppercase;\r\n font-size: 11px;\r\n margin-bottom: 40px;\r\n \r\n .link{\r\n position: relative;\r\n display: flex;\r\n align-items: center;\r\n \r\n .indicator{\r\n width: 10px;\r\n height: 10px;\r\n background-color: white;\r\n border-radius: 50%;\r\n position: absolute;\r\n left: -30px;\r\n cursor: pointer;\r\n }\r\n }\r\n }\r\n\r\n a{\r\n text-decoration: none;\r\n color: white;\r\n font-weight: 300;\r\n cursor: pointer;\r\n position: relative;\r\n @media (max-width: $layout-breakpoint-small) {\r\n font-size: 48px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n font-size: 40px;\r\n }\r\n }\r\n }\r\n }\r\n .svgCurve{\r\n position: absolute;\r\n top: 0;\r\n left: -99px;\r\n width: 100px;\r\n height: 100%;\r\n fill: rgb(41, 41, 41);\r\n stroke: none;\r\n }\r\n}\r\n","body.loading {\n overflow: hidden;\n height: 100vh;\n}\n\n.loader {\n .loader-inner {\n .image-block {\n position: absolute;\n transform-origin: center;\n display: flex;\n align-items: center;\n justify-content: center;\n &.image-1 {\n width: 400px;\n left: 16%;\n bottom: 14%;\n @media (max-width: $layout-breakpoint-small) {\n left: 4%;\n bottom: 28%;\n }\n }\n &.image-3 {\n width: 300px;\n right: 12%;\n top: 8%;\n @media (max-width: $layout-breakpoint-small) {\n top: 16%;\n right: 4%;\n }\n }\n &.image-4 {\n max-width: 500px;\n width: 40%;\n right: 20%;\n bottom: 10%;\n @media (max-width: $layout-breakpoint-small) {\n right: 6%;\n bottom: 32%;\n }\n }\n &.image-5 {\n width: 280px;\n left: 14%;\n top: 12%;\n @media (max-width: $layout-breakpoint-xsmall) {\n left: 6%;\n top: 18%;\n }\n }\n img {\n width: 100%;\n object-fit: fill;\n }\n }\n }\n}\n",".about-head{\r\n.sectionHeadText {\r\n top: 30%;\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n color: rgb(0, 0, 0);\r\n font-size: 60px;\r\n \r\n text-align: left;\r\n position: absolute; \r\n margin: 3rem;\r\n margin-left: 20rem;\r\n line-height: 2.4rem;\r\n color: #111;\r\n top:100vh;\r\n left:55%; \r\n width:30%;\r\n @media (max-width: 1360px) {\r\n margin: 1rem;\r\n margin-left: 10rem;\r\n font-size: 40px;\r\n margin-left: 10rem;\r\n position: static; \r\n width:80%;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-left: 5rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-left: 3rem;\r\n font-size: 40px;\r\n }\r\n }\r\n /* CSS for sectionSubText */\r\n .sectionSubText {\r\n text-align: left;\r\n position: absolute; \r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n line-height: 2.4rem;\r\n color: #777777;\r\n font-size: 14px;\r\n letter-spacing: 1px;\r\n top:115vh;\r\n left:55%; \r\n width:30%;\r\n @media (max-width: 1360px) {\r\n margin: 1rem;\r\n margin-left: 10rem;\r\n position: static; \r\n width:80%;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 5rem;\r\n position: static; \r\n width:80%;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 3rem;\r\n position: static; \r\n width:80%;\r\n }\r\n }\r\n}",".app-profiles {\r\n display: flex;\r\n justify-content: center;\r\n align-items: flex-start;\r\n flex-wrap: wrap;\r\n margin-top: 2rem;\r\n .app-profile-item {\r\n width: 190px;\r\n display: flex;\r\n justify-content: flex-start;\r\n align-items: flex-start;\r\n flex-direction: column;\r\n margin: 2rem;\r\n \r\n img {\r\n width: 100%;\r\n height: 170px;\r\n border-radius: 15px;\r\n object-fit: cover;\r\n }\r\n \r\n @media (max-width: $layout-breakpoint-large) {\r\n width: 370px;\r\n margin: 2rem 4rem;\r\n img {\r\n height: 320px;\r\n }\r\n }\r\n .bold-text {\r\n font-size: 1rem;\r\n font-weight: 50;\r\n text-align: left;\r\n \r\n @media (max-width: $layout-breakpoint-large) {\r\n font-size: 1.25rem;\r\n }\r\n \r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n font-size: 1.5rem;\r\n }\r\n }\r\n .p-text{\r\n text-align: left;\r\n line-height: 1.5;\r\n \r\n @media (max-width: $layout-breakpoint-large) {\r\n font-size: 2rem;\r\n }\r\n }\r\n }\r\n}\r\n\r\n.project-head{\r\n .sectionHeadText {\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n padding-bottom: 3rem;\r\n color: rgb(0, 0, 0);\r\n font-size: 60px;\r\n line-height: auto;\r\n @media (max-width: 1360px) {\r\n margin: 3rem;\r\n margin-left: 10rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-left: 5rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-left: 3rem;\r\n font-size: 40px;\r\n }\r\n }\r\n /* CSS for sectionSubText */\r\n .sectionSubText {\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n color: #777777;\r\n text-transform: uppercase;\r\n font-size: 14px;\r\n letter-spacing: 1px;\r\n @media (max-width: 1360px) {\r\n margin: 1rem;\r\n margin-left: 10rem;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 5rem;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 3rem;\r\n }\r\n }\r\n}",".custom-timeline-element {\r\n //color: #111; // for the date text\r\n font-size: 20px;\r\n \r\n}\r\n\r\n.custom-date-class {\r\n @media (max-width: 1170px) { // this is for the date.\r\n color: #fff; // Set the text color to white for small screens\r\n padding-left: 30px;\r\n transform: scale(1.75);\r\n transform-origin: 0 0;\r\n }\r\n}\r\n\r\n.timeline {\r\n margin-top: 5rem; \r\n display: flex;\r\n flex-direction: column;\r\n padding: 20px;\r\n .work-title {\r\n color: #830A48;\r\n font-size: 24px;\r\n font-weight: bold;\r\n }\r\n .work-name {\r\n color: white; /* Replace with your actual secondary color */\r\n font-size: 20px;\r\n }\r\n .company-name {\r\n display: flex;\r\n justify-content: center;\r\n align-items: center;\r\n width: 100%;\r\n height: 100%;\r\n .logo {\r\n width: 90%;\r\n height: 90%;\r\n object-fit: contain;\r\n @media (max-width: $layout-breakpoint-small){\r\n width: 70%;\r\n height: 70%;\r\n }\r\n }\r\n }\r\n .experience-points{\r\n margin-top: 1.25rem; \r\n list-style-type: disc;\r\n margin-left: 1.25rem; \r\n margin-bottom: 0;\r\n line-height: 1.4;\r\n padding-left: 1.25rem; \r\n & > * + * {\r\n margin-top: 0.5rem; \r\n }\r\n .list {\r\n color: white;\r\n margin-top: 1.25rem;\r\n font-size: 14px;\r\n padding-left: 0.25rem; \r\n letter-spacing: 0.05em; \r\n }\r\n }\r\n}\r\n\r\n.work-head{\r\n .sectionHeadText {\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n padding-bottom: 3rem;\r\n color: rgb(0, 0, 0);\r\n font-size: 60px;\r\n line-height: auto;\r\n @media (max-width: 1360px) {\r\n margin: 3rem;\r\n margin-left: 10rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-left: 5rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-left: 3rem;\r\n font-size: 40px;\r\n }\r\n }\r\n /* CSS for sectionSubText */\r\n .sectionSubText {\r\n margin: 3rem;\r\n font-weight: 600;\r\n margin-left: 20rem;\r\n color: #777777;\r\n text-transform: uppercase;\r\n font-size: 14px;\r\n letter-spacing: 1px;\r\n @media (max-width: 1360px) {\r\n margin: 1rem;\r\n margin-left: 10rem;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 5rem;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n margin: 1rem;\r\n margin-top: 5rem;\r\n margin-left: 3rem;\r\n }\r\n }\r\n}\r\n",".email-container {\r\n margin-top: 10rem; /* You can adjust the margin-top value as needed */\r\n margin-left: 10%;\r\n margin-right: 40%; \r\n display: flex;\r\n flex-direction: column;\r\n gap: 2rem; /* You can adjust the gap value as needed */\r\n overflow: hidden;\r\n width: 900px; /* Set the desired width */\r\n min-width: 800px;\r\n max-width: 90%; /* Optionally, set a maximum width to ensure it doesn't become too wide */\r\n height: 600px; /* Set the desired height */\r\n margin-bottom: 100px;\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin-right: 0%; \r\n margin-top: 12rem;\r\n width: 80%; \r\n min-width: 80%;\r\n max-width: 100%; \r\n \r\n }\r\n .input-box {\r\n flex: 0.75;\r\n background-color: #000;\r\n padding: 8px;\r\n border-radius: 20px; /* Adjust the value based on your preference */\r\n color: white; /* Text color */\r\n .sectionHeadText {\r\n margin: 3rem;\r\n padding-bottom: 3rem;\r\n color: white;\r\n font-size: 60px;\r\n line-height: 30px;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n margin: 3rem;\r\n font-size: 40px;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 1rem;\r\n margin-left: 3rem;\r\n margin-bottom: -1rem;\r\n font-size: 40px;\r\n }\r\n }\r\n /* CSS for sectionSubText */\r\n .sectionSubText {\r\n margin: 3rem;\r\n color: #777777;\r\n text-transform: uppercase;\r\n font-size: 14px;\r\n letter-spacing: 1px;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n margin: 3rem;\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin: 3rem;\r\n margin-bottom: 1rem;\r\n }\r\n }\r\n .forms-container {\r\n margin-top: 3rem;\r\n margin: 3rem; \r\n display: flex;\r\n flex-direction: column;\r\n gap: 2rem;\r\n .flex-column {\r\n display: flex;\r\n flex-direction: column;\r\n .inner-text {\r\n color: white;\r\n font-weight: 500; /* Medium font-weight */\r\n margin-bottom: 1rem; /* 4 times 0.25rem (default line height) equals 1rem */\r\n }\r\n .custom-input {\r\n background-color: #ffffff; /* Replace 'your-tertiary-color' with your desired tertiary color code */\r\n padding-top: 1rem; /* Equivalent to py-4 */\r\n padding-bottom: 1rem; /* Equivalent to py-4 */\r\n padding-left: 1.5rem; /* Equivalent to px-6 */\r\n padding-right: 1.5rem; /* Equivalent to px-6 */\r\n color: rgb(163, 155, 155);\r\n border-radius: 0.5rem; /* Adjust the border radius as needed */\r\n border: none;\r\n outline: none;\r\n font-weight: 500;\r\n }\r\n .custom-input::placeholder {\r\n color: #830A48;\r\n }\r\n }\r\n .submit-button {\r\n background-color: #FAB2EA; /* Replace 'your-tertiary-color' with your desired tertiary color code */\r\n padding-top: 0.75rem; /* Equivalent to py-3 */\r\n padding-bottom: 0.75rem; /* Equivalent to py-3 */\r\n padding-left: 2rem; /* Equivalent to px-8 */\r\n padding-right: 2rem; /* Equivalent to px-8 */\r\n color: black;\r\n font-weight: bold;\r\n outline: none;\r\n width: fit-content; /* Allows the button to fit its content */\r\n border: none;\r\n box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1); /* Adjust the shadow as needed */\r\n border-radius: 0.5rem; /* Adjust the border radius as needed */\r\n }\r\n .submit-button:hover {\r\n background-color: #D0FEF5; /* Replace 'your-hover-color' with your desired hover color code */\r\n }\r\n }\r\n }\r\n}\r\n\r\n//@import '../src/logo.svg';\r\n.buttons {\r\n background-color: transparent !important;\r\n font-size: 2rem;\r\n padding: 1rem;\r\n margin-bottom: 10rem;\r\n display: flex;\r\n gap: 10px;\r\n justify-content: center;\r\n \r\n}",".footer {\r\n font-size: 1.8rem;\r\n height: 196px;\r\n display: flex;\r\n justify-content: right;\r\n padding: 0 15%;\r\n background-color: #1d1836;\r\n @media (max-width: $layout-breakpoint-medium) {\r\n font-size: 1.6rem;\r\n }\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n height: 130px;\r\n font-size: 1.2rem;\r\n }\r\n .footer-inner {\r\n width: 110%;\r\n display: flex;\r\n align-items: center;\r\n padding: 0 0;\r\n justify-content: space-between;\r\n .social-buttons{\r\n cursor: pointer;\r\n width: 50px; /* Adjust the width of the button */\r\n height: 50px; /* Adjust the height of the button */\r\n background-color: #FAB2EA; /* Set the background color */\r\n border-color: #830A48;\r\n padding: 10px;\r\n border-radius: 10px; /* Add rounded corners */\r\n transition: background-color 0.3s ease; /* Add transition for smooth hover effect */\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n width: 35px; /* Adjust the width of the button */\r\n height: 35px; /* Adjust the height of the button */\r\n padding: 8px;\r\n align-items: center;\r\n }\r\n &:hover {\r\n background-color: #D0FEF5; /* Change background color on hover */\r\n }\r\n .fa-brands,\r\n .fa-regular {\r\n color: black; \r\n font-size: 30px; // Adjust the icon size if necessary\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n font-size: 20px;\r\n }\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n margin-top: -10rem;\r\n \r\n }\r\n }\r\n .scroll-to-top-button {\r\n cursor: pointer;\r\n .scroll {\r\n height: 40px;\r\n width: 40px;\r\n border-radius: 30%;\r\n position: fixed;\r\n background: #FAB2EA;\r\n padding: 12px;\r\n align-items: center;\r\n font-weight: 500;\r\n justify-content: center;\r\n flex-direction: column;\r\n left: 90%;\r\n bottom: 20px;\r\n &:hover {\r\n color: #830A48;\r\n cursor: pointer;\r\n }\r\n .fa-solid {\r\n font-size: 20px; // Adjust the icon size if necessary\r\n }\r\n @media (max-width: $layout-breakpoint-small) {\r\n display: none;\r\n font-size: 10px;\r\n margin: 2px 0;\r\n }\r\n span { \r\n font-size: 17px;\r\n font-weight: 600;\r\n margin: 4px 0;\r\n @media (max-width: $layout-breakpoint-xsmall) {\r\n font-size: 10px;\r\n margin: 2px 0;\r\n display: none;\r\n }\r\n }\r\n }\r\n }\r\n .nav {\r\n display: flex;\r\n flex-direction: column; /* Display as a column */\r\n align-items: flex-end; /* Align items to the right */\r\n position: relative;\r\n right: 10%; /* Align to the right */\r\n top: 30%; /* Align to the top */\r\n transform: translateY(-50%);\r\n li {\r\n list-style: none;\r\n margin: 0 40px;\r\n padding: 5px;\r\n div { /* top dots */\r\n width: 7px;\r\n height: 7px;\r\n background: transparent;\r\n border-radius: 50%;\r\n align-self: center; \r\n margin: 0 auto; \r\n margin-bottom: 5px;\r\n transition: all 0.3s ease-in-out;\r\n }\r\n a {\r\n text-decoration: none;\r\n color: #FAB2EA;\r\n white-space: nowrap;\r\n margin-left: 10px;\r\n }&:hover {\r\n a {\r\n color: #830A48;\r\n cursor: pointer;\r\n }\r\n div {\r\n background: #830A48;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n ","/*!\n * Font Awesome Free 6.4.2 by @fontawesome - https://fontawesome.com\n * License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)\n * Copyright 2023 Fonticons, Inc.\n */\n.fa{font-family:var(--fa-style-family,\"Font Awesome 6 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Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n * Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n * The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\nfunction debounce(func, wait, options) {\n var lastArgs,\n lastThis,\n maxWait,\n result,\n timerId,\n lastCallTime,\n lastInvokeTime = 0,\n leading = false,\n maxing = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n wait = toNumber(wait) || 0;\n if (isObject(options)) {\n leading = !!options.leading;\n maxing = 'maxWait' in options;\n maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function invokeFunc(time) {\n var args = lastArgs,\n thisArg = lastThis;\n\n lastArgs = lastThis = undefined;\n lastInvokeTime = time;\n result = func.apply(thisArg, args);\n return result;\n }\n\n function leadingEdge(time) {\n // Reset any `maxWait` timer.\n lastInvokeTime = time;\n // Start the timer for the trailing edge.\n timerId = setTimeout(timerExpired, wait);\n // Invoke the leading edge.\n return leading ? invokeFunc(time) : result;\n }\n\n function remainingWait(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime,\n result = wait - timeSinceLastCall;\n\n return maxing ? nativeMin(result, maxWait - timeSinceLastInvoke) : result;\n }\n\n function shouldInvoke(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime;\n\n // Either this is the first call, activity has stopped and we're at the\n // trailing edge, the system time has gone backwards and we're treating\n // it as the trailing edge, or we've hit the `maxWait` limit.\n return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||\n (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));\n }\n\n function timerExpired() {\n var time = now();\n if (shouldInvoke(time)) {\n return trailingEdge(time);\n }\n // Restart the timer.\n timerId = setTimeout(timerExpired, remainingWait(time));\n }\n\n function trailingEdge(time) {\n timerId = undefined;\n\n // Only invoke if we have `lastArgs` which means `func` has been\n // debounced at least once.\n if (trailing && lastArgs) {\n return invokeFunc(time);\n }\n lastArgs = lastThis = undefined;\n return result;\n }\n\n function cancel() {\n if (timerId !== undefined) {\n clearTimeout(timerId);\n }\n lastInvokeTime = 0;\n lastArgs = lastCallTime = lastThis = timerId = undefined;\n }\n\n function flush() {\n return timerId === undefined ? result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n if (maxing) {\n // Handle invocations in a tight loop.\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n return result;\n }\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed `func` invocations and a `flush` method to\n * immediately invoke them. Provide `options` to indicate whether `func`\n * should be invoked on the leading and/or trailing edge of the `wait`\n * timeout. The `func` is invoked with the last arguments provided to the\n * throttled function. Subsequent calls to the throttled function return the\n * result of the last `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the throttled function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=true]\n * Specify invoking on the leading edge of the timeout.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // Avoid excessively updating the position while scrolling.\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.\n * var throttled = _.throttle(renewToken, 300000, { 'trailing': false });\n * jQuery(element).on('click', throttled);\n *\n * // Cancel the trailing throttled invocation.\n * jQuery(window).on('popstate', throttled.cancel);\n */\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n return debounce(func, wait, {\n 'leading': leading,\n 'maxWait': wait,\n 'trailing': trailing\n });\n}\n\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return !!value && (type == 'object' || type == 'function');\n}\n\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return !!value && typeof value == 'object';\n}\n\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\nfunction isSymbol(value) {\n return typeof value == 'symbol' ||\n (isObjectLike(value) && objectToString.call(value) == symbolTag);\n}\n\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? 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NAN : +value);\n}\n\nmodule.exports = throttle;\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n\nfunction emptyFunction() {}\nfunction emptyFunctionWithReset() {}\nemptyFunctionWithReset.resetWarningCache = emptyFunction;\n\nmodule.exports = function() {\n function shim(props, propName, componentName, location, propFullName, secret) {\n if (secret === ReactPropTypesSecret) {\n // It is still safe when called from React.\n return;\n }\n var err = new Error(\n 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n 'Use PropTypes.checkPropTypes() to call them. ' +\n 'Read more at http://fb.me/use-check-prop-types'\n );\n err.name = 'Invariant Violation';\n throw err;\n };\n shim.isRequired = shim;\n function getShim() {\n return shim;\n };\n // Important!\n // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n var ReactPropTypes = {\n array: shim,\n bigint: shim,\n bool: shim,\n func: shim,\n number: shim,\n object: shim,\n string: shim,\n symbol: shim,\n\n any: shim,\n arrayOf: getShim,\n element: shim,\n elementType: shim,\n instanceOf: getShim,\n node: shim,\n objectOf: getShim,\n oneOf: getShim,\n oneOfType: getShim,\n shape: getShim,\n exact: getShim,\n\n checkPropTypes: emptyFunctionWithReset,\n resetWarningCache: emptyFunction\n };\n\n ReactPropTypes.PropTypes = ReactPropTypes;\n\n return ReactPropTypes;\n};\n","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif 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IntersectionObserver is unsupported?\n * Ideally the polyfill has been loaded, you can have the following happen:\n * - `undefined`: Throw an error\n * - `true` or `false`: Set the `inView` value to this regardless of intersection state\n * **/\nexport function defaultFallbackInView(inView: boolean | undefined) {\n unsupportedValue = inView;\n}\n\n/**\n * Generate a unique ID for the root element\n * @param root\n */\nfunction getRootId(root: IntersectionObserverInit['root']) {\n if (!root) return '0';\n if (RootIds.has(root)) return RootIds.get(root);\n rootId += 1;\n RootIds.set(root, rootId.toString());\n return RootIds.get(root);\n}\n\n/**\n * Convert the options to a string Id, based on the values.\n * Ensures we can reuse the same observer when observing elements with the same options.\n * @param options\n */\nexport function optionsToId(options: IntersectionObserverInit) {\n return Object.keys(options)\n .sort()\n .filter((key) => options[key] !== undefined)\n .map((key) => {\n return `${key}_${\n key === 'root' ? getRootId(options.root) : options[key]\n }`;\n })\n .toString();\n}\n\nfunction createObserver(options: IntersectionObserverInit) {\n // Create a unique ID for this observer instance, based on the root, root margin and threshold.\n let id = optionsToId(options);\n let instance = observerMap.get(id);\n\n if (!instance) {\n // Create a map of elements this observer is going to observe. Each element has a list of callbacks that should be triggered, once it comes into view.\n const elements = new Map>();\n let thresholds: number[] | readonly number[];\n\n const observer = new IntersectionObserver((entries) => {\n entries.forEach((entry) => {\n // While it would be nice if you could just look at isIntersecting to determine if the component is inside the viewport, browsers can't agree on how to use it.\n // -Firefox ignores `threshold` when considering `isIntersecting`, so it will never be false again if `threshold` is > 0\n const inView =\n entry.isIntersecting &&\n thresholds.some((threshold) => entry.intersectionRatio >= threshold);\n\n // @ts-ignore support IntersectionObserver v2\n if (options.trackVisibility && typeof entry.isVisible === 'undefined') {\n // The browser doesn't support Intersection Observer v2, falling back to v1 behavior.\n // @ts-ignore\n entry.isVisible = inView;\n }\n\n elements.get(entry.target)?.forEach((callback) => {\n callback(inView, entry);\n });\n });\n }, options);\n\n // Ensure we have a valid thresholds array. If not, use the threshold from the options\n thresholds =\n observer.thresholds ||\n (Array.isArray(options.threshold)\n ? options.threshold\n : [options.threshold || 0]);\n\n instance = {\n id,\n observer,\n elements,\n };\n\n observerMap.set(id, instance);\n }\n\n return instance;\n}\n\n/**\n * @param element - DOM Element to observe\n * @param callback - Callback function to trigger when intersection status changes\n * @param options - Intersection Observer options\n * @param fallbackInView - Fallback inView value.\n * @return Function - Cleanup function that should be triggered to unregister the observer\n */\nexport function observe(\n element: Element,\n callback: ObserverInstanceCallback,\n options: IntersectionObserverInit = {},\n fallbackInView = unsupportedValue,\n) {\n if (\n typeof window.IntersectionObserver === 'undefined' &&\n fallbackInView !== undefined\n ) {\n const bounds = element.getBoundingClientRect();\n callback(fallbackInView, {\n isIntersecting: fallbackInView,\n target: element,\n intersectionRatio:\n typeof options.threshold === 'number' ? options.threshold : 0,\n time: 0,\n boundingClientRect: bounds,\n intersectionRect: bounds,\n rootBounds: bounds,\n });\n return () => {\n // Nothing to cleanup\n };\n }\n // An observer with the same options can be reused, so lets use this fact\n const { id, observer, elements } = createObserver(options);\n\n // Register the callback listener for this element\n let callbacks = elements.get(element) || [];\n if (!elements.has(element)) {\n elements.set(element, callbacks);\n }\n\n callbacks.push(callback);\n observer.observe(element);\n\n return function unobserve() {\n // Remove the callback from the callback list\n callbacks.splice(callbacks.indexOf(callback), 1);\n\n if (callbacks.length === 0) {\n // No more callback exists for element, so destroy it\n elements.delete(element);\n observer.unobserve(element);\n }\n\n if (elements.size === 0) {\n // No more elements are being observer by this instance, so destroy it\n observer.disconnect();\n observerMap.delete(id);\n }\n };\n}\n","import * as React from 'react';\nimport { IntersectionObserverProps, PlainChildrenProps } from './index';\nimport { observe } from './observe';\n\ntype State = {\n inView: boolean;\n entry?: IntersectionObserverEntry;\n};\n\nfunction isPlainChildren(\n props: IntersectionObserverProps | PlainChildrenProps,\n): props is PlainChildrenProps {\n return typeof props.children !== 'function';\n}\n\n/**\n ## Render props\n\n To use the `` component, you pass it a function. It will be called\n whenever the state changes, with the new value of `inView`. In addition to the\n `inView` prop, children also receive a `ref` that should be set on the\n containing DOM element. This is the element that the IntersectionObserver will\n monitor.\n\n If you need it, you can also access the\n [`IntersectionObserverEntry`](https://developer.mozilla.org/en-US/docs/Web/API/IntersectionObserverEntry)\n on `entry`, giving you access to all the details about the current intersection\n state.\n\n ```jsx\n import { InView } from 'react-intersection-observer';\n\n const Component = () => (\n \n {({ inView, ref, entry }) => (\n
\n

{`Header inside viewport ${inView}.`}

\n
\n )}\n
\n );\n\n export default Component;\n ```\n\n ## Plain children\n\n You can pass any element to the ``, and it will handle creating the\n wrapping DOM element. Add a handler to the `onChange` method, and control the\n state in your own component. Any extra props you add to `` will be\n passed to the HTML element, allowing you set the `className`, `style`, etc.\n\n ```jsx\n import { InView } from 'react-intersection-observer';\n\n const Component = () => (\n console.log('Inview:', inView)}>\n

Plain children are always rendered. Use onChange to monitor state.

\n
\n );\n\n export default Component;\n ```\n */\nexport class InView extends React.Component<\n IntersectionObserverProps | PlainChildrenProps,\n State\n> {\n static displayName = 'InView';\n static defaultProps = {\n threshold: 0,\n triggerOnce: false,\n initialInView: false,\n };\n\n constructor(props: IntersectionObserverProps | PlainChildrenProps) {\n super(props);\n this.state = {\n inView: !!props.initialInView,\n entry: undefined,\n };\n }\n\n componentDidUpdate(prevProps: IntersectionObserverProps) {\n // If a IntersectionObserver option changed, reinit the observer\n if (\n prevProps.rootMargin !== this.props.rootMargin ||\n prevProps.root !== this.props.root ||\n prevProps.threshold !== this.props.threshold ||\n prevProps.skip !== this.props.skip ||\n prevProps.trackVisibility !== this.props.trackVisibility ||\n prevProps.delay !== this.props.delay\n ) {\n this.unobserve();\n this.observeNode();\n }\n }\n\n componentWillUnmount() {\n this.unobserve();\n this.node = null;\n }\n\n node: Element | null = null;\n _unobserveCb: (() => void) | null = null;\n\n observeNode() {\n if (!this.node || this.props.skip) return;\n const {\n threshold,\n root,\n rootMargin,\n trackVisibility,\n delay,\n fallbackInView,\n } = this.props;\n\n this._unobserveCb = observe(\n this.node,\n this.handleChange,\n {\n threshold,\n root,\n rootMargin,\n // @ts-ignore\n trackVisibility,\n // @ts-ignore\n delay,\n },\n fallbackInView,\n );\n }\n\n unobserve() {\n if (this._unobserveCb) {\n this._unobserveCb();\n this._unobserveCb = null;\n }\n }\n\n handleNode = (node?: Element | null) => {\n if (this.node) {\n // Clear the old observer, before we start observing a new element\n this.unobserve();\n\n if (!node && !this.props.triggerOnce && !this.props.skip) {\n // Reset the state if we get a new node, and we aren't ignoring updates\n this.setState({ inView: !!this.props.initialInView, entry: undefined });\n }\n }\n\n this.node = node ? node : null;\n this.observeNode();\n };\n\n handleChange = (inView: boolean, entry: IntersectionObserverEntry) => {\n if (inView && this.props.triggerOnce) {\n // If `triggerOnce` is true, we should stop observing the element.\n this.unobserve();\n }\n if (!isPlainChildren(this.props)) {\n // Store the current State, so we can pass it to the children in the next render update\n // There's no reason to update the state for plain children, since it's not used in the rendering.\n this.setState({ inView, entry });\n }\n if (this.props.onChange) {\n // If the user is actively listening for onChange, always trigger it\n this.props.onChange(inView, entry);\n }\n };\n\n render() {\n if (!isPlainChildren(this.props)) {\n const { inView, entry } = this.state;\n return this.props.children({ inView, entry, ref: this.handleNode });\n }\n\n const {\n children,\n as,\n triggerOnce,\n threshold,\n root,\n rootMargin,\n onChange,\n skip,\n trackVisibility,\n delay,\n initialInView,\n fallbackInView,\n ...props\n } = this.props;\n\n return React.createElement(\n as || 'div',\n { ref: this.handleNode, ...props },\n children,\n );\n }\n}\n","import * as React from 'react';\nimport { InViewHookResponse, IntersectionOptions } from './index';\nimport { useEffect } from 'react';\nimport { observe } from './observe';\n\ntype State = {\n inView: boolean;\n entry?: IntersectionObserverEntry;\n};\n\n/**\n * React Hooks make it easy to monitor the `inView` state of your components. Call\n * the `useInView` hook with the (optional) [options](#options) you need. It will\n * return an array containing a `ref`, the `inView` status and the current\n * [`entry`](https://developer.mozilla.org/en-US/docs/Web/API/IntersectionObserverEntry).\n * Assign the `ref` to the DOM element you want to monitor, and the hook will\n * report the status.\n *\n * @example\n * ```jsx\n * import React from 'react';\n * import { useInView } from 'react-intersection-observer';\n *\n * const Component = () => {\n * const { ref, inView, entry } = useInView({\n * threshold: 0,\n * });\n *\n * return (\n *
\n *

{`Header inside viewport ${inView}.`}

\n *
\n * );\n * };\n * ```\n */\nexport function useInView({\n threshold,\n delay,\n trackVisibility,\n rootMargin,\n root,\n triggerOnce,\n skip,\n initialInView,\n fallbackInView,\n}: IntersectionOptions = {}): InViewHookResponse {\n const unobserve = React.useRef();\n const [state, setState] = React.useState({\n inView: !!initialInView,\n });\n const setRef = React.useCallback(\n (node: Element | null) => {\n if (unobserve.current !== undefined) {\n unobserve.current();\n unobserve.current = undefined;\n }\n\n // Skip creating the observer\n if (skip) return;\n\n if (node) {\n unobserve.current = observe(\n node,\n (inView, entry) => {\n setState({ inView, entry });\n\n if (entry.isIntersecting && triggerOnce && unobserve.current) {\n // If it should only trigger once, unobserve the element after it's inView\n unobserve.current();\n unobserve.current = undefined;\n }\n },\n {\n root,\n rootMargin,\n threshold,\n // @ts-ignore\n trackVisibility,\n // @ts-ignore\n delay,\n },\n fallbackInView,\n );\n }\n },\n // We break the rule here, because we aren't including the actual `threshold` variable\n // eslint-disable-next-line react-hooks/exhaustive-deps\n [\n // If the threshold is an array, convert it to a string so it won't change between renders.\n // eslint-disable-next-line react-hooks/exhaustive-deps\n Array.isArray(threshold) ? threshold.toString() : threshold,\n root,\n rootMargin,\n triggerOnce,\n skip,\n trackVisibility,\n fallbackInView,\n delay,\n ],\n );\n\n /* eslint-disable-next-line */\n useEffect(() => {\n if (!unobserve.current && state.entry && !triggerOnce && !skip) {\n // If we don't have a ref, then reset the state (unless the hook is set to only `triggerOnce` or `skip`)\n // This ensures we correctly reflect the current state - If you aren't observing anything, then nothing is inView\n setState({\n inView: !!initialInView,\n });\n }\n });\n\n const result = [setRef, state.inView, state.entry] as InViewHookResponse;\n\n // Support object destructuring, by adding the specific values.\n result.ref = result[0];\n result.inView = result[1];\n result.entry = result[2];\n\n return result;\n}\n","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _scrollLink = require('../mixins/scroll-link');\n\nvar _scrollLink2 = _interopRequireDefault(_scrollLink);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar ButtonElement = function (_React$Component) {\n _inherits(ButtonElement, _React$Component);\n\n function ButtonElement() {\n _classCallCheck(this, ButtonElement);\n\n return _possibleConstructorReturn(this, (ButtonElement.__proto__ || Object.getPrototypeOf(ButtonElement)).apply(this, arguments));\n }\n\n _createClass(ButtonElement, [{\n key: 'render',\n value: function render() {\n return _react2.default.createElement(\n 'button',\n this.props,\n this.props.children\n );\n }\n }]);\n\n return ButtonElement;\n}(_react2.default.Component);\n\n;\n\nexports.default = (0, _scrollLink2.default)(ButtonElement);","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _scrollElement = require('../mixins/scroll-element');\n\nvar _scrollElement2 = _interopRequireDefault(_scrollElement);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar ElementWrapper = function (_React$Component) {\n _inherits(ElementWrapper, _React$Component);\n\n function ElementWrapper() {\n _classCallCheck(this, ElementWrapper);\n\n return _possibleConstructorReturn(this, (ElementWrapper.__proto__ || Object.getPrototypeOf(ElementWrapper)).apply(this, arguments));\n }\n\n _createClass(ElementWrapper, [{\n key: 'render',\n value: function render() {\n var _this2 = this;\n\n // Remove `parentBindings` and `name` from props\n var newProps = _extends({}, this.props);\n delete newProps.name;\n if (newProps.parentBindings) {\n delete newProps.parentBindings;\n }\n\n return _react2.default.createElement(\n 'div',\n _extends({}, newProps, { ref: function ref(el) {\n _this2.props.parentBindings.domNode = el;\n } }),\n this.props.children\n );\n }\n }]);\n\n return ElementWrapper;\n}(_react2.default.Component);\n\n;\n\nElementWrapper.propTypes = {\n name: _propTypes2.default.string,\n id: _propTypes2.default.string\n};\n\nexports.default = (0, _scrollElement2.default)(ElementWrapper);","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _scrollLink = require('../mixins/scroll-link');\n\nvar _scrollLink2 = _interopRequireDefault(_scrollLink);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar LinkElement = function (_React$Component) {\n _inherits(LinkElement, _React$Component);\n\n function LinkElement() {\n var _ref;\n\n var _temp, _this, _ret;\n\n _classCallCheck(this, LinkElement);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = LinkElement.__proto__ || Object.getPrototypeOf(LinkElement)).call.apply(_ref, [this].concat(args))), _this), _this.render = function () {\n return _react2.default.createElement(\n 'a',\n _this.props,\n _this.props.children\n );\n }, _temp), _possibleConstructorReturn(_this, _ret);\n }\n\n return LinkElement;\n}(_react2.default.Component);\n\n;\n\nexports.default = (0, _scrollLink2.default)(LinkElement);","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.Helpers = exports.ScrollElement = exports.ScrollLink = exports.animateScroll = exports.scrollSpy = exports.Events = exports.scroller = exports.Element = exports.Button = exports.Link = undefined;\n\nvar _Link = require('./components/Link.js');\n\nvar _Link2 = _interopRequireDefault(_Link);\n\nvar _Button = require('./components/Button.js');\n\nvar _Button2 = _interopRequireDefault(_Button);\n\nvar _Element = require('./components/Element.js');\n\nvar _Element2 = _interopRequireDefault(_Element);\n\nvar _scroller = require('./mixins/scroller.js');\n\nvar _scroller2 = _interopRequireDefault(_scroller);\n\nvar _scrollEvents = require('./mixins/scroll-events.js');\n\nvar _scrollEvents2 = _interopRequireDefault(_scrollEvents);\n\nvar _scrollSpy = require('./mixins/scroll-spy.js');\n\nvar _scrollSpy2 = _interopRequireDefault(_scrollSpy);\n\nvar _animateScroll = require('./mixins/animate-scroll.js');\n\nvar _animateScroll2 = _interopRequireDefault(_animateScroll);\n\nvar _scrollLink = require('./mixins/scroll-link.js');\n\nvar _scrollLink2 = _interopRequireDefault(_scrollLink);\n\nvar _scrollElement = require('./mixins/scroll-element.js');\n\nvar _scrollElement2 = _interopRequireDefault(_scrollElement);\n\nvar _Helpers = require('./mixins/Helpers.js');\n\nvar _Helpers2 = _interopRequireDefault(_Helpers);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nexports.Link = _Link2.default;\nexports.Button = _Button2.default;\nexports.Element = _Element2.default;\nexports.scroller = _scroller2.default;\nexports.Events = _scrollEvents2.default;\nexports.scrollSpy = _scrollSpy2.default;\nexports.animateScroll = _animateScroll2.default;\nexports.ScrollLink = _scrollLink2.default;\nexports.ScrollElement = _scrollElement2.default;\nexports.Helpers = _Helpers2.default;\nexports.default = { Link: _Link2.default, Button: _Button2.default, Element: _Element2.default, scroller: _scroller2.default, Events: _scrollEvents2.default, scrollSpy: _scrollSpy2.default, animateScroll: _animateScroll2.default, ScrollLink: _scrollLink2.default, ScrollElement: _scrollElement2.default, Helpers: _Helpers2.default };","\"use strict\";\n\n/* DEPRECATED */\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar React = require('react');\nvar ReactDOM = require('react-dom');\n\nvar utils = require('./utils');\nvar scrollSpy = require('./scroll-spy');\nvar defaultScroller = require('./scroller');\nvar PropTypes = require('prop-types');\nvar scrollHash = require('./scroll-hash');\n\nvar protoTypes = {\n to: PropTypes.string.isRequired,\n containerId: PropTypes.string,\n container: PropTypes.object,\n activeClass: PropTypes.string,\n spy: PropTypes.bool,\n smooth: PropTypes.oneOfType([PropTypes.bool, PropTypes.string]),\n offset: PropTypes.number,\n delay: PropTypes.number,\n isDynamic: PropTypes.bool,\n onClick: PropTypes.func,\n duration: PropTypes.oneOfType([PropTypes.number, PropTypes.func]),\n absolute: PropTypes.bool,\n onSetActive: PropTypes.func,\n onSetInactive: PropTypes.func,\n ignoreCancelEvents: PropTypes.bool,\n hashSpy: PropTypes.bool,\n spyThrottle: PropTypes.number\n};\n\nvar Helpers = {\n Scroll: function Scroll(Component, customScroller) {\n\n console.warn(\"Helpers.Scroll is deprecated since v1.7.0\");\n\n var scroller = customScroller || defaultScroller;\n\n var Scroll = function (_React$Component) {\n _inherits(Scroll, _React$Component);\n\n function Scroll(props) {\n _classCallCheck(this, Scroll);\n\n var _this = _possibleConstructorReturn(this, (Scroll.__proto__ || Object.getPrototypeOf(Scroll)).call(this, props));\n\n _initialiseProps.call(_this);\n\n _this.state = {\n active: false\n };\n return _this;\n }\n\n _createClass(Scroll, [{\n key: 'getScrollSpyContainer',\n value: function getScrollSpyContainer() {\n var containerId = this.props.containerId;\n var container = this.props.container;\n\n if (containerId) {\n return document.getElementById(containerId);\n }\n\n if (container && container.nodeType) {\n return container;\n }\n\n return document;\n }\n }, {\n key: 'componentDidMount',\n value: function componentDidMount() {\n if (this.props.spy || this.props.hashSpy) {\n var scrollSpyContainer = this.getScrollSpyContainer();\n\n if (!scrollSpy.isMounted(scrollSpyContainer)) {\n scrollSpy.mount(scrollSpyContainer, this.props.spyThrottle);\n }\n\n if (this.props.hashSpy) {\n if (!scrollHash.isMounted()) {\n scrollHash.mount(scroller);\n }\n scrollHash.mapContainer(this.props.to, scrollSpyContainer);\n }\n\n if (this.props.spy) {\n scrollSpy.addStateHandler(this.stateHandler);\n }\n\n scrollSpy.addSpyHandler(this.spyHandler, scrollSpyContainer);\n\n this.setState({\n container: scrollSpyContainer\n });\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n scrollSpy.unmount(this.stateHandler, this.spyHandler);\n }\n }, {\n key: 'render',\n value: function render() {\n var className = \"\";\n\n if (this.state && this.state.active) {\n className = ((this.props.className || \"\") + \" \" + (this.props.activeClass || \"active\")).trim();\n } else {\n className = this.props.className;\n }\n\n var props = _extends({}, this.props);\n\n for (var prop in protoTypes) {\n if (props.hasOwnProperty(prop)) {\n delete props[prop];\n }\n }\n\n props.className = className;\n props.onClick = this.handleClick;\n\n return React.createElement(Component, props);\n }\n }]);\n\n return Scroll;\n }(React.Component);\n\n var _initialiseProps = function _initialiseProps() {\n var _this2 = this;\n\n this.scrollTo = function (to, props) {\n scroller.scrollTo(to, _extends({}, _this2.state, props));\n };\n\n this.handleClick = function (event) {\n\n /*\r\n * give the posibility to override onClick\r\n */\n\n if (_this2.props.onClick) {\n _this2.props.onClick(event);\n }\n\n /*\r\n * dont bubble the navigation\r\n */\n\n if (event.stopPropagation) event.stopPropagation();\n if (event.preventDefault) event.preventDefault();\n\n /*\r\n * do the magic!\r\n */\n _this2.scrollTo(_this2.props.to, _this2.props);\n };\n\n this.stateHandler = function () {\n if (scroller.getActiveLink() !== _this2.props.to) {\n if (_this2.state !== null && _this2.state.active && _this2.props.onSetInactive) {\n _this2.props.onSetInactive();\n }\n _this2.setState({ active: false });\n }\n };\n\n this.spyHandler = function (y) {\n\n var scrollSpyContainer = _this2.getScrollSpyContainer();\n\n if (scrollHash.isMounted() && !scrollHash.isInitialized()) {\n return;\n }\n\n var to = _this2.props.to;\n var element = null;\n var elemTopBound = 0;\n var elemBottomBound = 0;\n var containerTop = 0;\n\n if (scrollSpyContainer.getBoundingClientRect) {\n var containerCords = scrollSpyContainer.getBoundingClientRect();\n containerTop = containerCords.top;\n }\n\n if (!element || _this2.props.isDynamic) {\n element = scroller.get(to);\n if (!element) {\n return;\n }\n\n var cords = element.getBoundingClientRect();\n elemTopBound = cords.top - containerTop + y;\n elemBottomBound = elemTopBound + cords.height;\n }\n\n var offsetY = y - _this2.props.offset;\n var isInside = offsetY >= Math.floor(elemTopBound) && offsetY < Math.floor(elemBottomBound);\n var isOutside = offsetY < Math.floor(elemTopBound) || offsetY >= Math.floor(elemBottomBound);\n var activeLink = scroller.getActiveLink();\n\n if (isOutside) {\n if (to === activeLink) {\n scroller.setActiveLink(void 0);\n }\n\n if (_this2.props.hashSpy && scrollHash.getHash() === to) {\n scrollHash.changeHash();\n }\n\n if (_this2.props.spy && _this2.state.active) {\n _this2.setState({ active: false });\n _this2.props.onSetInactive && _this2.props.onSetInactive();\n }\n\n return scrollSpy.updateStates();\n }\n\n if (isInside && activeLink !== to) {\n scroller.setActiveLink(to);\n\n _this2.props.hashSpy && scrollHash.changeHash(to);\n\n if (_this2.props.spy) {\n _this2.setState({ active: true });\n _this2.props.onSetActive && _this2.props.onSetActive(to);\n }\n return scrollSpy.updateStates();\n }\n };\n };\n\n ;\n\n Scroll.propTypes = protoTypes;\n\n Scroll.defaultProps = { offset: 0 };\n\n return Scroll;\n },\n Element: function Element(Component) {\n\n console.warn(\"Helpers.Element is deprecated since v1.7.0\");\n\n var Element = function (_React$Component2) {\n _inherits(Element, _React$Component2);\n\n function Element(props) {\n _classCallCheck(this, Element);\n\n var _this3 = _possibleConstructorReturn(this, (Element.__proto__ || Object.getPrototypeOf(Element)).call(this, props));\n\n _this3.childBindings = {\n domNode: null\n };\n return _this3;\n }\n\n _createClass(Element, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n if (typeof window === 'undefined') {\n return false;\n }\n this.registerElems(this.props.name);\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate(prevProps) {\n if (this.props.name !== prevProps.name) {\n this.registerElems(this.props.name);\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n if (typeof window === 'undefined') {\n return false;\n }\n defaultScroller.unregister(this.props.name);\n }\n }, {\n key: 'registerElems',\n value: function registerElems(name) {\n defaultScroller.register(name, this.childBindings.domNode);\n }\n }, {\n key: 'render',\n value: function render() {\n return React.createElement(Component, _extends({}, this.props, { parentBindings: this.childBindings }));\n }\n }]);\n\n return Element;\n }(React.Component);\n\n ;\n\n Element.propTypes = {\n name: PropTypes.string,\n id: PropTypes.string\n };\n\n return Element;\n }\n};\n\nmodule.exports = Helpers;","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nvar _utils = require('./utils');\n\nvar _utils2 = _interopRequireDefault(_utils);\n\nvar _smooth = require('./smooth');\n\nvar _smooth2 = _interopRequireDefault(_smooth);\n\nvar _cancelEvents = require('./cancel-events');\n\nvar _cancelEvents2 = _interopRequireDefault(_cancelEvents);\n\nvar _scrollEvents = require('./scroll-events');\n\nvar _scrollEvents2 = _interopRequireDefault(_scrollEvents);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n/*\r\n * Gets the easing type from the smooth prop within options.\r\n */\nvar getAnimationType = function getAnimationType(options) {\n return _smooth2.default[options.smooth] || _smooth2.default.defaultEasing;\n};\n/*\r\n * Function helper\r\n */\nvar functionWrapper = function functionWrapper(value) {\n return typeof value === 'function' ? value : function () {\n return value;\n };\n};\n/*\r\n * Wraps window properties to allow server side rendering\r\n */\nvar currentWindowProperties = function currentWindowProperties() {\n if (typeof window !== 'undefined') {\n return window.requestAnimationFrame || window.webkitRequestAnimationFrame;\n }\n};\n\n/*\r\n * Helper function to never extend 60fps on the webpage.\r\n */\nvar requestAnimationFrameHelper = function () {\n return currentWindowProperties() || function (callback, element, delay) {\n window.setTimeout(callback, delay || 1000 / 60, new Date().getTime());\n };\n}();\n\nvar makeData = function makeData() {\n return {\n currentPosition: 0,\n startPosition: 0,\n targetPosition: 0,\n progress: 0,\n duration: 0,\n cancel: false,\n\n target: null,\n containerElement: null,\n to: null,\n start: null,\n delta: null,\n percent: null,\n delayTimeout: null\n };\n};\n\nvar currentPositionX = function currentPositionX(options) {\n var containerElement = options.data.containerElement;\n if (containerElement && containerElement !== document && containerElement !== document.body) {\n return containerElement.scrollLeft;\n } else {\n var supportPageOffset = window.pageXOffset !== undefined;\n var isCSS1Compat = (document.compatMode || \"\") === \"CSS1Compat\";\n return supportPageOffset ? window.pageXOffset : isCSS1Compat ? document.documentElement.scrollLeft : document.body.scrollLeft;\n }\n};\n\nvar currentPositionY = function currentPositionY(options) {\n var containerElement = options.data.containerElement;\n if (containerElement && containerElement !== document && containerElement !== document.body) {\n return containerElement.scrollTop;\n } else {\n var supportPageOffset = window.pageXOffset !== undefined;\n var isCSS1Compat = (document.compatMode || \"\") === \"CSS1Compat\";\n return supportPageOffset ? window.pageYOffset : isCSS1Compat ? document.documentElement.scrollTop : document.body.scrollTop;\n }\n};\n\nvar scrollContainerWidth = function scrollContainerWidth(options) {\n var containerElement = options.data.containerElement;\n if (containerElement && containerElement !== document && containerElement !== document.body) {\n return containerElement.scrollWidth - containerElement.offsetWidth;\n } else {\n var body = document.body;\n var html = document.documentElement;\n\n return Math.max(body.scrollWidth, body.offsetWidth, html.clientWidth, html.scrollWidth, html.offsetWidth);\n }\n};\n\nvar scrollContainerHeight = function scrollContainerHeight(options) {\n var containerElement = options.data.containerElement;\n if (containerElement && containerElement !== document && containerElement !== document.body) {\n return containerElement.scrollHeight - containerElement.offsetHeight;\n } else {\n var body = document.body;\n var html = document.documentElement;\n\n return Math.max(body.scrollHeight, body.offsetHeight, html.clientHeight, html.scrollHeight, html.offsetHeight);\n }\n};\n\nvar animateScroll = function animateScroll(easing, options, timestamp) {\n var data = options.data;\n\n // Cancel on specific events\n if (!options.ignoreCancelEvents && data.cancel) {\n if (_scrollEvents2.default.registered['end']) {\n _scrollEvents2.default.registered['end'](data.to, data.target, data.currentPositionY);\n }\n return;\n };\n\n data.delta = Math.round(data.targetPosition - data.startPosition);\n\n if (data.start === null) {\n data.start = timestamp;\n }\n\n data.progress = timestamp - data.start;\n\n data.percent = data.progress >= data.duration ? 1 : easing(data.progress / data.duration);\n\n data.currentPosition = data.startPosition + Math.ceil(data.delta * data.percent);\n\n if (data.containerElement && data.containerElement !== document && data.containerElement !== document.body) {\n if (options.horizontal) {\n data.containerElement.scrollLeft = data.currentPosition;\n } else {\n data.containerElement.scrollTop = data.currentPosition;\n }\n } else {\n if (options.horizontal) {\n window.scrollTo(data.currentPosition, 0);\n } else {\n window.scrollTo(0, data.currentPosition);\n }\n }\n\n if (data.percent < 1) {\n var easedAnimate = animateScroll.bind(null, easing, options);\n requestAnimationFrameHelper.call(window, easedAnimate);\n return;\n }\n\n if (_scrollEvents2.default.registered['end']) {\n _scrollEvents2.default.registered['end'](data.to, data.target, data.currentPosition);\n }\n};\n\nvar setContainer = function setContainer(options) {\n options.data.containerElement = !options ? null : options.containerId ? document.getElementById(options.containerId) : options.container && options.container.nodeType ? options.container : document;\n};\n\nvar animateTopScroll = function animateTopScroll(scrollOffset, options, to, target) {\n options.data = options.data || makeData();\n\n window.clearTimeout(options.data.delayTimeout);\n\n var setCancel = function setCancel() {\n options.data.cancel = true;\n };\n _cancelEvents2.default.subscribe(setCancel);\n\n setContainer(options);\n\n options.data.start = null;\n options.data.cancel = false;\n options.data.startPosition = options.horizontal ? currentPositionX(options) : currentPositionY(options);\n options.data.targetPosition = options.absolute ? scrollOffset : scrollOffset + options.data.startPosition;\n\n if (options.data.startPosition === options.data.targetPosition) {\n if (_scrollEvents2.default.registered['end']) {\n _scrollEvents2.default.registered['end'](options.data.to, options.data.target, options.data.currentPosition);\n }\n return;\n }\n\n options.data.delta = Math.round(options.data.targetPosition - options.data.startPosition);\n\n options.data.duration = functionWrapper(options.duration)(options.data.delta);\n options.data.duration = isNaN(parseFloat(options.data.duration)) ? 1000 : parseFloat(options.data.duration);\n options.data.to = to;\n options.data.target = target;\n\n var easing = getAnimationType(options);\n var easedAnimate = animateScroll.bind(null, easing, options);\n\n if (options && options.delay > 0) {\n options.data.delayTimeout = window.setTimeout(function () {\n if (_scrollEvents2.default.registered['begin']) {\n _scrollEvents2.default.registered['begin'](options.data.to, options.data.target);\n }\n requestAnimationFrameHelper.call(window, easedAnimate);\n }, options.delay);\n return;\n }\n\n if (_scrollEvents2.default.registered['begin']) {\n _scrollEvents2.default.registered['begin'](options.data.to, options.data.target);\n }\n requestAnimationFrameHelper.call(window, easedAnimate);\n};\n\nvar proceedOptions = function proceedOptions(options) {\n options = _extends({}, options);\n options.data = options.data || makeData();\n options.absolute = true;\n return options;\n};\n\nvar scrollToTop = function scrollToTop(options) {\n animateTopScroll(0, proceedOptions(options));\n};\n\nvar scrollTo = function scrollTo(toPosition, options) {\n animateTopScroll(toPosition, proceedOptions(options));\n};\n\nvar scrollToBottom = function scrollToBottom(options) {\n options = proceedOptions(options);\n setContainer(options);\n animateTopScroll(options.horizontal ? scrollContainerWidth(options) : scrollContainerHeight(options), options);\n};\n\nvar scrollMore = function scrollMore(toPosition, options) {\n options = proceedOptions(options);\n setContainer(options);\n var currentPosition = options.horizontal ? currentPositionX(options) : currentPositionY(options);\n animateTopScroll(toPosition + currentPosition, options);\n};\n\nexports.default = {\n animateTopScroll: animateTopScroll,\n getAnimationType: getAnimationType,\n scrollToTop: scrollToTop,\n scrollToBottom: scrollToBottom,\n scrollTo: scrollTo,\n scrollMore: scrollMore\n};","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _passiveEventListeners = require('./passive-event-listeners');\n\nvar events = ['mousedown', 'mousewheel', 'touchmove', 'keydown'];\n\nexports.default = {\n subscribe: function subscribe(cancelEvent) {\n return typeof document !== 'undefined' && events.forEach(function (event) {\n return (0, _passiveEventListeners.addPassiveEventListener)(document, event, cancelEvent);\n });\n }\n};","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n/*\r\n * Tell the browser that the event listener won't prevent a scroll.\r\n * Allowing the browser to continue scrolling without having to\r\n * to wait for the listener to return.\r\n */\nvar addPassiveEventListener = exports.addPassiveEventListener = function addPassiveEventListener(target, eventName, listener) {\n var listenerName = listener.name;\n if (!listenerName) {\n listenerName = eventName;\n console.warn('Listener must be a named function.');\n }\n\n if (!attachedListeners.has(eventName)) attachedListeners.set(eventName, new Set());\n var listeners = attachedListeners.get(eventName);\n if (listeners.has(listenerName)) return;\n\n var supportsPassiveOption = function () {\n var supportsPassiveOption = false;\n try {\n var opts = Object.defineProperty({}, 'passive', {\n get: function get() {\n supportsPassiveOption = true;\n }\n });\n window.addEventListener('test', null, opts);\n } catch (e) {}\n return supportsPassiveOption;\n }();\n target.addEventListener(eventName, listener, supportsPassiveOption ? { passive: true } : false);\n listeners.add(listenerName);\n};\n\nvar removePassiveEventListener = exports.removePassiveEventListener = function removePassiveEventListener(target, eventName, listener) {\n target.removeEventListener(eventName, listener);\n attachedListeners.get(eventName).delete(listener.name || eventName);\n};\n\nvar attachedListeners = new Map();","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _reactDom = require('react-dom');\n\nvar _reactDom2 = _interopRequireDefault(_reactDom);\n\nvar _scroller = require('./scroller');\n\nvar _scroller2 = _interopRequireDefault(_scroller);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nexports.default = function (Component) {\n var Element = function (_React$Component) {\n _inherits(Element, _React$Component);\n\n function Element(props) {\n _classCallCheck(this, Element);\n\n var _this = _possibleConstructorReturn(this, (Element.__proto__ || Object.getPrototypeOf(Element)).call(this, props));\n\n _this.childBindings = {\n domNode: null\n };\n return _this;\n }\n\n _createClass(Element, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n if (typeof window === 'undefined') {\n return false;\n }\n this.registerElems(this.props.name);\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate(prevProps) {\n if (this.props.name !== prevProps.name) {\n this.registerElems(this.props.name);\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n if (typeof window === 'undefined') {\n return false;\n }\n _scroller2.default.unregister(this.props.name);\n }\n }, {\n key: 'registerElems',\n value: function registerElems(name) {\n _scroller2.default.register(name, this.childBindings.domNode);\n }\n }, {\n key: 'render',\n value: function render() {\n return _react2.default.createElement(Component, _extends({}, this.props, { parentBindings: this.childBindings }));\n }\n }]);\n\n return Element;\n }(_react2.default.Component);\n\n ;\n\n Element.propTypes = {\n name: _propTypes2.default.string,\n id: _propTypes2.default.string\n };\n\n return Element;\n};","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n\tvalue: true\n});\n\nvar Events = {\n\tregistered: {},\n\tscrollEvent: {\n\t\tregister: function register(evtName, callback) {\n\t\t\tEvents.registered[evtName] = callback;\n\t\t},\n\t\tremove: function remove(evtName) {\n\t\t\tEvents.registered[evtName] = null;\n\t\t}\n\t}\n};\n\nexports.default = Events;","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _passiveEventListeners = require('./passive-event-listeners');\n\nvar _utils = require('./utils');\n\nvar _utils2 = _interopRequireDefault(_utils);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar scrollHash = {\n mountFlag: false,\n initialized: false,\n scroller: null,\n containers: {},\n\n mount: function mount(scroller) {\n this.scroller = scroller;\n\n this.handleHashChange = this.handleHashChange.bind(this);\n window.addEventListener('hashchange', this.handleHashChange);\n\n this.initStateFromHash();\n this.mountFlag = true;\n },\n mapContainer: function mapContainer(to, container) {\n this.containers[to] = container;\n },\n isMounted: function isMounted() {\n return this.mountFlag;\n },\n isInitialized: function isInitialized() {\n return this.initialized;\n },\n initStateFromHash: function initStateFromHash() {\n var _this = this;\n\n var hash = this.getHash();\n if (hash) {\n window.setTimeout(function () {\n _this.scrollTo(hash, true);\n _this.initialized = true;\n }, 10);\n } else {\n this.initialized = true;\n }\n },\n scrollTo: function scrollTo(to, isInit) {\n var scroller = this.scroller;\n var element = scroller.get(to);\n if (element && (isInit || to !== scroller.getActiveLink())) {\n var container = this.containers[to] || document;\n scroller.scrollTo(to, { container: container });\n }\n },\n getHash: function getHash() {\n return _utils2.default.getHash();\n },\n changeHash: function changeHash(to, saveHashHistory) {\n if (this.isInitialized() && _utils2.default.getHash() !== to) {\n _utils2.default.updateHash(to, saveHashHistory);\n }\n },\n handleHashChange: function handleHashChange() {\n this.scrollTo(this.getHash());\n },\n unmount: function unmount() {\n this.scroller = null;\n this.containers = null;\n window.removeEventListener('hashchange', this.handleHashChange);\n }\n};\n\nexports.default = scrollHash;","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _scrollSpy = require('./scroll-spy');\n\nvar _scrollSpy2 = _interopRequireDefault(_scrollSpy);\n\nvar _scroller = require('./scroller');\n\nvar _scroller2 = _interopRequireDefault(_scroller);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _scrollHash = require('./scroll-hash');\n\nvar _scrollHash2 = _interopRequireDefault(_scrollHash);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar protoTypes = {\n to: _propTypes2.default.string.isRequired,\n containerId: _propTypes2.default.string,\n container: _propTypes2.default.object,\n activeClass: _propTypes2.default.string,\n activeStyle: _propTypes2.default.object,\n spy: _propTypes2.default.bool,\n horizontal: _propTypes2.default.bool,\n smooth: _propTypes2.default.oneOfType([_propTypes2.default.bool, _propTypes2.default.string]),\n offset: _propTypes2.default.number,\n delay: _propTypes2.default.number,\n isDynamic: _propTypes2.default.bool,\n onClick: _propTypes2.default.func,\n duration: _propTypes2.default.oneOfType([_propTypes2.default.number, _propTypes2.default.func]),\n absolute: _propTypes2.default.bool,\n onSetActive: _propTypes2.default.func,\n onSetInactive: _propTypes2.default.func,\n ignoreCancelEvents: _propTypes2.default.bool,\n hashSpy: _propTypes2.default.bool,\n saveHashHistory: _propTypes2.default.bool,\n spyThrottle: _propTypes2.default.number\n};\n\nexports.default = function (Component, customScroller) {\n\n var scroller = customScroller || _scroller2.default;\n\n var Link = function (_React$PureComponent) {\n _inherits(Link, _React$PureComponent);\n\n function Link(props) {\n _classCallCheck(this, Link);\n\n var _this = _possibleConstructorReturn(this, (Link.__proto__ || Object.getPrototypeOf(Link)).call(this, props));\n\n _initialiseProps.call(_this);\n\n _this.state = {\n active: false\n };\n return _this;\n }\n\n _createClass(Link, [{\n key: 'getScrollSpyContainer',\n value: function getScrollSpyContainer() {\n var containerId = this.props.containerId;\n var container = this.props.container;\n\n if (containerId && !container) {\n return document.getElementById(containerId);\n }\n\n if (container && container.nodeType) {\n return container;\n }\n\n return document;\n }\n }, {\n key: 'componentDidMount',\n value: function componentDidMount() {\n if (this.props.spy || this.props.hashSpy) {\n var scrollSpyContainer = this.getScrollSpyContainer();\n\n if (!_scrollSpy2.default.isMounted(scrollSpyContainer)) {\n _scrollSpy2.default.mount(scrollSpyContainer, this.props.spyThrottle);\n }\n\n if (this.props.hashSpy) {\n if (!_scrollHash2.default.isMounted()) {\n _scrollHash2.default.mount(scroller);\n }\n _scrollHash2.default.mapContainer(this.props.to, scrollSpyContainer);\n }\n\n _scrollSpy2.default.addSpyHandler(this.spyHandler, scrollSpyContainer);\n\n this.setState({\n container: scrollSpyContainer\n });\n }\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n _scrollSpy2.default.unmount(this.stateHandler, this.spyHandler);\n }\n }, {\n key: 'render',\n value: function render() {\n var className = \"\";\n\n if (this.state && this.state.active) {\n className = ((this.props.className || \"\") + \" \" + (this.props.activeClass || \"active\")).trim();\n } else {\n className = this.props.className;\n }\n\n var style = {};\n\n if (this.state && this.state.active) {\n style = _extends({}, this.props.style, this.props.activeStyle);\n } else {\n style = _extends({}, this.props.style);\n }\n\n var props = _extends({}, this.props);\n\n for (var prop in protoTypes) {\n if (props.hasOwnProperty(prop)) {\n delete props[prop];\n }\n }\n\n props.className = className;\n props.style = style;\n props.onClick = this.handleClick;\n\n return _react2.default.createElement(Component, props);\n }\n }]);\n\n return Link;\n }(_react2.default.PureComponent);\n\n var _initialiseProps = function _initialiseProps() {\n var _this2 = this;\n\n this.scrollTo = function (to, props) {\n scroller.scrollTo(to, _extends({}, _this2.state, props));\n };\n\n this.handleClick = function (event) {\n\n /*\r\n * give the posibility to override onClick\r\n */\n\n if (_this2.props.onClick) {\n _this2.props.onClick(event);\n }\n\n /*\r\n * dont bubble the navigation\r\n */\n\n if (event.stopPropagation) event.stopPropagation();\n if (event.preventDefault) event.preventDefault();\n\n /*\r\n * do the magic!\r\n */\n _this2.scrollTo(_this2.props.to, _this2.props);\n };\n\n this.spyHandler = function (x, y) {\n var scrollSpyContainer = _this2.getScrollSpyContainer();\n\n if (_scrollHash2.default.isMounted() && !_scrollHash2.default.isInitialized()) {\n return;\n }\n\n var horizontal = _this2.props.horizontal;\n\n var to = _this2.props.to;\n var element = null;\n var isInside = void 0;\n var isOutside = void 0;\n\n if (horizontal) {\n var elemLeftBound = 0;\n var elemRightBound = 0;\n var containerLeft = 0;\n\n if (scrollSpyContainer.getBoundingClientRect) {\n var containerCords = scrollSpyContainer.getBoundingClientRect();\n containerLeft = containerCords.left;\n }\n\n if (!element || _this2.props.isDynamic) {\n element = scroller.get(to);\n if (!element) {\n return;\n }\n\n var cords = element.getBoundingClientRect();\n elemLeftBound = cords.left - containerLeft + x;\n elemRightBound = elemLeftBound + cords.width;\n }\n\n var offsetX = x - _this2.props.offset;\n isInside = offsetX >= Math.floor(elemLeftBound) && offsetX < Math.floor(elemRightBound);\n isOutside = offsetX < Math.floor(elemLeftBound) || offsetX >= Math.floor(elemRightBound);\n } else {\n var elemTopBound = 0;\n var elemBottomBound = 0;\n var containerTop = 0;\n\n if (scrollSpyContainer.getBoundingClientRect) {\n var _containerCords = scrollSpyContainer.getBoundingClientRect();\n containerTop = _containerCords.top;\n }\n\n if (!element || _this2.props.isDynamic) {\n element = scroller.get(to);\n if (!element) {\n return;\n }\n\n var _cords = element.getBoundingClientRect();\n elemTopBound = _cords.top - containerTop + y;\n elemBottomBound = elemTopBound + _cords.height;\n }\n\n var offsetY = y - _this2.props.offset;\n isInside = offsetY >= Math.floor(elemTopBound) && offsetY < Math.floor(elemBottomBound);\n isOutside = offsetY < Math.floor(elemTopBound) || offsetY >= Math.floor(elemBottomBound);\n }\n\n var activeLink = scroller.getActiveLink();\n\n if (isOutside) {\n if (to === activeLink) {\n scroller.setActiveLink(void 0);\n }\n\n if (_this2.props.hashSpy && _scrollHash2.default.getHash() === to) {\n var _props$saveHashHistor = _this2.props.saveHashHistory,\n saveHashHistory = _props$saveHashHistor === undefined ? false : _props$saveHashHistor;\n\n _scrollHash2.default.changeHash(\"\", saveHashHistory);\n }\n\n if (_this2.props.spy && _this2.state.active) {\n _this2.setState({ active: false });\n _this2.props.onSetInactive && _this2.props.onSetInactive(to, element);\n }\n }\n\n if (isInside && (activeLink !== to || _this2.state.active === false)) {\n scroller.setActiveLink(to);\n\n var _props$saveHashHistor2 = _this2.props.saveHashHistory,\n _saveHashHistory = _props$saveHashHistor2 === undefined ? false : _props$saveHashHistor2;\n\n _this2.props.hashSpy && _scrollHash2.default.changeHash(to, _saveHashHistory);\n\n if (_this2.props.spy) {\n _this2.setState({ active: true });\n _this2.props.onSetActive && _this2.props.onSetActive(to, element);\n }\n }\n };\n };\n\n ;\n\n Link.propTypes = protoTypes;\n\n Link.defaultProps = { offset: 0 };\n\n return Link;\n};","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _lodash = require('lodash.throttle');\n\nvar _lodash2 = _interopRequireDefault(_lodash);\n\nvar _passiveEventListeners = require('./passive-event-listeners');\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n// The eventHandler will execute at a rate of 15fps by default\nvar eventThrottler = function eventThrottler(eventHandler) {\n var throttleAmount = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 66;\n return (0, _lodash2.default)(eventHandler, throttleAmount);\n};\n\nvar scrollSpy = {\n\n spyCallbacks: [],\n spySetState: [],\n scrollSpyContainers: [],\n\n mount: function mount(scrollSpyContainer, throttle) {\n if (scrollSpyContainer) {\n var eventHandler = eventThrottler(function (event) {\n scrollSpy.scrollHandler(scrollSpyContainer);\n }, throttle);\n scrollSpy.scrollSpyContainers.push(scrollSpyContainer);\n (0, _passiveEventListeners.addPassiveEventListener)(scrollSpyContainer, 'scroll', eventHandler);\n }\n },\n isMounted: function isMounted(scrollSpyContainer) {\n return scrollSpy.scrollSpyContainers.indexOf(scrollSpyContainer) !== -1;\n },\n currentPositionX: function currentPositionX(scrollSpyContainer) {\n if (scrollSpyContainer === document) {\n var supportPageOffset = window.pageYOffset !== undefined;\n var isCSS1Compat = (document.compatMode || \"\") === \"CSS1Compat\";\n return supportPageOffset ? window.pageXOffset : isCSS1Compat ? document.documentElement.scrollLeft : document.body.scrollLeft;\n } else {\n return scrollSpyContainer.scrollLeft;\n }\n },\n currentPositionY: function currentPositionY(scrollSpyContainer) {\n if (scrollSpyContainer === document) {\n var supportPageOffset = window.pageXOffset !== undefined;\n var isCSS1Compat = (document.compatMode || \"\") === \"CSS1Compat\";\n return supportPageOffset ? window.pageYOffset : isCSS1Compat ? document.documentElement.scrollTop : document.body.scrollTop;\n } else {\n return scrollSpyContainer.scrollTop;\n }\n },\n scrollHandler: function scrollHandler(scrollSpyContainer) {\n var callbacks = scrollSpy.scrollSpyContainers[scrollSpy.scrollSpyContainers.indexOf(scrollSpyContainer)].spyCallbacks || [];\n callbacks.forEach(function (c) {\n return c(scrollSpy.currentPositionX(scrollSpyContainer), scrollSpy.currentPositionY(scrollSpyContainer));\n });\n },\n addStateHandler: function addStateHandler(handler) {\n scrollSpy.spySetState.push(handler);\n },\n addSpyHandler: function addSpyHandler(handler, scrollSpyContainer) {\n var container = scrollSpy.scrollSpyContainers[scrollSpy.scrollSpyContainers.indexOf(scrollSpyContainer)];\n\n if (!container.spyCallbacks) {\n container.spyCallbacks = [];\n }\n\n container.spyCallbacks.push(handler);\n\n handler(scrollSpy.currentPositionX(scrollSpyContainer), scrollSpy.currentPositionY(scrollSpyContainer));\n },\n updateStates: function updateStates() {\n scrollSpy.spySetState.forEach(function (s) {\n return s();\n });\n },\n unmount: function unmount(stateHandler, spyHandler) {\n scrollSpy.scrollSpyContainers.forEach(function (c) {\n return c.spyCallbacks && c.spyCallbacks.length && c.spyCallbacks.indexOf(spyHandler) > -1 && c.spyCallbacks.splice(c.spyCallbacks.indexOf(spyHandler), 1);\n });\n\n if (scrollSpy.spySetState && scrollSpy.spySetState.length && scrollSpy.spySetState.indexOf(stateHandler) > -1) {\n scrollSpy.spySetState.splice(scrollSpy.spySetState.indexOf(stateHandler), 1);\n }\n\n document.removeEventListener('scroll', scrollSpy.scrollHandler);\n },\n\n\n update: function update() {\n return scrollSpy.scrollSpyContainers.forEach(function (c) {\n return scrollSpy.scrollHandler(c);\n });\n }\n};\n\nexports.default = scrollSpy;","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };\n\nvar _utils = require('./utils');\n\nvar _utils2 = _interopRequireDefault(_utils);\n\nvar _animateScroll = require('./animate-scroll');\n\nvar _animateScroll2 = _interopRequireDefault(_animateScroll);\n\nvar _scrollEvents = require('./scroll-events');\n\nvar _scrollEvents2 = _interopRequireDefault(_scrollEvents);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar __mapped = {};\nvar __activeLink = void 0;\n\nexports.default = {\n\n unmount: function unmount() {\n __mapped = {};\n },\n\n register: function register(name, element) {\n __mapped[name] = element;\n },\n\n unregister: function unregister(name) {\n delete __mapped[name];\n },\n\n get: function get(name) {\n return __mapped[name] || document.getElementById(name) || document.getElementsByName(name)[0] || document.getElementsByClassName(name)[0];\n },\n\n setActiveLink: function setActiveLink(link) {\n return __activeLink = link;\n },\n\n getActiveLink: function getActiveLink() {\n return __activeLink;\n },\n\n scrollTo: function scrollTo(to, props) {\n\n var target = this.get(to);\n\n if (!target) {\n console.warn(\"target Element not found\");\n return;\n }\n\n props = _extends({}, props, { absolute: false });\n\n var containerId = props.containerId;\n var container = props.container;\n\n var containerElement = void 0;\n if (containerId) {\n containerElement = document.getElementById(containerId);\n } else if (container && container.nodeType) {\n containerElement = container;\n } else {\n containerElement = document;\n }\n\n props.absolute = true;\n\n var horizontal = props.horizontal;\n var scrollOffset = _utils2.default.scrollOffset(containerElement, target, horizontal) + (props.offset || 0);\n\n /*\r\n * if animate is not provided just scroll into the view\r\n */\n if (!props.smooth) {\n if (_scrollEvents2.default.registered['begin']) {\n _scrollEvents2.default.registered['begin'](to, target);\n }\n\n if (containerElement === document) {\n if (props.horizontal) {\n window.scrollTo(scrollOffset, 0);\n } else {\n window.scrollTo(0, scrollOffset);\n }\n } else {\n containerElement.scrollTop = scrollOffset;\n }\n\n if (_scrollEvents2.default.registered['end']) {\n _scrollEvents2.default.registered['end'](to, target);\n }\n\n return;\n }\n\n /*\r\n * Animate scrolling\r\n */\n\n _animateScroll2.default.animateTopScroll(scrollOffset, props, to, target);\n }\n};","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.default = {\n /*\r\n * https://github.com/oblador/angular-scroll (duScrollDefaultEasing)\r\n */\n defaultEasing: function defaultEasing(x) {\n if (x < 0.5) {\n return Math.pow(x * 2, 2) / 2;\n }\n return 1 - Math.pow((1 - x) * 2, 2) / 2;\n },\n /*\r\n * https://gist.github.com/gre/1650294\r\n */\n // no easing, no acceleration\n linear: function linear(x) {\n return x;\n },\n // accelerating from zero velocity\n easeInQuad: function easeInQuad(x) {\n return x * x;\n },\n // decelerating to zero velocity\n easeOutQuad: function easeOutQuad(x) {\n return x * (2 - x);\n },\n // acceleration until halfway, then deceleration\n easeInOutQuad: function easeInOutQuad(x) {\n return x < .5 ? 2 * x * x : -1 + (4 - 2 * x) * x;\n },\n // accelerating from zero velocity \n easeInCubic: function easeInCubic(x) {\n return x * x * x;\n },\n // decelerating to zero velocity π\n easeOutCubic: function easeOutCubic(x) {\n return --x * x * x + 1;\n },\n // acceleration until halfway, then deceleration \n easeInOutCubic: function easeInOutCubic(x) {\n return x < .5 ? 4 * x * x * x : (x - 1) * (2 * x - 2) * (2 * x - 2) + 1;\n },\n // accelerating from zero velocity \n easeInQuart: function easeInQuart(x) {\n return x * x * x * x;\n },\n // decelerating to zero velocity \n easeOutQuart: function easeOutQuart(x) {\n return 1 - --x * x * x * x;\n },\n // acceleration until halfway, then deceleration\n easeInOutQuart: function easeInOutQuart(x) {\n return x < .5 ? 8 * x * x * x * x : 1 - 8 * --x * x * x * x;\n },\n // accelerating from zero velocity\n easeInQuint: function easeInQuint(x) {\n return x * x * x * x * x;\n },\n // decelerating to zero velocity\n easeOutQuint: function easeOutQuint(x) {\n return 1 + --x * x * x * x * x;\n },\n // acceleration until halfway, then deceleration \n easeInOutQuint: function easeInOutQuint(x) {\n return x < .5 ? 16 * x * x * x * x * x : 1 + 16 * --x * x * x * x * x;\n }\n};","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nvar updateHash = function updateHash(hash, historyUpdate) {\n var hashVal = hash.indexOf(\"#\") === 0 ? hash.substring(1) : hash;\n var hashToUpdate = hashVal ? \"#\" + hashVal : \"\";\n var curLoc = window && window.location;\n var urlToPush = hashToUpdate ? curLoc.pathname + curLoc.search + hashToUpdate : curLoc.pathname + curLoc.search;\n historyUpdate ? history.pushState(history.state, \"\", urlToPush) : history.replaceState(history.state, \"\", urlToPush);\n};\n\nvar getHash = function getHash() {\n return window.location.hash.replace(/^#/, \"\");\n};\n\nvar filterElementInContainer = function filterElementInContainer(container) {\n return function (element) {\n return container.contains ? container != element && container.contains(element) : !!(container.compareDocumentPosition(element) & 16);\n };\n};\n\nvar isPositioned = function isPositioned(element) {\n return getComputedStyle(element).position !== \"static\";\n};\n\nvar getElementOffsetInfoUntil = function getElementOffsetInfoUntil(element, predicate) {\n var offsetTop = element.offsetTop;\n var currentOffsetParent = element.offsetParent;\n\n while (currentOffsetParent && !predicate(currentOffsetParent)) {\n offsetTop += currentOffsetParent.offsetTop;\n currentOffsetParent = currentOffsetParent.offsetParent;\n }\n\n return { offsetTop: offsetTop, offsetParent: currentOffsetParent };\n};\n\nvar scrollOffset = function scrollOffset(c, t, horizontal) {\n if (horizontal) {\n return c === document ? t.getBoundingClientRect().left + (window.scrollX || window.pageXOffset) : getComputedStyle(c).position !== \"static\" ? t.offsetLeft : t.offsetLeft - c.offsetLeft;\n } else {\n if (c === document) {\n return t.getBoundingClientRect().top + (window.scrollY || window.pageYOffset);\n }\n\n // The offsetParent of an element, according to MDN, is its nearest positioned\n // (an element whose position is anything other than static) ancestor. The offsetTop\n // of an element is taken with respect to its offsetParent which may not neccessarily\n // be its parentElement except the parent itself is positioned.\n\n // So if containerElement is positioned, then it must be an offsetParent somewhere\n // If it happens that targetElement is a descendant of the containerElement, and there\n // is not intermediate positioned element between the two of them, i.e.\n // targetElement\"s offsetParent is the same as the containerElement, then the\n // distance between the two will be the offsetTop of the targetElement.\n // If, on the other hand, there are intermediate positioned elements between the\n // two entities, the distance between the targetElement and the containerElement\n // will be the accumulation of the offsetTop of the element and that of its\n // subsequent offsetParent until the containerElement is reached, since it\n // will also be an offsetParent at some point due to the fact that it is positioned.\n\n // If the containerElement is not positioned, then it can\"t be an offsetParent,\n // which means that the offsetTop of the targetElement would not be with respect to it.\n // However, if the two of them happen to have the same offsetParent, then\n // the distance between them will be the difference between their offsetTop\n // since they are both taken with respect to the same entity.\n // The last resort would be to accumulate their offsetTop until a common\n // offsetParent is reached (usually the document) and taking the difference\n // between the accumulated offsetTops\n\n if (isPositioned(c)) {\n if (t.offsetParent !== c) {\n var isContainerElementOrDocument = function isContainerElementOrDocument(e) {\n return e === c || e === document;\n };\n\n var _getElementOffsetInfo = getElementOffsetInfoUntil(t, isContainerElementOrDocument),\n offsetTop = _getElementOffsetInfo.offsetTop,\n offsetParent = _getElementOffsetInfo.offsetParent;\n\n if (offsetParent !== c) {\n throw new Error(\"Seems containerElement is not an ancestor of the Element\");\n }\n\n return offsetTop;\n }\n\n return t.offsetTop;\n }\n\n if (t.offsetParent === c.offsetParent) {\n return t.offsetTop - c.offsetTop;\n }\n\n var isDocument = function isDocument(e) {\n return e === document;\n };\n return getElementOffsetInfoUntil(t, isDocument).offsetTop - getElementOffsetInfoUntil(c, isDocument).offsetTop;\n }\n};\n\nexports.default = {\n updateHash: updateHash,\n getHash: getHash,\n filterElementInContainer: filterElementInContainer,\n scrollOffset: scrollOffset\n};","\"use strict\";\n\nexports.__esModule = true;\nexports.default = void 0;\n\nvar _react = _interopRequireDefault(require(\"react\"));\n\nvar _propTypes = _interopRequireDefault(require(\"prop-types\"));\n\nvar _classnames = _interopRequireDefault(require(\"classnames\"));\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nconst VerticalTimeline = ({\n animate = true,\n className = '',\n layout = '2-columns',\n lineColor = '#FFF',\n children\n}) => {\n if (typeof window === 'object') {\n document.documentElement.style.setProperty('--line-color', lineColor);\n }\n\n return /*#__PURE__*/_react.default.createElement(\"div\", {\n className: (0, _classnames.default)(className, 'vertical-timeline', {\n 'vertical-timeline--animate': animate,\n 'vertical-timeline--two-columns': layout === '2-columns',\n 'vertical-timeline--one-column-left': layout === '1-column' || layout === '1-column-left',\n 'vertical-timeline--one-column-right': layout === '1-column-right'\n })\n }, children);\n};\n\nVerticalTimeline.propTypes = {\n children: _propTypes.default.oneOfType([_propTypes.default.arrayOf(_propTypes.default.node), _propTypes.default.node]).isRequired,\n className: _propTypes.default.string,\n animate: _propTypes.default.bool,\n layout: _propTypes.default.oneOf(['1-column-left', '1-column', '2-columns', '1-column-right']),\n lineColor: _propTypes.default.string\n};\nvar _default = VerticalTimeline;\nexports.default = _default;","\"use strict\";\n\nexports.__esModule = true;\nexports.default = void 0;\n\nvar _react = _interopRequireDefault(require(\"react\"));\n\nvar _propTypes = _interopRequireDefault(require(\"prop-types\"));\n\nvar _classnames = _interopRequireDefault(require(\"classnames\"));\n\nvar _reactIntersectionObserver = require(\"react-intersection-observer\");\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nconst VerticalTimelineElement = ({\n children = '',\n className = '',\n contentArrowStyle = null,\n contentStyle = null,\n date = '',\n dateClassName = '',\n icon = null,\n iconClassName = '',\n iconOnClick = null,\n onTimelineElementClick = null,\n iconStyle = null,\n id = '',\n position = '',\n style = null,\n textClassName = '',\n intersectionObserverProps = {\n rootMargin: '0px 0px -40px 0px',\n triggerOnce: true\n },\n visible = false\n}) => /*#__PURE__*/_react.default.createElement(_reactIntersectionObserver.InView, intersectionObserverProps, ({\n inView,\n ref\n}) => /*#__PURE__*/_react.default.createElement(\"div\", {\n ref: ref,\n id: id,\n className: (0, _classnames.default)(className, 'vertical-timeline-element', {\n 'vertical-timeline-element--left': position === 'left',\n 'vertical-timeline-element--right': position === 'right',\n 'vertical-timeline-element--no-children': children === ''\n }),\n style: style\n}, /*#__PURE__*/_react.default.createElement(_react.default.Fragment, null, /*#__PURE__*/_react.default.createElement(\"span\", {\n // eslint-disable-line jsx-a11y/no-static-element-interactions\n style: iconStyle,\n onClick: iconOnClick,\n className: (0, _classnames.default)(iconClassName, 'vertical-timeline-element-icon', {\n 'bounce-in': inView || visible,\n 'is-hidden': !(inView || visible)\n })\n}, icon), /*#__PURE__*/_react.default.createElement(\"div\", {\n style: contentStyle,\n onClick: onTimelineElementClick,\n className: (0, _classnames.default)(textClassName, 'vertical-timeline-element-content', {\n 'bounce-in': inView || visible,\n 'is-hidden': !(inView || visible)\n })\n}, /*#__PURE__*/_react.default.createElement(\"div\", {\n style: contentArrowStyle,\n className: \"vertical-timeline-element-content-arrow\"\n}), children, /*#__PURE__*/_react.default.createElement(\"span\", {\n className: (0, _classnames.default)(dateClassName, 'vertical-timeline-element-date')\n}, date)))));\n\nVerticalTimelineElement.propTypes = {\n children: _propTypes.default.oneOfType([_propTypes.default.arrayOf(_propTypes.default.node), _propTypes.default.node]),\n className: _propTypes.default.string,\n contentArrowStyle: _propTypes.default.shape({}),\n contentStyle: _propTypes.default.shape({}),\n date: _propTypes.default.node,\n dateClassName: _propTypes.default.string,\n icon: _propTypes.default.element,\n iconClassName: _propTypes.default.string,\n iconStyle: 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'missing' : event.type);\n\t\t\t\t\t\t\t\tvar realSrc = event && event.target && event.target.src;\n\t\t\t\t\t\t\t\terror.message = 'Loading chunk ' + chunkId + ' failed.\\n(' + errorType + ': ' + realSrc + ')';\n\t\t\t\t\t\t\t\terror.name = 'ChunkLoadError';\n\t\t\t\t\t\t\t\terror.type = errorType;\n\t\t\t\t\t\t\t\terror.request = realSrc;\n\t\t\t\t\t\t\t\tinstalledChunkData[1](error);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t\t__webpack_require__.l(url, loadingEnded, \"chunk-\" + chunkId, chunkId);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n};\n\n// no prefetching\n\n// no preloaded\n\n// no HMR\n\n// no HMR manifest\n\n// no on chunks loaded\n\n// install a JSONP callback for chunk loading\nvar webpackJsonpCallback = function(parentChunkLoadingFunction, data) {\n\tvar chunkIds = data[0];\n\tvar moreModules = data[1];\n\tvar runtime = data[2];\n\t// add \"moreModules\" to the modules object,\n\t// then flag all \"chunkIds\" as loaded and fire callback\n\tvar moduleId, chunkId, i = 0;\n\tif(chunkIds.some(function(id) { return installedChunks[id] !== 0; })) {\n\t\tfor(moduleId in moreModules) {\n\t\t\tif(__webpack_require__.o(moreModules, moduleId)) {\n\t\t\t\t__webpack_require__.m[moduleId] = moreModules[moduleId];\n\t\t\t}\n\t\t}\n\t\tif(runtime) var result = runtime(__webpack_require__);\n\t}\n\tif(parentChunkLoadingFunction) parentChunkLoadingFunction(data);\n\tfor(;i < chunkIds.length; i++) {\n\t\tchunkId = chunkIds[i];\n\t\tif(__webpack_require__.o(installedChunks, chunkId) && installedChunks[chunkId]) {\n\t\t\tinstalledChunks[chunkId][0]();\n\t\t}\n\t\tinstalledChunks[chunkId] = 0;\n\t}\n\n}\n\nvar chunkLoadingGlobal = self[\"webpackChunkweb_resume\"] = self[\"webpackChunkweb_resume\"] || [];\nchunkLoadingGlobal.forEach(webpackJsonpCallback.bind(null, 0));\nchunkLoadingGlobal.push = webpackJsonpCallback.bind(null, chunkLoadingGlobal.push.bind(chunkLoadingGlobal));","export default function _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n return arr2;\n}","import arrayLikeToArray from \"./arrayLikeToArray.js\";\nexport default function _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return arrayLikeToArray(o, minLen);\n}","import arrayWithHoles from \"./arrayWithHoles.js\";\nimport iterableToArrayLimit from \"./iterableToArrayLimit.js\";\nimport unsupportedIterableToArray from \"./unsupportedIterableToArray.js\";\nimport nonIterableRest from \"./nonIterableRest.js\";\nexport default function _slicedToArray(arr, i) {\n return arrayWithHoles(arr) || iterableToArrayLimit(arr, i) || unsupportedIterableToArray(arr, i) || nonIterableRest();\n}","export default function _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}","export default function _iterableToArrayLimit(r, l) {\n var t = null == r ? null : \"undefined\" != typeof Symbol && r[Symbol.iterator] || r[\"@@iterator\"];\n if (null != t) {\n var e,\n n,\n i,\n u,\n a = [],\n f = !0,\n o = !1;\n try {\n if (i = (t = t.call(r)).next, 0 === l) {\n if (Object(t) !== t) return;\n f = !1;\n } else for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0);\n } catch (r) {\n o = !0, n = r;\n } finally {\n try {\n if (!f && null != t[\"return\"] && (u = t[\"return\"](), Object(u) !== u)) return;\n } finally {\n if (o) throw n;\n }\n }\n return a;\n }\n}","export default function _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}","export default function _typeof(o) {\n \"@babel/helpers - typeof\";\n\n return _typeof = \"function\" == typeof Symbol && \"symbol\" == typeof Symbol.iterator ? function (o) {\n return typeof o;\n } : function (o) {\n return o && \"function\" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? \"symbol\" : typeof o;\n }, _typeof(o);\n}","import _typeof from \"./typeof.js\";\nimport toPrimitive from \"./toPrimitive.js\";\nexport default function _toPropertyKey(arg) {\n var key = toPrimitive(arg, \"string\");\n return _typeof(key) === \"symbol\" ? key : String(key);\n}","import _typeof from \"./typeof.js\";\nexport default function _toPrimitive(input, hint) {\n if (_typeof(input) !== \"object\" || input === null) return input;\n var prim = input[Symbol.toPrimitive];\n if (prim !== undefined) {\n var res = prim.call(input, hint || \"default\");\n if (_typeof(res) !== \"object\") return res;\n throw new TypeError(\"@@toPrimitive must return a primitive value.\");\n }\n return (hint === \"string\" ? String : Number)(input);\n}","import toPropertyKey from \"./toPropertyKey.js\";\nexport default function _defineProperty(obj, key, value) {\n key = toPropertyKey(key);\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n return obj;\n}","import defineProperty from \"./defineProperty.js\";\nfunction ownKeys(e, r) {\n var t = Object.keys(e);\n if (Object.getOwnPropertySymbols) {\n var o = Object.getOwnPropertySymbols(e);\n r && (o = o.filter(function (r) {\n return Object.getOwnPropertyDescriptor(e, r).enumerable;\n })), t.push.apply(t, o);\n }\n return t;\n}\nexport default function _objectSpread2(e) {\n for (var r = 1; r < arguments.length; r++) {\n var t = null != arguments[r] ? arguments[r] : {};\n r % 2 ? ownKeys(Object(t), !0).forEach(function (r) {\n defineProperty(e, r, t[r]);\n }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) {\n Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r));\n });\n }\n return e;\n}","import { createContext } from 'react';\n\n/**\n * @public\n */\nconst MotionConfigContext = createContext({\n transformPagePoint: (p) => p,\n isStatic: false,\n reducedMotion: \"never\",\n});\n\nexport { MotionConfigContext };\n","import { createContext } from 'react';\n\nconst MotionContext = createContext({});\n\nexport { MotionContext };\n","import { createContext } from 'react';\n\n/**\n * @public\n */\nconst PresenceContext = createContext(null);\n\nexport { PresenceContext };\n","const isBrowser = typeof document !== \"undefined\";\n\nexport { isBrowser };\n","import { useLayoutEffect, useEffect } from 'react';\nimport { isBrowser } from './is-browser.mjs';\n\nconst useIsomorphicLayoutEffect = isBrowser ? useLayoutEffect : useEffect;\n\nexport { useIsomorphicLayoutEffect };\n","import { createContext } from 'react';\n\nconst LazyContext = createContext({ strict: false });\n\nexport { LazyContext };\n","function isRefObject(ref) {\n return (typeof ref === \"object\" &&\n Object.prototype.hasOwnProperty.call(ref, \"current\"));\n}\n\nexport { isRefObject };\n","/**\n * Decides if the supplied variable is variant label\n */\nfunction isVariantLabel(v) {\n return typeof v === \"string\" || Array.isArray(v);\n}\n\nexport { isVariantLabel };\n","function isAnimationControls(v) {\n return typeof v === \"object\" && typeof v.start === \"function\";\n}\n\nexport { isAnimationControls };\n","const variantPriorityOrder = [\n \"animate\",\n \"whileInView\",\n \"whileFocus\",\n \"whileHover\",\n \"whileTap\",\n \"whileDrag\",\n \"exit\",\n];\nconst variantProps = [\"initial\", ...variantPriorityOrder];\n\nexport { variantPriorityOrder, variantProps };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { variantProps } from './variant-props.mjs';\n\nfunction isControllingVariants(props) {\n return (isAnimationControls(props.animate) ||\n variantProps.some((name) => isVariantLabel(props[name])));\n}\nfunction isVariantNode(props) {\n return Boolean(isControllingVariants(props) || props.variants);\n}\n\nexport { isControllingVariants, isVariantNode };\n","import { useContext, useMemo } from 'react';\nimport { MotionContext } from './index.mjs';\nimport { getCurrentTreeVariants } from './utils.mjs';\n\nfunction useCreateMotionContext(props) {\n const { initial, animate } = getCurrentTreeVariants(props, useContext(MotionContext));\n return useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);\n}\nfunction variantLabelsAsDependency(prop) {\n return Array.isArray(prop) ? prop.join(\" \") : prop;\n}\n\nexport { useCreateMotionContext };\n","import { isVariantLabel } from '../../render/utils/is-variant-label.mjs';\nimport { isControllingVariants } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction getCurrentTreeVariants(props, context) {\n if (isControllingVariants(props)) {\n const { initial, animate } = props;\n return {\n initial: initial === false || isVariantLabel(initial)\n ? initial\n : undefined,\n animate: isVariantLabel(animate) ? animate : undefined,\n };\n }\n return props.inherit !== false ? context : {};\n}\n\nexport { getCurrentTreeVariants };\n","const featureProps = {\n animation: [\n \"animate\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"exit\",\n \"whileInView\",\n \"whileFocus\",\n \"whileDrag\",\n ],\n exit: [\"exit\"],\n drag: [\"drag\", \"dragControls\"],\n focus: [\"whileFocus\"],\n hover: [\"whileHover\", \"onHoverStart\", \"onHoverEnd\"],\n tap: [\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"],\n pan: [\"onPan\", \"onPanStart\", \"onPanSessionStart\", \"onPanEnd\"],\n inView: [\"whileInView\", \"onViewportEnter\", \"onViewportLeave\"],\n layout: [\"layout\", \"layoutId\"],\n};\nconst featureDefinitions = {};\nfor (const key in featureProps) {\n featureDefinitions[key] = {\n isEnabled: (props) => featureProps[key].some((name) => !!props[name]),\n };\n}\n\nexport { featureDefinitions };\n","import { createContext } from 'react';\n\nconst LayoutGroupContext = createContext({});\n\nexport { LayoutGroupContext };\n","import { createContext } from 'react';\n\n/**\n * Internal, exported only for usage in Framer\n */\nconst SwitchLayoutGroupContext = createContext({});\n\nexport { SwitchLayoutGroupContext };\n","const motionComponentSymbol = Symbol.for(\"motionComponentSymbol\");\n\nexport { motionComponentSymbol };\n","import * as React from 'react';\nimport { forwardRef, useContext } from 'react';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\nimport { MotionContext } from '../context/MotionContext/index.mjs';\nimport { useVisualElement } from './utils/use-visual-element.mjs';\nimport { useMotionRef } from './utils/use-motion-ref.mjs';\nimport { useCreateMotionContext } from '../context/MotionContext/create.mjs';\nimport { loadFeatures } from './features/load-features.mjs';\nimport { isBrowser } from '../utils/is-browser.mjs';\nimport { LayoutGroupContext } from '../context/LayoutGroupContext.mjs';\nimport { LazyContext } from '../context/LazyContext.mjs';\nimport { SwitchLayoutGroupContext } from '../context/SwitchLayoutGroupContext.mjs';\nimport { motionComponentSymbol } from './utils/symbol.mjs';\n\n/**\n * Create a `motion` component.\n *\n * This function accepts a Component argument, which can be either a string (ie \"div\"\n * for `motion.div`), or an actual React component.\n *\n * Alongside this is a config option which provides a way of rendering the provided\n * component \"offline\", or outside the React render cycle.\n */\nfunction createMotionComponent({ preloadedFeatures, createVisualElement, useRender, useVisualState, Component, }) {\n preloadedFeatures && loadFeatures(preloadedFeatures);\n function MotionComponent(props, externalRef) {\n /**\n * If we need to measure the element we load this functionality in a\n * separate class component in order to gain access to getSnapshotBeforeUpdate.\n */\n let MeasureLayout;\n const configAndProps = {\n ...useContext(MotionConfigContext),\n ...props,\n layoutId: useLayoutId(props),\n };\n const { isStatic } = configAndProps;\n const context = useCreateMotionContext(props);\n const visualState = useVisualState(props, isStatic);\n if (!isStatic && isBrowser) {\n /**\n * Create a VisualElement for this component. A VisualElement provides a common\n * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as\n * providing a way of rendering to these APIs outside of the React render loop\n * for more performant animations and interactions\n */\n context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement);\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);\n const isStrict = useContext(LazyContext).strict;\n if (context.visualElement) {\n MeasureLayout = context.visualElement.loadFeatures(\n // Note: Pass the full new combined props to correctly re-render dynamic feature components.\n configAndProps, isStrict, preloadedFeatures, initialLayoutGroupConfig);\n }\n }\n /**\n * The mount order and hierarchy is specific to ensure our element ref\n * is hydrated by the time features fire their effects.\n */\n return (React.createElement(MotionContext.Provider, { value: context },\n MeasureLayout && context.visualElement ? (React.createElement(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null,\n useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, context.visualElement)));\n }\n const ForwardRefComponent = forwardRef(MotionComponent);\n ForwardRefComponent[motionComponentSymbol] = Component;\n return ForwardRefComponent;\n}\nfunction useLayoutId({ layoutId }) {\n const layoutGroupId = useContext(LayoutGroupContext).id;\n return layoutGroupId && layoutId !== undefined\n ? layoutGroupId + \"-\" + layoutId\n : layoutId;\n}\n\nexport { createMotionComponent };\n","import { featureDefinitions } from './definitions.mjs';\n\nfunction loadFeatures(features) {\n for (const key in features) {\n featureDefinitions[key] = {\n ...featureDefinitions[key],\n ...features[key],\n };\n }\n}\n\nexport { loadFeatures };\n","import { useContext, useRef, useInsertionEffect, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\nimport { LazyContext } from '../../context/LazyContext.mjs';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\n\nfunction useVisualElement(Component, visualState, props, createVisualElement) {\n const { visualElement: parent } = useContext(MotionContext);\n const lazyContext = useContext(LazyContext);\n const presenceContext = useContext(PresenceContext);\n const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion;\n const visualElementRef = useRef();\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement = createVisualElement || lazyContext.renderer;\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceContext,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n });\n }\n const visualElement = visualElementRef.current;\n useInsertionEffect(() => {\n visualElement && visualElement.update(props, presenceContext);\n });\n /**\n * Cache this value as we want to know whether HandoffAppearAnimations\n * was present on initial render - it will be deleted after this.\n */\n const canHandoff = useRef(Boolean(window.HandoffAppearAnimations));\n useIsomorphicLayoutEffect(() => {\n if (!visualElement)\n return;\n visualElement.render();\n /**\n * Ideally this function would always run in a useEffect.\n *\n * However, if we have optimised appear animations to handoff from,\n * it needs to happen synchronously to ensure there's no flash of\n * incorrect styles in the event of a hydration error.\n *\n * So if we detect a situtation where optimised appear animations\n * are running, we use useLayoutEffect to trigger animations.\n */\n if (canHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n });\n useEffect(() => {\n if (!visualElement)\n return;\n visualElement.updateFeatures();\n if (!canHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n /**\n * Once we've handed off animations we can delete HandoffAppearAnimations\n * so components added after the initial render can animate changes\n * in useEffect vs useLayoutEffect.\n */\n window.HandoffAppearAnimations = undefined;\n canHandoff.current = false;\n });\n return visualElement;\n}\n\nexport { useVisualElement };\n","import { useCallback } from 'react';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\n\n/**\n * Creates a ref function that, when called, hydrates the provided\n * external ref and VisualElement.\n */\nfunction useMotionRef(visualState, visualElement, externalRef) {\n return useCallback((instance) => {\n instance && visualState.mount && visualState.mount(instance);\n if (visualElement) {\n instance\n ? visualElement.mount(instance)\n : visualElement.unmount();\n }\n if (externalRef) {\n if (typeof externalRef === \"function\") {\n externalRef(instance);\n }\n else if (isRefObject(externalRef)) {\n externalRef.current = instance;\n }\n }\n }, \n /**\n * Only pass a new ref callback to React if we've received a visual element\n * factory. Otherwise we'll be mounting/remounting every time externalRef\n * or other dependencies change.\n */\n [visualElement]);\n}\n\nexport { useMotionRef };\n","import { createMotionComponent } from '../../motion/index.mjs';\n\n/**\n * Convert any React component into a `motion` component. The provided component\n * **must** use `React.forwardRef` to the underlying DOM component you want to animate.\n *\n * ```jsx\n * const Component = React.forwardRef((props, ref) => {\n * return
\n * })\n *\n * const MotionComponent = motion(Component)\n * ```\n *\n * @public\n */\nfunction createMotionProxy(createConfig) {\n function custom(Component, customMotionComponentConfig = {}) {\n return createMotionComponent(createConfig(Component, customMotionComponentConfig));\n }\n if (typeof Proxy === \"undefined\") {\n return custom;\n }\n /**\n * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.\n * Rather than generating them anew every render.\n */\n const componentCache = new Map();\n return new Proxy(custom, {\n /**\n * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.\n * The prop name is passed through as `key` and we can use that to generate a `motion`\n * DOM component with that name.\n */\n get: (_target, key) => {\n /**\n * If this element doesn't exist in the component cache, create it and cache.\n */\n if (!componentCache.has(key)) {\n componentCache.set(key, custom(key));\n }\n return componentCache.get(key);\n },\n });\n}\n\nexport { createMotionProxy };\n","/**\n * We keep these listed seperately as we use the lowercase tag names as part\n * of the runtime bundle to detect SVG components\n */\nconst lowercaseSVGElements = [\n \"animate\",\n \"circle\",\n \"defs\",\n \"desc\",\n \"ellipse\",\n \"g\",\n \"image\",\n \"line\",\n \"filter\",\n \"marker\",\n \"mask\",\n \"metadata\",\n \"path\",\n \"pattern\",\n \"polygon\",\n \"polyline\",\n \"rect\",\n \"stop\",\n \"switch\",\n \"symbol\",\n \"svg\",\n \"text\",\n \"tspan\",\n \"use\",\n \"view\",\n];\n\nexport { lowercaseSVGElements };\n","import { lowercaseSVGElements } from '../../svg/lowercase-elements.mjs';\n\nfunction isSVGComponent(Component) {\n if (\n /**\n * If it's not a string, it's a custom React component. Currently we only support\n * HTML custom React components.\n */\n typeof Component !== \"string\" ||\n /**\n * If it contains a dash, the element is a custom HTML webcomponent.\n */\n Component.includes(\"-\")) {\n return false;\n }\n else if (\n /**\n * If it's in our list of lowercase SVG tags, it's an SVG component\n */\n lowercaseSVGElements.indexOf(Component) > -1 ||\n /**\n * If it contains a capital letter, it's an SVG component\n */\n /[A-Z]/.test(Component)) {\n return true;\n }\n return false;\n}\n\nexport { isSVGComponent };\n","const scaleCorrectors = {};\nfunction addScaleCorrector(correctors) {\n Object.assign(scaleCorrectors, correctors);\n}\n\nexport { addScaleCorrector, scaleCorrectors };\n","/**\n * Generate a list of every possible transform key.\n */\nconst transformPropOrder = [\n \"transformPerspective\",\n \"x\",\n \"y\",\n \"z\",\n \"translateX\",\n \"translateY\",\n \"translateZ\",\n \"scale\",\n \"scaleX\",\n \"scaleY\",\n \"rotate\",\n \"rotateX\",\n \"rotateY\",\n \"rotateZ\",\n \"skew\",\n \"skewX\",\n \"skewY\",\n];\n/**\n * A quick lookup for transform props.\n */\nconst transformProps = new Set(transformPropOrder);\n\nexport { transformPropOrder, transformProps };\n","import { scaleCorrectors } from '../../projection/styles/scale-correction.mjs';\nimport { transformProps } from '../../render/html/utils/transform.mjs';\n\nfunction isForcedMotionValue(key, { layout, layoutId }) {\n return (transformProps.has(key) ||\n key.startsWith(\"origin\") ||\n ((layout || layoutId !== undefined) &&\n (!!scaleCorrectors[key] || key === \"opacity\")));\n}\n\nexport { isForcedMotionValue };\n","const isMotionValue = (value) => Boolean(value && value.getVelocity);\n\nexport { isMotionValue };\n","import { transformPropOrder } from './transform.mjs';\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n};\nconst numTransforms = transformPropOrder.length;\n/**\n * Build a CSS transform style from individual x/y/scale etc properties.\n *\n * This outputs with a default order of transforms/scales/rotations, this can be customised by\n * providing a transformTemplate function.\n */\nfunction buildTransform(transform, { enableHardwareAcceleration = true, allowTransformNone = true, }, transformIsDefault, transformTemplate) {\n // The transform string we're going to build into.\n let transformString = \"\";\n /**\n * Loop over all possible transforms in order, adding the ones that\n * are present to the transform string.\n */\n for (let i = 0; i < numTransforms; i++) {\n const key = transformPropOrder[i];\n if (transform[key] !== undefined) {\n const transformName = translateAlias[key] || key;\n transformString += `${transformName}(${transform[key]}) `;\n }\n }\n if (enableHardwareAcceleration && !transform.z) {\n transformString += \"translateZ(0)\";\n }\n transformString = transformString.trim();\n // If we have a custom `transform` template, pass our transform values and\n // generated transformString to that before returning\n if (transformTemplate) {\n transformString = transformTemplate(transform, transformIsDefault ? \"\" : transformString);\n }\n else if (allowTransformNone && transformIsDefault) {\n transformString = \"none\";\n }\n return transformString;\n}\n\nexport { buildTransform };\n","const checkStringStartsWith = (token) => (key) => typeof key === \"string\" && key.startsWith(token);\nconst isCSSVariableName = checkStringStartsWith(\"--\");\nconst isCSSVariableToken = checkStringStartsWith(\"var(--\");\nconst cssVariableRegex = /var\\s*\\(\\s*--[\\w-]+(\\s*,\\s*(?:(?:[^)(]|\\((?:[^)(]+|\\([^)(]*\\))*\\))*)+)?\\s*\\)/g;\n\nexport { cssVariableRegex, isCSSVariableName, isCSSVariableToken };\n","/**\n * Provided a value and a ValueType, returns the value as that value type.\n */\nconst getValueAsType = (value, type) => {\n return type && typeof value === \"number\"\n ? type.transform(value)\n : value;\n};\n\nexport { getValueAsType };\n","const clamp = (min, max, v) => Math.min(Math.max(v, min), max);\n\nexport { clamp };\n","import { clamp } from '../../../utils/clamp.mjs';\n\nconst number = {\n test: (v) => typeof v === \"number\",\n parse: parseFloat,\n transform: (v) => v,\n};\nconst alpha = {\n ...number,\n transform: (v) => clamp(0, 1, v),\n};\nconst scale = {\n ...number,\n default: 1,\n};\n\nexport { alpha, number, scale };\n","/**\n * TODO: When we move from string as a source of truth to data models\n * everything in this folder should probably be referred to as models vs types\n */\n// If this number is a decimal, make it just five decimal places\n// to avoid exponents\nconst sanitize = (v) => Math.round(v * 100000) / 100000;\nconst floatRegex = /(-)?([\\d]*\\.?[\\d])+/g;\nconst colorRegex = /(#[0-9a-f]{3,8}|(rgb|hsl)a?\\((-?[\\d\\.]+%?[,\\s]+){2}(-?[\\d\\.]+%?)\\s*[\\,\\/]?\\s*[\\d\\.]*%?\\))/gi;\nconst singleColorRegex = /^(#[0-9a-f]{3,8}|(rgb|hsl)a?\\((-?[\\d\\.]+%?[,\\s]+){2}(-?[\\d\\.]+%?)\\s*[\\,\\/]?\\s*[\\d\\.]*%?\\))$/i;\nfunction isString(v) {\n return typeof v === \"string\";\n}\n\nexport { colorRegex, floatRegex, isString, sanitize, singleColorRegex };\n","import { isString } from '../utils.mjs';\n\nconst createUnitType = (unit) => ({\n test: (v) => isString(v) && v.endsWith(unit) && v.split(\" \").length === 1,\n parse: parseFloat,\n transform: (v) => `${v}${unit}`,\n});\nconst degrees = createUnitType(\"deg\");\nconst percent = createUnitType(\"%\");\nconst px = createUnitType(\"px\");\nconst vh = createUnitType(\"vh\");\nconst vw = createUnitType(\"vw\");\nconst progressPercentage = {\n ...percent,\n parse: (v) => percent.parse(v) / 100,\n transform: (v) => percent.transform(v * 100),\n};\n\nexport { degrees, percent, progressPercentage, px, vh, vw };\n","import { number } from '../../../value/types/numbers/index.mjs';\n\nconst int = {\n ...number,\n transform: Math.round,\n};\n\nexport { int };\n","import { scale, alpha } from '../../../value/types/numbers/index.mjs';\nimport { px, degrees, progressPercentage } from '../../../value/types/numbers/units.mjs';\nimport { int } from './type-int.mjs';\n\nconst numberValueTypes = {\n // Border props\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n radius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n // Positioning props\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n size: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n // Spacing props\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n // Transform props\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n transformPerspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n // Misc\n zIndex: int,\n // SVG\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int,\n};\n\nexport { numberValueTypes };\n","import { buildTransform } from './build-transform.mjs';\nimport { isCSSVariableName } from '../../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './transform.mjs';\nimport { getValueAsType } from '../../dom/value-types/get-as-type.mjs';\nimport { numberValueTypes } from '../../dom/value-types/number.mjs';\n\nfunction buildHTMLStyles(state, latestValues, options, transformTemplate) {\n const { style, vars, transform, transformOrigin } = state;\n // Track whether we encounter any transform or transformOrigin values.\n let hasTransform = false;\n let hasTransformOrigin = false;\n // Does the calculated transform essentially equal \"none\"?\n let transformIsNone = true;\n /**\n * Loop over all our latest animated values and decide whether to handle them\n * as a style or CSS variable.\n *\n * Transforms and transform origins are kept seperately for further processing.\n */\n for (const key in latestValues) {\n const value = latestValues[key];\n /**\n * If this is a CSS variable we don't do any further processing.\n */\n if (isCSSVariableName(key)) {\n vars[key] = value;\n continue;\n }\n // Convert the value to its default value type, ie 0 -> \"0px\"\n const valueType = numberValueTypes[key];\n const valueAsType = getValueAsType(value, valueType);\n if (transformProps.has(key)) {\n // If this is a transform, flag to enable further transform processing\n hasTransform = true;\n transform[key] = valueAsType;\n // If we already know we have a non-default transform, early return\n if (!transformIsNone)\n continue;\n // Otherwise check to see if this is a default transform\n if (value !== (valueType.default || 0))\n transformIsNone = false;\n }\n else if (key.startsWith(\"origin\")) {\n // If this is a transform origin, flag and enable further transform-origin processing\n hasTransformOrigin = true;\n transformOrigin[key] = valueAsType;\n }\n else {\n style[key] = valueAsType;\n }\n }\n if (!latestValues.transform) {\n if (hasTransform || transformTemplate) {\n style.transform = buildTransform(state.transform, options, transformIsNone, transformTemplate);\n }\n else if (style.transform) {\n /**\n * If we have previously created a transform but currently don't have any,\n * reset transform style to none.\n */\n style.transform = \"none\";\n }\n }\n /**\n * Build a transformOrigin style. Uses the same defaults as the browser for\n * undefined origins.\n */\n if (hasTransformOrigin) {\n const { originX = \"50%\", originY = \"50%\", originZ = 0, } = transformOrigin;\n style.transformOrigin = `${originX} ${originY} ${originZ}`;\n }\n}\n\nexport { buildHTMLStyles };\n","const createHtmlRenderState = () => ({\n style: {},\n transform: {},\n transformOrigin: {},\n vars: {},\n});\n\nexport { createHtmlRenderState };\n","import { useMemo } from 'react';\nimport { isForcedMotionValue } from '../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\nimport { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nfunction copyRawValuesOnly(target, source, props) {\n for (const key in source) {\n if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {\n target[key] = source[key];\n }\n }\n}\nfunction useInitialMotionValues({ transformTemplate }, visualState, isStatic) {\n return useMemo(() => {\n const state = createHtmlRenderState();\n buildHTMLStyles(state, visualState, { enableHardwareAcceleration: !isStatic }, transformTemplate);\n return Object.assign({}, state.vars, state.style);\n }, [visualState]);\n}\nfunction useStyle(props, visualState, isStatic) {\n const styleProp = props.style || {};\n const style = {};\n /**\n * Copy non-Motion Values straight into style\n */\n copyRawValuesOnly(style, styleProp, props);\n Object.assign(style, useInitialMotionValues(props, visualState, isStatic));\n return props.transformValues ? props.transformValues(style) : style;\n}\nfunction useHTMLProps(props, visualState, isStatic) {\n // The `any` isn't ideal but it is the type of createElement props argument\n const htmlProps = {};\n const style = useStyle(props, visualState, isStatic);\n if (props.drag && props.dragListener !== false) {\n // Disable the ghost element when a user drags\n htmlProps.draggable = false;\n // Disable text selection\n style.userSelect =\n style.WebkitUserSelect =\n style.WebkitTouchCallout =\n \"none\";\n // Disable scrolling on the draggable direction\n style.touchAction =\n props.drag === true\n ? \"none\"\n : `pan-${props.drag === \"x\" ? \"y\" : \"x\"}`;\n }\n if (props.tabIndex === undefined &&\n (props.onTap || props.onTapStart || props.whileTap)) {\n htmlProps.tabIndex = 0;\n }\n htmlProps.style = style;\n return htmlProps;\n}\n\nexport { copyRawValuesOnly, useHTMLProps };\n","/**\n * A list of all valid MotionProps.\n *\n * @privateRemarks\n * This doesn't throw if a `MotionProp` name is missing - it should.\n */\nconst validMotionProps = new Set([\n \"animate\",\n \"exit\",\n \"variants\",\n \"initial\",\n \"style\",\n \"values\",\n \"variants\",\n \"transition\",\n \"transformTemplate\",\n \"transformValues\",\n \"custom\",\n \"inherit\",\n \"onLayoutAnimationStart\",\n \"onLayoutAnimationComplete\",\n \"onLayoutMeasure\",\n \"onBeforeLayoutMeasure\",\n \"onAnimationStart\",\n \"onAnimationComplete\",\n \"onUpdate\",\n \"onDragStart\",\n \"onDrag\",\n \"onDragEnd\",\n \"onMeasureDragConstraints\",\n \"onDirectionLock\",\n \"onDragTransitionEnd\",\n \"_dragX\",\n \"_dragY\",\n \"onHoverStart\",\n \"onHoverEnd\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n \"ignoreStrict\",\n \"viewport\",\n]);\n/**\n * Check whether a prop name is a valid `MotionProp` key.\n *\n * @param key - Name of the property to check\n * @returns `true` is key is a valid `MotionProp`.\n *\n * @public\n */\nfunction isValidMotionProp(key) {\n return (key.startsWith(\"while\") ||\n (key.startsWith(\"drag\") && key !== \"draggable\") ||\n key.startsWith(\"layout\") ||\n key.startsWith(\"onTap\") ||\n key.startsWith(\"onPan\") ||\n validMotionProps.has(key));\n}\n\nexport { isValidMotionProp };\n","import { isValidMotionProp } from '../../../motion/utils/valid-prop.mjs';\n\nlet shouldForward = (key) => !isValidMotionProp(key);\nfunction loadExternalIsValidProp(isValidProp) {\n if (!isValidProp)\n return;\n // Explicitly filter our events\n shouldForward = (key) => key.startsWith(\"on\") ? !isValidMotionProp(key) : isValidProp(key);\n}\n/**\n * Emotion and Styled Components both allow users to pass through arbitrary props to their components\n * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which\n * of these should be passed to the underlying DOM node.\n *\n * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props\n * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props\n * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of\n * `@emotion/is-prop-valid`, however to fix this problem we need to use it.\n *\n * By making it an optionalDependency we can offer this functionality only in the situations where it's\n * actually required.\n */\ntry {\n /**\n * We attempt to import this package but require won't be defined in esm environments, in that case\n * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed\n * in favour of explicit injection.\n */\n loadExternalIsValidProp(require(\"@emotion/is-prop-valid\").default);\n}\ncatch (_a) {\n // We don't need to actually do anything here - the fallback is the existing `isPropValid`.\n}\nfunction filterProps(props, isDom, forwardMotionProps) {\n const filteredProps = {};\n for (const key in props) {\n /**\n * values is considered a valid prop by Emotion, so if it's present\n * this will be rendered out to the DOM unless explicitly filtered.\n *\n * We check the type as it could be used with the `feColorMatrix`\n * element, which we support.\n */\n if (key === \"values\" && typeof props.values === \"object\")\n continue;\n if (shouldForward(key) ||\n (forwardMotionProps === true && isValidMotionProp(key)) ||\n (!isDom && !isValidMotionProp(key)) ||\n // If trying to use native HTML drag events, forward drag listeners\n (props[\"draggable\"] && key.startsWith(\"onDrag\"))) {\n filteredProps[key] = props[key];\n }\n }\n return filteredProps;\n}\n\nexport { filterProps, loadExternalIsValidProp };\n","import objectWithoutPropertiesLoose from \"./objectWithoutPropertiesLoose.js\";\nexport default function _objectWithoutProperties(source, excluded) {\n if (source == null) return {};\n var target = objectWithoutPropertiesLoose(source, excluded);\n var key, i;\n if (Object.getOwnPropertySymbols) {\n var sourceSymbolKeys = Object.getOwnPropertySymbols(source);\n for (i = 0; i < sourceSymbolKeys.length; i++) {\n key = sourceSymbolKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n return target;\n}","export default function _objectWithoutPropertiesLoose(source, excluded) {\n if (source == null) return {};\n var target = {};\n var sourceKeys = Object.keys(source);\n var key, i;\n for (i = 0; i < sourceKeys.length; i++) {\n key = sourceKeys[i];\n if (excluded.indexOf(key) >= 0) continue;\n target[key] = source[key];\n }\n return target;\n}","import { px } from '../../../value/types/numbers/units.mjs';\n\nfunction calcOrigin(origin, offset, size) {\n return typeof origin === \"string\"\n ? origin\n : px.transform(offset + size * origin);\n}\n/**\n * The SVG transform origin defaults are different to CSS and is less intuitive,\n * so we use the measured dimensions of the SVG to reconcile these.\n */\nfunction calcSVGTransformOrigin(dimensions, originX, originY) {\n const pxOriginX = calcOrigin(originX, dimensions.x, dimensions.width);\n const pxOriginY = calcOrigin(originY, dimensions.y, dimensions.height);\n return `${pxOriginX} ${pxOriginY}`;\n}\n\nexport { calcSVGTransformOrigin };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nconst dashKeys = {\n offset: \"stroke-dashoffset\",\n array: \"stroke-dasharray\",\n};\nconst camelKeys = {\n offset: \"strokeDashoffset\",\n array: \"strokeDasharray\",\n};\n/**\n * Build SVG path properties. Uses the path's measured length to convert\n * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset\n * and stroke-dasharray attributes.\n *\n * This function is mutative to reduce per-frame GC.\n */\nfunction buildSVGPath(attrs, length, spacing = 1, offset = 0, useDashCase = true) {\n // Normalise path length by setting SVG attribute pathLength to 1\n attrs.pathLength = 1;\n // We use dash case when setting attributes directly to the DOM node and camel case\n // when defining props on a React component.\n const keys = useDashCase ? dashKeys : camelKeys;\n // Build the dash offset\n attrs[keys.offset] = px.transform(-offset);\n // Build the dash array\n const pathLength = px.transform(length);\n const pathSpacing = px.transform(spacing);\n attrs[keys.array] = `${pathLength} ${pathSpacing}`;\n}\n\nexport { buildSVGPath };\n","import { buildHTMLStyles } from '../../html/utils/build-styles.mjs';\nimport { calcSVGTransformOrigin } from './transform-origin.mjs';\nimport { buildSVGPath } from './path.mjs';\n\n/**\n * Build SVG visual attrbutes, like cx and style.transform\n */\nfunction buildSVGAttrs(state, { attrX, attrY, attrScale, originX, originY, pathLength, pathSpacing = 1, pathOffset = 0, \n// This is object creation, which we try to avoid per-frame.\n...latest }, options, isSVGTag, transformTemplate) {\n buildHTMLStyles(state, latest, options, transformTemplate);\n /**\n * For svg tags we just want to make sure viewBox is animatable and treat all the styles\n * as normal HTML tags.\n */\n if (isSVGTag) {\n if (state.style.viewBox) {\n state.attrs.viewBox = state.style.viewBox;\n }\n return;\n }\n state.attrs = state.style;\n state.style = {};\n const { attrs, style, dimensions } = state;\n /**\n * However, we apply transforms as CSS transforms. So if we detect a transform we take it from attrs\n * and copy it into style.\n */\n if (attrs.transform) {\n if (dimensions)\n style.transform = attrs.transform;\n delete attrs.transform;\n }\n // Parse transformOrigin\n if (dimensions &&\n (originX !== undefined || originY !== undefined || style.transform)) {\n style.transformOrigin = calcSVGTransformOrigin(dimensions, originX !== undefined ? originX : 0.5, originY !== undefined ? originY : 0.5);\n }\n // Render attrX/attrY/attrScale as attributes\n if (attrX !== undefined)\n attrs.x = attrX;\n if (attrY !== undefined)\n attrs.y = attrY;\n if (attrScale !== undefined)\n attrs.scale = attrScale;\n // Build SVG path if one has been defined\n if (pathLength !== undefined) {\n buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false);\n }\n}\n\nexport { buildSVGAttrs };\n","import { createHtmlRenderState } from '../../html/utils/create-render-state.mjs';\n\nconst createSvgRenderState = () => ({\n ...createHtmlRenderState(),\n attrs: {},\n});\n\nexport { createSvgRenderState };\n","const isSVGTag = (tag) => typeof tag === \"string\" && tag.toLowerCase() === \"svg\";\n\nexport { isSVGTag };\n","import { useMemo } from 'react';\nimport { copyRawValuesOnly } from '../html/use-props.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nfunction useSVGProps(props, visualState, _isStatic, Component) {\n const visualProps = useMemo(() => {\n const state = createSvgRenderState();\n buildSVGAttrs(state, visualState, { enableHardwareAcceleration: false }, isSVGTag(Component), props.transformTemplate);\n return {\n ...state.attrs,\n style: { ...state.style },\n };\n }, [visualState]);\n if (props.style) {\n const rawStyles = {};\n copyRawValuesOnly(rawStyles, props.style, props);\n visualProps.style = { ...rawStyles, ...visualProps.style };\n }\n return visualProps;\n}\n\nexport { useSVGProps };\n","import { useMemo, createElement } from 'react';\nimport { useHTMLProps } from '../html/use-props.mjs';\nimport { filterProps } from './utils/filter-props.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\nimport { useSVGProps } from '../svg/use-props.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction createUseRender(forwardMotionProps = false) {\n const useRender = (Component, props, ref, { latestValues }, isStatic) => {\n const useVisualProps = isSVGComponent(Component)\n ? useSVGProps\n : useHTMLProps;\n const visualProps = useVisualProps(props, latestValues, isStatic, Component);\n const filteredProps = filterProps(props, typeof Component === \"string\", forwardMotionProps);\n const elementProps = {\n ...filteredProps,\n ...visualProps,\n ref,\n };\n /**\n * If component has been handed a motion value as its child,\n * memoise its initial value and render that. Subsequent updates\n * will be handled by the onChange handler\n */\n const { children } = props;\n const renderedChildren = useMemo(() => (isMotionValue(children) ? children.get() : children), [children]);\n return createElement(Component, {\n ...elementProps,\n children: renderedChildren,\n });\n };\n return useRender;\n}\n\nexport { createUseRender };\n","/**\n * Convert camelCase to dash-case properties.\n */\nconst camelToDash = (str) => str.replace(/([a-z])([A-Z])/g, \"$1-$2\").toLowerCase();\n\nexport { camelToDash };\n","function renderHTML(element, { style, vars }, styleProp, projection) {\n Object.assign(element.style, style, projection && projection.getProjectionStyles(styleProp));\n // Loop over any CSS variables and assign those.\n for (const key in vars) {\n element.style.setProperty(key, vars[key]);\n }\n}\n\nexport { renderHTML };\n","/**\n * A set of attribute names that are always read/written as camel case.\n */\nconst camelCaseAttributes = new Set([\n \"baseFrequency\",\n \"diffuseConstant\",\n \"kernelMatrix\",\n \"kernelUnitLength\",\n \"keySplines\",\n \"keyTimes\",\n \"limitingConeAngle\",\n \"markerHeight\",\n \"markerWidth\",\n \"numOctaves\",\n \"targetX\",\n \"targetY\",\n \"surfaceScale\",\n \"specularConstant\",\n \"specularExponent\",\n \"stdDeviation\",\n \"tableValues\",\n \"viewBox\",\n \"gradientTransform\",\n \"pathLength\",\n \"startOffset\",\n \"textLength\",\n \"lengthAdjust\",\n]);\n\nexport { camelCaseAttributes };\n","import { camelToDash } from '../../dom/utils/camel-to-dash.mjs';\nimport { renderHTML } from '../../html/utils/render.mjs';\nimport { camelCaseAttributes } from './camel-case-attrs.mjs';\n\nfunction renderSVG(element, renderState, _styleProp, projection) {\n renderHTML(element, renderState, undefined, projection);\n for (const key in renderState.attrs) {\n element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]);\n }\n}\n\nexport { renderSVG };\n","import { isForcedMotionValue } from '../../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps) {\n const { style } = props;\n const newValues = {};\n for (const key in style) {\n if (isMotionValue(style[key]) ||\n (prevProps.style && isMotionValue(prevProps.style[key])) ||\n isForcedMotionValue(key, props)) {\n newValues[key] = style[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","import { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\nimport { scrapeMotionValuesFromProps as scrapeMotionValuesFromProps$1 } from '../../html/utils/scrape-motion-values.mjs';\nimport { transformPropOrder } from '../../html/utils/transform.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps) {\n const newValues = scrapeMotionValuesFromProps$1(props, prevProps);\n for (const key in props) {\n if (isMotionValue(props[key]) || isMotionValue(prevProps[key])) {\n const targetKey = transformPropOrder.indexOf(key) !== -1\n ? \"attr\" + key.charAt(0).toUpperCase() + key.substring(1)\n : key;\n newValues[targetKey] = props[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","function resolveVariantFromProps(props, definition, custom, currentValues = {}, currentVelocity = {}) {\n /**\n * If the variant definition is a function, resolve.\n */\n if (typeof definition === \"function\") {\n definition = definition(custom !== undefined ? custom : props.custom, currentValues, currentVelocity);\n }\n /**\n * If the variant definition is a variant label, or\n * the function returned a variant label, resolve.\n */\n if (typeof definition === \"string\") {\n definition = props.variants && props.variants[definition];\n }\n /**\n * At this point we've resolved both functions and variant labels,\n * but the resolved variant label might itself have been a function.\n * If so, resolve. This can only have returned a valid target object.\n */\n if (typeof definition === \"function\") {\n definition = definition(custom !== undefined ? custom : props.custom, currentValues, currentVelocity);\n }\n return definition;\n}\n\nexport { resolveVariantFromProps };\n","import { useRef } from 'react';\n\n/**\n * Creates a constant value over the lifecycle of a component.\n *\n * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer\n * a guarantee that it won't re-run for performance reasons later on. By using `useConstant`\n * you can ensure that initialisers don't execute twice or more.\n */\nfunction useConstant(init) {\n const ref = useRef(null);\n if (ref.current === null) {\n ref.current = init();\n }\n return ref.current;\n}\n\nexport { useConstant };\n","const isKeyframesTarget = (v) => {\n return Array.isArray(v);\n};\n\nexport { isKeyframesTarget };\n","import { isKeyframesTarget } from '../animation/utils/is-keyframes-target.mjs';\n\nconst isCustomValue = (v) => {\n return Boolean(v && typeof v === \"object\" && v.mix && v.toValue);\n};\nconst resolveFinalValueInKeyframes = (v) => {\n // TODO maybe throw if v.length - 1 is placeholder token?\n return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v;\n};\n\nexport { isCustomValue, resolveFinalValueInKeyframes };\n","import { isCustomValue } from '../../utils/resolve-value.mjs';\nimport { isMotionValue } from './is-motion-value.mjs';\n\n/**\n * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself\n *\n * TODO: Remove and move to library\n */\nfunction resolveMotionValue(value) {\n const unwrappedValue = isMotionValue(value) ? value.get() : value;\n return isCustomValue(unwrappedValue)\n ? unwrappedValue.toValue()\n : unwrappedValue;\n}\n\nexport { resolveMotionValue };\n","import { useContext } from 'react';\nimport { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { resolveVariantFromProps } from '../../render/utils/resolve-variants.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { isControllingVariants, isVariantNode } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction makeState({ scrapeMotionValuesFromProps, createRenderState, onMount, }, props, context, presenceContext) {\n const state = {\n latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),\n renderState: createRenderState(),\n };\n if (onMount) {\n state.mount = (instance) => onMount(props, instance, state);\n }\n return state;\n}\nconst makeUseVisualState = (config) => (props, isStatic) => {\n const context = useContext(MotionContext);\n const presenceContext = useContext(PresenceContext);\n const make = () => makeState(config, props, context, presenceContext);\n return isStatic ? make() : useConstant(make);\n};\nfunction makeLatestValues(props, context, presenceContext, scrapeMotionValues) {\n const values = {};\n const motionValues = scrapeMotionValues(props, {});\n for (const key in motionValues) {\n values[key] = resolveMotionValue(motionValues[key]);\n }\n let { initial, animate } = props;\n const isControllingVariants$1 = isControllingVariants(props);\n const isVariantNode$1 = isVariantNode(props);\n if (context &&\n isVariantNode$1 &&\n !isControllingVariants$1 &&\n props.inherit !== false) {\n if (initial === undefined)\n initial = context.initial;\n if (animate === undefined)\n animate = context.animate;\n }\n let isInitialAnimationBlocked = presenceContext\n ? presenceContext.initial === false\n : false;\n isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;\n const variantToSet = isInitialAnimationBlocked ? animate : initial;\n if (variantToSet &&\n typeof variantToSet !== \"boolean\" &&\n !isAnimationControls(variantToSet)) {\n const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];\n list.forEach((definition) => {\n const resolved = resolveVariantFromProps(props, definition);\n if (!resolved)\n return;\n const { transitionEnd, transition, ...target } = resolved;\n for (const key in target) {\n let valueTarget = target[key];\n if (Array.isArray(valueTarget)) {\n /**\n * Take final keyframe if the initial animation is blocked because\n * we want to initialise at the end of that blocked animation.\n */\n const index = isInitialAnimationBlocked\n ? valueTarget.length - 1\n : 0;\n valueTarget = valueTarget[index];\n }\n if (valueTarget !== null) {\n values[key] = valueTarget;\n }\n }\n for (const key in transitionEnd)\n values[key] = transitionEnd[key];\n });\n }\n return values;\n}\n\nexport { makeUseVisualState };\n","const noop = (any) => any;\n\nexport { noop };\n","export default function _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}","import toPropertyKey from \"./toPropertyKey.js\";\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, toPropertyKey(descriptor.key), descriptor);\n }\n}\nexport default function _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n Object.defineProperty(Constructor, \"prototype\", {\n writable: false\n });\n return Constructor;\n}","class Queue {\n constructor() {\n this.order = [];\n this.scheduled = new Set();\n }\n add(process) {\n if (!this.scheduled.has(process)) {\n this.scheduled.add(process);\n this.order.push(process);\n return true;\n }\n }\n remove(process) {\n const index = this.order.indexOf(process);\n if (index !== -1) {\n this.order.splice(index, 1);\n this.scheduled.delete(process);\n }\n }\n clear() {\n this.order.length = 0;\n this.scheduled.clear();\n }\n}\nfunction createRenderStep(runNextFrame) {\n /**\n * We create and reuse two queues, one to queue jobs for the current frame\n * and one for the next. We reuse to avoid triggering GC after x frames.\n */\n let thisFrame = new Queue();\n let nextFrame = new Queue();\n let numToRun = 0;\n /**\n * Track whether we're currently processing jobs in this step. This way\n * we can decide whether to schedule new jobs for this frame or next.\n */\n let isProcessing = false;\n let flushNextFrame = false;\n /**\n * A set of processes which were marked keepAlive when scheduled.\n */\n const toKeepAlive = new WeakSet();\n const step = {\n /**\n * Schedule a process to run on the next frame.\n */\n schedule: (callback, keepAlive = false, immediate = false) => {\n const addToCurrentFrame = immediate && isProcessing;\n const queue = addToCurrentFrame ? thisFrame : nextFrame;\n if (keepAlive)\n toKeepAlive.add(callback);\n if (queue.add(callback) && addToCurrentFrame && isProcessing) {\n // If we're adding it to the currently running queue, update its measured size\n numToRun = thisFrame.order.length;\n }\n return callback;\n },\n /**\n * Cancel the provided callback from running on the next frame.\n */\n cancel: (callback) => {\n nextFrame.remove(callback);\n toKeepAlive.delete(callback);\n },\n /**\n * Execute all schedule callbacks.\n */\n process: (frameData) => {\n /**\n * If we're already processing we've probably been triggered by a flushSync\n * inside an existing process. Instead of executing, mark flushNextFrame\n * as true and ensure we flush the following frame at the end of this one.\n */\n if (isProcessing) {\n flushNextFrame = true;\n return;\n }\n isProcessing = true;\n [thisFrame, nextFrame] = [nextFrame, thisFrame];\n // Clear the next frame queue\n nextFrame.clear();\n // Execute this frame\n numToRun = thisFrame.order.length;\n if (numToRun) {\n for (let i = 0; i < numToRun; i++) {\n const callback = thisFrame.order[i];\n callback(frameData);\n if (toKeepAlive.has(callback)) {\n step.schedule(callback);\n runNextFrame();\n }\n }\n }\n isProcessing = false;\n if (flushNextFrame) {\n flushNextFrame = false;\n step.process(frameData);\n }\n },\n };\n return step;\n}\n\nexport { createRenderStep };\n","import { createRenderStep } from './render-step.mjs';\n\nconst stepsOrder = [\n \"prepare\",\n \"read\",\n \"update\",\n \"preRender\",\n \"render\",\n \"postRender\",\n];\nconst maxElapsed = 40;\nfunction createRenderBatcher(scheduleNextBatch, allowKeepAlive) {\n let runNextFrame = false;\n let useDefaultElapsed = true;\n const state = {\n delta: 0,\n timestamp: 0,\n isProcessing: false,\n };\n const steps = stepsOrder.reduce((acc, key) => {\n acc[key] = createRenderStep(() => (runNextFrame = true));\n return acc;\n }, {});\n const processStep = (stepId) => steps[stepId].process(state);\n const processBatch = () => {\n const timestamp = performance.now();\n runNextFrame = false;\n state.delta = useDefaultElapsed\n ? 1000 / 60\n : Math.max(Math.min(timestamp - state.timestamp, maxElapsed), 1);\n state.timestamp = timestamp;\n state.isProcessing = true;\n stepsOrder.forEach(processStep);\n state.isProcessing = false;\n if (runNextFrame && allowKeepAlive) {\n useDefaultElapsed = false;\n scheduleNextBatch(processBatch);\n }\n };\n const wake = () => {\n runNextFrame = true;\n useDefaultElapsed = true;\n if (!state.isProcessing) {\n scheduleNextBatch(processBatch);\n }\n };\n const schedule = stepsOrder.reduce((acc, key) => {\n const step = steps[key];\n acc[key] = (process, keepAlive = false, immediate = false) => {\n if (!runNextFrame)\n wake();\n return step.schedule(process, keepAlive, immediate);\n };\n return acc;\n }, {});\n const cancel = (process) => stepsOrder.forEach((key) => steps[key].cancel(process));\n return { schedule, cancel, state, steps };\n}\n\nexport { createRenderBatcher, stepsOrder };\n","import { noop } from '../utils/noop.mjs';\nimport { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: frame, cancel: cancelFrame, state: frameData, steps, } = createRenderBatcher(typeof requestAnimationFrame !== \"undefined\" ? requestAnimationFrame : noop, true);\n\nexport { cancelFrame, frame, frameData, steps };\n","import { renderSVG } from './utils/render.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst svgMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeMotionValuesFromProps,\n createRenderState: createSvgRenderState,\n onMount: (props, instance, { renderState, latestValues }) => {\n frame.read(() => {\n try {\n renderState.dimensions =\n typeof instance.getBBox ===\n \"function\"\n ? instance.getBBox()\n : instance.getBoundingClientRect();\n }\n catch (e) {\n // Most likely trying to measure an unrendered element under Firefox\n renderState.dimensions = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n };\n }\n });\n frame.render(() => {\n buildSVGAttrs(renderState, latestValues, { enableHardwareAcceleration: false }, isSVGTag(instance.tagName), props.transformTemplate);\n renderSVG(instance, renderState);\n });\n },\n }),\n};\n\nexport { svgMotionConfig };\n","import { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nconst htmlMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps,\n createRenderState: createHtmlRenderState,\n }),\n};\n\nexport { htmlMotionConfig };\n","export default function _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n return _setPrototypeOf(o, p);\n}","import setPrototypeOf from \"./setPrototypeOf.js\";\nexport default function _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n Object.defineProperty(subClass, \"prototype\", {\n writable: false\n });\n if (superClass) setPrototypeOf(subClass, superClass);\n}","export default function _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf.bind() : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}","export default function _isNativeReflectConstruct() {\n if (typeof Reflect === \"undefined\" || !Reflect.construct) return false;\n if (Reflect.construct.sham) return false;\n if (typeof Proxy === \"function\") return true;\n try {\n Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {}));\n return true;\n } catch (e) {\n return false;\n }\n}","import _typeof from \"./typeof.js\";\nimport assertThisInitialized from \"./assertThisInitialized.js\";\nexport default function _possibleConstructorReturn(self, call) {\n if (call && (_typeof(call) === \"object\" || typeof call === \"function\")) {\n return call;\n } else if (call !== void 0) {\n throw new TypeError(\"Derived constructors may only return object or undefined\");\n }\n return assertThisInitialized(self);\n}","export default function _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n return self;\n}","import getPrototypeOf from \"./getPrototypeOf.js\";\nimport isNativeReflectConstruct from \"./isNativeReflectConstruct.js\";\nimport possibleConstructorReturn from \"./possibleConstructorReturn.js\";\nexport default function _createSuper(Derived) {\n var hasNativeReflectConstruct = isNativeReflectConstruct();\n return function _createSuperInternal() {\n var Super = getPrototypeOf(Derived),\n result;\n if (hasNativeReflectConstruct) {\n var NewTarget = getPrototypeOf(this).constructor;\n result = Reflect.construct(Super, arguments, NewTarget);\n } else {\n result = Super.apply(this, arguments);\n }\n return possibleConstructorReturn(this, result);\n };\n}","function addDomEvent(target, eventName, handler, options = { passive: true }) {\n target.addEventListener(eventName, handler, options);\n return () => target.removeEventListener(eventName, handler);\n}\n\nexport { addDomEvent };\n","const isPrimaryPointer = (event) => {\n if (event.pointerType === \"mouse\") {\n return typeof event.button !== \"number\" || event.button <= 0;\n }\n else {\n /**\n * isPrimary is true for all mice buttons, whereas every touch point\n * is regarded as its own input. So subsequent concurrent touch points\n * will be false.\n *\n * Specifically match against false here as incomplete versions of\n * PointerEvents in very old browser might have it set as undefined.\n */\n return event.isPrimary !== false;\n }\n};\n\nexport { isPrimaryPointer };\n","import { isPrimaryPointer } from './utils/is-primary-pointer.mjs';\n\nfunction extractEventInfo(event, pointType = \"page\") {\n return {\n point: {\n x: event[pointType + \"X\"],\n y: event[pointType + \"Y\"],\n },\n };\n}\nconst addPointerInfo = (handler) => {\n return (event) => isPrimaryPointer(event) && handler(event, extractEventInfo(event));\n};\n\nexport { addPointerInfo, extractEventInfo };\n","import { addDomEvent } from './add-dom-event.mjs';\nimport { addPointerInfo } from './event-info.mjs';\n\nfunction addPointerEvent(target, eventName, handler, options) {\n return addDomEvent(target, eventName, addPointerInfo(handler), options);\n}\n\nexport { addPointerEvent };\n","/**\n * Pipe\n * Compose other transformers to run linearily\n * pipe(min(20), max(40))\n * @param {...functions} transformers\n * @return {function}\n */\nconst combineFunctions = (a, b) => (v) => b(a(v));\nconst pipe = (...transformers) => transformers.reduce(combineFunctions);\n\nexport { pipe };\n","function createLock(name) {\n let lock = null;\n return () => {\n const openLock = () => {\n lock = null;\n };\n if (lock === null) {\n lock = name;\n return openLock;\n }\n return false;\n };\n}\nconst globalHorizontalLock = createLock(\"dragHorizontal\");\nconst globalVerticalLock = createLock(\"dragVertical\");\nfunction getGlobalLock(drag) {\n let lock = false;\n if (drag === \"y\") {\n lock = globalVerticalLock();\n }\n else if (drag === \"x\") {\n lock = globalHorizontalLock();\n }\n else {\n const openHorizontal = globalHorizontalLock();\n const openVertical = globalVerticalLock();\n if (openHorizontal && openVertical) {\n lock = () => {\n openHorizontal();\n openVertical();\n };\n }\n else {\n // Release the locks because we don't use them\n if (openHorizontal)\n openHorizontal();\n if (openVertical)\n openVertical();\n }\n }\n return lock;\n}\nfunction isDragActive() {\n // Check the gesture lock - if we get it, it means no drag gesture is active\n // and we can safely fire the tap gesture.\n const openGestureLock = getGlobalLock(true);\n if (!openGestureLock)\n return true;\n openGestureLock();\n return false;\n}\n\nexport { createLock, getGlobalLock, isDragActive };\n","class Feature {\n constructor(node) {\n this.isMounted = false;\n this.node = node;\n }\n update() { }\n}\n\nexport { Feature };\n","import { addPointerEvent } from '../events/add-pointer-event.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction addHoverEvent(node, isActive) {\n const eventName = \"pointer\" + (isActive ? \"enter\" : \"leave\");\n const callbackName = \"onHover\" + (isActive ? \"Start\" : \"End\");\n const handleEvent = (event, info) => {\n if (event.type === \"touch\" || isDragActive())\n return;\n const props = node.getProps();\n if (node.animationState && props.whileHover) {\n node.animationState.setActive(\"whileHover\", isActive);\n }\n if (props[callbackName]) {\n frame.update(() => props[callbackName](event, info));\n }\n };\n return addPointerEvent(node.current, eventName, handleEvent, {\n passive: !node.getProps()[callbackName],\n });\n}\nclass HoverGesture extends Feature {\n mount() {\n this.unmount = pipe(addHoverEvent(this.node, true), addHoverEvent(this.node, false));\n }\n unmount() { }\n}\n\nexport { HoverGesture };\n","import { addDomEvent } from '../events/add-dom-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\n\nclass FocusGesture extends Feature {\n constructor() {\n super(...arguments);\n this.isActive = false;\n }\n onFocus() {\n let isFocusVisible = false;\n /**\n * If this element doesn't match focus-visible then don't\n * apply whileHover. But, if matches throws that focus-visible\n * is not a valid selector then in that browser outline styles will be applied\n * to the element by default and we want to match that behaviour with whileFocus.\n */\n try {\n isFocusVisible = this.node.current.matches(\":focus-visible\");\n }\n catch (e) {\n isFocusVisible = true;\n }\n if (!isFocusVisible || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", true);\n this.isActive = true;\n }\n onBlur() {\n if (!this.isActive || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", false);\n this.isActive = false;\n }\n mount() {\n this.unmount = pipe(addDomEvent(this.node.current, \"focus\", () => this.onFocus()), addDomEvent(this.node.current, \"blur\", () => this.onBlur()));\n }\n unmount() { }\n}\n\nexport { FocusGesture };\n","/**\n * Recursively traverse up the tree to check whether the provided child node\n * is the parent or a descendant of it.\n *\n * @param parent - Element to find\n * @param child - Element to test against parent\n */\nconst isNodeOrChild = (parent, child) => {\n if (!child) {\n return false;\n }\n else if (parent === child) {\n return true;\n }\n else {\n return isNodeOrChild(parent, child.parentElement);\n }\n};\n\nexport { isNodeOrChild };\n","import { extractEventInfo } from '../events/event-info.mjs';\nimport { addDomEvent } from '../events/add-dom-event.mjs';\nimport { addPointerEvent } from '../events/add-pointer-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\nimport { isDragActive } from './drag/utils/lock.mjs';\nimport { isNodeOrChild } from './utils/is-node-or-child.mjs';\nimport { noop } from '../utils/noop.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction fireSyntheticPointerEvent(name, handler) {\n if (!handler)\n return;\n const syntheticPointerEvent = new PointerEvent(\"pointer\" + name);\n handler(syntheticPointerEvent, extractEventInfo(syntheticPointerEvent));\n}\nclass PressGesture extends Feature {\n constructor() {\n super(...arguments);\n this.removeStartListeners = noop;\n this.removeEndListeners = noop;\n this.removeAccessibleListeners = noop;\n this.startPointerPress = (startEvent, startInfo) => {\n this.removeEndListeners();\n if (this.isPressing)\n return;\n const props = this.node.getProps();\n const endPointerPress = (endEvent, endInfo) => {\n if (!this.checkPressEnd())\n return;\n const { onTap, onTapCancel } = this.node.getProps();\n frame.update(() => {\n /**\n * We only count this as a tap gesture if the event.target is the same\n * as, or a child of, this component's element\n */\n !isNodeOrChild(this.node.current, endEvent.target)\n ? onTapCancel && onTapCancel(endEvent, endInfo)\n : onTap && onTap(endEvent, endInfo);\n });\n };\n const removePointerUpListener = addPointerEvent(window, \"pointerup\", endPointerPress, { passive: !(props.onTap || props[\"onPointerUp\"]) });\n const removePointerCancelListener = addPointerEvent(window, \"pointercancel\", (cancelEvent, cancelInfo) => this.cancelPress(cancelEvent, cancelInfo), { passive: !(props.onTapCancel || props[\"onPointerCancel\"]) });\n this.removeEndListeners = pipe(removePointerUpListener, removePointerCancelListener);\n this.startPress(startEvent, startInfo);\n };\n this.startAccessiblePress = () => {\n const handleKeydown = (keydownEvent) => {\n if (keydownEvent.key !== \"Enter\" || this.isPressing)\n return;\n const handleKeyup = (keyupEvent) => {\n if (keyupEvent.key !== \"Enter\" || !this.checkPressEnd())\n return;\n fireSyntheticPointerEvent(\"up\", (event, info) => {\n const { onTap } = this.node.getProps();\n if (onTap) {\n frame.update(() => onTap(event, info));\n }\n });\n };\n this.removeEndListeners();\n this.removeEndListeners = addDomEvent(this.node.current, \"keyup\", handleKeyup);\n fireSyntheticPointerEvent(\"down\", (event, info) => {\n this.startPress(event, info);\n });\n };\n const removeKeydownListener = addDomEvent(this.node.current, \"keydown\", handleKeydown);\n const handleBlur = () => {\n if (!this.isPressing)\n return;\n fireSyntheticPointerEvent(\"cancel\", (cancelEvent, cancelInfo) => this.cancelPress(cancelEvent, cancelInfo));\n };\n const removeBlurListener = addDomEvent(this.node.current, \"blur\", handleBlur);\n this.removeAccessibleListeners = pipe(removeKeydownListener, removeBlurListener);\n };\n }\n startPress(event, info) {\n this.isPressing = true;\n const { onTapStart, whileTap } = this.node.getProps();\n /**\n * Ensure we trigger animations before firing event callback\n */\n if (whileTap && this.node.animationState) {\n this.node.animationState.setActive(\"whileTap\", true);\n }\n if (onTapStart) {\n frame.update(() => onTapStart(event, info));\n }\n }\n checkPressEnd() {\n this.removeEndListeners();\n this.isPressing = false;\n const props = this.node.getProps();\n if (props.whileTap && this.node.animationState) {\n this.node.animationState.setActive(\"whileTap\", false);\n }\n return !isDragActive();\n }\n cancelPress(event, info) {\n if (!this.checkPressEnd())\n return;\n const { onTapCancel } = this.node.getProps();\n if (onTapCancel) {\n frame.update(() => onTapCancel(event, info));\n }\n }\n mount() {\n const props = this.node.getProps();\n const removePointerListener = addPointerEvent(this.node.current, \"pointerdown\", this.startPointerPress, { passive: !(props.onTapStart || props[\"onPointerStart\"]) });\n const removeFocusListener = addDomEvent(this.node.current, \"focus\", this.startAccessiblePress);\n this.removeStartListeners = pipe(removePointerListener, removeFocusListener);\n }\n unmount() {\n this.removeStartListeners();\n this.removeEndListeners();\n this.removeAccessibleListeners();\n }\n}\n\nexport { PressGesture };\n","/**\n * Map an IntersectionHandler callback to an element. We only ever make one handler for one\n * element, so even though these handlers might all be triggered by different\n * observers, we can keep them in the same map.\n */\nconst observerCallbacks = new WeakMap();\n/**\n * Multiple observers can be created for multiple element/document roots. Each with\n * different settings. So here we store dictionaries of observers to each root,\n * using serialised settings (threshold/margin) as lookup keys.\n */\nconst observers = new WeakMap();\nconst fireObserverCallback = (entry) => {\n const callback = observerCallbacks.get(entry.target);\n callback && callback(entry);\n};\nconst fireAllObserverCallbacks = (entries) => {\n entries.forEach(fireObserverCallback);\n};\nfunction initIntersectionObserver({ root, ...options }) {\n const lookupRoot = root || document;\n /**\n * If we don't have an observer lookup map for this root, create one.\n */\n if (!observers.has(lookupRoot)) {\n observers.set(lookupRoot, {});\n }\n const rootObservers = observers.get(lookupRoot);\n const key = JSON.stringify(options);\n /**\n * If we don't have an observer for this combination of root and settings,\n * create one.\n */\n if (!rootObservers[key]) {\n rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });\n }\n return rootObservers[key];\n}\nfunction observeIntersection(element, options, callback) {\n const rootInteresectionObserver = initIntersectionObserver(options);\n observerCallbacks.set(element, callback);\n rootInteresectionObserver.observe(element);\n return () => {\n observerCallbacks.delete(element);\n rootInteresectionObserver.unobserve(element);\n };\n}\n\nexport { observeIntersection };\n","import { Feature } from '../Feature.mjs';\nimport { observeIntersection } from './observers.mjs';\n\nconst thresholdNames = {\n some: 0,\n all: 1,\n};\nclass InViewFeature extends Feature {\n constructor() {\n super(...arguments);\n this.hasEnteredView = false;\n this.isInView = false;\n }\n startObserver() {\n this.unmount();\n const { viewport = {} } = this.node.getProps();\n const { root, margin: rootMargin, amount = \"some\", once } = viewport;\n const options = {\n root: root ? root.current : undefined,\n rootMargin,\n threshold: typeof amount === \"number\" ? amount : thresholdNames[amount],\n };\n const onIntersectionUpdate = (entry) => {\n const { isIntersecting } = entry;\n /**\n * If there's been no change in the viewport state, early return.\n */\n if (this.isInView === isIntersecting)\n return;\n this.isInView = isIntersecting;\n /**\n * Handle hasEnteredView. If this is only meant to run once, and\n * element isn't visible, early return. Otherwise set hasEnteredView to true.\n */\n if (once && !isIntersecting && this.hasEnteredView) {\n return;\n }\n else if (isIntersecting) {\n this.hasEnteredView = true;\n }\n if (this.node.animationState) {\n this.node.animationState.setActive(\"whileInView\", isIntersecting);\n }\n /**\n * Use the latest committed props rather than the ones in scope\n * when this observer is created\n */\n const { onViewportEnter, onViewportLeave } = this.node.getProps();\n const callback = isIntersecting ? onViewportEnter : onViewportLeave;\n callback && callback(entry);\n };\n return observeIntersection(this.node.current, options, onIntersectionUpdate);\n }\n mount() {\n this.startObserver();\n }\n update() {\n if (typeof IntersectionObserver === \"undefined\")\n return;\n const { props, prevProps } = this.node;\n const hasOptionsChanged = [\"amount\", \"margin\", \"root\"].some(hasViewportOptionChanged(props, prevProps));\n if (hasOptionsChanged) {\n this.startObserver();\n }\n }\n unmount() { }\n}\nfunction hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) {\n return (name) => viewport[name] !== prevViewport[name];\n}\n\nexport { InViewFeature };\n","import { HoverGesture } from '../../gestures/hover.mjs';\nimport { FocusGesture } from '../../gestures/focus.mjs';\nimport { PressGesture } from '../../gestures/press.mjs';\nimport { InViewFeature } from './viewport/index.mjs';\n\nconst gestureAnimations = {\n inView: {\n Feature: InViewFeature,\n },\n tap: {\n Feature: PressGesture,\n },\n focus: {\n Feature: FocusGesture,\n },\n hover: {\n Feature: HoverGesture,\n },\n};\n\nexport { gestureAnimations };\n","import arrayWithoutHoles from \"./arrayWithoutHoles.js\";\nimport iterableToArray from \"./iterableToArray.js\";\nimport unsupportedIterableToArray from \"./unsupportedIterableToArray.js\";\nimport nonIterableSpread from \"./nonIterableSpread.js\";\nexport default function _toConsumableArray(arr) {\n return arrayWithoutHoles(arr) || iterableToArray(arr) || unsupportedIterableToArray(arr) || nonIterableSpread();\n}","import arrayLikeToArray from \"./arrayLikeToArray.js\";\nexport default function _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return arrayLikeToArray(arr);\n}","export default function _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && iter[Symbol.iterator] != null || iter[\"@@iterator\"] != null) return Array.from(iter);\n}","export default function _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}","function shallowCompare(next, prev) {\n if (!Array.isArray(prev))\n return false;\n const prevLength = prev.length;\n if (prevLength !== next.length)\n return false;\n for (let i = 0; i < prevLength; i++) {\n if (prev[i] !== next[i])\n return false;\n }\n return true;\n}\n\nexport { shallowCompare };\n","import { resolveVariantFromProps } from './resolve-variants.mjs';\n\n/**\n * Creates an object containing the latest state of every MotionValue on a VisualElement\n */\nfunction getCurrent(visualElement) {\n const current = {};\n visualElement.values.forEach((value, key) => (current[key] = value.get()));\n return current;\n}\n/**\n * Creates an object containing the latest velocity of every MotionValue on a VisualElement\n */\nfunction getVelocity(visualElement) {\n const velocity = {};\n visualElement.values.forEach((value, key) => (velocity[key] = value.getVelocity()));\n return velocity;\n}\nfunction resolveVariant(visualElement, definition, custom) {\n const props = visualElement.getProps();\n return resolveVariantFromProps(props, definition, custom !== undefined ? custom : props.custom, getCurrent(visualElement), getVelocity(visualElement));\n}\n\nexport { resolveVariant };\n","import { camelToDash } from '../../render/dom/utils/camel-to-dash.mjs';\n\nconst optimizedAppearDataId = \"framerAppearId\";\nconst optimizedAppearDataAttribute = \"data-\" + camelToDash(optimizedAppearDataId);\n\nexport { optimizedAppearDataAttribute, optimizedAppearDataId };\n","import { noop } from './noop.mjs';\n\nlet warning = noop;\nlet invariant = noop;\nif (process.env.NODE_ENV !== \"production\") {\n warning = (check, message) => {\n if (!check && typeof console !== \"undefined\") {\n console.warn(message);\n }\n };\n invariant = (check, message) => {\n if (!check) {\n throw new Error(message);\n }\n };\n}\n\nexport { invariant, warning };\n","/**\n * Converts seconds to milliseconds\n *\n * @param seconds - Time in seconds.\n * @return milliseconds - Converted time in milliseconds.\n */\nconst secondsToMilliseconds = (seconds) => seconds * 1000;\nconst millisecondsToSeconds = (milliseconds) => milliseconds / 1000;\n\nexport { millisecondsToSeconds, secondsToMilliseconds };\n","const instantAnimationState = {\n current: false,\n};\n\nexport { instantAnimationState };\n","const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === \"number\";\n\nexport { isBezierDefinition };\n","import { isBezierDefinition } from '../../../easing/utils/is-bezier-definition.mjs';\n\nfunction isWaapiSupportedEasing(easing) {\n return Boolean(!easing ||\n (typeof easing === \"string\" && supportedWaapiEasing[easing]) ||\n isBezierDefinition(easing) ||\n (Array.isArray(easing) && easing.every(isWaapiSupportedEasing)));\n}\nconst cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;\nconst supportedWaapiEasing = {\n linear: \"linear\",\n ease: \"ease\",\n easeIn: \"ease-in\",\n easeOut: \"ease-out\",\n easeInOut: \"ease-in-out\",\n circIn: cubicBezierAsString([0, 0.65, 0.55, 1]),\n circOut: cubicBezierAsString([0.55, 0, 1, 0.45]),\n backIn: cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),\n backOut: cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),\n};\nfunction mapEasingToNativeEasing(easing) {\n if (!easing)\n return undefined;\n return isBezierDefinition(easing)\n ? cubicBezierAsString(easing)\n : Array.isArray(easing)\n ? easing.map(mapEasingToNativeEasing)\n : supportedWaapiEasing[easing];\n}\n\nexport { cubicBezierAsString, isWaapiSupportedEasing, mapEasingToNativeEasing, supportedWaapiEasing };\n","import { noop } from '../utils/noop.mjs';\n\n/*\n Bezier function generator\n This has been modified from Gaëtan Renaudeau's BezierEasing\n https://github.com/gre/bezier-easing/blob/master/src/index.js\n https://github.com/gre/bezier-easing/blob/master/LICENSE\n \n I've removed the newtonRaphsonIterate algo because in benchmarking it\n wasn't noticiably faster than binarySubdivision, indeed removing it\n usually improved times, depending on the curve.\n I also removed the lookup table, as for the added bundle size and loop we're\n only cutting ~4 or so subdivision iterations. I bumped the max iterations up\n to 12 to compensate and this still tended to be faster for no perceivable\n loss in accuracy.\n Usage\n const easeOut = cubicBezier(.17,.67,.83,.67);\n const x = easeOut(0.5); // returns 0.627...\n*/\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nconst calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *\n t;\nconst subdivisionPrecision = 0.0000001;\nconst subdivisionMaxIterations = 12;\nfunction binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {\n let currentX;\n let currentT;\n let i = 0;\n do {\n currentT = lowerBound + (upperBound - lowerBound) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - x;\n if (currentX > 0.0) {\n upperBound = currentT;\n }\n else {\n lowerBound = currentT;\n }\n } while (Math.abs(currentX) > subdivisionPrecision &&\n ++i < subdivisionMaxIterations);\n return currentT;\n}\nfunction cubicBezier(mX1, mY1, mX2, mY2) {\n // If this is a linear gradient, return linear easing\n if (mX1 === mY1 && mX2 === mY2)\n return noop;\n const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);\n // If animation is at start/end, return t without easing\n return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);\n}\n\nexport { cubicBezier };\n","import { cubicBezier } from './cubic-bezier.mjs';\n\nconst easeIn = cubicBezier(0.42, 0, 1, 1);\nconst easeOut = cubicBezier(0, 0, 0.58, 1);\nconst easeInOut = cubicBezier(0.42, 0, 0.58, 1);\n\nexport { easeIn, easeInOut, easeOut };\n","const isEasingArray = (ease) => {\n return Array.isArray(ease) && typeof ease[0] !== \"number\";\n};\n\nexport { isEasingArray };\n","// Accepts an easing function and returns a new one that outputs mirrored values for\n// the second half of the animation. Turns easeIn into easeInOut.\nconst mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;\n\nexport { mirrorEasing };\n","// Accepts an easing function and returns a new one that outputs reversed values.\n// Turns easeIn into easeOut.\nconst reverseEasing = (easing) => (p) => 1 - easing(1 - p);\n\nexport { reverseEasing };\n","import { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst circIn = (p) => 1 - Math.sin(Math.acos(p));\nconst circOut = reverseEasing(circIn);\nconst circInOut = mirrorEasing(circOut);\n\nexport { circIn, circInOut, circOut };\n","import { cubicBezier } from './cubic-bezier.mjs';\nimport { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst backOut = cubicBezier(0.33, 1.53, 0.69, 0.99);\nconst backIn = reverseEasing(backOut);\nconst backInOut = mirrorEasing(backIn);\n\nexport { backIn, backInOut, backOut };\n","import { invariant } from '../../utils/errors.mjs';\nimport { cubicBezier } from '../cubic-bezier.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { easeIn, easeInOut, easeOut } from '../ease.mjs';\nimport { circIn, circInOut, circOut } from '../circ.mjs';\nimport { backIn, backInOut, backOut } from '../back.mjs';\nimport { anticipate } from '../anticipate.mjs';\n\nconst easingLookup = {\n linear: noop,\n easeIn,\n easeInOut,\n easeOut,\n circIn,\n circInOut,\n circOut,\n backIn,\n backInOut,\n backOut,\n anticipate,\n};\nconst easingDefinitionToFunction = (definition) => {\n if (Array.isArray(definition)) {\n // If cubic bezier definition, create bezier curve\n invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`);\n const [x1, y1, x2, y2] = definition;\n return cubicBezier(x1, y1, x2, y2);\n }\n else if (typeof definition === \"string\") {\n // Else lookup from table\n invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`);\n return easingLookup[definition];\n }\n return definition;\n};\n\nexport { easingDefinitionToFunction };\n","import { backIn } from './back.mjs';\n\nconst anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\nexport { anticipate };\n","import { isString, singleColorRegex, floatRegex } from '../utils.mjs';\n\n/**\n * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000,\n * but false if a number or multiple colors\n */\nconst isColorString = (type, testProp) => (v) => {\n return Boolean((isString(v) && singleColorRegex.test(v) && v.startsWith(type)) ||\n (testProp && Object.prototype.hasOwnProperty.call(v, testProp)));\n};\nconst splitColor = (aName, bName, cName) => (v) => {\n if (!isString(v))\n return v;\n const [a, b, c, alpha] = v.match(floatRegex);\n return {\n [aName]: parseFloat(a),\n [bName]: parseFloat(b),\n [cName]: parseFloat(c),\n alpha: alpha !== undefined ? parseFloat(alpha) : 1,\n };\n};\n\nexport { isColorString, splitColor };\n","import { clamp } from '../../../utils/clamp.mjs';\nimport { number, alpha } from '../numbers/index.mjs';\nimport { sanitize } from '../utils.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst clampRgbUnit = (v) => clamp(0, 255, v);\nconst rgbUnit = {\n ...number,\n transform: (v) => Math.round(clampRgbUnit(v)),\n};\nconst rgba = {\n test: isColorString(\"rgb\", \"red\"),\n parse: splitColor(\"red\", \"green\", \"blue\"),\n transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => \"rgba(\" +\n rgbUnit.transform(red) +\n \", \" +\n rgbUnit.transform(green) +\n \", \" +\n rgbUnit.transform(blue) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\",\n};\n\nexport { rgbUnit, rgba };\n","import { rgba } from './rgba.mjs';\nimport { isColorString } from './utils.mjs';\n\nfunction parseHex(v) {\n let r = \"\";\n let g = \"\";\n let b = \"\";\n let a = \"\";\n // If we have 6 characters, ie #FF0000\n if (v.length > 5) {\n r = v.substring(1, 3);\n g = v.substring(3, 5);\n b = v.substring(5, 7);\n a = v.substring(7, 9);\n // Or we have 3 characters, ie #F00\n }\n else {\n r = v.substring(1, 2);\n g = v.substring(2, 3);\n b = v.substring(3, 4);\n a = v.substring(4, 5);\n r += r;\n g += g;\n b += b;\n a += a;\n }\n return {\n red: parseInt(r, 16),\n green: parseInt(g, 16),\n blue: parseInt(b, 16),\n alpha: a ? parseInt(a, 16) / 255 : 1,\n };\n}\nconst hex = {\n test: isColorString(\"#\"),\n parse: parseHex,\n transform: rgba.transform,\n};\n\nexport { hex };\n","import { alpha } from '../numbers/index.mjs';\nimport { percent } from '../numbers/units.mjs';\nimport { sanitize } from '../utils.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst hsla = {\n test: isColorString(\"hsl\", \"hue\"),\n parse: splitColor(\"hue\", \"saturation\", \"lightness\"),\n transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => {\n return (\"hsla(\" +\n Math.round(hue) +\n \", \" +\n percent.transform(sanitize(saturation)) +\n \", \" +\n percent.transform(sanitize(lightness)) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\");\n },\n};\n\nexport { hsla };\n","import { isString } from '../utils.mjs';\nimport { hex } from './hex.mjs';\nimport { hsla } from './hsla.mjs';\nimport { rgba } from './rgba.mjs';\n\nconst color = {\n test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v),\n parse: (v) => {\n if (rgba.test(v)) {\n return rgba.parse(v);\n }\n else if (hsla.test(v)) {\n return hsla.parse(v);\n }\n else {\n return hex.parse(v);\n }\n },\n transform: (v) => {\n return isString(v)\n ? v\n : v.hasOwnProperty(\"red\")\n ? rgba.transform(v)\n : hsla.transform(v);\n },\n};\n\nexport { color };\n","/*\n Value in range from progress\n\n Given a lower limit and an upper limit, we return the value within\n that range as expressed by progress (usually a number from 0 to 1)\n\n So progress = 0.5 would change\n\n from -------- to\n\n to\n\n from ---- to\n\n E.g. from = 10, to = 20, progress = 0.5 => 15\n\n @param [number]: Lower limit of range\n @param [number]: Upper limit of range\n @param [number]: The progress between lower and upper limits expressed 0-1\n @return [number]: Value as calculated from progress within range (not limited within range)\n*/\nconst mix = (from, to, progress) => -progress * from + progress * to + from;\n\nexport { mix };\n","// Adapted from https://gist.github.com/mjackson/5311256\nfunction hueToRgb(p, q, t) {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n if (t < 1 / 6)\n return p + (q - p) * 6 * t;\n if (t < 1 / 2)\n return q;\n if (t < 2 / 3)\n return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n}\nfunction hslaToRgba({ hue, saturation, lightness, alpha }) {\n hue /= 360;\n saturation /= 100;\n lightness /= 100;\n let red = 0;\n let green = 0;\n let blue = 0;\n if (!saturation) {\n red = green = blue = lightness;\n }\n else {\n const q = lightness < 0.5\n ? lightness * (1 + saturation)\n : lightness + saturation - lightness * saturation;\n const p = 2 * lightness - q;\n red = hueToRgb(p, q, hue + 1 / 3);\n green = hueToRgb(p, q, hue);\n blue = hueToRgb(p, q, hue - 1 / 3);\n }\n return {\n red: Math.round(red * 255),\n green: Math.round(green * 255),\n blue: Math.round(blue * 255),\n alpha,\n };\n}\n\nexport { hslaToRgba };\n","import { mix } from './mix.mjs';\nimport { invariant } from './errors.mjs';\nimport { hslaToRgba } from './hsla-to-rgba.mjs';\nimport { hex } from '../value/types/color/hex.mjs';\nimport { rgba } from '../value/types/color/rgba.mjs';\nimport { hsla } from '../value/types/color/hsla.mjs';\n\n// Linear color space blending\n// Explained https://www.youtube.com/watch?v=LKnqECcg6Gw\n// Demonstrated http://codepen.io/osublake/pen/xGVVaN\nconst mixLinearColor = (from, to, v) => {\n const fromExpo = from * from;\n return Math.sqrt(Math.max(0, v * (to * to - fromExpo) + fromExpo));\n};\nconst colorTypes = [hex, rgba, hsla];\nconst getColorType = (v) => colorTypes.find((type) => type.test(v));\nfunction asRGBA(color) {\n const type = getColorType(color);\n invariant(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`);\n let model = type.parse(color);\n if (type === hsla) {\n // TODO Remove this cast - needed since Framer Motion's stricter typing\n model = hslaToRgba(model);\n }\n return model;\n}\nconst mixColor = (from, to) => {\n const fromRGBA = asRGBA(from);\n const toRGBA = asRGBA(to);\n const blended = { ...fromRGBA };\n return (v) => {\n blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v);\n blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v);\n blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v);\n blended.alpha = mix(fromRGBA.alpha, toRGBA.alpha, v);\n return rgba.transform(blended);\n };\n};\n\nexport { mixColor, mixLinearColor };\n","import { cssVariableRegex } from '../../../render/dom/utils/is-css-variable.mjs';\nimport { noop } from '../../../utils/noop.mjs';\nimport { color } from '../color/index.mjs';\nimport { number } from '../numbers/index.mjs';\nimport { colorRegex, floatRegex, isString, sanitize } from '../utils.mjs';\n\nfunction test(v) {\n var _a, _b;\n return (isNaN(v) &&\n isString(v) &&\n (((_a = v.match(floatRegex)) === null || _a === void 0 ? void 0 : _a.length) || 0) +\n (((_b = v.match(colorRegex)) === null || _b === void 0 ? void 0 : _b.length) || 0) >\n 0);\n}\nconst cssVarTokeniser = {\n regex: cssVariableRegex,\n countKey: \"Vars\",\n token: \"${v}\",\n parse: noop,\n};\nconst colorTokeniser = {\n regex: colorRegex,\n countKey: \"Colors\",\n token: \"${c}\",\n parse: color.parse,\n};\nconst numberTokeniser = {\n regex: floatRegex,\n countKey: \"Numbers\",\n token: \"${n}\",\n parse: number.parse,\n};\nfunction tokenise(info, { regex, countKey, token, parse }) {\n const matches = info.tokenised.match(regex);\n if (!matches)\n return;\n info[\"num\" + countKey] = matches.length;\n info.tokenised = info.tokenised.replace(regex, token);\n info.values.push(...matches.map(parse));\n}\nfunction analyseComplexValue(value) {\n const originalValue = value.toString();\n const info = {\n value: originalValue,\n tokenised: originalValue,\n values: [],\n numVars: 0,\n numColors: 0,\n numNumbers: 0,\n };\n if (info.value.includes(\"var(--\"))\n tokenise(info, cssVarTokeniser);\n tokenise(info, colorTokeniser);\n tokenise(info, numberTokeniser);\n return info;\n}\nfunction parseComplexValue(v) {\n return analyseComplexValue(v).values;\n}\nfunction createTransformer(source) {\n const { values, numColors, numVars, tokenised } = analyseComplexValue(source);\n const numValues = values.length;\n return (v) => {\n let output = tokenised;\n for (let i = 0; i < numValues; i++) {\n if (i < numVars) {\n output = output.replace(cssVarTokeniser.token, v[i]);\n }\n else if (i < numVars + numColors) {\n output = output.replace(colorTokeniser.token, color.transform(v[i]));\n }\n else {\n output = output.replace(numberTokeniser.token, sanitize(v[i]));\n }\n }\n return output;\n };\n}\nconst convertNumbersToZero = (v) => typeof v === \"number\" ? 0 : v;\nfunction getAnimatableNone(v) {\n const parsed = parseComplexValue(v);\n const transformer = createTransformer(v);\n return transformer(parsed.map(convertNumbersToZero));\n}\nconst complex = {\n test,\n parse: parseComplexValue,\n createTransformer,\n getAnimatableNone,\n};\n\nexport { analyseComplexValue, complex };\n","import { mix } from './mix.mjs';\nimport { mixColor } from './mix-color.mjs';\nimport { pipe } from './pipe.mjs';\nimport { warning } from './errors.mjs';\nimport { color } from '../value/types/color/index.mjs';\nimport { complex, analyseComplexValue } from '../value/types/complex/index.mjs';\n\nconst mixImmediate = (origin, target) => (p) => `${p > 0 ? target : origin}`;\nfunction getMixer(origin, target) {\n if (typeof origin === \"number\") {\n return (v) => mix(origin, target, v);\n }\n else if (color.test(origin)) {\n return mixColor(origin, target);\n }\n else {\n return origin.startsWith(\"var(\")\n ? mixImmediate(origin, target)\n : mixComplex(origin, target);\n }\n}\nconst mixArray = (from, to) => {\n const output = [...from];\n const numValues = output.length;\n const blendValue = from.map((fromThis, i) => getMixer(fromThis, to[i]));\n return (v) => {\n for (let i = 0; i < numValues; i++) {\n output[i] = blendValue[i](v);\n }\n return output;\n };\n};\nconst mixObject = (origin, target) => {\n const output = { ...origin, ...target };\n const blendValue = {};\n for (const key in output) {\n if (origin[key] !== undefined && target[key] !== undefined) {\n blendValue[key] = getMixer(origin[key], target[key]);\n }\n }\n return (v) => {\n for (const key in blendValue) {\n output[key] = blendValue[key](v);\n }\n return output;\n };\n};\nconst mixComplex = (origin, target) => {\n const template = complex.createTransformer(target);\n const originStats = analyseComplexValue(origin);\n const targetStats = analyseComplexValue(target);\n const canInterpolate = originStats.numVars === targetStats.numVars &&\n originStats.numColors === targetStats.numColors &&\n originStats.numNumbers >= targetStats.numNumbers;\n if (canInterpolate) {\n return pipe(mixArray(originStats.values, targetStats.values), template);\n }\n else {\n warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`);\n return mixImmediate(origin, target);\n }\n};\n\nexport { mixArray, mixComplex, mixObject };\n","/*\n Progress within given range\n\n Given a lower limit and an upper limit, we return the progress\n (expressed as a number 0-1) represented by the given value, and\n limit that progress to within 0-1.\n\n @param [number]: Lower limit\n @param [number]: Upper limit\n @param [number]: Value to find progress within given range\n @return [number]: Progress of value within range as expressed 0-1\n*/\nconst progress = (from, to, value) => {\n const toFromDifference = to - from;\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;\n};\n\nexport { progress };\n","import { invariant } from './errors.mjs';\nimport { color } from '../value/types/color/index.mjs';\nimport { clamp } from './clamp.mjs';\nimport { mix } from './mix.mjs';\nimport { mixColor } from './mix-color.mjs';\nimport { mixComplex, mixArray, mixObject } from './mix-complex.mjs';\nimport { pipe } from './pipe.mjs';\nimport { progress } from './progress.mjs';\nimport { noop } from './noop.mjs';\n\nconst mixNumber = (from, to) => (p) => mix(from, to, p);\nfunction detectMixerFactory(v) {\n if (typeof v === \"number\") {\n return mixNumber;\n }\n else if (typeof v === \"string\") {\n return color.test(v) ? mixColor : mixComplex;\n }\n else if (Array.isArray(v)) {\n return mixArray;\n }\n else if (typeof v === \"object\") {\n return mixObject;\n }\n return mixNumber;\n}\nfunction createMixers(output, ease, customMixer) {\n const mixers = [];\n const mixerFactory = customMixer || detectMixerFactory(output[0]);\n const numMixers = output.length - 1;\n for (let i = 0; i < numMixers; i++) {\n let mixer = mixerFactory(output[i], output[i + 1]);\n if (ease) {\n const easingFunction = Array.isArray(ease) ? ease[i] || noop : ease;\n mixer = pipe(easingFunction, mixer);\n }\n mixers.push(mixer);\n }\n return mixers;\n}\n/**\n * Create a function that maps from a numerical input array to a generic output array.\n *\n * Accepts:\n * - Numbers\n * - Colors (hex, hsl, hsla, rgb, rgba)\n * - Complex (combinations of one or more numbers or strings)\n *\n * ```jsx\n * const mixColor = interpolate([0, 1], ['#fff', '#000'])\n *\n * mixColor(0.5) // 'rgba(128, 128, 128, 1)'\n * ```\n *\n * TODO Revist this approach once we've moved to data models for values,\n * probably not needed to pregenerate mixer functions.\n *\n * @public\n */\nfunction interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) {\n const inputLength = input.length;\n invariant(inputLength === output.length, \"Both input and output ranges must be the same length\");\n /**\n * If we're only provided a single input, we can just make a function\n * that returns the output.\n */\n if (inputLength === 1)\n return () => output[0];\n // If input runs highest -> lowest, reverse both arrays\n if (input[0] > input[inputLength - 1]) {\n input = [...input].reverse();\n output = [...output].reverse();\n }\n const mixers = createMixers(output, ease, mixer);\n const numMixers = mixers.length;\n const interpolator = (v) => {\n let i = 0;\n if (numMixers > 1) {\n for (; i < input.length - 2; i++) {\n if (v < input[i + 1])\n break;\n }\n }\n const progressInRange = progress(input[i], input[i + 1], v);\n return mixers[i](progressInRange);\n };\n return isClamp\n ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v))\n : interpolator;\n}\n\nexport { interpolate };\n","import { fillOffset } from './fill.mjs';\n\nfunction defaultOffset(arr) {\n const offset = [0];\n fillOffset(offset, arr.length - 1);\n return offset;\n}\n\nexport { defaultOffset };\n","import { mix } from '../mix.mjs';\nimport { progress } from '../progress.mjs';\n\nfunction fillOffset(offset, remaining) {\n const min = offset[offset.length - 1];\n for (let i = 1; i <= remaining; i++) {\n const offsetProgress = progress(0, remaining, i);\n offset.push(mix(min, 1, offsetProgress));\n }\n}\n\nexport { fillOffset };\n","import { easeInOut } from '../../easing/ease.mjs';\nimport { isEasingArray } from '../../easing/utils/is-easing-array.mjs';\nimport { easingDefinitionToFunction } from '../../easing/utils/map.mjs';\nimport { interpolate } from '../../utils/interpolate.mjs';\nimport { defaultOffset } from '../../utils/offsets/default.mjs';\nimport { convertOffsetToTimes } from '../../utils/offsets/time.mjs';\n\nfunction defaultEasing(values, easing) {\n return values.map(() => easing || easeInOut).splice(0, values.length - 1);\n}\nfunction keyframes({ duration = 300, keyframes: keyframeValues, times, ease = \"easeInOut\", }) {\n /**\n * Easing functions can be externally defined as strings. Here we convert them\n * into actual functions.\n */\n const easingFunctions = isEasingArray(ease)\n ? ease.map(easingDefinitionToFunction)\n : easingDefinitionToFunction(ease);\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = {\n done: false,\n value: keyframeValues[0],\n };\n /**\n * Create a times array based on the provided 0-1 offsets\n */\n const absoluteTimes = convertOffsetToTimes(\n // Only use the provided offsets if they're the correct length\n // TODO Maybe we should warn here if there's a length mismatch\n times && times.length === keyframeValues.length\n ? times\n : defaultOffset(keyframeValues), duration);\n const mapTimeToKeyframe = interpolate(absoluteTimes, keyframeValues, {\n ease: Array.isArray(easingFunctions)\n ? easingFunctions\n : defaultEasing(keyframeValues, easingFunctions),\n });\n return {\n calculatedDuration: duration,\n next: (t) => {\n state.value = mapTimeToKeyframe(t);\n state.done = t >= duration;\n return state;\n },\n };\n}\n\nexport { defaultEasing, keyframes };\n","function convertOffsetToTimes(offset, duration) {\n return offset.map((o) => o * duration);\n}\n\nexport { convertOffsetToTimes };\n","/*\n Convert velocity into velocity per second\n\n @param [number]: Unit per frame\n @param [number]: Frame duration in ms\n*/\nfunction velocityPerSecond(velocity, frameDuration) {\n return frameDuration ? velocity * (1000 / frameDuration) : 0;\n}\n\nexport { velocityPerSecond };\n","import { velocityPerSecond } from '../../../utils/velocity-per-second.mjs';\n\nconst velocitySampleDuration = 5; // ms\nfunction calcGeneratorVelocity(resolveValue, t, current) {\n const prevT = Math.max(t - velocitySampleDuration, 0);\n return velocityPerSecond(current - resolveValue(prevT), t - prevT);\n}\n\nexport { calcGeneratorVelocity };\n","import { warning } from '../../../utils/errors.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { secondsToMilliseconds, millisecondsToSeconds } from '../../../utils/time-conversion.mjs';\n\nconst safeMin = 0.001;\nconst minDuration = 0.01;\nconst maxDuration = 10.0;\nconst minDamping = 0.05;\nconst maxDamping = 1;\nfunction findSpring({ duration = 800, bounce = 0.25, velocity = 0, mass = 1, }) {\n let envelope;\n let derivative;\n warning(duration <= secondsToMilliseconds(maxDuration), \"Spring duration must be 10 seconds or less\");\n let dampingRatio = 1 - bounce;\n /**\n * Restrict dampingRatio and duration to within acceptable ranges.\n */\n dampingRatio = clamp(minDamping, maxDamping, dampingRatio);\n duration = clamp(minDuration, maxDuration, millisecondsToSeconds(duration));\n if (dampingRatio < 1) {\n /**\n * Underdamped spring\n */\n envelope = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const a = exponentialDecay - velocity;\n const b = calcAngularFreq(undampedFreq, dampingRatio);\n const c = Math.exp(-delta);\n return safeMin - (a / b) * c;\n };\n derivative = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const d = delta * velocity + velocity;\n const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;\n const f = Math.exp(-delta);\n const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);\n const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;\n return (factor * ((d - e) * f)) / g;\n };\n }\n else {\n /**\n * Critically-damped spring\n */\n envelope = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (undampedFreq - velocity) * duration + 1;\n return -safeMin + a * b;\n };\n derivative = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (velocity - undampedFreq) * (duration * duration);\n return a * b;\n };\n }\n const initialGuess = 5 / duration;\n const undampedFreq = approximateRoot(envelope, derivative, initialGuess);\n duration = secondsToMilliseconds(duration);\n if (isNaN(undampedFreq)) {\n return {\n stiffness: 100,\n damping: 10,\n duration,\n };\n }\n else {\n const stiffness = Math.pow(undampedFreq, 2) * mass;\n return {\n stiffness,\n damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),\n duration,\n };\n }\n}\nconst rootIterations = 12;\nfunction approximateRoot(envelope, derivative, initialGuess) {\n let result = initialGuess;\n for (let i = 1; i < rootIterations; i++) {\n result = result - envelope(result) / derivative(result);\n }\n return result;\n}\nfunction calcAngularFreq(undampedFreq, dampingRatio) {\n return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);\n}\n\nexport { calcAngularFreq, findSpring, maxDamping, maxDuration, minDamping, minDuration };\n","import { millisecondsToSeconds } from '../../../utils/time-conversion.mjs';\nimport { calcGeneratorVelocity } from '../utils/velocity.mjs';\nimport { findSpring, calcAngularFreq } from './find.mjs';\n\nconst durationKeys = [\"duration\", \"bounce\"];\nconst physicsKeys = [\"stiffness\", \"damping\", \"mass\"];\nfunction isSpringType(options, keys) {\n return keys.some((key) => options[key] !== undefined);\n}\nfunction getSpringOptions(options) {\n let springOptions = {\n velocity: 0.0,\n stiffness: 100,\n damping: 10,\n mass: 1.0,\n isResolvedFromDuration: false,\n ...options,\n };\n // stiffness/damping/mass overrides duration/bounce\n if (!isSpringType(options, physicsKeys) &&\n isSpringType(options, durationKeys)) {\n const derived = findSpring(options);\n springOptions = {\n ...springOptions,\n ...derived,\n velocity: 0.0,\n mass: 1.0,\n };\n springOptions.isResolvedFromDuration = true;\n }\n return springOptions;\n}\nfunction spring({ keyframes, restDelta, restSpeed, ...options }) {\n const origin = keyframes[0];\n const target = keyframes[keyframes.length - 1];\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n const { stiffness, damping, mass, velocity, duration, isResolvedFromDuration, } = getSpringOptions(options);\n const initialVelocity = velocity ? -millisecondsToSeconds(velocity) : 0.0;\n const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));\n const initialDelta = target - origin;\n const undampedAngularFreq = millisecondsToSeconds(Math.sqrt(stiffness / mass));\n /**\n * If we're working on a granular scale, use smaller defaults for determining\n * when the spring is finished.\n *\n * These defaults have been selected emprically based on what strikes a good\n * ratio between feeling good and finishing as soon as changes are imperceptible.\n */\n const isGranularScale = Math.abs(initialDelta) < 5;\n restSpeed || (restSpeed = isGranularScale ? 0.01 : 2);\n restDelta || (restDelta = isGranularScale ? 0.005 : 0.5);\n let resolveSpring;\n if (dampingRatio < 1) {\n const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);\n // Underdamped spring\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n return (target -\n envelope *\n (((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n angularFreq) *\n Math.sin(angularFreq * t) +\n initialDelta * Math.cos(angularFreq * t)));\n };\n }\n else if (dampingRatio === 1) {\n // Critically damped spring\n resolveSpring = (t) => target -\n Math.exp(-undampedAngularFreq * t) *\n (initialDelta +\n (initialVelocity + undampedAngularFreq * initialDelta) * t);\n }\n else {\n // Overdamped spring\n const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n // When performing sinh or cosh values can hit Infinity so we cap them here\n const freqForT = Math.min(dampedAngularFreq * t, 300);\n return (target -\n (envelope *\n ((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) *\n Math.sinh(freqForT) +\n dampedAngularFreq *\n initialDelta *\n Math.cosh(freqForT))) /\n dampedAngularFreq);\n };\n }\n return {\n calculatedDuration: isResolvedFromDuration ? duration || null : null,\n next: (t) => {\n const current = resolveSpring(t);\n if (!isResolvedFromDuration) {\n let currentVelocity = initialVelocity;\n if (t !== 0) {\n /**\n * We only need to calculate velocity for under-damped springs\n * as over- and critically-damped springs can't overshoot, so\n * checking only for displacement is enough.\n */\n if (dampingRatio < 1) {\n currentVelocity = calcGeneratorVelocity(resolveSpring, t, current);\n }\n else {\n currentVelocity = 0;\n }\n }\n const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed;\n const isBelowDisplacementThreshold = Math.abs(target - current) <= restDelta;\n state.done =\n isBelowVelocityThreshold && isBelowDisplacementThreshold;\n }\n else {\n state.done = t >= duration;\n }\n state.value = state.done ? target : current;\n return state;\n },\n };\n}\n\nexport { spring };\n","import { spring } from './spring/index.mjs';\nimport { calcGeneratorVelocity } from './utils/velocity.mjs';\n\nfunction inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {\n const origin = keyframes[0];\n const state = {\n done: false,\n value: origin,\n };\n const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);\n const nearestBoundary = (v) => {\n if (min === undefined)\n return max;\n if (max === undefined)\n return min;\n return Math.abs(min - v) < Math.abs(max - v) ? min : max;\n };\n let amplitude = power * velocity;\n const ideal = origin + amplitude;\n const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);\n /**\n * If the target has changed we need to re-calculate the amplitude, otherwise\n * the animation will start from the wrong position.\n */\n if (target !== ideal)\n amplitude = target - origin;\n const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);\n const calcLatest = (t) => target + calcDelta(t);\n const applyFriction = (t) => {\n const delta = calcDelta(t);\n const latest = calcLatest(t);\n state.done = Math.abs(delta) <= restDelta;\n state.value = state.done ? target : latest;\n };\n /**\n * Ideally this would resolve for t in a stateless way, we could\n * do that by always precalculating the animation but as we know\n * this will be done anyway we can assume that spring will\n * be discovered during that.\n */\n let timeReachedBoundary;\n let spring$1;\n const checkCatchBoundary = (t) => {\n if (!isOutOfBounds(state.value))\n return;\n timeReachedBoundary = t;\n spring$1 = spring({\n keyframes: [state.value, nearestBoundary(state.value)],\n velocity: calcGeneratorVelocity(calcLatest, t, state.value),\n damping: bounceDamping,\n stiffness: bounceStiffness,\n restDelta,\n restSpeed,\n });\n };\n checkCatchBoundary(0);\n return {\n calculatedDuration: null,\n next: (t) => {\n /**\n * We need to resolve the friction to figure out if we need a\n * spring but we don't want to do this twice per frame. So here\n * we flag if we updated for this frame and later if we did\n * we can skip doing it again.\n */\n let hasUpdatedFrame = false;\n if (!spring$1 && timeReachedBoundary === undefined) {\n hasUpdatedFrame = true;\n applyFriction(t);\n checkCatchBoundary(t);\n }\n /**\n * If we have a spring and the provided t is beyond the moment the friction\n * animation crossed the min/max boundary, use the spring.\n */\n if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {\n return spring$1.next(t - timeReachedBoundary);\n }\n else {\n !hasUpdatedFrame && applyFriction(t);\n return state;\n }\n },\n };\n}\n\nexport { inertia };\n","import { frame, cancelFrame, frameData } from '../../../frameloop/frame.mjs';\n\nconst frameloopDriver = (update) => {\n const passTimestamp = ({ timestamp }) => update(timestamp);\n return {\n start: () => frame.update(passTimestamp, true),\n stop: () => cancelFrame(passTimestamp),\n /**\n * If we're processing this frame we can use the\n * framelocked timestamp to keep things in sync.\n */\n now: () => frameData.isProcessing ? frameData.timestamp : performance.now(),\n };\n};\n\nexport { frameloopDriver };\n","/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxGeneratorDuration = 20000;\nfunction calcGeneratorDuration(generator) {\n let duration = 0;\n const timeStep = 50;\n let state = generator.next(duration);\n while (!state.done && duration < maxGeneratorDuration) {\n duration += timeStep;\n state = generator.next(duration);\n }\n return duration >= maxGeneratorDuration ? Infinity : duration;\n}\n\nexport { calcGeneratorDuration, maxGeneratorDuration };\n","import { keyframes } from '../../generators/keyframes.mjs';\nimport { spring } from '../../generators/spring/index.mjs';\nimport { inertia } from '../../generators/inertia.mjs';\nimport { frameloopDriver } from './driver-frameloop.mjs';\nimport { interpolate } from '../../../utils/interpolate.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { millisecondsToSeconds, secondsToMilliseconds } from '../../../utils/time-conversion.mjs';\nimport { calcGeneratorDuration } from '../../generators/utils/calc-duration.mjs';\n\nconst types = {\n decay: inertia,\n inertia,\n tween: keyframes,\n keyframes: keyframes,\n spring,\n};\n/**\n * Animate a single value on the main thread.\n *\n * This function is written, where functionality overlaps,\n * to be largely spec-compliant with WAAPI to allow fungibility\n * between the two.\n */\nfunction animateValue({ autoplay = true, delay = 0, driver = frameloopDriver, keyframes: keyframes$1, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", onPlay, onStop, onComplete, onUpdate, ...options }) {\n let speed = 1;\n let hasStopped = false;\n let resolveFinishedPromise;\n let currentFinishedPromise;\n /**\n * Resolve the current Promise every time we enter the\n * finished state. This is WAAPI-compatible behaviour.\n */\n const updateFinishedPromise = () => {\n currentFinishedPromise = new Promise((resolve) => {\n resolveFinishedPromise = resolve;\n });\n };\n // Create the first finished promise\n updateFinishedPromise();\n let animationDriver;\n const generatorFactory = types[type] || keyframes;\n /**\n * If this isn't the keyframes generator and we've been provided\n * strings as keyframes, we need to interpolate these.\n * TODO: Support velocity for units and complex value types/\n */\n let mapNumbersToKeyframes;\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n mapNumbersToKeyframes = interpolate([0, 100], keyframes$1, {\n clamp: false,\n });\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...options, keyframes: keyframes$1 });\n let mirroredGenerator;\n if (repeatType === \"mirror\") {\n mirroredGenerator = generatorFactory({\n ...options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -(options.velocity || 0),\n });\n }\n let playState = \"idle\";\n let holdTime = null;\n let startTime = null;\n let cancelTime = null;\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null && repeat) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n let resolvedDuration = Infinity;\n let totalDuration = Infinity;\n if (calculatedDuration !== null) {\n resolvedDuration = calculatedDuration + repeatDelay;\n totalDuration = resolvedDuration * (repeat + 1) - repeatDelay;\n }\n let currentTime = 0;\n const tick = (timestamp) => {\n if (startTime === null)\n return;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (speed > 0)\n startTime = Math.min(startTime, timestamp);\n if (speed < 0)\n startTime = Math.min(timestamp - totalDuration / speed, startTime);\n if (holdTime !== null) {\n currentTime = holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n currentTime = Math.round(timestamp - startTime) * speed;\n }\n // Rebase on delay\n const timeWithoutDelay = currentTime - delay * (speed >= 0 ? 1 : -1);\n const isInDelayPhase = speed >= 0 ? timeWithoutDelay < 0 : timeWithoutDelay > totalDuration;\n currentTime = Math.max(timeWithoutDelay, 0);\n /**\n * If this animation has finished, set the current time\n * to the total duration.\n */\n if (playState === \"finished\" && holdTime === null) {\n currentTime = totalDuration;\n }\n let elapsed = currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = currentTime / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const iterationIsOdd = Boolean(currentIteration % 2);\n if (iterationIsOdd) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n let p = clamp(0, 1, iterationProgress);\n if (currentTime > totalDuration) {\n p = repeatType === \"reverse\" && iterationIsOdd ? 1 : 0;\n }\n elapsed = p * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n const state = isInDelayPhase\n ? { done: false, value: keyframes$1[0] }\n : frameGenerator.next(elapsed);\n if (mapNumbersToKeyframes) {\n state.value = mapNumbersToKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done = speed >= 0 ? currentTime >= totalDuration : currentTime <= 0;\n }\n const isAnimationFinished = holdTime === null &&\n (playState === \"finished\" || (playState === \"running\" && done));\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n finish();\n }\n return state;\n };\n const stopAnimationDriver = () => {\n animationDriver && animationDriver.stop();\n animationDriver = undefined;\n };\n const cancel = () => {\n playState = \"idle\";\n stopAnimationDriver();\n resolveFinishedPromise();\n updateFinishedPromise();\n startTime = cancelTime = null;\n };\n const finish = () => {\n playState = \"finished\";\n onComplete && onComplete();\n stopAnimationDriver();\n resolveFinishedPromise();\n };\n const play = () => {\n if (hasStopped)\n return;\n if (!animationDriver)\n animationDriver = driver(tick);\n const now = animationDriver.now();\n onPlay && onPlay();\n if (holdTime !== null) {\n startTime = now - holdTime;\n }\n else if (!startTime || playState === \"finished\") {\n startTime = now;\n }\n if (playState === \"finished\") {\n updateFinishedPromise();\n }\n cancelTime = startTime;\n holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n playState = \"running\";\n animationDriver.start();\n };\n if (autoplay) {\n play();\n }\n const controls = {\n then(resolve, reject) {\n return currentFinishedPromise.then(resolve, reject);\n },\n get time() {\n return millisecondsToSeconds(currentTime);\n },\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n currentTime = newTime;\n if (holdTime !== null || !animationDriver || speed === 0) {\n holdTime = newTime;\n }\n else {\n startTime = animationDriver.now() - newTime / speed;\n }\n },\n get duration() {\n const duration = generator.calculatedDuration === null\n ? calcGeneratorDuration(generator)\n : generator.calculatedDuration;\n return millisecondsToSeconds(duration);\n },\n get speed() {\n return speed;\n },\n set speed(newSpeed) {\n if (newSpeed === speed || !animationDriver)\n return;\n speed = newSpeed;\n controls.time = millisecondsToSeconds(currentTime);\n },\n get state() {\n return playState;\n },\n play,\n pause: () => {\n playState = \"paused\";\n holdTime = currentTime;\n },\n stop: () => {\n hasStopped = true;\n if (playState === \"idle\")\n return;\n playState = \"idle\";\n onStop && onStop();\n cancel();\n },\n cancel: () => {\n if (cancelTime !== null)\n tick(cancelTime);\n cancel();\n },\n complete: () => {\n playState = \"finished\";\n },\n sample: (elapsed) => {\n startTime = 0;\n return tick(elapsed);\n },\n };\n return controls;\n}\n\nexport { animateValue };\n","import { animateStyle } from './index.mjs';\nimport { isWaapiSupportedEasing } from './easing.mjs';\nimport { getFinalKeyframe } from './utils/get-final-keyframe.mjs';\nimport { animateValue } from '../js/index.mjs';\nimport { millisecondsToSeconds, secondsToMilliseconds } from '../../../utils/time-conversion.mjs';\nimport { memo } from '../../../utils/memo.mjs';\nimport { noop } from '../../../utils/noop.mjs';\nimport { frameData, frame, cancelFrame } from '../../../frameloop/frame.mjs';\n\nconst supportsWaapi = memo(() => Object.hasOwnProperty.call(Element.prototype, \"animate\"));\n/**\n * A list of values that can be hardware-accelerated.\n */\nconst acceleratedValues = new Set([\n \"opacity\",\n \"clipPath\",\n \"filter\",\n \"transform\",\n \"backgroundColor\",\n]);\n/**\n * 10ms is chosen here as it strikes a balance between smooth\n * results (more than one keyframe per frame at 60fps) and\n * keyframe quantity.\n */\nconst sampleDelta = 10; //ms\n/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxDuration = 20000;\nconst requiresPregeneratedKeyframes = (valueName, options) => options.type === \"spring\" ||\n valueName === \"backgroundColor\" ||\n !isWaapiSupportedEasing(options.ease);\nfunction createAcceleratedAnimation(value, valueName, { onUpdate, onComplete, ...options }) {\n const canAccelerateAnimation = supportsWaapi() &&\n acceleratedValues.has(valueName) &&\n !options.repeatDelay &&\n options.repeatType !== \"mirror\" &&\n options.damping !== 0 &&\n options.type !== \"inertia\";\n if (!canAccelerateAnimation)\n return false;\n /**\n * TODO: Unify with js/index\n */\n let hasStopped = false;\n let resolveFinishedPromise;\n let currentFinishedPromise;\n /**\n * Resolve the current Promise every time we enter the\n * finished state. This is WAAPI-compatible behaviour.\n */\n const updateFinishedPromise = () => {\n currentFinishedPromise = new Promise((resolve) => {\n resolveFinishedPromise = resolve;\n });\n };\n // Create the first finished promise\n updateFinishedPromise();\n let { keyframes, duration = 300, ease, times } = options;\n /**\n * If this animation needs pre-generated keyframes then generate.\n */\n if (requiresPregeneratedKeyframes(valueName, options)) {\n const sampleAnimation = animateValue({\n ...options,\n repeat: 0,\n delay: 0,\n });\n let state = { done: false, value: keyframes[0] };\n const pregeneratedKeyframes = [];\n /**\n * Bail after 20 seconds of pre-generated keyframes as it's likely\n * we're heading for an infinite loop.\n */\n let t = 0;\n while (!state.done && t < maxDuration) {\n state = sampleAnimation.sample(t);\n pregeneratedKeyframes.push(state.value);\n t += sampleDelta;\n }\n times = undefined;\n keyframes = pregeneratedKeyframes;\n duration = t - sampleDelta;\n ease = \"linear\";\n }\n const animation = animateStyle(value.owner.current, valueName, keyframes, {\n ...options,\n duration,\n /**\n * This function is currently not called if ease is provided\n * as a function so the cast is safe.\n *\n * However it would be possible for a future refinement to port\n * in easing pregeneration from Motion One for browsers that\n * support the upcoming `linear()` easing function.\n */\n ease: ease,\n times,\n });\n /**\n * WAAPI animations don't resolve startTime synchronously. But a blocked\n * thread could delay the startTime resolution by a noticeable amount.\n * For synching handoff animations with the new Motion animation we want\n * to ensure startTime is synchronously set.\n */\n if (options.syncStart) {\n animation.startTime = frameData.isProcessing\n ? frameData.timestamp\n : document.timeline\n ? document.timeline.currentTime\n : performance.now();\n }\n const cancelAnimation = () => animation.cancel();\n const safeCancel = () => {\n frame.update(cancelAnimation);\n resolveFinishedPromise();\n updateFinishedPromise();\n };\n /**\n * Prefer the `onfinish` prop as it's more widely supported than\n * the `finished` promise.\n *\n * Here, we synchronously set the provided MotionValue to the end\n * keyframe. If we didn't, when the WAAPI animation is finished it would\n * be removed from the element which would then revert to its old styles.\n */\n animation.onfinish = () => {\n value.set(getFinalKeyframe(keyframes, options));\n onComplete && onComplete();\n safeCancel();\n };\n /**\n * Animation interrupt callback.\n */\n const controls = {\n then(resolve, reject) {\n return currentFinishedPromise.then(resolve, reject);\n },\n attachTimeline(timeline) {\n animation.timeline = timeline;\n animation.onfinish = null;\n return noop;\n },\n get time() {\n return millisecondsToSeconds(animation.currentTime || 0);\n },\n set time(newTime) {\n animation.currentTime = secondsToMilliseconds(newTime);\n },\n get speed() {\n return animation.playbackRate;\n },\n set speed(newSpeed) {\n animation.playbackRate = newSpeed;\n },\n get duration() {\n return millisecondsToSeconds(duration);\n },\n play: () => {\n if (hasStopped)\n return;\n animation.play();\n /**\n * Cancel any pending cancel tasks\n */\n cancelFrame(cancelAnimation);\n },\n pause: () => animation.pause(),\n stop: () => {\n hasStopped = true;\n if (animation.playState === \"idle\")\n return;\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * Rather than read commited styles back out of the DOM, we can\n * create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to calculate velocity for any subsequent animation.\n */\n const { currentTime } = animation;\n if (currentTime) {\n const sampleAnimation = animateValue({\n ...options,\n autoplay: false,\n });\n value.setWithVelocity(sampleAnimation.sample(currentTime - sampleDelta).value, sampleAnimation.sample(currentTime).value, sampleDelta);\n }\n safeCancel();\n },\n complete: () => animation.finish(),\n cancel: safeCancel,\n };\n return controls;\n}\n\nexport { createAcceleratedAnimation };\n","function memo(callback) {\n let result;\n return () => {\n if (result === undefined)\n result = callback();\n return result;\n };\n}\n\nexport { memo };\n","import { mapEasingToNativeEasing } from './easing.mjs';\n\nfunction animateStyle(element, valueName, keyframes, { delay = 0, duration, repeat = 0, repeatType = \"loop\", ease, times, } = {}) {\n const keyframeOptions = { [valueName]: keyframes };\n if (times)\n keyframeOptions.offset = times;\n const easing = mapEasingToNativeEasing(ease);\n /**\n * If this is an easing array, apply to keyframes, not animation as a whole\n */\n if (Array.isArray(easing))\n keyframeOptions.easing = easing;\n return element.animate(keyframeOptions, {\n delay,\n duration,\n easing: !Array.isArray(easing) ? easing : \"linear\",\n fill: \"both\",\n iterations: repeat + 1,\n direction: repeatType === \"reverse\" ? \"alternate\" : \"normal\",\n });\n}\n\nexport { animateStyle };\n","function getFinalKeyframe(keyframes, { repeat, repeatType = \"loop\" }) {\n const index = repeat && repeatType !== \"loop\" && repeat % 2 === 1\n ? 0\n : keyframes.length - 1;\n return keyframes[index];\n}\n\nexport { getFinalKeyframe };\n","import { transformProps } from '../../render/html/utils/transform.mjs';\n\nconst underDampedSpring = {\n type: \"spring\",\n stiffness: 500,\n damping: 25,\n restSpeed: 10,\n};\nconst criticallyDampedSpring = (target) => ({\n type: \"spring\",\n stiffness: 550,\n damping: target === 0 ? 2 * Math.sqrt(550) : 30,\n restSpeed: 10,\n});\nconst keyframesTransition = {\n type: \"keyframes\",\n duration: 0.8,\n};\n/**\n * Default easing curve is a slightly shallower version of\n * the default browser easing curve.\n */\nconst ease = {\n type: \"keyframes\",\n ease: [0.25, 0.1, 0.35, 1],\n duration: 0.3,\n};\nconst getDefaultTransition = (valueKey, { keyframes }) => {\n if (keyframes.length > 2) {\n return keyframesTransition;\n }\n else if (transformProps.has(valueKey)) {\n return valueKey.startsWith(\"scale\")\n ? criticallyDampedSpring(keyframes[1])\n : underDampedSpring;\n }\n return ease;\n};\n\nexport { getDefaultTransition };\n","import { complex } from '../../value/types/complex/index.mjs';\n\n/**\n * Check if a value is animatable. Examples:\n *\n * ✅: 100, \"100px\", \"#fff\"\n * ❌: \"block\", \"url(2.jpg)\"\n * @param value\n *\n * @internal\n */\nconst isAnimatable = (key, value) => {\n // If the list of keys tat might be non-animatable grows, replace with Set\n if (key === \"zIndex\")\n return false;\n // If it's a number or a keyframes array, we can animate it. We might at some point\n // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,\n // but for now lets leave it like this for performance reasons\n if (typeof value === \"number\" || Array.isArray(value))\n return true;\n if (typeof value === \"string\" && // It's animatable if we have a string\n (complex.test(value) || value === \"0\") && // And it contains numbers and/or colors\n !value.startsWith(\"url(\") // Unless it starts with \"url(\"\n ) {\n return true;\n }\n return false;\n};\n\nexport { isAnimatable };\n","import { complex } from './index.mjs';\nimport { floatRegex } from '../utils.mjs';\n\n/**\n * Properties that should default to 1 or 100%\n */\nconst maxDefaults = new Set([\"brightness\", \"contrast\", \"saturate\", \"opacity\"]);\nfunction applyDefaultFilter(v) {\n const [name, value] = v.slice(0, -1).split(\"(\");\n if (name === \"drop-shadow\")\n return v;\n const [number] = value.match(floatRegex) || [];\n if (!number)\n return v;\n const unit = value.replace(number, \"\");\n let defaultValue = maxDefaults.has(name) ? 1 : 0;\n if (number !== value)\n defaultValue *= 100;\n return name + \"(\" + defaultValue + unit + \")\";\n}\nconst functionRegex = /([a-z-]*)\\(.*?\\)/g;\nconst filter = {\n ...complex,\n getAnimatableNone: (v) => {\n const functions = v.match(functionRegex);\n return functions ? functions.map(applyDefaultFilter).join(\" \") : v;\n },\n};\n\nexport { filter };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { numberValueTypes } from './number.mjs';\n\n/**\n * A map of default value types for common values\n */\nconst defaultValueTypes = {\n ...numberValueTypes,\n // Color props\n color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n // Border props\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n filter,\n WebkitFilter: filter,\n};\n/**\n * Gets the default ValueType for the provided value key\n */\nconst getDefaultValueType = (key) => defaultValueTypes[key];\n\nexport { defaultValueTypes, getDefaultValueType };\n","import { complex } from '../../../value/types/complex/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { getDefaultValueType } from './defaults.mjs';\n\nfunction getAnimatableNone(key, value) {\n let defaultValueType = getDefaultValueType(key);\n if (defaultValueType !== filter)\n defaultValueType = complex;\n // If value is not recognised as animatable, ie \"none\", create an animatable version origin based on the target\n return defaultValueType.getAnimatableNone\n ? defaultValueType.getAnimatableNone(value)\n : undefined;\n}\n\nexport { getAnimatableNone };\n","/**\n * Check if the value is a zero value string like \"0px\" or \"0%\"\n */\nconst isZeroValueString = (v) => /^0[^.\\s]+$/.test(v);\n\nexport { isZeroValueString };\n","import { isZeroValueString } from '../../utils/is-zero-value-string.mjs';\n\nfunction isNone(value) {\n if (typeof value === \"number\") {\n return value === 0;\n }\n else if (value !== null) {\n return value === \"none\" || value === \"0\" || isZeroValueString(value);\n }\n}\n\nexport { isNone };\n","/**\n * Decide whether a transition is defined on a given Transition.\n * This filters out orchestration options and returns true\n * if any options are left.\n */\nfunction isTransitionDefined({ when, delay: _delay, delayChildren, staggerChildren, staggerDirection, repeat, repeatType, repeatDelay, from, elapsed, ...transition }) {\n return !!Object.keys(transition).length;\n}\nfunction getValueTransition(transition, key) {\n return transition[key] || transition[\"default\"] || transition;\n}\n\nexport { getValueTransition, isTransitionDefined };\n","import { warning } from '../../utils/errors.mjs';\nimport { secondsToMilliseconds } from '../../utils/time-conversion.mjs';\nimport { instantAnimationState } from '../../utils/use-instant-transition-state.mjs';\nimport { createAcceleratedAnimation } from '../animators/waapi/create-accelerated-animation.mjs';\nimport { createInstantAnimation } from '../animators/instant.mjs';\nimport { getDefaultTransition } from '../utils/default-transitions.mjs';\nimport { isAnimatable } from '../utils/is-animatable.mjs';\nimport { getKeyframes } from '../utils/keyframes.mjs';\nimport { getValueTransition, isTransitionDefined } from '../utils/transitions.mjs';\nimport { animateValue } from '../animators/js/index.mjs';\n\nconst animateMotionValue = (valueName, value, target, transition = {}) => {\n return (onComplete) => {\n const valueTransition = getValueTransition(transition, valueName) || {};\n /**\n * Most transition values are currently completely overwritten by value-specific\n * transitions. In the future it'd be nicer to blend these transitions. But for now\n * delay actually does inherit from the root transition if not value-specific.\n */\n const delay = valueTransition.delay || transition.delay || 0;\n /**\n * Elapsed isn't a public transition option but can be passed through from\n * optimized appear effects in milliseconds.\n */\n let { elapsed = 0 } = transition;\n elapsed = elapsed - secondsToMilliseconds(delay);\n const keyframes = getKeyframes(value, valueName, target, valueTransition);\n /**\n * Check if we're able to animate between the start and end keyframes,\n * and throw a warning if we're attempting to animate between one that's\n * animatable and another that isn't.\n */\n const originKeyframe = keyframes[0];\n const targetKeyframe = keyframes[keyframes.length - 1];\n const isOriginAnimatable = isAnimatable(valueName, originKeyframe);\n const isTargetAnimatable = isAnimatable(valueName, targetKeyframe);\n warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${valueName} from \"${originKeyframe}\" to \"${targetKeyframe}\". ${originKeyframe} is not an animatable value - to enable this animation set ${originKeyframe} to a value animatable to ${targetKeyframe} via the \\`style\\` property.`);\n let options = {\n keyframes,\n velocity: value.getVelocity(),\n ease: \"easeOut\",\n ...valueTransition,\n delay: -elapsed,\n onUpdate: (v) => {\n value.set(v);\n valueTransition.onUpdate && valueTransition.onUpdate(v);\n },\n onComplete: () => {\n onComplete();\n valueTransition.onComplete && valueTransition.onComplete();\n },\n };\n /**\n * If there's no transition defined for this value, we can generate\n * unqiue transition settings for this value.\n */\n if (!isTransitionDefined(valueTransition)) {\n options = {\n ...options,\n ...getDefaultTransition(valueName, options),\n };\n }\n /**\n * Both WAAPI and our internal animation functions use durations\n * as defined by milliseconds, while our external API defines them\n * as seconds.\n */\n if (options.duration) {\n options.duration = secondsToMilliseconds(options.duration);\n }\n if (options.repeatDelay) {\n options.repeatDelay = secondsToMilliseconds(options.repeatDelay);\n }\n if (!isOriginAnimatable ||\n !isTargetAnimatable ||\n instantAnimationState.current ||\n valueTransition.type === false) {\n /**\n * If we can't animate this value, or the global instant animation flag is set,\n * or this is simply defined as an instant transition, return an instant transition.\n */\n return createInstantAnimation(instantAnimationState.current\n ? { ...options, delay: 0 }\n : options);\n }\n /**\n * Animate via WAAPI if possible.\n */\n if (value.owner &&\n value.owner.current instanceof HTMLElement &&\n !value.owner.getProps().onUpdate) {\n const acceleratedAnimation = createAcceleratedAnimation(value, valueName, options);\n if (acceleratedAnimation)\n return acceleratedAnimation;\n }\n /**\n * If we didn't create an accelerated animation, create a JS animation\n */\n return animateValue(options);\n };\n};\n\nexport { animateMotionValue };\n","import { getAnimatableNone } from '../../render/dom/value-types/animatable-none.mjs';\nimport { isAnimatable } from './is-animatable.mjs';\nimport { isNone } from './is-none.mjs';\n\nfunction getKeyframes(value, valueName, target, transition) {\n const isTargetAnimatable = isAnimatable(valueName, target);\n let keyframes;\n if (Array.isArray(target)) {\n keyframes = [...target];\n }\n else {\n keyframes = [null, target];\n }\n const defaultOrigin = transition.from !== undefined ? transition.from : value.get();\n let animatableTemplateValue = undefined;\n const noneKeyframeIndexes = [];\n for (let i = 0; i < keyframes.length; i++) {\n /**\n * Fill null/wildcard keyframes\n */\n if (keyframes[i] === null) {\n keyframes[i] = i === 0 ? defaultOrigin : keyframes[i - 1];\n }\n if (isNone(keyframes[i])) {\n noneKeyframeIndexes.push(i);\n }\n // TODO: Clean this conditional, it works for now\n if (typeof keyframes[i] === \"string\" &&\n keyframes[i] !== \"none\" &&\n keyframes[i] !== \"0\") {\n animatableTemplateValue = keyframes[i];\n }\n }\n if (isTargetAnimatable &&\n noneKeyframeIndexes.length &&\n animatableTemplateValue) {\n for (let i = 0; i < noneKeyframeIndexes.length; i++) {\n const index = noneKeyframeIndexes[i];\n keyframes[index] = getAnimatableNone(valueName, animatableTemplateValue);\n }\n }\n return keyframes;\n}\n\nexport { getKeyframes };\n","import { animateValue } from './js/index.mjs';\nimport { noop } from '../../utils/noop.mjs';\n\nfunction createInstantAnimation({ keyframes, delay, onUpdate, onComplete, }) {\n const setValue = () => {\n onUpdate && onUpdate(keyframes[keyframes.length - 1]);\n onComplete && onComplete();\n /**\n * TODO: As this API grows it could make sense to always return\n * animateValue. This will be a bigger project as animateValue\n * is frame-locked whereas this function resolves instantly.\n * This is a behavioural change and also has ramifications regarding\n * assumptions within tests.\n */\n return {\n time: 0,\n speed: 1,\n duration: 0,\n play: (noop),\n pause: (noop),\n stop: (noop),\n then: (resolve) => {\n resolve();\n return Promise.resolve();\n },\n cancel: (noop),\n complete: (noop),\n };\n };\n return delay\n ? animateValue({\n keyframes: [0, 1],\n duration: 0,\n delay,\n onComplete: setValue,\n })\n : setValue();\n}\n\nexport { createInstantAnimation };\n","import { isMotionValue } from '../utils/is-motion-value.mjs';\n\nfunction isWillChangeMotionValue(value) {\n return Boolean(isMotionValue(value) && value.add);\n}\n\nexport { isWillChangeMotionValue };\n","/**\n * Check if value is a numerical string, ie a string that is purely a number eg \"100\" or \"-100.1\"\n */\nconst isNumericalString = (v) => /^\\-?\\d*\\.?\\d+$/.test(v);\n\nexport { isNumericalString };\n","function addUniqueItem(arr, item) {\n if (arr.indexOf(item) === -1)\n arr.push(item);\n}\nfunction removeItem(arr, item) {\n const index = arr.indexOf(item);\n if (index > -1)\n arr.splice(index, 1);\n}\n// Adapted from array-move\nfunction moveItem([...arr], fromIndex, toIndex) {\n const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex;\n if (startIndex >= 0 && startIndex < arr.length) {\n const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex;\n const [item] = arr.splice(fromIndex, 1);\n arr.splice(endIndex, 0, item);\n }\n return arr;\n}\n\nexport { addUniqueItem, moveItem, removeItem };\n","import { addUniqueItem, removeItem } from './array.mjs';\n\nclass SubscriptionManager {\n constructor() {\n this.subscriptions = [];\n }\n add(handler) {\n addUniqueItem(this.subscriptions, handler);\n return () => removeItem(this.subscriptions, handler);\n }\n notify(a, b, c) {\n const numSubscriptions = this.subscriptions.length;\n if (!numSubscriptions)\n return;\n if (numSubscriptions === 1) {\n /**\n * If there's only a single handler we can just call it without invoking a loop.\n */\n this.subscriptions[0](a, b, c);\n }\n else {\n for (let i = 0; i < numSubscriptions; i++) {\n /**\n * Check whether the handler exists before firing as it's possible\n * the subscriptions were modified during this loop running.\n */\n const handler = this.subscriptions[i];\n handler && handler(a, b, c);\n }\n }\n }\n getSize() {\n return this.subscriptions.length;\n }\n clear() {\n this.subscriptions.length = 0;\n }\n}\n\nexport { SubscriptionManager };\n","import { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { velocityPerSecond } from '../utils/velocity-per-second.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { frame, frameData } from '../frameloop/frame.mjs';\n\nconst isFloat = (value) => {\n return !isNaN(parseFloat(value));\n};\nconst collectMotionValues = {\n current: undefined,\n};\n/**\n * `MotionValue` is used to track the state and velocity of motion values.\n *\n * @public\n */\nclass MotionValue {\n /**\n * @param init - The initiating value\n * @param config - Optional configuration options\n *\n * - `transformer`: A function to transform incoming values with.\n *\n * @internal\n */\n constructor(init, options = {}) {\n /**\n * This will be replaced by the build step with the latest version number.\n * When MotionValues are provided to motion components, warn if versions are mixed.\n */\n this.version = \"10.16.4\";\n /**\n * Duration, in milliseconds, since last updating frame.\n *\n * @internal\n */\n this.timeDelta = 0;\n /**\n * Timestamp of the last time this `MotionValue` was updated.\n *\n * @internal\n */\n this.lastUpdated = 0;\n /**\n * Tracks whether this value can output a velocity. Currently this is only true\n * if the value is numerical, but we might be able to widen the scope here and support\n * other value types.\n *\n * @internal\n */\n this.canTrackVelocity = false;\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n this.updateAndNotify = (v, render = true) => {\n this.prev = this.current;\n this.current = v;\n // Update timestamp\n const { delta, timestamp } = frameData;\n if (this.lastUpdated !== timestamp) {\n this.timeDelta = delta;\n this.lastUpdated = timestamp;\n frame.postRender(this.scheduleVelocityCheck);\n }\n // Update update subscribers\n if (this.prev !== this.current && this.events.change) {\n this.events.change.notify(this.current);\n }\n // Update velocity subscribers\n if (this.events.velocityChange) {\n this.events.velocityChange.notify(this.getVelocity());\n }\n // Update render subscribers\n if (render && this.events.renderRequest) {\n this.events.renderRequest.notify(this.current);\n }\n };\n /**\n * Schedule a velocity check for the next frame.\n *\n * This is an instanced and bound function to prevent generating a new\n * function once per frame.\n *\n * @internal\n */\n this.scheduleVelocityCheck = () => frame.postRender(this.velocityCheck);\n /**\n * Updates `prev` with `current` if the value hasn't been updated this frame.\n * This ensures velocity calculations return `0`.\n *\n * This is an instanced and bound function to prevent generating a new\n * function once per frame.\n *\n * @internal\n */\n this.velocityCheck = ({ timestamp }) => {\n if (timestamp !== this.lastUpdated) {\n this.prev = this.current;\n if (this.events.velocityChange) {\n this.events.velocityChange.notify(this.getVelocity());\n }\n }\n };\n this.hasAnimated = false;\n this.prev = this.current = init;\n this.canTrackVelocity = isFloat(this.current);\n this.owner = options.owner;\n }\n /**\n * Adds a function that will be notified when the `MotionValue` is updated.\n *\n * It returns a function that, when called, will cancel the subscription.\n *\n * When calling `onChange` inside a React component, it should be wrapped with the\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const opacity = useMotionValue(1)\n *\n * useEffect(() => {\n * function updateOpacity() {\n * const maxXY = Math.max(x.get(), y.get())\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\n * opacity.set(newOpacity)\n * }\n *\n * const unsubscribeX = x.on(\"change\", updateOpacity)\n * const unsubscribeY = y.on(\"change\", updateOpacity)\n *\n * return () => {\n * unsubscribeX()\n * unsubscribeY()\n * }\n * }, [])\n *\n * return \n * }\n * ```\n *\n * @param subscriber - A function that receives the latest value.\n * @returns A function that, when called, will cancel this subscription.\n *\n * @deprecated\n */\n onChange(subscription) {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, `value.onChange(callback) is deprecated. Switch to value.on(\"change\", callback).`);\n }\n return this.on(\"change\", subscription);\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n const unsubscribe = this.events[eventName].add(callback);\n if (eventName === \"change\") {\n return () => {\n unsubscribe();\n /**\n * If we have no more change listeners by the start\n * of the next frame, stop active animations.\n */\n frame.read(() => {\n if (!this.events.change.getSize()) {\n this.stop();\n }\n });\n };\n }\n return unsubscribe;\n }\n clearListeners() {\n for (const eventManagers in this.events) {\n this.events[eventManagers].clear();\n }\n }\n /**\n * Attaches a passive effect to the `MotionValue`.\n *\n * @internal\n */\n attach(passiveEffect, stopPassiveEffect) {\n this.passiveEffect = passiveEffect;\n this.stopPassiveEffect = stopPassiveEffect;\n }\n /**\n * Sets the state of the `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useMotionValue(0)\n * x.set(10)\n * ```\n *\n * @param latest - Latest value to set.\n * @param render - Whether to notify render subscribers. Defaults to `true`\n *\n * @public\n */\n set(v, render = true) {\n if (!render || !this.passiveEffect) {\n this.updateAndNotify(v, render);\n }\n else {\n this.passiveEffect(v, this.updateAndNotify);\n }\n }\n setWithVelocity(prev, current, delta) {\n this.set(current);\n this.prev = prev;\n this.timeDelta = delta;\n }\n /**\n * Set the state of the `MotionValue`, stopping any active animations,\n * effects, and resets velocity to `0`.\n */\n jump(v) {\n this.updateAndNotify(v);\n this.prev = v;\n this.stop();\n if (this.stopPassiveEffect)\n this.stopPassiveEffect();\n }\n /**\n * Returns the latest state of `MotionValue`\n *\n * @returns - The latest state of `MotionValue`\n *\n * @public\n */\n get() {\n if (collectMotionValues.current) {\n collectMotionValues.current.push(this);\n }\n return this.current;\n }\n /**\n * @public\n */\n getPrevious() {\n return this.prev;\n }\n /**\n * Returns the latest velocity of `MotionValue`\n *\n * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.\n *\n * @public\n */\n getVelocity() {\n // This could be isFloat(this.prev) && isFloat(this.current), but that would be wasteful\n return this.canTrackVelocity\n ? // These casts could be avoided if parseFloat would be typed better\n velocityPerSecond(parseFloat(this.current) -\n parseFloat(this.prev), this.timeDelta)\n : 0;\n }\n /**\n * Registers a new animation to control this `MotionValue`. Only one\n * animation can drive a `MotionValue` at one time.\n *\n * ```jsx\n * value.start()\n * ```\n *\n * @param animation - A function that starts the provided animation\n *\n * @internal\n */\n start(startAnimation) {\n this.stop();\n return new Promise((resolve) => {\n this.hasAnimated = true;\n this.animation = startAnimation(resolve);\n if (this.events.animationStart) {\n this.events.animationStart.notify();\n }\n }).then(() => {\n if (this.events.animationComplete) {\n this.events.animationComplete.notify();\n }\n this.clearAnimation();\n });\n }\n /**\n * Stop the currently active animation.\n *\n * @public\n */\n stop() {\n if (this.animation) {\n this.animation.stop();\n if (this.events.animationCancel) {\n this.events.animationCancel.notify();\n }\n }\n this.clearAnimation();\n }\n /**\n * Returns `true` if this value is currently animating.\n *\n * @public\n */\n isAnimating() {\n return !!this.animation;\n }\n clearAnimation() {\n delete this.animation;\n }\n /**\n * Destroy and clean up subscribers to this `MotionValue`.\n *\n * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically\n * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually\n * created a `MotionValue` via the `motionValue` function.\n *\n * @public\n */\n destroy() {\n this.clearListeners();\n this.stop();\n if (this.stopPassiveEffect) {\n this.stopPassiveEffect();\n }\n }\n}\nfunction motionValue(init, options) {\n return new MotionValue(init, options);\n}\n\nexport { MotionValue, collectMotionValues, motionValue };\n","/**\n * Tests a provided value against a ValueType\n */\nconst testValueType = (v) => (type) => type.test(v);\n\nexport { testValueType };\n","import { number } from '../../../value/types/numbers/index.mjs';\nimport { px, percent, degrees, vw, vh } from '../../../value/types/numbers/units.mjs';\nimport { testValueType } from './test.mjs';\nimport { auto } from './type-auto.mjs';\n\n/**\n * A list of value types commonly used for dimensions\n */\nconst dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto];\n/**\n * Tests a dimensional value against the list of dimension ValueTypes\n */\nconst findDimensionValueType = (v) => dimensionValueTypes.find(testValueType(v));\n\nexport { dimensionValueTypes, findDimensionValueType };\n","/**\n * ValueType for \"auto\"\n */\nconst auto = {\n test: (v) => v === \"auto\",\n parse: (v) => v,\n};\n\nexport { auto };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { complex } from '../../../value/types/complex/index.mjs';\nimport { dimensionValueTypes } from './dimensions.mjs';\nimport { testValueType } from './test.mjs';\n\n/**\n * A list of all ValueTypes\n */\nconst valueTypes = [...dimensionValueTypes, color, complex];\n/**\n * Tests a value against the list of ValueTypes\n */\nconst findValueType = (v) => valueTypes.find(testValueType(v));\n\nexport { findValueType };\n","import { isNumericalString } from '../../utils/is-numerical-string.mjs';\nimport { isZeroValueString } from '../../utils/is-zero-value-string.mjs';\nimport { resolveFinalValueInKeyframes } from '../../utils/resolve-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { complex } from '../../value/types/complex/index.mjs';\nimport { getAnimatableNone } from '../dom/value-types/animatable-none.mjs';\nimport { findValueType } from '../dom/value-types/find.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\n\n/**\n * Set VisualElement's MotionValue, creating a new MotionValue for it if\n * it doesn't exist.\n */\nfunction setMotionValue(visualElement, key, value) {\n if (visualElement.hasValue(key)) {\n visualElement.getValue(key).set(value);\n }\n else {\n visualElement.addValue(key, motionValue(value));\n }\n}\nfunction setTarget(visualElement, definition) {\n const resolved = resolveVariant(visualElement, definition);\n let { transitionEnd = {}, transition = {}, ...target } = resolved ? visualElement.makeTargetAnimatable(resolved, false) : {};\n target = { ...target, ...transitionEnd };\n for (const key in target) {\n const value = resolveFinalValueInKeyframes(target[key]);\n setMotionValue(visualElement, key, value);\n }\n}\nfunction setVariants(visualElement, variantLabels) {\n const reversedLabels = [...variantLabels].reverse();\n reversedLabels.forEach((key) => {\n const variant = visualElement.getVariant(key);\n variant && setTarget(visualElement, variant);\n if (visualElement.variantChildren) {\n visualElement.variantChildren.forEach((child) => {\n setVariants(child, variantLabels);\n });\n }\n });\n}\nfunction setValues(visualElement, definition) {\n if (Array.isArray(definition)) {\n return setVariants(visualElement, definition);\n }\n else if (typeof definition === \"string\") {\n return setVariants(visualElement, [definition]);\n }\n else {\n setTarget(visualElement, definition);\n }\n}\nfunction checkTargetForNewValues(visualElement, target, origin) {\n var _a, _b;\n const newValueKeys = Object.keys(target).filter((key) => !visualElement.hasValue(key));\n const numNewValues = newValueKeys.length;\n if (!numNewValues)\n return;\n for (let i = 0; i < numNewValues; i++) {\n const key = newValueKeys[i];\n const targetValue = target[key];\n let value = null;\n /**\n * If the target is a series of keyframes, we can use the first value\n * in the array. If this first value is null, we'll still need to read from the DOM.\n */\n if (Array.isArray(targetValue)) {\n value = targetValue[0];\n }\n /**\n * If the target isn't keyframes, or the first keyframe was null, we need to\n * first check if an origin value was explicitly defined in the transition as \"from\",\n * if not read the value from the DOM. As an absolute fallback, take the defined target value.\n */\n if (value === null) {\n value = (_b = (_a = origin[key]) !== null && _a !== void 0 ? _a : visualElement.readValue(key)) !== null && _b !== void 0 ? _b : target[key];\n }\n /**\n * If value is still undefined or null, ignore it. Preferably this would throw,\n * but this was causing issues in Framer.\n */\n if (value === undefined || value === null)\n continue;\n if (typeof value === \"string\" &&\n (isNumericalString(value) || isZeroValueString(value))) {\n // If this is a number read as a string, ie \"0\" or \"200\", convert it to a number\n value = parseFloat(value);\n }\n else if (!findValueType(value) && complex.test(targetValue)) {\n value = getAnimatableNone(key, targetValue);\n }\n visualElement.addValue(key, motionValue(value, { owner: visualElement }));\n if (origin[key] === undefined) {\n origin[key] = value;\n }\n if (value !== null)\n visualElement.setBaseTarget(key, value);\n }\n}\nfunction getOriginFromTransition(key, transition) {\n if (!transition)\n return;\n const valueTransition = transition[key] || transition[\"default\"] || transition;\n return valueTransition.from;\n}\nfunction getOrigin(target, transition, visualElement) {\n const origin = {};\n for (const key in target) {\n const transitionOrigin = getOriginFromTransition(key, transition);\n if (transitionOrigin !== undefined) {\n origin[key] = transitionOrigin;\n }\n else {\n const value = visualElement.getValue(key);\n if (value) {\n origin[key] = value.get();\n }\n }\n }\n return origin;\n}\n\nexport { checkTargetForNewValues, getOrigin, getOriginFromTransition, setTarget, setValues };\n","import { transformProps } from '../../render/html/utils/transform.mjs';\nimport { optimizedAppearDataAttribute } from '../optimized-appear/data-id.mjs';\nimport { animateMotionValue } from './motion-value.mjs';\nimport { isWillChangeMotionValue } from '../../value/use-will-change/is.mjs';\nimport { setTarget } from '../../render/utils/setters.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\n/**\n * Decide whether we should block this animation. Previously, we achieved this\n * just by checking whether the key was listed in protectedKeys, but this\n * posed problems if an animation was triggered by afterChildren and protectedKeys\n * had been set to true in the meantime.\n */\nfunction shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {\n const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;\n needsAnimating[key] = false;\n return shouldBlock;\n}\nfunction animateTarget(visualElement, definition, { delay = 0, transitionOverride, type } = {}) {\n let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = visualElement.makeTargetAnimatable(definition);\n const willChange = visualElement.getValue(\"willChange\");\n if (transitionOverride)\n transition = transitionOverride;\n const animations = [];\n const animationTypeState = type &&\n visualElement.animationState &&\n visualElement.animationState.getState()[type];\n for (const key in target) {\n const value = visualElement.getValue(key);\n const valueTarget = target[key];\n if (!value ||\n valueTarget === undefined ||\n (animationTypeState &&\n shouldBlockAnimation(animationTypeState, key))) {\n continue;\n }\n const valueTransition = {\n delay,\n elapsed: 0,\n ...transition,\n };\n /**\n * If this is the first time a value is being animated, check\n * to see if we're handling off from an existing animation.\n */\n if (window.HandoffAppearAnimations && !value.hasAnimated) {\n const appearId = visualElement.getProps()[optimizedAppearDataAttribute];\n if (appearId) {\n valueTransition.elapsed = window.HandoffAppearAnimations(appearId, key, value, frame);\n valueTransition.syncStart = true;\n }\n }\n value.start(animateMotionValue(key, value, valueTarget, visualElement.shouldReduceMotion && transformProps.has(key)\n ? { type: false }\n : valueTransition));\n const animation = value.animation;\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n animation.then(() => willChange.remove(key));\n }\n animations.push(animation);\n }\n if (transitionEnd) {\n Promise.all(animations).then(() => {\n transitionEnd && setTarget(visualElement, transitionEnd);\n });\n }\n return animations;\n}\n\nexport { animateTarget };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\n\nfunction animateVariant(visualElement, variant, options = {}) {\n const resolved = resolveVariant(visualElement, variant, options.custom);\n let { transition = visualElement.getDefaultTransition() || {} } = resolved || {};\n if (options.transitionOverride) {\n transition = options.transitionOverride;\n }\n /**\n * If we have a variant, create a callback that runs it as an animation.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getAnimation = resolved\n ? () => Promise.all(animateTarget(visualElement, resolved, options))\n : () => Promise.resolve();\n /**\n * If we have children, create a callback that runs all their animations.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getChildAnimations = visualElement.variantChildren && visualElement.variantChildren.size\n ? (forwardDelay = 0) => {\n const { delayChildren = 0, staggerChildren, staggerDirection, } = transition;\n return animateChildren(visualElement, variant, delayChildren + forwardDelay, staggerChildren, staggerDirection, options);\n }\n : () => Promise.resolve();\n /**\n * If the transition explicitly defines a \"when\" option, we need to resolve either\n * this animation or all children animations before playing the other.\n */\n const { when } = transition;\n if (when) {\n const [first, last] = when === \"beforeChildren\"\n ? [getAnimation, getChildAnimations]\n : [getChildAnimations, getAnimation];\n return first().then(() => last());\n }\n else {\n return Promise.all([getAnimation(), getChildAnimations(options.delay)]);\n }\n}\nfunction animateChildren(visualElement, variant, delayChildren = 0, staggerChildren = 0, staggerDirection = 1, options) {\n const animations = [];\n const maxStaggerDuration = (visualElement.variantChildren.size - 1) * staggerChildren;\n const generateStaggerDuration = staggerDirection === 1\n ? (i = 0) => i * staggerChildren\n : (i = 0) => maxStaggerDuration - i * staggerChildren;\n Array.from(visualElement.variantChildren)\n .sort(sortByTreeOrder)\n .forEach((child, i) => {\n child.notify(\"AnimationStart\", variant);\n animations.push(animateVariant(child, variant, {\n ...options,\n delay: delayChildren + generateStaggerDuration(i),\n }).then(() => child.notify(\"AnimationComplete\", variant)));\n });\n return Promise.all(animations);\n}\nfunction sortByTreeOrder(a, b) {\n return a.sortNodePosition(b);\n}\n\nexport { animateVariant, sortByTreeOrder };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isKeyframesTarget } from '../../animation/utils/is-keyframes-target.mjs';\nimport { shallowCompare } from '../../utils/shallow-compare.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\nimport { variantPriorityOrder } from './variant-props.mjs';\nimport { animateVisualElement } from '../../animation/interfaces/visual-element.mjs';\n\nconst reversePriorityOrder = [...variantPriorityOrder].reverse();\nconst numAnimationTypes = variantPriorityOrder.length;\nfunction animateList(visualElement) {\n return (animations) => Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options)));\n}\nfunction createAnimationState(visualElement) {\n let animate = animateList(visualElement);\n const state = createState();\n let isInitialRender = true;\n /**\n * This function will be used to reduce the animation definitions for\n * each active animation type into an object of resolved values for it.\n */\n const buildResolvedTypeValues = (acc, definition) => {\n const resolved = resolveVariant(visualElement, definition);\n if (resolved) {\n const { transition, transitionEnd, ...target } = resolved;\n acc = { ...acc, ...target, ...transitionEnd };\n }\n return acc;\n };\n /**\n * This just allows us to inject mocked animation functions\n * @internal\n */\n function setAnimateFunction(makeAnimator) {\n animate = makeAnimator(visualElement);\n }\n /**\n * When we receive new props, we need to:\n * 1. Create a list of protected keys for each type. This is a directory of\n * value keys that are currently being \"handled\" by types of a higher priority\n * so that whenever an animation is played of a given type, these values are\n * protected from being animated.\n * 2. Determine if an animation type needs animating.\n * 3. Determine if any values have been removed from a type and figure out\n * what to animate those to.\n */\n function animateChanges(options, changedActiveType) {\n const props = visualElement.getProps();\n const context = visualElement.getVariantContext(true) || {};\n /**\n * A list of animations that we'll build into as we iterate through the animation\n * types. This will get executed at the end of the function.\n */\n const animations = [];\n /**\n * Keep track of which values have been removed. Then, as we hit lower priority\n * animation types, we can check if they contain removed values and animate to that.\n */\n const removedKeys = new Set();\n /**\n * A dictionary of all encountered keys. This is an object to let us build into and\n * copy it without iteration. Each time we hit an animation type we set its protected\n * keys - the keys its not allowed to animate - to the latest version of this object.\n */\n let encounteredKeys = {};\n /**\n * If a variant has been removed at a given index, and this component is controlling\n * variant animations, we want to ensure lower-priority variants are forced to animate.\n */\n let removedVariantIndex = Infinity;\n /**\n * Iterate through all animation types in reverse priority order. For each, we want to\n * detect which values it's handling and whether or not they've changed (and therefore\n * need to be animated). If any values have been removed, we want to detect those in\n * lower priority props and flag for animation.\n */\n for (let i = 0; i < numAnimationTypes; i++) {\n const type = reversePriorityOrder[i];\n const typeState = state[type];\n const prop = props[type] !== undefined ? props[type] : context[type];\n const propIsVariant = isVariantLabel(prop);\n /**\n * If this type has *just* changed isActive status, set activeDelta\n * to that status. Otherwise set to null.\n */\n const activeDelta = type === changedActiveType ? typeState.isActive : null;\n if (activeDelta === false)\n removedVariantIndex = i;\n /**\n * If this prop is an inherited variant, rather than been set directly on the\n * component itself, we want to make sure we allow the parent to trigger animations.\n *\n * TODO: Can probably change this to a !isControllingVariants check\n */\n let isInherited = prop === context[type] && prop !== props[type] && propIsVariant;\n /**\n *\n */\n if (isInherited &&\n isInitialRender &&\n visualElement.manuallyAnimateOnMount) {\n isInherited = false;\n }\n /**\n * Set all encountered keys so far as the protected keys for this type. This will\n * be any key that has been animated or otherwise handled by active, higher-priortiy types.\n */\n typeState.protectedKeys = { ...encounteredKeys };\n // Check if we can skip analysing this prop early\n if (\n // If it isn't active and hasn't *just* been set as inactive\n (!typeState.isActive && activeDelta === null) ||\n // If we didn't and don't have any defined prop for this animation type\n (!prop && !typeState.prevProp) ||\n // Or if the prop doesn't define an animation\n isAnimationControls(prop) ||\n typeof prop === \"boolean\") {\n continue;\n }\n /**\n * As we go look through the values defined on this type, if we detect\n * a changed value or a value that was removed in a higher priority, we set\n * this to true and add this prop to the animation list.\n */\n const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);\n let shouldAnimateType = variantDidChange ||\n // If we're making this variant active, we want to always make it active\n (type === changedActiveType &&\n typeState.isActive &&\n !isInherited &&\n propIsVariant) ||\n // If we removed a higher-priority variant (i is in reverse order)\n (i > removedVariantIndex && propIsVariant);\n /**\n * As animations can be set as variant lists, variants or target objects, we\n * coerce everything to an array if it isn't one already\n */\n const definitionList = Array.isArray(prop) ? prop : [prop];\n /**\n * Build an object of all the resolved values. We'll use this in the subsequent\n * animateChanges calls to determine whether a value has changed.\n */\n let resolvedValues = definitionList.reduce(buildResolvedTypeValues, {});\n if (activeDelta === false)\n resolvedValues = {};\n /**\n * Now we need to loop through all the keys in the prev prop and this prop,\n * and decide:\n * 1. If the value has changed, and needs animating\n * 2. If it has been removed, and needs adding to the removedKeys set\n * 3. If it has been removed in a higher priority type and needs animating\n * 4. If it hasn't been removed in a higher priority but hasn't changed, and\n * needs adding to the type's protectedKeys list.\n */\n const { prevResolvedValues = {} } = typeState;\n const allKeys = {\n ...prevResolvedValues,\n ...resolvedValues,\n };\n const markToAnimate = (key) => {\n shouldAnimateType = true;\n removedKeys.delete(key);\n typeState.needsAnimating[key] = true;\n };\n for (const key in allKeys) {\n const next = resolvedValues[key];\n const prev = prevResolvedValues[key];\n // If we've already handled this we can just skip ahead\n if (encounteredKeys.hasOwnProperty(key))\n continue;\n /**\n * If the value has changed, we probably want to animate it.\n */\n if (next !== prev) {\n /**\n * If both values are keyframes, we need to shallow compare them to\n * detect whether any value has changed. If it has, we animate it.\n */\n if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {\n if (!shallowCompare(next, prev) || variantDidChange) {\n markToAnimate(key);\n }\n else {\n /**\n * If it hasn't changed, we want to ensure it doesn't animate by\n * adding it to the list of protected keys.\n */\n typeState.protectedKeys[key] = true;\n }\n }\n else if (next !== undefined) {\n // If next is defined and doesn't equal prev, it needs animating\n markToAnimate(key);\n }\n else {\n // If it's undefined, it's been removed.\n removedKeys.add(key);\n }\n }\n else if (next !== undefined && removedKeys.has(key)) {\n /**\n * If next hasn't changed and it isn't undefined, we want to check if it's\n * been removed by a higher priority\n */\n markToAnimate(key);\n }\n else {\n /**\n * If it hasn't changed, we add it to the list of protected values\n * to ensure it doesn't get animated.\n */\n typeState.protectedKeys[key] = true;\n }\n }\n /**\n * Update the typeState so next time animateChanges is called we can compare the\n * latest prop and resolvedValues to these.\n */\n typeState.prevProp = prop;\n typeState.prevResolvedValues = resolvedValues;\n /**\n *\n */\n if (typeState.isActive) {\n encounteredKeys = { ...encounteredKeys, ...resolvedValues };\n }\n if (isInitialRender && visualElement.blockInitialAnimation) {\n shouldAnimateType = false;\n }\n /**\n * If this is an inherited prop we want to hard-block animations\n * TODO: Test as this should probably still handle animations triggered\n * by removed values?\n */\n if (shouldAnimateType && !isInherited) {\n animations.push(...definitionList.map((animation) => ({\n animation: animation,\n options: { type, ...options },\n })));\n }\n }\n /**\n * If there are some removed value that haven't been dealt with,\n * we need to create a new animation that falls back either to the value\n * defined in the style prop, or the last read value.\n */\n if (removedKeys.size) {\n const fallbackAnimation = {};\n removedKeys.forEach((key) => {\n const fallbackTarget = visualElement.getBaseTarget(key);\n if (fallbackTarget !== undefined) {\n fallbackAnimation[key] = fallbackTarget;\n }\n });\n animations.push({ animation: fallbackAnimation });\n }\n let shouldAnimate = Boolean(animations.length);\n if (isInitialRender &&\n props.initial === false &&\n !visualElement.manuallyAnimateOnMount) {\n shouldAnimate = false;\n }\n isInitialRender = false;\n return shouldAnimate ? animate(animations) : Promise.resolve();\n }\n /**\n * Change whether a certain animation type is active.\n */\n function setActive(type, isActive, options) {\n var _a;\n // If the active state hasn't changed, we can safely do nothing here\n if (state[type].isActive === isActive)\n return Promise.resolve();\n // Propagate active change to children\n (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach((child) => { var _a; return (_a = child.animationState) === null || _a === void 0 ? void 0 : _a.setActive(type, isActive); });\n state[type].isActive = isActive;\n const animations = animateChanges(options, type);\n for (const key in state) {\n state[key].protectedKeys = {};\n }\n return animations;\n }\n return {\n animateChanges,\n setActive,\n setAnimateFunction,\n getState: () => state,\n };\n}\nfunction checkVariantsDidChange(prev, next) {\n if (typeof next === \"string\") {\n return next !== prev;\n }\n else if (Array.isArray(next)) {\n return !shallowCompare(next, prev);\n }\n return false;\n}\nfunction createTypeState(isActive = false) {\n return {\n isActive,\n protectedKeys: {},\n needsAnimating: {},\n prevResolvedValues: {},\n };\n}\nfunction createState() {\n return {\n animate: createTypeState(true),\n whileInView: createTypeState(),\n whileHover: createTypeState(),\n whileTap: createTypeState(),\n whileDrag: createTypeState(),\n whileFocus: createTypeState(),\n exit: createTypeState(),\n };\n}\n\nexport { checkVariantsDidChange, createAnimationState };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\nimport { animateVariant } from './visual-element-variant.mjs';\n\nfunction animateVisualElement(visualElement, definition, options = {}) {\n visualElement.notify(\"AnimationStart\", definition);\n let animation;\n if (Array.isArray(definition)) {\n const animations = definition.map((variant) => animateVariant(visualElement, variant, options));\n animation = Promise.all(animations);\n }\n else if (typeof definition === \"string\") {\n animation = animateVariant(visualElement, definition, options);\n }\n else {\n const resolvedDefinition = typeof definition === \"function\"\n ? resolveVariant(visualElement, definition, options.custom)\n : definition;\n animation = Promise.all(animateTarget(visualElement, resolvedDefinition, options));\n }\n return animation.then(() => visualElement.notify(\"AnimationComplete\", definition));\n}\n\nexport { animateVisualElement };\n","import { isAnimationControls } from '../../../animation/utils/is-animation-controls.mjs';\nimport { createAnimationState } from '../../../render/utils/animation-state.mjs';\nimport { Feature } from '../Feature.mjs';\n\nclass AnimationFeature extends Feature {\n /**\n * We dynamically generate the AnimationState manager as it contains a reference\n * to the underlying animation library. We only want to load that if we load this,\n * so people can optionally code split it out using the `m` component.\n */\n constructor(node) {\n super(node);\n node.animationState || (node.animationState = createAnimationState(node));\n }\n updateAnimationControlsSubscription() {\n const { animate } = this.node.getProps();\n this.unmount();\n if (isAnimationControls(animate)) {\n this.unmount = animate.subscribe(this.node);\n }\n }\n /**\n * Subscribe any provided AnimationControls to the component's VisualElement\n */\n mount() {\n this.updateAnimationControlsSubscription();\n }\n update() {\n const { animate } = this.node.getProps();\n const { animate: prevAnimate } = this.node.prevProps || {};\n if (animate !== prevAnimate) {\n this.updateAnimationControlsSubscription();\n }\n }\n unmount() { }\n}\n\nexport { AnimationFeature };\n","import { Feature } from '../Feature.mjs';\n\nlet id = 0;\nclass ExitAnimationFeature extends Feature {\n constructor() {\n super(...arguments);\n this.id = id++;\n }\n update() {\n if (!this.node.presenceContext)\n return;\n const { isPresent, onExitComplete, custom } = this.node.presenceContext;\n const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};\n if (!this.node.animationState || isPresent === prevIsPresent) {\n return;\n }\n const exitAnimation = this.node.animationState.setActive(\"exit\", !isPresent, { custom: custom !== null && custom !== void 0 ? custom : this.node.getProps().custom });\n if (onExitComplete && !isPresent) {\n exitAnimation.then(() => onExitComplete(this.id));\n }\n }\n mount() {\n const { register } = this.node.presenceContext || {};\n if (register) {\n this.unmount = register(this.id);\n }\n }\n unmount() { }\n}\n\nexport { ExitAnimationFeature };\n","import { AnimationFeature } from './animation/index.mjs';\nimport { ExitAnimationFeature } from './animation/exit.mjs';\n\nconst animations = {\n animation: {\n Feature: AnimationFeature,\n },\n exit: {\n Feature: ExitAnimationFeature,\n },\n};\n\nexport { animations };\n","const distance = (a, b) => Math.abs(a - b);\nfunction distance2D(a, b) {\n // Multi-dimensional\n const xDelta = distance(a.x, b.x);\n const yDelta = distance(a.y, b.y);\n return Math.sqrt(xDelta ** 2 + yDelta ** 2);\n}\n\nexport { distance, distance2D };\n","import { extractEventInfo } from '../../events/event-info.mjs';\nimport { secondsToMilliseconds, millisecondsToSeconds } from '../../utils/time-conversion.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { pipe } from '../../utils/pipe.mjs';\nimport { distance2D } from '../../utils/distance.mjs';\nimport { isPrimaryPointer } from '../../events/utils/is-primary-pointer.mjs';\nimport { frame, cancelFrame, frameData } from '../../frameloop/frame.mjs';\n\n/**\n * @internal\n */\nclass PanSession {\n constructor(event, handlers, { transformPagePoint } = {}) {\n /**\n * @internal\n */\n this.startEvent = null;\n /**\n * @internal\n */\n this.lastMoveEvent = null;\n /**\n * @internal\n */\n this.lastMoveEventInfo = null;\n /**\n * @internal\n */\n this.handlers = {};\n this.updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const info = getPanInfo(this.lastMoveEventInfo, this.history);\n const isPanStarted = this.startEvent !== null;\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursoe.\n const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= 3;\n if (!isPanStarted && !isDistancePastThreshold)\n return;\n const { point } = info;\n const { timestamp } = frameData;\n this.history.push({ ...point, timestamp });\n const { onStart, onMove } = this.handlers;\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info);\n this.startEvent = this.lastMoveEvent;\n }\n onMove && onMove(this.lastMoveEvent, info);\n };\n this.handlePointerMove = (event, info) => {\n this.lastMoveEvent = event;\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint);\n // Throttle mouse move event to once per frame\n frame.update(this.updatePoint, true);\n };\n this.handlePointerUp = (event, info) => {\n this.end();\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const { onEnd, onSessionEnd } = this.handlers;\n const panInfo = getPanInfo(event.type === \"pointercancel\"\n ? this.lastMoveEventInfo\n : transformPoint(info, this.transformPagePoint), this.history);\n if (this.startEvent && onEnd) {\n onEnd(event, panInfo);\n }\n onSessionEnd && onSessionEnd(event, panInfo);\n };\n // If we have more than one touch, don't start detecting this gesture\n if (!isPrimaryPointer(event))\n return;\n this.handlers = handlers;\n this.transformPagePoint = transformPagePoint;\n const info = extractEventInfo(event);\n const initialInfo = transformPoint(info, this.transformPagePoint);\n const { point } = initialInfo;\n const { timestamp } = frameData;\n this.history = [{ ...point, timestamp }];\n const { onSessionStart } = handlers;\n onSessionStart &&\n onSessionStart(event, getPanInfo(initialInfo, this.history));\n this.removeListeners = pipe(addPointerEvent(window, \"pointermove\", this.handlePointerMove), addPointerEvent(window, \"pointerup\", this.handlePointerUp), addPointerEvent(window, \"pointercancel\", this.handlePointerUp));\n }\n updateHandlers(handlers) {\n this.handlers = handlers;\n }\n end() {\n this.removeListeners && this.removeListeners();\n cancelFrame(this.updatePoint);\n }\n}\nfunction transformPoint(info, transformPagePoint) {\n return transformPagePoint ? { point: transformPagePoint(info.point) } : info;\n}\nfunction subtractPoint(a, b) {\n return { x: a.x - b.x, y: a.y - b.y };\n}\nfunction getPanInfo({ point }, history) {\n return {\n point,\n delta: subtractPoint(point, lastDevicePoint(history)),\n offset: subtractPoint(point, startDevicePoint(history)),\n velocity: getVelocity(history, 0.1),\n };\n}\nfunction startDevicePoint(history) {\n return history[0];\n}\nfunction lastDevicePoint(history) {\n return history[history.length - 1];\n}\nfunction getVelocity(history, timeDelta) {\n if (history.length < 2) {\n return { x: 0, y: 0 };\n }\n let i = history.length - 1;\n let timestampedPoint = null;\n const lastPoint = lastDevicePoint(history);\n while (i >= 0) {\n timestampedPoint = history[i];\n if (lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta)) {\n break;\n }\n i--;\n }\n if (!timestampedPoint) {\n return { x: 0, y: 0 };\n }\n const time = millisecondsToSeconds(lastPoint.timestamp - timestampedPoint.timestamp);\n if (time === 0) {\n return { x: 0, y: 0 };\n }\n const currentVelocity = {\n x: (lastPoint.x - timestampedPoint.x) / time,\n y: (lastPoint.y - timestampedPoint.y) / time,\n };\n if (currentVelocity.x === Infinity) {\n currentVelocity.x = 0;\n }\n if (currentVelocity.y === Infinity) {\n currentVelocity.y = 0;\n }\n return currentVelocity;\n}\n\nexport { PanSession };\n","import { mix } from '../../utils/mix.mjs';\n\nfunction calcLength(axis) {\n return axis.max - axis.min;\n}\nfunction isNear(value, target = 0, maxDistance = 0.01) {\n return Math.abs(value - target) <= maxDistance;\n}\nfunction calcAxisDelta(delta, source, target, origin = 0.5) {\n delta.origin = origin;\n delta.originPoint = mix(source.min, source.max, delta.origin);\n delta.scale = calcLength(target) / calcLength(source);\n if (isNear(delta.scale, 1, 0.0001) || isNaN(delta.scale))\n delta.scale = 1;\n delta.translate =\n mix(target.min, target.max, delta.origin) - delta.originPoint;\n if (isNear(delta.translate) || isNaN(delta.translate))\n delta.translate = 0;\n}\nfunction calcBoxDelta(delta, source, target, origin) {\n calcAxisDelta(delta.x, source.x, target.x, origin ? origin.originX : undefined);\n calcAxisDelta(delta.y, source.y, target.y, origin ? origin.originY : undefined);\n}\nfunction calcRelativeAxis(target, relative, parent) {\n target.min = parent.min + relative.min;\n target.max = target.min + calcLength(relative);\n}\nfunction calcRelativeBox(target, relative, parent) {\n calcRelativeAxis(target.x, relative.x, parent.x);\n calcRelativeAxis(target.y, relative.y, parent.y);\n}\nfunction calcRelativeAxisPosition(target, layout, parent) {\n target.min = layout.min - parent.min;\n target.max = target.min + calcLength(layout);\n}\nfunction calcRelativePosition(target, layout, parent) {\n calcRelativeAxisPosition(target.x, layout.x, parent.x);\n calcRelativeAxisPosition(target.y, layout.y, parent.y);\n}\n\nexport { calcAxisDelta, calcBoxDelta, calcLength, calcRelativeAxis, calcRelativeAxisPosition, calcRelativeBox, calcRelativePosition, isNear };\n","import { progress } from '../../../utils/progress.mjs';\nimport { calcLength } from '../../../projection/geometry/delta-calc.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { mix } from '../../../utils/mix.mjs';\n\n/**\n * Apply constraints to a point. These constraints are both physical along an\n * axis, and an elastic factor that determines how much to constrain the point\n * by if it does lie outside the defined parameters.\n */\nfunction applyConstraints(point, { min, max }, elastic) {\n if (min !== undefined && point < min) {\n // If we have a min point defined, and this is outside of that, constrain\n point = elastic ? mix(min, point, elastic.min) : Math.max(point, min);\n }\n else if (max !== undefined && point > max) {\n // If we have a max point defined, and this is outside of that, constrain\n point = elastic ? mix(max, point, elastic.max) : Math.min(point, max);\n }\n return point;\n}\n/**\n * Calculate constraints in terms of the viewport when defined relatively to the\n * measured axis. This is measured from the nearest edge, so a max constraint of 200\n * on an axis with a max value of 300 would return a constraint of 500 - axis length\n */\nfunction calcRelativeAxisConstraints(axis, min, max) {\n return {\n min: min !== undefined ? axis.min + min : undefined,\n max: max !== undefined\n ? axis.max + max - (axis.max - axis.min)\n : undefined,\n };\n}\n/**\n * Calculate constraints in terms of the viewport when\n * defined relatively to the measured bounding box.\n */\nfunction calcRelativeConstraints(layoutBox, { top, left, bottom, right }) {\n return {\n x: calcRelativeAxisConstraints(layoutBox.x, left, right),\n y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),\n };\n}\n/**\n * Calculate viewport constraints when defined as another viewport-relative axis\n */\nfunction calcViewportAxisConstraints(layoutAxis, constraintsAxis) {\n let min = constraintsAxis.min - layoutAxis.min;\n let max = constraintsAxis.max - layoutAxis.max;\n // If the constraints axis is actually smaller than the layout axis then we can\n // flip the constraints\n if (constraintsAxis.max - constraintsAxis.min <\n layoutAxis.max - layoutAxis.min) {\n [min, max] = [max, min];\n }\n return { min, max };\n}\n/**\n * Calculate viewport constraints when defined as another viewport-relative box\n */\nfunction calcViewportConstraints(layoutBox, constraintsBox) {\n return {\n x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),\n y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),\n };\n}\n/**\n * Calculate a transform origin relative to the source axis, between 0-1, that results\n * in an asthetically pleasing scale/transform needed to project from source to target.\n */\nfunction calcOrigin(source, target) {\n let origin = 0.5;\n const sourceLength = calcLength(source);\n const targetLength = calcLength(target);\n if (targetLength > sourceLength) {\n origin = progress(target.min, target.max - sourceLength, source.min);\n }\n else if (sourceLength > targetLength) {\n origin = progress(source.min, source.max - targetLength, target.min);\n }\n return clamp(0, 1, origin);\n}\n/**\n * Rebase the calculated viewport constraints relative to the layout.min point.\n */\nfunction rebaseAxisConstraints(layout, constraints) {\n const relativeConstraints = {};\n if (constraints.min !== undefined) {\n relativeConstraints.min = constraints.min - layout.min;\n }\n if (constraints.max !== undefined) {\n relativeConstraints.max = constraints.max - layout.min;\n }\n return relativeConstraints;\n}\nconst defaultElastic = 0.35;\n/**\n * Accepts a dragElastic prop and returns resolved elastic values for each axis.\n */\nfunction resolveDragElastic(dragElastic = defaultElastic) {\n if (dragElastic === false) {\n dragElastic = 0;\n }\n else if (dragElastic === true) {\n dragElastic = defaultElastic;\n }\n return {\n x: resolveAxisElastic(dragElastic, \"left\", \"right\"),\n y: resolveAxisElastic(dragElastic, \"top\", \"bottom\"),\n };\n}\nfunction resolveAxisElastic(dragElastic, minLabel, maxLabel) {\n return {\n min: resolvePointElastic(dragElastic, minLabel),\n max: resolvePointElastic(dragElastic, maxLabel),\n };\n}\nfunction resolvePointElastic(dragElastic, label) {\n return typeof dragElastic === \"number\"\n ? dragElastic\n : dragElastic[label] || 0;\n}\n\nexport { applyConstraints, calcOrigin, calcRelativeAxisConstraints, calcRelativeConstraints, calcViewportAxisConstraints, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, resolveAxisElastic, resolveDragElastic, resolvePointElastic };\n","const createAxisDelta = () => ({\n translate: 0,\n scale: 1,\n origin: 0,\n originPoint: 0,\n});\nconst createDelta = () => ({\n x: createAxisDelta(),\n y: createAxisDelta(),\n});\nconst createAxis = () => ({ min: 0, max: 0 });\nconst createBox = () => ({\n x: createAxis(),\n y: createAxis(),\n});\n\nexport { createAxis, createAxisDelta, createBox, createDelta };\n","function eachAxis(callback) {\n return [callback(\"x\"), callback(\"y\")];\n}\n\nexport { eachAxis };\n","/**\n * Bounding boxes tend to be defined as top, left, right, bottom. For various operations\n * it's easier to consider each axis individually. This function returns a bounding box\n * as a map of single-axis min/max values.\n */\nfunction convertBoundingBoxToBox({ top, left, right, bottom, }) {\n return {\n x: { min: left, max: right },\n y: { min: top, max: bottom },\n };\n}\nfunction convertBoxToBoundingBox({ x, y }) {\n return { top: y.min, right: x.max, bottom: y.max, left: x.min };\n}\n/**\n * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function\n * provided by Framer to allow measured points to be corrected for device scaling. This is used\n * when measuring DOM elements and DOM event points.\n */\nfunction transformBoxPoints(point, transformPoint) {\n if (!transformPoint)\n return point;\n const topLeft = transformPoint({ x: point.left, y: point.top });\n const bottomRight = transformPoint({ x: point.right, y: point.bottom });\n return {\n top: topLeft.y,\n left: topLeft.x,\n bottom: bottomRight.y,\n right: bottomRight.x,\n };\n}\n\nexport { convertBoundingBoxToBox, convertBoxToBoundingBox, transformBoxPoints };\n","function isIdentityScale(scale) {\n return scale === undefined || scale === 1;\n}\nfunction hasScale({ scale, scaleX, scaleY }) {\n return (!isIdentityScale(scale) ||\n !isIdentityScale(scaleX) ||\n !isIdentityScale(scaleY));\n}\nfunction hasTransform(values) {\n return (hasScale(values) ||\n has2DTranslate(values) ||\n values.z ||\n values.rotate ||\n values.rotateX ||\n values.rotateY);\n}\nfunction has2DTranslate(values) {\n return is2DTranslate(values.x) || is2DTranslate(values.y);\n}\nfunction is2DTranslate(value) {\n return value && value !== \"0%\";\n}\n\nexport { has2DTranslate, hasScale, hasTransform };\n","import { mix } from '../../utils/mix.mjs';\nimport { hasTransform } from '../utils/has-transform.mjs';\n\n/**\n * Scales a point based on a factor and an originPoint\n */\nfunction scalePoint(point, scale, originPoint) {\n const distanceFromOrigin = point - originPoint;\n const scaled = scale * distanceFromOrigin;\n return originPoint + scaled;\n}\n/**\n * Applies a translate/scale delta to a point\n */\nfunction applyPointDelta(point, translate, scale, originPoint, boxScale) {\n if (boxScale !== undefined) {\n point = scalePoint(point, boxScale, originPoint);\n }\n return scalePoint(point, scale, originPoint) + translate;\n}\n/**\n * Applies a translate/scale delta to an axis\n */\nfunction applyAxisDelta(axis, translate = 0, scale = 1, originPoint, boxScale) {\n axis.min = applyPointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = applyPointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Applies a translate/scale delta to a box\n */\nfunction applyBoxDelta(box, { x, y }) {\n applyAxisDelta(box.x, x.translate, x.scale, x.originPoint);\n applyAxisDelta(box.y, y.translate, y.scale, y.originPoint);\n}\n/**\n * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms\n * in a tree upon our box before then calculating how to project it into our desired viewport-relative box\n *\n * This is the final nested loop within updateLayoutDelta for future refactoring\n */\nfunction applyTreeDeltas(box, treeScale, treePath, isSharedTransition = false) {\n const treeLength = treePath.length;\n if (!treeLength)\n return;\n // Reset the treeScale\n treeScale.x = treeScale.y = 1;\n let node;\n let delta;\n for (let i = 0; i < treeLength; i++) {\n node = treePath[i];\n delta = node.projectionDelta;\n /**\n * TODO: Prefer to remove this, but currently we have motion components with\n * display: contents in Framer.\n */\n const instance = node.instance;\n if (instance &&\n instance.style &&\n instance.style.display === \"contents\") {\n continue;\n }\n if (isSharedTransition &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(box, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (delta) {\n // Incoporate each ancestor's scale into a culmulative treeScale for this component\n treeScale.x *= delta.x.scale;\n treeScale.y *= delta.y.scale;\n // Apply each ancestor's calculated delta into this component's recorded layout box\n applyBoxDelta(box, delta);\n }\n if (isSharedTransition && hasTransform(node.latestValues)) {\n transformBox(box, node.latestValues);\n }\n }\n /**\n * Snap tree scale back to 1 if it's within a non-perceivable threshold.\n * This will help reduce useless scales getting rendered.\n */\n treeScale.x = snapToDefault(treeScale.x);\n treeScale.y = snapToDefault(treeScale.y);\n}\nfunction snapToDefault(scale) {\n if (Number.isInteger(scale))\n return scale;\n return scale > 1.0000000000001 || scale < 0.999999999999 ? scale : 1;\n}\nfunction translateAxis(axis, distance) {\n axis.min = axis.min + distance;\n axis.max = axis.max + distance;\n}\n/**\n * Apply a transform to an axis from the latest resolved motion values.\n * This function basically acts as a bridge between a flat motion value map\n * and applyAxisDelta\n */\nfunction transformAxis(axis, transforms, [key, scaleKey, originKey]) {\n const axisOrigin = transforms[originKey] !== undefined ? transforms[originKey] : 0.5;\n const originPoint = mix(axis.min, axis.max, axisOrigin);\n // Apply the axis delta to the final axis\n applyAxisDelta(axis, transforms[key], transforms[scaleKey], originPoint, transforms.scale);\n}\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"];\nconst yKeys = [\"y\", \"scaleY\", \"originY\"];\n/**\n * Apply a transform to a box from the latest resolved motion values.\n */\nfunction transformBox(box, transform) {\n transformAxis(box.x, transform, xKeys);\n transformAxis(box.y, transform, yKeys);\n}\n\nexport { applyAxisDelta, applyBoxDelta, applyPointDelta, applyTreeDeltas, scalePoint, transformAxis, transformBox, translateAxis };\n","import { convertBoundingBoxToBox, transformBoxPoints } from '../geometry/conversion.mjs';\nimport { translateAxis } from '../geometry/delta-apply.mjs';\n\nfunction measureViewportBox(instance, transformPoint) {\n return convertBoundingBoxToBox(transformBoxPoints(instance.getBoundingClientRect(), transformPoint));\n}\nfunction measurePageBox(element, rootProjectionNode, transformPagePoint) {\n const viewportBox = measureViewportBox(element, transformPagePoint);\n const { scroll } = rootProjectionNode;\n if (scroll) {\n translateAxis(viewportBox.x, scroll.offset.x);\n translateAxis(viewportBox.y, scroll.offset.y);\n }\n return viewportBox;\n}\n\nexport { measurePageBox, measureViewportBox };\n","import { invariant } from '../../utils/errors.mjs';\nimport { PanSession } from '../pan/PanSession.mjs';\nimport { getGlobalLock } from './utils/lock.mjs';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { applyConstraints, calcRelativeConstraints, resolveDragElastic, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, calcOrigin } from './utils/constraints.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { eachAxis } from '../../projection/utils/each-axis.mjs';\nimport { measurePageBox } from '../../projection/utils/measure.mjs';\nimport { extractEventInfo } from '../../events/event-info.mjs';\nimport { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\nimport { calcLength } from '../../projection/geometry/delta-calc.mjs';\nimport { mix } from '../../utils/mix.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { animateMotionValue } from '../../animation/interfaces/motion-value.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst elementDragControls = new WeakMap();\n/**\n *\n */\n// let latestPointerEvent: PointerEvent\nclass VisualElementDragControls {\n constructor(visualElement) {\n // This is a reference to the global drag gesture lock, ensuring only one component\n // can \"capture\" the drag of one or both axes.\n // TODO: Look into moving this into pansession?\n this.openGlobalLock = null;\n this.isDragging = false;\n this.currentDirection = null;\n this.originPoint = { x: 0, y: 0 };\n /**\n * The permitted boundaries of travel, in pixels.\n */\n this.constraints = false;\n this.hasMutatedConstraints = false;\n /**\n * The per-axis resolved elastic values.\n */\n this.elastic = createBox();\n this.visualElement = visualElement;\n }\n start(originEvent, { snapToCursor = false } = {}) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement;\n if (presenceContext && presenceContext.isPresent === false)\n return;\n const onSessionStart = (event) => {\n // Stop any animations on both axis values immediately. This allows the user to throw and catch\n // the component.\n this.stopAnimation();\n if (snapToCursor) {\n this.snapToCursor(extractEventInfo(event, \"page\").point);\n }\n };\n const onStart = (event, info) => {\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps();\n if (drag && !dragPropagation) {\n if (this.openGlobalLock)\n this.openGlobalLock();\n this.openGlobalLock = getGlobalLock(drag);\n // If we don 't have the lock, don't start dragging\n if (!this.openGlobalLock)\n return;\n }\n this.isDragging = true;\n this.currentDirection = null;\n this.resolveConstraints();\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true;\n this.visualElement.projection.target = undefined;\n }\n /**\n * Record gesture origin\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0;\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement;\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis];\n if (measuredAxis) {\n const length = calcLength(measuredAxis);\n current = length * (parseFloat(current) / 100);\n }\n }\n }\n this.originPoint[axis] = current;\n });\n // Fire onDragStart event\n if (onDragStart) {\n frame.update(() => onDragStart(event, info), false, true);\n }\n const { animationState } = this.visualElement;\n animationState && animationState.setActive(\"whileDrag\", true);\n };\n const onMove = (event, info) => {\n // latestPointerEvent = event\n const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openGlobalLock)\n return;\n const { offset } = info;\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset);\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection);\n }\n return;\n }\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset);\n this.updateAxis(\"y\", info.point, offset);\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render();\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n onDrag && onDrag(event, info);\n };\n const onSessionEnd = (event, info) => this.stop(event, info);\n this.panSession = new PanSession(originEvent, {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n }, { transformPagePoint: this.visualElement.getTransformPagePoint() });\n }\n stop(event, info) {\n const isDragging = this.isDragging;\n this.cancel();\n if (!isDragging)\n return;\n const { velocity } = info;\n this.startAnimation(velocity);\n const { onDragEnd } = this.getProps();\n if (onDragEnd) {\n frame.update(() => onDragEnd(event, info));\n }\n }\n cancel() {\n this.isDragging = false;\n const { projection, animationState } = this.visualElement;\n if (projection) {\n projection.isAnimationBlocked = false;\n }\n this.panSession && this.panSession.end();\n this.panSession = undefined;\n const { dragPropagation } = this.getProps();\n if (!dragPropagation && this.openGlobalLock) {\n this.openGlobalLock();\n this.openGlobalLock = null;\n }\n animationState && animationState.setActive(\"whileDrag\", false);\n }\n updateAxis(axis, _point, offset) {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection))\n return;\n const axisValue = this.getAxisMotionValue(axis);\n let next = this.originPoint[axis] + offset[axis];\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);\n }\n axisValue.set(next);\n }\n resolveConstraints() {\n const { dragConstraints, dragElastic } = this.getProps();\n const { layout } = this.visualElement.projection || {};\n const prevConstraints = this.constraints;\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints();\n }\n }\n else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);\n }\n else {\n this.constraints = false;\n }\n }\n this.elastic = resolveDragElastic(dragElastic);\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative.\n */\n if (prevConstraints !== this.constraints &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints) {\n eachAxis((axis) => {\n if (this.getAxisMotionValue(axis)) {\n this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);\n }\n });\n }\n }\n resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();\n if (!constraints || !isRefObject(constraints))\n return false;\n const constraintsElement = constraints.current;\n invariant(constraintsElement !== null, \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\");\n const { projection } = this.visualElement;\n // TODO\n if (!projection || !projection.layout)\n return false;\n const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());\n let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));\n this.hasMutatedConstraints = !!userConstraints;\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints);\n }\n }\n return measuredConstraints;\n }\n startAnimation(velocity) {\n const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();\n const constraints = this.constraints || {};\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return;\n }\n let transition = (constraints && constraints[axis]) || {};\n if (dragSnapToOrigin)\n transition = { min: 0, max: 0 };\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000;\n const bounceDamping = dragElastic ? 40 : 10000000;\n const inertia = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n };\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia);\n });\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd);\n }\n startAxisValueAnimation(axis, transition) {\n const axisValue = this.getAxisMotionValue(axis);\n return axisValue.start(animateMotionValue(axis, axisValue, 0, transition));\n }\n stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop());\n }\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n getAxisMotionValue(axis) {\n const dragKey = \"_drag\" + axis.toUpperCase();\n const props = this.visualElement.getProps();\n const externalMotionValue = props[dragKey];\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(axis, (props.initial ? props.initial[axis] : undefined) || 0);\n }\n snapToCursor(point) {\n eachAxis((axis) => {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection))\n return;\n const { projection } = this.visualElement;\n const axisValue = this.getAxisMotionValue(axis);\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis];\n axisValue.set(point[axis] - mix(min, max, 0.5));\n }\n });\n }\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current)\n return;\n const { drag, dragConstraints } = this.getProps();\n const { projection } = this.visualElement;\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return;\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation();\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 };\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis);\n if (axisValue) {\n const latest = axisValue.get();\n boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);\n }\n });\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps();\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n this.resolveConstraints();\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null))\n return;\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis);\n const { min, max } = this.constraints[axis];\n axisValue.set(mix(min, max, boxProgress[axis]));\n });\n }\n addListeners() {\n if (!this.visualElement.current)\n return;\n elementDragControls.set(this.visualElement, this);\n const element = this.visualElement.current;\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(element, \"pointerdown\", (event) => {\n const { drag, dragListener = true } = this.getProps();\n drag && dragListener && this.start(event);\n });\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps();\n if (isRefObject(dragConstraints)) {\n this.constraints = this.resolveRefConstraints();\n }\n };\n const { projection } = this.visualElement;\n const stopMeasureLayoutListener = projection.addEventListener(\"measure\", measureDragConstraints);\n if (projection && !projection.layout) {\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n }\n measureDragConstraints();\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () => this.scalePositionWithinConstraints());\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection.addEventListener(\"didUpdate\", (({ delta, hasLayoutChanged }) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis);\n if (!motionValue)\n return;\n this.originPoint[axis] += delta[axis].translate;\n motionValue.set(motionValue.get() + delta[axis].translate);\n });\n this.visualElement.render();\n }\n }));\n return () => {\n stopResizeListener();\n stopPointerListener();\n stopMeasureLayoutListener();\n stopLayoutUpdateListener && stopLayoutUpdateListener();\n };\n }\n getProps() {\n const props = this.visualElement.getProps();\n const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n };\n }\n}\nfunction shouldDrag(direction, drag, currentDirection) {\n return ((drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction));\n}\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(offset, lockThreshold = 10) {\n let direction = null;\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\";\n }\n else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\";\n }\n return direction;\n}\n\nexport { VisualElementDragControls, elementDragControls };\n","import { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { VisualElementDragControls } from './VisualElementDragControls.mjs';\n\nclass DragGesture extends Feature {\n constructor(node) {\n super(node);\n this.removeGroupControls = noop;\n this.removeListeners = noop;\n this.controls = new VisualElementDragControls(node);\n }\n mount() {\n // If we've been provided a DragControls for manual control over the drag gesture,\n // subscribe this component to it on mount.\n const { dragControls } = this.node.getProps();\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls);\n }\n this.removeListeners = this.controls.addListeners() || noop;\n }\n unmount() {\n this.removeGroupControls();\n this.removeListeners();\n }\n}\n\nexport { DragGesture };\n","import { PanSession } from './PanSession.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst asyncHandler = (handler) => (event, info) => {\n if (handler) {\n frame.update(() => handler(event, info));\n }\n};\nclass PanGesture extends Feature {\n constructor() {\n super(...arguments);\n this.removePointerDownListener = noop;\n }\n onPointerDown(pointerDownEvent) {\n this.session = new PanSession(pointerDownEvent, this.createPanHandlers(), { transformPagePoint: this.node.getTransformPagePoint() });\n }\n createPanHandlers() {\n const { onPanSessionStart, onPanStart, onPan, onPanEnd } = this.node.getProps();\n return {\n onSessionStart: asyncHandler(onPanSessionStart),\n onStart: asyncHandler(onPanStart),\n onMove: onPan,\n onEnd: (event, info) => {\n delete this.session;\n if (onPanEnd) {\n frame.update(() => onPanEnd(event, info));\n }\n },\n };\n }\n mount() {\n this.removePointerDownListener = addPointerEvent(this.node.current, \"pointerdown\", (event) => this.onPointerDown(event));\n }\n update() {\n this.session && this.session.updateHandlers(this.createPanHandlers());\n }\n unmount() {\n this.removePointerDownListener();\n this.session && this.session.end();\n }\n}\n\nexport { PanGesture };\n","/**\n * This should only ever be modified on the client otherwise it'll\n * persist through server requests. If we need instanced states we\n * could lazy-init via root.\n */\nconst globalProjectionState = {\n /**\n * Global flag as to whether the tree has animated since the last time\n * we resized the window\n */\n hasAnimatedSinceResize: true,\n /**\n * We set this to true once, on the first update. Any nodes added to the tree beyond that\n * update will be given a `data-projection-id` attribute.\n */\n hasEverUpdated: false,\n};\n\nexport { globalProjectionState };\n","import { px } from '../../value/types/numbers/units.mjs';\n\nfunction pixelsToPercent(pixels, axis) {\n if (axis.max === axis.min)\n return 0;\n return (pixels / (axis.max - axis.min)) * 100;\n}\n/**\n * We always correct borderRadius as a percentage rather than pixels to reduce paints.\n * For example, if you are projecting a box that is 100px wide with a 10px borderRadius\n * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%\n * borderRadius in both states. If we animate between the two in pixels that will trigger\n * a paint each time. If we animate between the two in percentage we'll avoid a paint.\n */\nconst correctBorderRadius = {\n correct: (latest, node) => {\n if (!node.target)\n return latest;\n /**\n * If latest is a string, if it's a percentage we can return immediately as it's\n * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.\n */\n if (typeof latest === \"string\") {\n if (px.test(latest)) {\n latest = parseFloat(latest);\n }\n else {\n return latest;\n }\n }\n /**\n * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that\n * pixel value as a percentage of each axis\n */\n const x = pixelsToPercent(latest, node.target.x);\n const y = pixelsToPercent(latest, node.target.y);\n return `${x}% ${y}%`;\n },\n};\n\nexport { correctBorderRadius, pixelsToPercent };\n","import { mix } from '../../utils/mix.mjs';\nimport { complex } from '../../value/types/complex/index.mjs';\n\nconst correctBoxShadow = {\n correct: (latest, { treeScale, projectionDelta }) => {\n const original = latest;\n const shadow = complex.parse(latest);\n // TODO: Doesn't support multiple shadows\n if (shadow.length > 5)\n return original;\n const template = complex.createTransformer(latest);\n const offset = typeof shadow[0] !== \"number\" ? 1 : 0;\n // Calculate the overall context scale\n const xScale = projectionDelta.x.scale * treeScale.x;\n const yScale = projectionDelta.y.scale * treeScale.y;\n shadow[0 + offset] /= xScale;\n shadow[1 + offset] /= yScale;\n /**\n * Ideally we'd correct x and y scales individually, but because blur and\n * spread apply to both we have to take a scale average and apply that instead.\n * We could potentially improve the outcome of this by incorporating the ratio between\n * the two scales.\n */\n const averageScale = mix(xScale, yScale, 0.5);\n // Blur\n if (typeof shadow[2 + offset] === \"number\")\n shadow[2 + offset] /= averageScale;\n // Spread\n if (typeof shadow[3 + offset] === \"number\")\n shadow[3 + offset] /= averageScale;\n return template(shadow);\n },\n};\n\nexport { correctBoxShadow };\n","import React__default, { useContext } from 'react';\nimport { usePresence } from '../../../components/AnimatePresence/use-presence.mjs';\nimport { LayoutGroupContext } from '../../../context/LayoutGroupContext.mjs';\nimport { SwitchLayoutGroupContext } from '../../../context/SwitchLayoutGroupContext.mjs';\nimport { globalProjectionState } from '../../../projection/node/state.mjs';\nimport { correctBorderRadius } from '../../../projection/styles/scale-border-radius.mjs';\nimport { correctBoxShadow } from '../../../projection/styles/scale-box-shadow.mjs';\nimport { addScaleCorrector } from '../../../projection/styles/scale-correction.mjs';\nimport { frame } from '../../../frameloop/frame.mjs';\n\nclass MeasureLayoutWithContext extends React__default.Component {\n /**\n * This only mounts projection nodes for components that\n * need measuring, we might want to do it for all components\n * in order to incorporate transforms\n */\n componentDidMount() {\n const { visualElement, layoutGroup, switchLayoutGroup, layoutId } = this.props;\n const { projection } = visualElement;\n addScaleCorrector(defaultScaleCorrectors);\n if (projection) {\n if (layoutGroup.group)\n layoutGroup.group.add(projection);\n if (switchLayoutGroup && switchLayoutGroup.register && layoutId) {\n switchLayoutGroup.register(projection);\n }\n projection.root.didUpdate();\n projection.addEventListener(\"animationComplete\", () => {\n this.safeToRemove();\n });\n projection.setOptions({\n ...projection.options,\n onExitComplete: () => this.safeToRemove(),\n });\n }\n globalProjectionState.hasEverUpdated = true;\n }\n getSnapshotBeforeUpdate(prevProps) {\n const { layoutDependency, visualElement, drag, isPresent } = this.props;\n const projection = visualElement.projection;\n if (!projection)\n return null;\n /**\n * TODO: We use this data in relegate to determine whether to\n * promote a previous element. There's no guarantee its presence data\n * will have updated by this point - if a bug like this arises it will\n * have to be that we markForRelegation and then find a new lead some other way,\n * perhaps in didUpdate\n */\n projection.isPresent = isPresent;\n if (drag ||\n prevProps.layoutDependency !== layoutDependency ||\n layoutDependency === undefined) {\n projection.willUpdate();\n }\n else {\n this.safeToRemove();\n }\n if (prevProps.isPresent !== isPresent) {\n if (isPresent) {\n projection.promote();\n }\n else if (!projection.relegate()) {\n /**\n * If there's another stack member taking over from this one,\n * it's in charge of the exit animation and therefore should\n * be in charge of the safe to remove. Otherwise we call it here.\n */\n frame.postRender(() => {\n const stack = projection.getStack();\n if (!stack || !stack.members.length) {\n this.safeToRemove();\n }\n });\n }\n }\n return null;\n }\n componentDidUpdate() {\n const { projection } = this.props.visualElement;\n if (projection) {\n projection.root.didUpdate();\n queueMicrotask(() => {\n if (!projection.currentAnimation && projection.isLead()) {\n this.safeToRemove();\n }\n });\n }\n }\n componentWillUnmount() {\n const { visualElement, layoutGroup, switchLayoutGroup: promoteContext, } = this.props;\n const { projection } = visualElement;\n if (projection) {\n projection.scheduleCheckAfterUnmount();\n if (layoutGroup && layoutGroup.group)\n layoutGroup.group.remove(projection);\n if (promoteContext && promoteContext.deregister)\n promoteContext.deregister(projection);\n }\n }\n safeToRemove() {\n const { safeToRemove } = this.props;\n safeToRemove && safeToRemove();\n }\n render() {\n return null;\n }\n}\nfunction MeasureLayout(props) {\n const [isPresent, safeToRemove] = usePresence();\n const layoutGroup = useContext(LayoutGroupContext);\n return (React__default.createElement(MeasureLayoutWithContext, { ...props, layoutGroup: layoutGroup, switchLayoutGroup: useContext(SwitchLayoutGroupContext), isPresent: isPresent, safeToRemove: safeToRemove }));\n}\nconst defaultScaleCorrectors = {\n borderRadius: {\n ...correctBorderRadius,\n applyTo: [\n \"borderTopLeftRadius\",\n \"borderTopRightRadius\",\n \"borderBottomLeftRadius\",\n \"borderBottomRightRadius\",\n ],\n },\n borderTopLeftRadius: correctBorderRadius,\n borderTopRightRadius: correctBorderRadius,\n borderBottomLeftRadius: correctBorderRadius,\n borderBottomRightRadius: correctBorderRadius,\n boxShadow: correctBoxShadow,\n};\n\nexport { MeasureLayout };\n","import { useContext, useId, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\n\n/**\n * When a component is the child of `AnimatePresence`, it can use `usePresence`\n * to access information about whether it's still present in the React tree.\n *\n * ```jsx\n * import { usePresence } from \"framer-motion\"\n *\n * export const Component = () => {\n * const [isPresent, safeToRemove] = usePresence()\n *\n * useEffect(() => {\n * !isPresent && setTimeout(safeToRemove, 1000)\n * }, [isPresent])\n *\n * return
\n * }\n * ```\n *\n * If `isPresent` is `false`, it means that a component has been removed the tree, but\n * `AnimatePresence` won't really remove it until `safeToRemove` has been called.\n *\n * @public\n */\nfunction usePresence() {\n const context = useContext(PresenceContext);\n if (context === null)\n return [true, null];\n const { isPresent, onExitComplete, register } = context;\n // It's safe to call the following hooks conditionally (after an early return) because the context will always\n // either be null or non-null for the lifespan of the component.\n const id = useId();\n useEffect(() => register(id), []);\n const safeToRemove = () => onExitComplete && onExitComplete(id);\n return !isPresent && onExitComplete ? [false, safeToRemove] : [true];\n}\n/**\n * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.\n * There is no `safeToRemove` function.\n *\n * ```jsx\n * import { useIsPresent } from \"framer-motion\"\n *\n * export const Component = () => {\n * const isPresent = useIsPresent()\n *\n * useEffect(() => {\n * !isPresent && console.log(\"I've been removed!\")\n * }, [isPresent])\n *\n * return
\n * }\n * ```\n *\n * @public\n */\nfunction useIsPresent() {\n return isPresent(useContext(PresenceContext));\n}\nfunction isPresent(context) {\n return context === null ? true : context.isPresent;\n}\n\nexport { isPresent, useIsPresent, usePresence };\n","import { circOut } from '../../easing/circ.mjs';\nimport { progress } from '../../utils/progress.mjs';\nimport { mix } from '../../utils/mix.mjs';\nimport { noop } from '../../utils/noop.mjs';\nimport { percent, px } from '../../value/types/numbers/units.mjs';\n\nconst borders = [\"TopLeft\", \"TopRight\", \"BottomLeft\", \"BottomRight\"];\nconst numBorders = borders.length;\nconst asNumber = (value) => typeof value === \"string\" ? parseFloat(value) : value;\nconst isPx = (value) => typeof value === \"number\" || px.test(value);\nfunction mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {\n if (shouldCrossfadeOpacity) {\n target.opacity = mix(0, \n // TODO Reinstate this if only child\n lead.opacity !== undefined ? lead.opacity : 1, easeCrossfadeIn(progress));\n target.opacityExit = mix(follow.opacity !== undefined ? follow.opacity : 1, 0, easeCrossfadeOut(progress));\n }\n else if (isOnlyMember) {\n target.opacity = mix(follow.opacity !== undefined ? follow.opacity : 1, lead.opacity !== undefined ? lead.opacity : 1, progress);\n }\n /**\n * Mix border radius\n */\n for (let i = 0; i < numBorders; i++) {\n const borderLabel = `border${borders[i]}Radius`;\n let followRadius = getRadius(follow, borderLabel);\n let leadRadius = getRadius(lead, borderLabel);\n if (followRadius === undefined && leadRadius === undefined)\n continue;\n followRadius || (followRadius = 0);\n leadRadius || (leadRadius = 0);\n const canMix = followRadius === 0 ||\n leadRadius === 0 ||\n isPx(followRadius) === isPx(leadRadius);\n if (canMix) {\n target[borderLabel] = Math.max(mix(asNumber(followRadius), asNumber(leadRadius), progress), 0);\n if (percent.test(leadRadius) || percent.test(followRadius)) {\n target[borderLabel] += \"%\";\n }\n }\n else {\n target[borderLabel] = leadRadius;\n }\n }\n /**\n * Mix rotation\n */\n if (follow.rotate || lead.rotate) {\n target.rotate = mix(follow.rotate || 0, lead.rotate || 0, progress);\n }\n}\nfunction getRadius(values, radiusName) {\n return values[radiusName] !== undefined\n ? values[radiusName]\n : values.borderRadius;\n}\n// /**\n// * We only want to mix the background color if there's a follow element\n// * that we're not crossfading opacity between. For instance with switch\n// * AnimateSharedLayout animations, this helps the illusion of a continuous\n// * element being animated but also cuts down on the number of paints triggered\n// * for elements where opacity is doing that work for us.\n// */\n// if (\n// !hasFollowElement &&\n// latestLeadValues.backgroundColor &&\n// latestFollowValues.backgroundColor\n// ) {\n// /**\n// * This isn't ideal performance-wise as mixColor is creating a new function every frame.\n// * We could probably create a mixer that runs at the start of the animation but\n// * the idea behind the crossfader is that it runs dynamically between two potentially\n// * changing targets (ie opacity or borderRadius may be animating independently via variants)\n// */\n// leadState.backgroundColor = followState.backgroundColor = mixColor(\n// latestFollowValues.backgroundColor as string,\n// latestLeadValues.backgroundColor as string\n// )(p)\n// }\nconst easeCrossfadeIn = compress(0, 0.5, circOut);\nconst easeCrossfadeOut = compress(0.5, 0.95, noop);\nfunction compress(min, max, easing) {\n return (p) => {\n // Could replace ifs with clamp\n if (p < min)\n return 0;\n if (p > max)\n return 1;\n return easing(progress(min, max, p));\n };\n}\n\nexport { mixValues };\n","/**\n * Reset an axis to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyAxisInto(axis, originAxis) {\n axis.min = originAxis.min;\n axis.max = originAxis.max;\n}\n/**\n * Reset a box to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyBoxInto(box, originBox) {\n copyAxisInto(box.x, originBox.x);\n copyAxisInto(box.y, originBox.y);\n}\n\nexport { copyAxisInto, copyBoxInto };\n","import { mix } from '../../utils/mix.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { scalePoint } from './delta-apply.mjs';\n\n/**\n * Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse\n */\nfunction removePointDelta(point, translate, scale, originPoint, boxScale) {\n point -= translate;\n point = scalePoint(point, 1 / scale, originPoint);\n if (boxScale !== undefined) {\n point = scalePoint(point, 1 / boxScale, originPoint);\n }\n return point;\n}\n/**\n * Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse\n */\nfunction removeAxisDelta(axis, translate = 0, scale = 1, origin = 0.5, boxScale, originAxis = axis, sourceAxis = axis) {\n if (percent.test(translate)) {\n translate = parseFloat(translate);\n const relativeProgress = mix(sourceAxis.min, sourceAxis.max, translate / 100);\n translate = relativeProgress - sourceAxis.min;\n }\n if (typeof translate !== \"number\")\n return;\n let originPoint = mix(originAxis.min, originAxis.max, origin);\n if (axis === originAxis)\n originPoint -= translate;\n axis.min = removePointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = removePointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nfunction removeAxisTransforms(axis, transforms, [key, scaleKey, originKey], origin, sourceAxis) {\n removeAxisDelta(axis, transforms[key], transforms[scaleKey], transforms[originKey], transforms.scale, origin, sourceAxis);\n}\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"];\nconst yKeys = [\"y\", \"scaleY\", \"originY\"];\n/**\n * Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nfunction removeBoxTransforms(box, transforms, originBox, sourceBox) {\n removeAxisTransforms(box.x, transforms, xKeys, originBox ? originBox.x : undefined, sourceBox ? sourceBox.x : undefined);\n removeAxisTransforms(box.y, transforms, yKeys, originBox ? originBox.y : undefined, sourceBox ? sourceBox.y : undefined);\n}\n\nexport { removeAxisDelta, removeAxisTransforms, removeBoxTransforms, removePointDelta };\n","import { calcLength } from './delta-calc.mjs';\n\nfunction isAxisDeltaZero(delta) {\n return delta.translate === 0 && delta.scale === 1;\n}\nfunction isDeltaZero(delta) {\n return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y);\n}\nfunction boxEquals(a, b) {\n return (a.x.min === b.x.min &&\n a.x.max === b.x.max &&\n a.y.min === b.y.min &&\n a.y.max === b.y.max);\n}\nfunction boxEqualsRounded(a, b) {\n return (Math.round(a.x.min) === Math.round(b.x.min) &&\n Math.round(a.x.max) === Math.round(b.x.max) &&\n Math.round(a.y.min) === Math.round(b.y.min) &&\n Math.round(a.y.max) === Math.round(b.y.max));\n}\nfunction aspectRatio(box) {\n return calcLength(box.x) / calcLength(box.y);\n}\n\nexport { aspectRatio, boxEquals, boxEqualsRounded, isDeltaZero };\n","import { addUniqueItem, removeItem } from '../../utils/array.mjs';\n\nclass NodeStack {\n constructor() {\n this.members = [];\n }\n add(node) {\n addUniqueItem(this.members, node);\n node.scheduleRender();\n }\n remove(node) {\n removeItem(this.members, node);\n if (node === this.prevLead) {\n this.prevLead = undefined;\n }\n if (node === this.lead) {\n const prevLead = this.members[this.members.length - 1];\n if (prevLead) {\n this.promote(prevLead);\n }\n }\n }\n relegate(node) {\n const indexOfNode = this.members.findIndex((member) => node === member);\n if (indexOfNode === 0)\n return false;\n /**\n * Find the next projection node that is present\n */\n let prevLead;\n for (let i = indexOfNode; i >= 0; i--) {\n const member = this.members[i];\n if (member.isPresent !== false) {\n prevLead = member;\n break;\n }\n }\n if (prevLead) {\n this.promote(prevLead);\n return true;\n }\n else {\n return false;\n }\n }\n promote(node, preserveFollowOpacity) {\n const prevLead = this.lead;\n if (node === prevLead)\n return;\n this.prevLead = prevLead;\n this.lead = node;\n node.show();\n if (prevLead) {\n prevLead.instance && prevLead.scheduleRender();\n node.scheduleRender();\n node.resumeFrom = prevLead;\n if (preserveFollowOpacity) {\n node.resumeFrom.preserveOpacity = true;\n }\n if (prevLead.snapshot) {\n node.snapshot = prevLead.snapshot;\n node.snapshot.latestValues =\n prevLead.animationValues || prevLead.latestValues;\n }\n if (node.root && node.root.isUpdating) {\n node.isLayoutDirty = true;\n }\n const { crossfade } = node.options;\n if (crossfade === false) {\n prevLead.hide();\n }\n /**\n * TODO:\n * - Test border radius when previous node was deleted\n * - boxShadow mixing\n * - Shared between element A in scrolled container and element B (scroll stays the same or changes)\n * - Shared between element A in transformed container and element B (transform stays the same or changes)\n * - Shared between element A in scrolled page and element B (scroll stays the same or changes)\n * ---\n * - Crossfade opacity of root nodes\n * - layoutId changes after animation\n * - layoutId changes mid animation\n */\n }\n }\n exitAnimationComplete() {\n this.members.forEach((node) => {\n const { options, resumingFrom } = node;\n options.onExitComplete && options.onExitComplete();\n if (resumingFrom) {\n resumingFrom.options.onExitComplete &&\n resumingFrom.options.onExitComplete();\n }\n });\n }\n scheduleRender() {\n this.members.forEach((node) => {\n node.instance && node.scheduleRender(false);\n });\n }\n /**\n * Clear any leads that have been removed this render to prevent them from being\n * used in future animations and to prevent memory leaks\n */\n removeLeadSnapshot() {\n if (this.lead && this.lead.snapshot) {\n this.lead.snapshot = undefined;\n }\n }\n}\n\nexport { NodeStack };\n","function buildProjectionTransform(delta, treeScale, latestTransform) {\n let transform = \"\";\n /**\n * The translations we use to calculate are always relative to the viewport coordinate space.\n * But when we apply scales, we also scale the coordinate space of an element and its children.\n * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need\n * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.\n */\n const xTranslate = delta.x.translate / treeScale.x;\n const yTranslate = delta.y.translate / treeScale.y;\n if (xTranslate || yTranslate) {\n transform = `translate3d(${xTranslate}px, ${yTranslate}px, 0) `;\n }\n /**\n * Apply scale correction for the tree transform.\n * This will apply scale to the screen-orientated axes.\n */\n if (treeScale.x !== 1 || treeScale.y !== 1) {\n transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `;\n }\n if (latestTransform) {\n const { rotate, rotateX, rotateY } = latestTransform;\n if (rotate)\n transform += `rotate(${rotate}deg) `;\n if (rotateX)\n transform += `rotateX(${rotateX}deg) `;\n if (rotateY)\n transform += `rotateY(${rotateY}deg) `;\n }\n /**\n * Apply scale to match the size of the element to the size we want it.\n * This will apply scale to the element-orientated axes.\n */\n const elementScaleX = delta.x.scale * treeScale.x;\n const elementScaleY = delta.y.scale * treeScale.y;\n if (elementScaleX !== 1 || elementScaleY !== 1) {\n transform += `scale(${elementScaleX}, ${elementScaleY})`;\n }\n return transform || \"none\";\n}\n\nexport { buildProjectionTransform };\n","const compareByDepth = (a, b) => a.depth - b.depth;\n\nexport { compareByDepth };\n","import { addUniqueItem, removeItem } from '../../utils/array.mjs';\nimport { compareByDepth } from './compare-by-depth.mjs';\n\nclass FlatTree {\n constructor() {\n this.children = [];\n this.isDirty = false;\n }\n add(child) {\n addUniqueItem(this.children, child);\n this.isDirty = true;\n }\n remove(child) {\n removeItem(this.children, child);\n this.isDirty = true;\n }\n forEach(callback) {\n this.isDirty && this.children.sort(compareByDepth);\n this.isDirty = false;\n this.children.forEach(callback);\n }\n}\n\nexport { FlatTree };\n","import { SubscriptionManager } from '../../utils/subscription-manager.mjs';\nimport { mixValues } from '../animation/mix-values.mjs';\nimport { copyBoxInto } from '../geometry/copy.mjs';\nimport { translateAxis, transformBox, applyBoxDelta, applyTreeDeltas } from '../geometry/delta-apply.mjs';\nimport { calcRelativePosition, calcRelativeBox, calcBoxDelta, calcLength, isNear } from '../geometry/delta-calc.mjs';\nimport { removeBoxTransforms } from '../geometry/delta-remove.mjs';\nimport { createBox, createDelta } from '../geometry/models.mjs';\nimport { getValueTransition } from '../../animation/utils/transitions.mjs';\nimport { boxEqualsRounded, isDeltaZero, aspectRatio, boxEquals } from '../geometry/utils.mjs';\nimport { NodeStack } from '../shared/stack.mjs';\nimport { scaleCorrectors } from '../styles/scale-correction.mjs';\nimport { buildProjectionTransform } from '../styles/transform.mjs';\nimport { eachAxis } from '../utils/each-axis.mjs';\nimport { hasTransform, hasScale, has2DTranslate } from '../utils/has-transform.mjs';\nimport { FlatTree } from '../../render/utils/flat-tree.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { globalProjectionState } from './state.mjs';\nimport { delay } from '../../utils/delay.mjs';\nimport { mix } from '../../utils/mix.mjs';\nimport { record } from '../../debug/record.mjs';\nimport { isSVGElement } from '../../render/dom/utils/is-svg-element.mjs';\nimport { animateSingleValue } from '../../animation/interfaces/single-value.mjs';\nimport { clamp } from '../../utils/clamp.mjs';\nimport { cancelFrame, frameData, steps, frame } from '../../frameloop/frame.mjs';\nimport { noop } from '../../utils/noop.mjs';\n\nconst transformAxes = [\"\", \"X\", \"Y\", \"Z\"];\n/**\n * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1\n * which has a noticeable difference in spring animations\n */\nconst animationTarget = 1000;\nlet id = 0;\n/**\n * Use a mutable data object for debug data so as to not create a new\n * object every frame.\n */\nconst projectionFrameData = {\n type: \"projectionFrame\",\n totalNodes: 0,\n resolvedTargetDeltas: 0,\n recalculatedProjection: 0,\n};\nfunction createProjectionNode({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform, }) {\n return class ProjectionNode {\n constructor(latestValues = {}, parent = defaultParent === null || defaultParent === void 0 ? void 0 : defaultParent()) {\n /**\n * A unique ID generated for every projection node.\n */\n this.id = id++;\n /**\n * An id that represents a unique session instigated by startUpdate.\n */\n this.animationId = 0;\n /**\n * A Set containing all this component's children. This is used to iterate\n * through the children.\n *\n * TODO: This could be faster to iterate as a flat array stored on the root node.\n */\n this.children = new Set();\n /**\n * Options for the node. We use this to configure what kind of layout animations\n * we should perform (if any).\n */\n this.options = {};\n /**\n * We use this to detect when its safe to shut down part of a projection tree.\n * We have to keep projecting children for scale correction and relative projection\n * until all their parents stop performing layout animations.\n */\n this.isTreeAnimating = false;\n this.isAnimationBlocked = false;\n /**\n * Flag to true if we think this layout has been changed. We can't always know this,\n * currently we set it to true every time a component renders, or if it has a layoutDependency\n * if that has changed between renders. Additionally, components can be grouped by LayoutGroup\n * and if one node is dirtied, they all are.\n */\n this.isLayoutDirty = false;\n /**\n * Flag to true if we think the projection calculations for this node needs\n * recalculating as a result of an updated transform or layout animation.\n */\n this.isProjectionDirty = false;\n /**\n * Flag to true if the layout *or* transform has changed. This then gets propagated\n * throughout the projection tree, forcing any element below to recalculate on the next frame.\n */\n this.isSharedProjectionDirty = false;\n /**\n * Flag transform dirty. This gets propagated throughout the whole tree but is only\n * respected by shared nodes.\n */\n this.isTransformDirty = false;\n /**\n * Block layout updates for instant layout transitions throughout the tree.\n */\n this.updateManuallyBlocked = false;\n this.updateBlockedByResize = false;\n /**\n * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`\n * call.\n */\n this.isUpdating = false;\n /**\n * If this is an SVG element we currently disable projection transforms\n */\n this.isSVG = false;\n /**\n * Flag to true (during promotion) if a node doing an instant layout transition needs to reset\n * its projection styles.\n */\n this.needsReset = false;\n /**\n * Flags whether this node should have its transform reset prior to measuring.\n */\n this.shouldResetTransform = false;\n /**\n * An object representing the calculated contextual/accumulated/tree scale.\n * This will be used to scale calculcated projection transforms, as these are\n * calculated in screen-space but need to be scaled for elements to layoutly\n * make it to their calculated destinations.\n *\n * TODO: Lazy-init\n */\n this.treeScale = { x: 1, y: 1 };\n /**\n *\n */\n this.eventHandlers = new Map();\n this.hasTreeAnimated = false;\n // Note: Currently only running on root node\n this.updateScheduled = false;\n this.checkUpdateFailed = () => {\n if (this.isUpdating) {\n this.isUpdating = false;\n this.clearAllSnapshots();\n }\n };\n /**\n * This is a multi-step process as shared nodes might be of different depths. Nodes\n * are sorted by depth order, so we need to resolve the entire tree before moving to\n * the next step.\n */\n this.updateProjection = () => {\n /**\n * Reset debug counts. Manually resetting rather than creating a new\n * object each frame.\n */\n projectionFrameData.totalNodes =\n projectionFrameData.resolvedTargetDeltas =\n projectionFrameData.recalculatedProjection =\n 0;\n this.nodes.forEach(propagateDirtyNodes);\n this.nodes.forEach(resolveTargetDelta);\n this.nodes.forEach(calcProjection);\n this.nodes.forEach(cleanDirtyNodes);\n record(projectionFrameData);\n };\n this.hasProjected = false;\n this.isVisible = true;\n this.animationProgress = 0;\n /**\n * Shared layout\n */\n // TODO Only running on root node\n this.sharedNodes = new Map();\n this.latestValues = latestValues;\n this.root = parent ? parent.root || parent : this;\n this.path = parent ? [...parent.path, parent] : [];\n this.parent = parent;\n this.depth = parent ? parent.depth + 1 : 0;\n for (let i = 0; i < this.path.length; i++) {\n this.path[i].shouldResetTransform = true;\n }\n if (this.root === this)\n this.nodes = new FlatTree();\n }\n addEventListener(name, handler) {\n if (!this.eventHandlers.has(name)) {\n this.eventHandlers.set(name, new SubscriptionManager());\n }\n return this.eventHandlers.get(name).add(handler);\n }\n notifyListeners(name, ...args) {\n const subscriptionManager = this.eventHandlers.get(name);\n subscriptionManager && subscriptionManager.notify(...args);\n }\n hasListeners(name) {\n return this.eventHandlers.has(name);\n }\n /**\n * Lifecycles\n */\n mount(instance, isLayoutDirty = this.root.hasTreeAnimated) {\n if (this.instance)\n return;\n this.isSVG = isSVGElement(instance);\n this.instance = instance;\n const { layoutId, layout, visualElement } = this.options;\n if (visualElement && !visualElement.current) {\n visualElement.mount(instance);\n }\n this.root.nodes.add(this);\n this.parent && this.parent.children.add(this);\n if (isLayoutDirty && (layout || layoutId)) {\n this.isLayoutDirty = true;\n }\n if (attachResizeListener) {\n let cancelDelay;\n const resizeUnblockUpdate = () => (this.root.updateBlockedByResize = false);\n attachResizeListener(instance, () => {\n this.root.updateBlockedByResize = true;\n cancelDelay && cancelDelay();\n cancelDelay = delay(resizeUnblockUpdate, 250);\n if (globalProjectionState.hasAnimatedSinceResize) {\n globalProjectionState.hasAnimatedSinceResize = false;\n this.nodes.forEach(finishAnimation);\n }\n });\n }\n if (layoutId) {\n this.root.registerSharedNode(layoutId, this);\n }\n // Only register the handler if it requires layout animation\n if (this.options.animate !== false &&\n visualElement &&\n (layoutId || layout)) {\n this.addEventListener(\"didUpdate\", ({ delta, hasLayoutChanged, hasRelativeTargetChanged, layout: newLayout, }) => {\n if (this.isTreeAnimationBlocked()) {\n this.target = undefined;\n this.relativeTarget = undefined;\n return;\n }\n // TODO: Check here if an animation exists\n const layoutTransition = this.options.transition ||\n visualElement.getDefaultTransition() ||\n defaultLayoutTransition;\n const { onLayoutAnimationStart, onLayoutAnimationComplete, } = visualElement.getProps();\n /**\n * The target layout of the element might stay the same,\n * but its position relative to its parent has changed.\n */\n const targetChanged = !this.targetLayout ||\n !boxEqualsRounded(this.targetLayout, newLayout) ||\n hasRelativeTargetChanged;\n /**\n * If the layout hasn't seemed to have changed, it might be that the\n * element is visually in the same place in the document but its position\n * relative to its parent has indeed changed. So here we check for that.\n */\n const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeTargetChanged;\n if (this.options.layoutRoot ||\n (this.resumeFrom && this.resumeFrom.instance) ||\n hasOnlyRelativeTargetChanged ||\n (hasLayoutChanged &&\n (targetChanged || !this.currentAnimation))) {\n if (this.resumeFrom) {\n this.resumingFrom = this.resumeFrom;\n this.resumingFrom.resumingFrom = undefined;\n }\n this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged);\n const animationOptions = {\n ...getValueTransition(layoutTransition, \"layout\"),\n onPlay: onLayoutAnimationStart,\n onComplete: onLayoutAnimationComplete,\n };\n if (visualElement.shouldReduceMotion ||\n this.options.layoutRoot) {\n animationOptions.delay = 0;\n animationOptions.type = false;\n }\n this.startAnimation(animationOptions);\n }\n else {\n /**\n * If the layout hasn't changed and we have an animation that hasn't started yet,\n * finish it immediately. Otherwise it will be animating from a location\n * that was probably never commited to screen and look like a jumpy box.\n */\n if (!hasLayoutChanged) {\n finishAnimation(this);\n }\n if (this.isLead() && this.options.onExitComplete) {\n this.options.onExitComplete();\n }\n }\n this.targetLayout = newLayout;\n });\n }\n }\n unmount() {\n this.options.layoutId && this.willUpdate();\n this.root.nodes.remove(this);\n const stack = this.getStack();\n stack && stack.remove(this);\n this.parent && this.parent.children.delete(this);\n this.instance = undefined;\n cancelFrame(this.updateProjection);\n }\n // only on the root\n blockUpdate() {\n this.updateManuallyBlocked = true;\n }\n unblockUpdate() {\n this.updateManuallyBlocked = false;\n }\n isUpdateBlocked() {\n return this.updateManuallyBlocked || this.updateBlockedByResize;\n }\n isTreeAnimationBlocked() {\n return (this.isAnimationBlocked ||\n (this.parent && this.parent.isTreeAnimationBlocked()) ||\n false);\n }\n // Note: currently only running on root node\n startUpdate() {\n if (this.isUpdateBlocked())\n return;\n this.isUpdating = true;\n this.nodes && this.nodes.forEach(resetRotation);\n this.animationId++;\n }\n getTransformTemplate() {\n const { visualElement } = this.options;\n return visualElement && visualElement.getProps().transformTemplate;\n }\n willUpdate(shouldNotifyListeners = true) {\n this.root.hasTreeAnimated = true;\n if (this.root.isUpdateBlocked()) {\n this.options.onExitComplete && this.options.onExitComplete();\n return;\n }\n !this.root.isUpdating && this.root.startUpdate();\n if (this.isLayoutDirty)\n return;\n this.isLayoutDirty = true;\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.shouldResetTransform = true;\n node.updateScroll(\"snapshot\");\n if (node.options.layoutRoot) {\n node.willUpdate(false);\n }\n }\n const { layoutId, layout } = this.options;\n if (layoutId === undefined && !layout)\n return;\n const transformTemplate = this.getTransformTemplate();\n this.prevTransformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n this.updateSnapshot();\n shouldNotifyListeners && this.notifyListeners(\"willUpdate\");\n }\n update() {\n this.updateScheduled = false;\n const updateWasBlocked = this.isUpdateBlocked();\n // When doing an instant transition, we skip the layout update,\n // but should still clean up the measurements so that the next\n // snapshot could be taken correctly.\n if (updateWasBlocked) {\n this.unblockUpdate();\n this.clearAllSnapshots();\n this.nodes.forEach(clearMeasurements);\n return;\n }\n if (!this.isUpdating) {\n this.nodes.forEach(clearIsLayoutDirty);\n }\n this.isUpdating = false;\n /**\n * Write\n */\n this.nodes.forEach(resetTransformStyle);\n /**\n * Read ==================\n */\n // Update layout measurements of updated children\n this.nodes.forEach(updateLayout);\n /**\n * Write\n */\n // Notify listeners that the layout is updated\n this.nodes.forEach(notifyLayoutUpdate);\n this.clearAllSnapshots();\n /**\n * Manually flush any pending updates. Ideally\n * we could leave this to the following requestAnimationFrame but this seems\n * to leave a flash of incorrectly styled content.\n */\n const now = performance.now();\n frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp);\n frameData.timestamp = now;\n frameData.isProcessing = true;\n steps.update.process(frameData);\n steps.preRender.process(frameData);\n steps.render.process(frameData);\n frameData.isProcessing = false;\n }\n didUpdate() {\n if (!this.updateScheduled) {\n this.updateScheduled = true;\n queueMicrotask(() => this.update());\n }\n }\n clearAllSnapshots() {\n this.nodes.forEach(clearSnapshot);\n this.sharedNodes.forEach(removeLeadSnapshots);\n }\n scheduleUpdateProjection() {\n frame.preRender(this.updateProjection, false, true);\n }\n scheduleCheckAfterUnmount() {\n /**\n * If the unmounting node is in a layoutGroup and did trigger a willUpdate,\n * we manually call didUpdate to give a chance to the siblings to animate.\n * Otherwise, cleanup all snapshots to prevents future nodes from reusing them.\n */\n frame.postRender(() => {\n if (this.isLayoutDirty) {\n this.root.didUpdate();\n }\n else {\n this.root.checkUpdateFailed();\n }\n });\n }\n /**\n * Update measurements\n */\n updateSnapshot() {\n if (this.snapshot || !this.instance)\n return;\n this.snapshot = this.measure();\n }\n updateLayout() {\n if (!this.instance)\n return;\n // TODO: Incorporate into a forwarded scroll offset\n this.updateScroll();\n if (!(this.options.alwaysMeasureLayout && this.isLead()) &&\n !this.isLayoutDirty) {\n return;\n }\n /**\n * When a node is mounted, it simply resumes from the prevLead's\n * snapshot instead of taking a new one, but the ancestors scroll\n * might have updated while the prevLead is unmounted. We need to\n * update the scroll again to make sure the layout we measure is\n * up to date.\n */\n if (this.resumeFrom && !this.resumeFrom.instance) {\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.updateScroll();\n }\n }\n const prevLayout = this.layout;\n this.layout = this.measure(false);\n this.layoutCorrected = createBox();\n this.isLayoutDirty = false;\n this.projectionDelta = undefined;\n this.notifyListeners(\"measure\", this.layout.layoutBox);\n const { visualElement } = this.options;\n visualElement &&\n visualElement.notify(\"LayoutMeasure\", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : undefined);\n }\n updateScroll(phase = \"measure\") {\n let needsMeasurement = Boolean(this.options.layoutScroll && this.instance);\n if (this.scroll &&\n this.scroll.animationId === this.root.animationId &&\n this.scroll.phase === phase) {\n needsMeasurement = false;\n }\n if (needsMeasurement) {\n this.scroll = {\n animationId: this.root.animationId,\n phase,\n isRoot: checkIsScrollRoot(this.instance),\n offset: measureScroll(this.instance),\n };\n }\n }\n resetTransform() {\n if (!resetTransform)\n return;\n const isResetRequested = this.isLayoutDirty || this.shouldResetTransform;\n const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta);\n const transformTemplate = this.getTransformTemplate();\n const transformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue;\n if (isResetRequested &&\n (hasProjection ||\n hasTransform(this.latestValues) ||\n transformTemplateHasChanged)) {\n resetTransform(this.instance, transformTemplateValue);\n this.shouldResetTransform = false;\n this.scheduleRender();\n }\n }\n measure(removeTransform = true) {\n const pageBox = this.measurePageBox();\n let layoutBox = this.removeElementScroll(pageBox);\n /**\n * Measurements taken during the pre-render stage\n * still have transforms applied so we remove them\n * via calculation.\n */\n if (removeTransform) {\n layoutBox = this.removeTransform(layoutBox);\n }\n roundBox(layoutBox);\n return {\n animationId: this.root.animationId,\n measuredBox: pageBox,\n layoutBox,\n latestValues: {},\n source: this.id,\n };\n }\n measurePageBox() {\n const { visualElement } = this.options;\n if (!visualElement)\n return createBox();\n const box = visualElement.measureViewportBox();\n // Remove viewport scroll to give page-relative coordinates\n const { scroll } = this.root;\n if (scroll) {\n translateAxis(box.x, scroll.offset.x);\n translateAxis(box.y, scroll.offset.y);\n }\n return box;\n }\n removeElementScroll(box) {\n const boxWithoutScroll = createBox();\n copyBoxInto(boxWithoutScroll, box);\n /**\n * Performance TODO: Keep a cumulative scroll offset down the tree\n * rather than loop back up the path.\n */\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n const { scroll, options } = node;\n if (node !== this.root && scroll && options.layoutScroll) {\n /**\n * If this is a new scroll root, we want to remove all previous scrolls\n * from the viewport box.\n */\n if (scroll.isRoot) {\n copyBoxInto(boxWithoutScroll, box);\n const { scroll: rootScroll } = this.root;\n /**\n * Undo the application of page scroll that was originally added\n * to the measured bounding box.\n */\n if (rootScroll) {\n translateAxis(boxWithoutScroll.x, -rootScroll.offset.x);\n translateAxis(boxWithoutScroll.y, -rootScroll.offset.y);\n }\n }\n translateAxis(boxWithoutScroll.x, scroll.offset.x);\n translateAxis(boxWithoutScroll.y, scroll.offset.y);\n }\n }\n return boxWithoutScroll;\n }\n applyTransform(box, transformOnly = false) {\n const withTransforms = createBox();\n copyBoxInto(withTransforms, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!transformOnly &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(withTransforms, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (!hasTransform(node.latestValues))\n continue;\n transformBox(withTransforms, node.latestValues);\n }\n if (hasTransform(this.latestValues)) {\n transformBox(withTransforms, this.latestValues);\n }\n return withTransforms;\n }\n removeTransform(box) {\n const boxWithoutTransform = createBox();\n copyBoxInto(boxWithoutTransform, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!node.instance)\n continue;\n if (!hasTransform(node.latestValues))\n continue;\n hasScale(node.latestValues) && node.updateSnapshot();\n const sourceBox = createBox();\n const nodeBox = node.measurePageBox();\n copyBoxInto(sourceBox, nodeBox);\n removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot ? node.snapshot.layoutBox : undefined, sourceBox);\n }\n if (hasTransform(this.latestValues)) {\n removeBoxTransforms(boxWithoutTransform, this.latestValues);\n }\n return boxWithoutTransform;\n }\n setTargetDelta(delta) {\n this.targetDelta = delta;\n this.root.scheduleUpdateProjection();\n this.isProjectionDirty = true;\n }\n setOptions(options) {\n this.options = {\n ...this.options,\n ...options,\n crossfade: options.crossfade !== undefined ? options.crossfade : true,\n };\n }\n clearMeasurements() {\n this.scroll = undefined;\n this.layout = undefined;\n this.snapshot = undefined;\n this.prevTransformTemplateValue = undefined;\n this.targetDelta = undefined;\n this.target = undefined;\n this.isLayoutDirty = false;\n }\n forceRelativeParentToResolveTarget() {\n if (!this.relativeParent)\n return;\n /**\n * If the parent target isn't up-to-date, force it to update.\n * This is an unfortunate de-optimisation as it means any updating relative\n * projection will cause all the relative parents to recalculate back\n * up the tree.\n */\n if (this.relativeParent.resolvedRelativeTargetAt !==\n frameData.timestamp) {\n this.relativeParent.resolveTargetDelta(true);\n }\n }\n resolveTargetDelta(forceRecalculation = false) {\n var _a;\n /**\n * Once the dirty status of nodes has been spread through the tree, we also\n * need to check if we have a shared node of a different depth that has itself\n * been dirtied.\n */\n const lead = this.getLead();\n this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty);\n this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty);\n this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty);\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n /**\n * We don't use transform for this step of processing so we don't\n * need to check whether any nodes have changed transform.\n */\n const canSkip = !(forceRecalculation ||\n (isShared && this.isSharedProjectionDirty) ||\n this.isProjectionDirty ||\n ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty) ||\n this.attemptToResolveRelativeTarget);\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If we have no layout, we can't perform projection, so early return\n */\n if (!this.layout || !(layout || layoutId))\n return;\n this.resolvedRelativeTargetAt = frameData.timestamp;\n /**\n * If we don't have a targetDelta but do have a layout, we can attempt to resolve\n * a relativeParent. This will allow a component to perform scale correction\n * even if no animation has started.\n */\n // TODO If this is unsuccessful this currently happens every frame\n if (!this.targetDelta && !this.relativeTarget) {\n // TODO: This is a semi-repetition of further down this function, make DRY\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n relativeParent.layout &&\n this.animationProgress !== 1) {\n this.relativeParent = relativeParent;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, this.layout.layoutBox, relativeParent.layout.layoutBox);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * If we have no relative target or no target delta our target isn't valid\n * for this frame.\n */\n if (!this.relativeTarget && !this.targetDelta)\n return;\n /**\n * Lazy-init target data structure\n */\n if (!this.target) {\n this.target = createBox();\n this.targetWithTransforms = createBox();\n }\n /**\n * If we've got a relative box for this component, resolve it into a target relative to the parent.\n */\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.relativeParent &&\n this.relativeParent.target) {\n this.forceRelativeParentToResolveTarget();\n calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target);\n /**\n * If we've only got a targetDelta, resolve it into a target\n */\n }\n else if (this.targetDelta) {\n if (Boolean(this.resumingFrom)) {\n // TODO: This is creating a new object every frame\n this.target = this.applyTransform(this.layout.layoutBox);\n }\n else {\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n applyBoxDelta(this.target, this.targetDelta);\n }\n else {\n /**\n * If no target, use own layout as target\n */\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n /**\n * If we've been told to attempt to resolve a relative target, do so.\n */\n if (this.attemptToResolveRelativeTarget) {\n this.attemptToResolveRelativeTarget = false;\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n Boolean(relativeParent.resumingFrom) ===\n Boolean(this.resumingFrom) &&\n !relativeParent.options.layoutScroll &&\n relativeParent.target &&\n this.animationProgress !== 1) {\n this.relativeParent = relativeParent;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, this.target, relativeParent.target);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * Increase debug counter for resolved target deltas\n */\n projectionFrameData.resolvedTargetDeltas++;\n }\n getClosestProjectingParent() {\n if (!this.parent ||\n hasScale(this.parent.latestValues) ||\n has2DTranslate(this.parent.latestValues)) {\n return undefined;\n }\n if (this.parent.isProjecting()) {\n return this.parent;\n }\n else {\n return this.parent.getClosestProjectingParent();\n }\n }\n isProjecting() {\n return Boolean((this.relativeTarget ||\n this.targetDelta ||\n this.options.layoutRoot) &&\n this.layout);\n }\n calcProjection() {\n var _a;\n const lead = this.getLead();\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n let canSkip = true;\n /**\n * If this is a normal layout animation and neither this node nor its nearest projecting\n * is dirty then we can't skip.\n */\n if (this.isProjectionDirty || ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty)) {\n canSkip = false;\n }\n /**\n * If this is a shared layout animation and this node's shared projection is dirty then\n * we can't skip.\n */\n if (isShared &&\n (this.isSharedProjectionDirty || this.isTransformDirty)) {\n canSkip = false;\n }\n /**\n * If we have resolved the target this frame we must recalculate the\n * projection to ensure it visually represents the internal calculations.\n */\n if (this.resolvedRelativeTargetAt === frameData.timestamp) {\n canSkip = false;\n }\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If this section of the tree isn't animating we can\n * delete our target sources for the following frame.\n */\n this.isTreeAnimating = Boolean((this.parent && this.parent.isTreeAnimating) ||\n this.currentAnimation ||\n this.pendingAnimation);\n if (!this.isTreeAnimating) {\n this.targetDelta = this.relativeTarget = undefined;\n }\n if (!this.layout || !(layout || layoutId))\n return;\n /**\n * Reset the corrected box with the latest values from box, as we're then going\n * to perform mutative operations on it.\n */\n copyBoxInto(this.layoutCorrected, this.layout.layoutBox);\n /**\n * Record previous tree scales before updating.\n */\n const prevTreeScaleX = this.treeScale.x;\n const prevTreeScaleY = this.treeScale.y;\n /**\n * Apply all the parent deltas to this box to produce the corrected box. This\n * is the layout box, as it will appear on screen as a result of the transforms of its parents.\n */\n applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared);\n /**\n * If this layer needs to perform scale correction but doesn't have a target,\n * use the layout as the target.\n */\n if (lead.layout &&\n !lead.target &&\n (this.treeScale.x !== 1 || this.treeScale.y !== 1)) {\n lead.target = lead.layout.layoutBox;\n }\n const { target } = lead;\n if (!target) {\n /**\n * If we don't have a target to project into, but we were previously\n * projecting, we want to remove the stored transform and schedule\n * a render to ensure the elements reflect the removed transform.\n */\n if (this.projectionTransform) {\n this.projectionDelta = createDelta();\n this.projectionTransform = \"none\";\n this.scheduleRender();\n }\n return;\n }\n if (!this.projectionDelta) {\n this.projectionDelta = createDelta();\n this.projectionDeltaWithTransform = createDelta();\n }\n const prevProjectionTransform = this.projectionTransform;\n /**\n * Update the delta between the corrected box and the target box before user-set transforms were applied.\n * This will allow us to calculate the corrected borderRadius and boxShadow to compensate\n * for our layout reprojection, but still allow them to be scaled correctly by the user.\n * It might be that to simplify this we may want to accept that user-set scale is also corrected\n * and we wouldn't have to keep and calc both deltas, OR we could support a user setting\n * to allow people to choose whether these styles are corrected based on just the\n * layout reprojection or the final bounding box.\n */\n calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues);\n this.projectionTransform = buildProjectionTransform(this.projectionDelta, this.treeScale);\n if (this.projectionTransform !== prevProjectionTransform ||\n this.treeScale.x !== prevTreeScaleX ||\n this.treeScale.y !== prevTreeScaleY) {\n this.hasProjected = true;\n this.scheduleRender();\n this.notifyListeners(\"projectionUpdate\", target);\n }\n /**\n * Increase debug counter for recalculated projections\n */\n projectionFrameData.recalculatedProjection++;\n }\n hide() {\n this.isVisible = false;\n // TODO: Schedule render\n }\n show() {\n this.isVisible = true;\n // TODO: Schedule render\n }\n scheduleRender(notifyAll = true) {\n this.options.scheduleRender && this.options.scheduleRender();\n if (notifyAll) {\n const stack = this.getStack();\n stack && stack.scheduleRender();\n }\n if (this.resumingFrom && !this.resumingFrom.instance) {\n this.resumingFrom = undefined;\n }\n }\n setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false) {\n const snapshot = this.snapshot;\n const snapshotLatestValues = snapshot\n ? snapshot.latestValues\n : {};\n const mixedValues = { ...this.latestValues };\n const targetDelta = createDelta();\n if (!this.relativeParent ||\n !this.relativeParent.options.layoutRoot) {\n this.relativeTarget = this.relativeTargetOrigin = undefined;\n }\n this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged;\n const relativeLayout = createBox();\n const snapshotSource = snapshot ? snapshot.source : undefined;\n const layoutSource = this.layout ? this.layout.source : undefined;\n const isSharedLayoutAnimation = snapshotSource !== layoutSource;\n const stack = this.getStack();\n const isOnlyMember = !stack || stack.members.length <= 1;\n const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation &&\n !isOnlyMember &&\n this.options.crossfade === true &&\n !this.path.some(hasOpacityCrossfade));\n this.animationProgress = 0;\n let prevRelativeTarget;\n this.mixTargetDelta = (latest) => {\n const progress = latest / 1000;\n mixAxisDelta(targetDelta.x, delta.x, progress);\n mixAxisDelta(targetDelta.y, delta.y, progress);\n this.setTargetDelta(targetDelta);\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.layout &&\n this.relativeParent &&\n this.relativeParent.layout) {\n calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox);\n mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress);\n /**\n * If this is an unchanged relative target we can consider the\n * projection not dirty.\n */\n if (prevRelativeTarget &&\n boxEquals(this.relativeTarget, prevRelativeTarget)) {\n this.isProjectionDirty = false;\n }\n if (!prevRelativeTarget)\n prevRelativeTarget = createBox();\n copyBoxInto(prevRelativeTarget, this.relativeTarget);\n }\n if (isSharedLayoutAnimation) {\n this.animationValues = mixedValues;\n mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember);\n }\n this.root.scheduleUpdateProjection();\n this.scheduleRender();\n this.animationProgress = progress;\n };\n this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0);\n }\n startAnimation(options) {\n this.notifyListeners(\"animationStart\");\n this.currentAnimation && this.currentAnimation.stop();\n if (this.resumingFrom && this.resumingFrom.currentAnimation) {\n this.resumingFrom.currentAnimation.stop();\n }\n if (this.pendingAnimation) {\n cancelFrame(this.pendingAnimation);\n this.pendingAnimation = undefined;\n }\n /**\n * Start the animation in the next frame to have a frame with progress 0,\n * where the target is the same as when the animation started, so we can\n * calculate the relative positions correctly for instant transitions.\n */\n this.pendingAnimation = frame.update(() => {\n globalProjectionState.hasAnimatedSinceResize = true;\n this.currentAnimation = animateSingleValue(0, animationTarget, {\n ...options,\n onUpdate: (latest) => {\n this.mixTargetDelta(latest);\n options.onUpdate && options.onUpdate(latest);\n },\n onComplete: () => {\n options.onComplete && options.onComplete();\n this.completeAnimation();\n },\n });\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = this.currentAnimation;\n }\n this.pendingAnimation = undefined;\n });\n }\n completeAnimation() {\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = undefined;\n this.resumingFrom.preserveOpacity = undefined;\n }\n const stack = this.getStack();\n stack && stack.exitAnimationComplete();\n this.resumingFrom =\n this.currentAnimation =\n this.animationValues =\n undefined;\n this.notifyListeners(\"animationComplete\");\n }\n finishAnimation() {\n if (this.currentAnimation) {\n this.mixTargetDelta && this.mixTargetDelta(animationTarget);\n this.currentAnimation.stop();\n }\n this.completeAnimation();\n }\n applyTransformsToTarget() {\n const lead = this.getLead();\n let { targetWithTransforms, target, layout, latestValues } = lead;\n if (!targetWithTransforms || !target || !layout)\n return;\n /**\n * If we're only animating position, and this element isn't the lead element,\n * then instead of projecting into the lead box we instead want to calculate\n * a new target that aligns the two boxes but maintains the layout shape.\n */\n if (this !== lead &&\n this.layout &&\n layout &&\n shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) {\n target = this.target || createBox();\n const xLength = calcLength(this.layout.layoutBox.x);\n target.x.min = lead.target.x.min;\n target.x.max = target.x.min + xLength;\n const yLength = calcLength(this.layout.layoutBox.y);\n target.y.min = lead.target.y.min;\n target.y.max = target.y.min + yLength;\n }\n copyBoxInto(targetWithTransforms, target);\n /**\n * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.\n * This is the final box that we will then project into by calculating a transform delta and\n * applying it to the corrected box.\n */\n transformBox(targetWithTransforms, latestValues);\n /**\n * Update the delta between the corrected box and the final target box, after\n * user-set transforms are applied to it. This will be used by the renderer to\n * create a transform style that will reproject the element from its layout layout\n * into the desired bounding box.\n */\n calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues);\n }\n registerSharedNode(layoutId, node) {\n if (!this.sharedNodes.has(layoutId)) {\n this.sharedNodes.set(layoutId, new NodeStack());\n }\n const stack = this.sharedNodes.get(layoutId);\n stack.add(node);\n const config = node.options.initialPromotionConfig;\n node.promote({\n transition: config ? config.transition : undefined,\n preserveFollowOpacity: config && config.shouldPreserveFollowOpacity\n ? config.shouldPreserveFollowOpacity(node)\n : undefined,\n });\n }\n isLead() {\n const stack = this.getStack();\n return stack ? stack.lead === this : true;\n }\n getLead() {\n var _a;\n const { layoutId } = this.options;\n return layoutId ? ((_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.lead) || this : this;\n }\n getPrevLead() {\n var _a;\n const { layoutId } = this.options;\n return layoutId ? (_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.prevLead : undefined;\n }\n getStack() {\n const { layoutId } = this.options;\n if (layoutId)\n return this.root.sharedNodes.get(layoutId);\n }\n promote({ needsReset, transition, preserveFollowOpacity, } = {}) {\n const stack = this.getStack();\n if (stack)\n stack.promote(this, preserveFollowOpacity);\n if (needsReset) {\n this.projectionDelta = undefined;\n this.needsReset = true;\n }\n if (transition)\n this.setOptions({ transition });\n }\n relegate() {\n const stack = this.getStack();\n if (stack) {\n return stack.relegate(this);\n }\n else {\n return false;\n }\n }\n resetRotation() {\n const { visualElement } = this.options;\n if (!visualElement)\n return;\n // If there's no detected rotation values, we can early return without a forced render.\n let hasRotate = false;\n /**\n * An unrolled check for rotation values. Most elements don't have any rotation and\n * skipping the nested loop and new object creation is 50% faster.\n */\n const { latestValues } = visualElement;\n if (latestValues.rotate ||\n latestValues.rotateX ||\n latestValues.rotateY ||\n latestValues.rotateZ) {\n hasRotate = true;\n }\n // If there's no rotation values, we don't need to do any more.\n if (!hasRotate)\n return;\n const resetValues = {};\n // Check the rotate value of all axes and reset to 0\n for (let i = 0; i < transformAxes.length; i++) {\n const key = \"rotate\" + transformAxes[i];\n // Record the rotation and then temporarily set it to 0\n if (latestValues[key]) {\n resetValues[key] = latestValues[key];\n visualElement.setStaticValue(key, 0);\n }\n }\n // Force a render of this element to apply the transform with all rotations\n // set to 0.\n visualElement.render();\n // Put back all the values we reset\n for (const key in resetValues) {\n visualElement.setStaticValue(key, resetValues[key]);\n }\n // Schedule a render for the next frame. This ensures we won't visually\n // see the element with the reset rotate value applied.\n visualElement.scheduleRender();\n }\n getProjectionStyles(styleProp = {}) {\n var _a, _b;\n // TODO: Return lifecycle-persistent object\n const styles = {};\n if (!this.instance || this.isSVG)\n return styles;\n if (!this.isVisible) {\n return { visibility: \"hidden\" };\n }\n else {\n styles.visibility = \"\";\n }\n const transformTemplate = this.getTransformTemplate();\n if (this.needsReset) {\n this.needsReset = false;\n styles.opacity = \"\";\n styles.pointerEvents =\n resolveMotionValue(styleProp.pointerEvents) || \"\";\n styles.transform = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : \"none\";\n return styles;\n }\n const lead = this.getLead();\n if (!this.projectionDelta || !this.layout || !lead.target) {\n const emptyStyles = {};\n if (this.options.layoutId) {\n emptyStyles.opacity =\n this.latestValues.opacity !== undefined\n ? this.latestValues.opacity\n : 1;\n emptyStyles.pointerEvents =\n resolveMotionValue(styleProp.pointerEvents) || \"\";\n }\n if (this.hasProjected && !hasTransform(this.latestValues)) {\n emptyStyles.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n this.hasProjected = false;\n }\n return emptyStyles;\n }\n const valuesToRender = lead.animationValues || lead.latestValues;\n this.applyTransformsToTarget();\n styles.transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender);\n if (transformTemplate) {\n styles.transform = transformTemplate(valuesToRender, styles.transform);\n }\n const { x, y } = this.projectionDelta;\n styles.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`;\n if (lead.animationValues) {\n /**\n * If the lead component is animating, assign this either the entering/leaving\n * opacity\n */\n styles.opacity =\n lead === this\n ? (_b = (_a = valuesToRender.opacity) !== null && _a !== void 0 ? _a : this.latestValues.opacity) !== null && _b !== void 0 ? _b : 1\n : this.preserveOpacity\n ? this.latestValues.opacity\n : valuesToRender.opacityExit;\n }\n else {\n /**\n * Or we're not animating at all, set the lead component to its layout\n * opacity and other components to hidden.\n */\n styles.opacity =\n lead === this\n ? valuesToRender.opacity !== undefined\n ? valuesToRender.opacity\n : \"\"\n : valuesToRender.opacityExit !== undefined\n ? valuesToRender.opacityExit\n : 0;\n }\n /**\n * Apply scale correction\n */\n for (const key in scaleCorrectors) {\n if (valuesToRender[key] === undefined)\n continue;\n const { correct, applyTo } = scaleCorrectors[key];\n /**\n * Only apply scale correction to the value if we have an\n * active projection transform. Otherwise these values become\n * vulnerable to distortion if the element changes size without\n * a corresponding layout animation.\n */\n const corrected = styles.transform === \"none\"\n ? valuesToRender[key]\n : correct(valuesToRender[key], lead);\n if (applyTo) {\n const num = applyTo.length;\n for (let i = 0; i < num; i++) {\n styles[applyTo[i]] = corrected;\n }\n }\n else {\n styles[key] = corrected;\n }\n }\n /**\n * Disable pointer events on follow components. This is to ensure\n * that if a follow component covers a lead component it doesn't block\n * pointer events on the lead.\n */\n if (this.options.layoutId) {\n styles.pointerEvents =\n lead === this\n ? resolveMotionValue(styleProp.pointerEvents) || \"\"\n : \"none\";\n }\n return styles;\n }\n clearSnapshot() {\n this.resumeFrom = this.snapshot = undefined;\n }\n // Only run on root\n resetTree() {\n this.root.nodes.forEach((node) => { var _a; return (_a = node.currentAnimation) === null || _a === void 0 ? void 0 : _a.stop(); });\n this.root.nodes.forEach(clearMeasurements);\n this.root.sharedNodes.clear();\n }\n };\n}\nfunction updateLayout(node) {\n node.updateLayout();\n}\nfunction notifyLayoutUpdate(node) {\n var _a;\n const snapshot = ((_a = node.resumeFrom) === null || _a === void 0 ? void 0 : _a.snapshot) || node.snapshot;\n if (node.isLead() &&\n node.layout &&\n snapshot &&\n node.hasListeners(\"didUpdate\")) {\n const { layoutBox: layout, measuredBox: measuredLayout } = node.layout;\n const { animationType } = node.options;\n const isShared = snapshot.source !== node.layout.source;\n // TODO Maybe we want to also resize the layout snapshot so we don't trigger\n // animations for instance if layout=\"size\" and an element has only changed position\n if (animationType === \"size\") {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(axisSnapshot);\n axisSnapshot.min = layout[axis].min;\n axisSnapshot.max = axisSnapshot.min + length;\n });\n }\n else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(layout[axis]);\n axisSnapshot.max = axisSnapshot.min + length;\n /**\n * Ensure relative target gets resized and rerendererd\n */\n if (node.relativeTarget && !node.currentAnimation) {\n node.isProjectionDirty = true;\n node.relativeTarget[axis].max =\n node.relativeTarget[axis].min + length;\n }\n });\n }\n const layoutDelta = createDelta();\n calcBoxDelta(layoutDelta, layout, snapshot.layoutBox);\n const visualDelta = createDelta();\n if (isShared) {\n calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox);\n }\n else {\n calcBoxDelta(visualDelta, layout, snapshot.layoutBox);\n }\n const hasLayoutChanged = !isDeltaZero(layoutDelta);\n let hasRelativeTargetChanged = false;\n if (!node.resumeFrom) {\n const relativeParent = node.getClosestProjectingParent();\n /**\n * If the relativeParent is itself resuming from a different element then\n * the relative snapshot is not relavent\n */\n if (relativeParent && !relativeParent.resumeFrom) {\n const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent;\n if (parentSnapshot && parentLayout) {\n const relativeSnapshot = createBox();\n calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox);\n const relativeLayout = createBox();\n calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox);\n if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {\n hasRelativeTargetChanged = true;\n }\n if (relativeParent.options.layoutRoot) {\n node.relativeTarget = relativeLayout;\n node.relativeTargetOrigin = relativeSnapshot;\n node.relativeParent = relativeParent;\n }\n }\n }\n }\n node.notifyListeners(\"didUpdate\", {\n layout,\n snapshot,\n delta: visualDelta,\n layoutDelta,\n hasLayoutChanged,\n hasRelativeTargetChanged,\n });\n }\n else if (node.isLead()) {\n const { onExitComplete } = node.options;\n onExitComplete && onExitComplete();\n }\n /**\n * Clearing transition\n * TODO: Investigate why this transition is being passed in as {type: false } from Framer\n * and why we need it at all\n */\n node.options.transition = undefined;\n}\nfunction propagateDirtyNodes(node) {\n /**\n * Increase debug counter for nodes encountered this frame\n */\n projectionFrameData.totalNodes++;\n if (!node.parent)\n return;\n /**\n * If this node isn't projecting, propagate isProjectionDirty. It will have\n * no performance impact but it will allow the next child that *is* projecting\n * but *isn't* dirty to just check its parent to see if *any* ancestor needs\n * correcting.\n */\n if (!node.isProjecting()) {\n node.isProjectionDirty = node.parent.isProjectionDirty;\n }\n /**\n * Propagate isSharedProjectionDirty and isTransformDirty\n * throughout the whole tree. A future revision can take another look at\n * this but for safety we still recalcualte shared nodes.\n */\n node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty ||\n node.parent.isProjectionDirty ||\n node.parent.isSharedProjectionDirty));\n node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty);\n}\nfunction cleanDirtyNodes(node) {\n node.isProjectionDirty =\n node.isSharedProjectionDirty =\n node.isTransformDirty =\n false;\n}\nfunction clearSnapshot(node) {\n node.clearSnapshot();\n}\nfunction clearMeasurements(node) {\n node.clearMeasurements();\n}\nfunction clearIsLayoutDirty(node) {\n node.isLayoutDirty = false;\n}\nfunction resetTransformStyle(node) {\n const { visualElement } = node.options;\n if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {\n visualElement.notify(\"BeforeLayoutMeasure\");\n }\n node.resetTransform();\n}\nfunction finishAnimation(node) {\n node.finishAnimation();\n node.targetDelta = node.relativeTarget = node.target = undefined;\n node.isProjectionDirty = true;\n}\nfunction resolveTargetDelta(node) {\n node.resolveTargetDelta();\n}\nfunction calcProjection(node) {\n node.calcProjection();\n}\nfunction resetRotation(node) {\n node.resetRotation();\n}\nfunction removeLeadSnapshots(stack) {\n stack.removeLeadSnapshot();\n}\nfunction mixAxisDelta(output, delta, p) {\n output.translate = mix(delta.translate, 0, p);\n output.scale = mix(delta.scale, 1, p);\n output.origin = delta.origin;\n output.originPoint = delta.originPoint;\n}\nfunction mixAxis(output, from, to, p) {\n output.min = mix(from.min, to.min, p);\n output.max = mix(from.max, to.max, p);\n}\nfunction mixBox(output, from, to, p) {\n mixAxis(output.x, from.x, to.x, p);\n mixAxis(output.y, from.y, to.y, p);\n}\nfunction hasOpacityCrossfade(node) {\n return (node.animationValues && node.animationValues.opacityExit !== undefined);\n}\nconst defaultLayoutTransition = {\n duration: 0.45,\n ease: [0.4, 0, 0.1, 1],\n};\nconst userAgentContains = (string) => typeof navigator !== \"undefined\" &&\n navigator.userAgent.toLowerCase().includes(string);\n/**\n * Measured bounding boxes must be rounded in Safari and\n * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements\n * can appear to jump.\n */\nconst roundPoint = userAgentContains(\"applewebkit/\") && !userAgentContains(\"chrome/\")\n ? Math.round\n : noop;\nfunction roundAxis(axis) {\n // Round to the nearest .5 pixels to support subpixel layouts\n axis.min = roundPoint(axis.min);\n axis.max = roundPoint(axis.max);\n}\nfunction roundBox(box) {\n roundAxis(box.x);\n roundAxis(box.y);\n}\nfunction shouldAnimatePositionOnly(animationType, snapshot, layout) {\n return (animationType === \"position\" ||\n (animationType === \"preserve-aspect\" &&\n !isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2)));\n}\n\nexport { cleanDirtyNodes, createProjectionNode, mixAxis, mixAxisDelta, mixBox, propagateDirtyNodes };\n","function record(data) {\n if (window.MotionDebug) {\n window.MotionDebug.record(data);\n }\n}\n\nexport { record };\n","function isSVGElement(element) {\n return element instanceof SVGElement && element.tagName !== \"svg\";\n}\n\nexport { isSVGElement };\n","import { frame, cancelFrame } from '../frameloop/frame.mjs';\n\n/**\n * Timeout defined in ms\n */\nfunction delay(callback, timeout) {\n const start = performance.now();\n const checkElapsed = ({ timestamp }) => {\n const elapsed = timestamp - start;\n if (elapsed >= timeout) {\n cancelFrame(checkElapsed);\n callback(elapsed - timeout);\n }\n };\n frame.read(checkElapsed, true);\n return () => cancelFrame(checkElapsed);\n}\n\nexport { delay };\n","import { animateMotionValue } from './motion-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction animateSingleValue(value, keyframes, options) {\n const motionValue$1 = isMotionValue(value) ? value : motionValue(value);\n motionValue$1.start(animateMotionValue(\"\", motionValue$1, keyframes, options));\n return motionValue$1.animation;\n}\n\nexport { animateSingleValue };\n","import { createProjectionNode } from './create-projection-node.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\n\nconst DocumentProjectionNode = createProjectionNode({\n attachResizeListener: (ref, notify) => addDomEvent(ref, \"resize\", notify),\n measureScroll: () => ({\n x: document.documentElement.scrollLeft || document.body.scrollLeft,\n y: document.documentElement.scrollTop || document.body.scrollTop,\n }),\n checkIsScrollRoot: () => true,\n});\n\nexport { DocumentProjectionNode };\n","import { createProjectionNode } from './create-projection-node.mjs';\nimport { DocumentProjectionNode } from './DocumentProjectionNode.mjs';\n\nconst rootProjectionNode = {\n current: undefined,\n};\nconst HTMLProjectionNode = createProjectionNode({\n measureScroll: (instance) => ({\n x: instance.scrollLeft,\n y: instance.scrollTop,\n }),\n defaultParent: () => {\n if (!rootProjectionNode.current) {\n const documentNode = new DocumentProjectionNode({});\n documentNode.mount(window);\n documentNode.setOptions({ layoutScroll: true });\n rootProjectionNode.current = documentNode;\n }\n return rootProjectionNode.current;\n },\n resetTransform: (instance, value) => {\n instance.style.transform = value !== undefined ? value : \"none\";\n },\n checkIsScrollRoot: (instance) => Boolean(window.getComputedStyle(instance).position === \"fixed\"),\n});\n\nexport { HTMLProjectionNode, rootProjectionNode };\n","import { DragGesture } from '../../gestures/drag/index.mjs';\nimport { PanGesture } from '../../gestures/pan/index.mjs';\nimport { MeasureLayout } from './layout/MeasureLayout.mjs';\nimport { HTMLProjectionNode } from '../../projection/node/HTMLProjectionNode.mjs';\n\nconst drag = {\n pan: {\n Feature: PanGesture,\n },\n drag: {\n Feature: DragGesture,\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n};\n\nexport { drag };\n","import { invariant } from '../../../utils/errors.mjs';\nimport { isNumericalString } from '../../../utils/is-numerical-string.mjs';\nimport { isCSSVariableToken } from './is-css-variable.mjs';\n\n/**\n * Parse Framer's special CSS variable format into a CSS token and a fallback.\n *\n * ```\n * `var(--foo, #fff)` => [`--foo`, '#fff']\n * ```\n *\n * @param current\n */\nconst splitCSSVariableRegex = /var\\((--[a-zA-Z0-9-_]+),? ?([a-zA-Z0-9 ()%#.,-]+)?\\)/;\nfunction parseCSSVariable(current) {\n const match = splitCSSVariableRegex.exec(current);\n if (!match)\n return [,];\n const [, token, fallback] = match;\n return [token, fallback];\n}\nconst maxDepth = 4;\nfunction getVariableValue(current, element, depth = 1) {\n invariant(depth <= maxDepth, `Max CSS variable fallback depth detected in property \"${current}\". This may indicate a circular fallback dependency.`);\n const [token, fallback] = parseCSSVariable(current);\n // No CSS variable detected\n if (!token)\n return;\n // Attempt to read this CSS variable off the element\n const resolved = window.getComputedStyle(element).getPropertyValue(token);\n if (resolved) {\n const trimmed = resolved.trim();\n return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed;\n }\n else if (isCSSVariableToken(fallback)) {\n // The fallback might itself be a CSS variable, in which case we attempt to resolve it too.\n return getVariableValue(fallback, element, depth + 1);\n }\n else {\n return fallback;\n }\n}\n/**\n * Resolve CSS variables from\n *\n * @internal\n */\nfunction resolveCSSVariables(visualElement, { ...target }, transitionEnd) {\n const element = visualElement.current;\n if (!(element instanceof Element))\n return { target, transitionEnd };\n // If `transitionEnd` isn't `undefined`, clone it. We could clone `target` and `transitionEnd`\n // only if they change but I think this reads clearer and this isn't a performance-critical path.\n if (transitionEnd) {\n transitionEnd = { ...transitionEnd };\n }\n // Go through existing `MotionValue`s and ensure any existing CSS variables are resolved\n visualElement.values.forEach((value) => {\n const current = value.get();\n if (!isCSSVariableToken(current))\n return;\n const resolved = getVariableValue(current, element);\n if (resolved)\n value.set(resolved);\n });\n // Cycle through every target property and resolve CSS variables. Currently\n // we only read single-var properties like `var(--foo)`, not `calc(var(--foo) + 20px)`\n for (const key in target) {\n const current = target[key];\n if (!isCSSVariableToken(current))\n continue;\n const resolved = getVariableValue(current, element);\n if (!resolved)\n continue;\n // Clone target if it hasn't already been\n target[key] = resolved;\n if (!transitionEnd)\n transitionEnd = {};\n // If the user hasn't already set this key on `transitionEnd`, set it to the unresolved\n // CSS variable. This will ensure that after the animation the component will reflect\n // changes in the value of the CSS variable.\n if (transitionEnd[key] === undefined) {\n transitionEnd[key] = current;\n }\n }\n return { target, transitionEnd };\n}\n\nexport { parseCSSVariable, resolveCSSVariables };\n","export default function _objectDestructuringEmpty(obj) {\n if (obj == null) throw new TypeError(\"Cannot destructure \" + obj);\n}","import { isKeyframesTarget } from '../../../animation/utils/is-keyframes-target.mjs';\nimport { invariant } from '../../../utils/errors.mjs';\nimport { transformPropOrder } from '../../html/utils/transform.mjs';\nimport { findDimensionValueType } from '../value-types/dimensions.mjs';\nimport { isBrowser } from '../../../utils/is-browser.mjs';\nimport { number } from '../../../value/types/numbers/index.mjs';\nimport { px } from '../../../value/types/numbers/units.mjs';\n\nconst positionalKeys = new Set([\n \"width\",\n \"height\",\n \"top\",\n \"left\",\n \"right\",\n \"bottom\",\n \"x\",\n \"y\",\n \"translateX\",\n \"translateY\",\n]);\nconst isPositionalKey = (key) => positionalKeys.has(key);\nconst hasPositionalKey = (target) => {\n return Object.keys(target).some(isPositionalKey);\n};\nconst isNumOrPxType = (v) => v === number || v === px;\nconst getPosFromMatrix = (matrix, pos) => parseFloat(matrix.split(\", \")[pos]);\nconst getTranslateFromMatrix = (pos2, pos3) => (_bbox, { transform }) => {\n if (transform === \"none\" || !transform)\n return 0;\n const matrix3d = transform.match(/^matrix3d\\((.+)\\)$/);\n if (matrix3d) {\n return getPosFromMatrix(matrix3d[1], pos3);\n }\n else {\n const matrix = transform.match(/^matrix\\((.+)\\)$/);\n if (matrix) {\n return getPosFromMatrix(matrix[1], pos2);\n }\n else {\n return 0;\n }\n }\n};\nconst transformKeys = new Set([\"x\", \"y\", \"z\"]);\nconst nonTranslationalTransformKeys = transformPropOrder.filter((key) => !transformKeys.has(key));\nfunction removeNonTranslationalTransform(visualElement) {\n const removedTransforms = [];\n nonTranslationalTransformKeys.forEach((key) => {\n const value = visualElement.getValue(key);\n if (value !== undefined) {\n removedTransforms.push([key, value.get()]);\n value.set(key.startsWith(\"scale\") ? 1 : 0);\n }\n });\n // Apply changes to element before measurement\n if (removedTransforms.length)\n visualElement.render();\n return removedTransforms;\n}\nconst positionalValues = {\n // Dimensions\n width: ({ x }, { paddingLeft = \"0\", paddingRight = \"0\" }) => x.max - x.min - parseFloat(paddingLeft) - parseFloat(paddingRight),\n height: ({ y }, { paddingTop = \"0\", paddingBottom = \"0\" }) => y.max - y.min - parseFloat(paddingTop) - parseFloat(paddingBottom),\n top: (_bbox, { top }) => parseFloat(top),\n left: (_bbox, { left }) => parseFloat(left),\n bottom: ({ y }, { top }) => parseFloat(top) + (y.max - y.min),\n right: ({ x }, { left }) => parseFloat(left) + (x.max - x.min),\n // Transform\n x: getTranslateFromMatrix(4, 13),\n y: getTranslateFromMatrix(5, 14),\n};\n// Alias translate longform names\npositionalValues.translateX = positionalValues.x;\npositionalValues.translateY = positionalValues.y;\nconst convertChangedValueTypes = (target, visualElement, changedKeys) => {\n const originBbox = visualElement.measureViewportBox();\n const element = visualElement.current;\n const elementComputedStyle = getComputedStyle(element);\n const { display } = elementComputedStyle;\n const origin = {};\n // If the element is currently set to display: \"none\", make it visible before\n // measuring the target bounding box\n if (display === \"none\") {\n visualElement.setStaticValue(\"display\", target.display || \"block\");\n }\n /**\n * Record origins before we render and update styles\n */\n changedKeys.forEach((key) => {\n origin[key] = positionalValues[key](originBbox, elementComputedStyle);\n });\n // Apply the latest values (as set in checkAndConvertChangedValueTypes)\n visualElement.render();\n const targetBbox = visualElement.measureViewportBox();\n changedKeys.forEach((key) => {\n // Restore styles to their **calculated computed style**, not their actual\n // originally set style. This allows us to animate between equivalent pixel units.\n const value = visualElement.getValue(key);\n value && value.jump(origin[key]);\n target[key] = positionalValues[key](targetBbox, elementComputedStyle);\n });\n return target;\n};\nconst checkAndConvertChangedValueTypes = (visualElement, target, origin = {}, transitionEnd = {}) => {\n target = { ...target };\n transitionEnd = { ...transitionEnd };\n const targetPositionalKeys = Object.keys(target).filter(isPositionalKey);\n // We want to remove any transform values that could affect the element's bounding box before\n // it's measured. We'll reapply these later.\n let removedTransformValues = [];\n let hasAttemptedToRemoveTransformValues = false;\n const changedValueTypeKeys = [];\n targetPositionalKeys.forEach((key) => {\n const value = visualElement.getValue(key);\n if (!visualElement.hasValue(key))\n return;\n let from = origin[key];\n let fromType = findDimensionValueType(from);\n const to = target[key];\n let toType;\n // TODO: The current implementation of this basically throws an error\n // if you try and do value conversion via keyframes. There's probably\n // a way of doing this but the performance implications would need greater scrutiny,\n // as it'd be doing multiple resize-remeasure operations.\n if (isKeyframesTarget(to)) {\n const numKeyframes = to.length;\n const fromIndex = to[0] === null ? 1 : 0;\n from = to[fromIndex];\n fromType = findDimensionValueType(from);\n for (let i = fromIndex; i < numKeyframes; i++) {\n /**\n * Don't allow wildcard keyframes to be used to detect\n * a difference in value types.\n */\n if (to[i] === null)\n break;\n if (!toType) {\n toType = findDimensionValueType(to[i]);\n invariant(toType === fromType ||\n (isNumOrPxType(fromType) && isNumOrPxType(toType)), \"Keyframes must be of the same dimension as the current value\");\n }\n else {\n invariant(findDimensionValueType(to[i]) === toType, \"All keyframes must be of the same type\");\n }\n }\n }\n else {\n toType = findDimensionValueType(to);\n }\n if (fromType !== toType) {\n // If they're both just number or px, convert them both to numbers rather than\n // relying on resize/remeasure to convert (which is wasteful in this situation)\n if (isNumOrPxType(fromType) && isNumOrPxType(toType)) {\n const current = value.get();\n if (typeof current === \"string\") {\n value.set(parseFloat(current));\n }\n if (typeof to === \"string\") {\n target[key] = parseFloat(to);\n }\n else if (Array.isArray(to) && toType === px) {\n target[key] = to.map(parseFloat);\n }\n }\n else if ((fromType === null || fromType === void 0 ? void 0 : fromType.transform) &&\n (toType === null || toType === void 0 ? void 0 : toType.transform) &&\n (from === 0 || to === 0)) {\n // If one or the other value is 0, it's safe to coerce it to the\n // type of the other without measurement\n if (from === 0) {\n value.set(toType.transform(from));\n }\n else {\n target[key] = fromType.transform(to);\n }\n }\n else {\n // If we're going to do value conversion via DOM measurements, we first\n // need to remove non-positional transform values that could affect the bbox measurements.\n if (!hasAttemptedToRemoveTransformValues) {\n removedTransformValues =\n removeNonTranslationalTransform(visualElement);\n hasAttemptedToRemoveTransformValues = true;\n }\n changedValueTypeKeys.push(key);\n transitionEnd[key] =\n transitionEnd[key] !== undefined\n ? transitionEnd[key]\n : target[key];\n value.jump(to);\n }\n }\n });\n if (changedValueTypeKeys.length) {\n const scrollY = changedValueTypeKeys.indexOf(\"height\") >= 0\n ? window.pageYOffset\n : null;\n const convertedTarget = convertChangedValueTypes(target, visualElement, changedValueTypeKeys);\n // If we removed transform values, reapply them before the next render\n if (removedTransformValues.length) {\n removedTransformValues.forEach(([key, value]) => {\n visualElement.getValue(key).set(value);\n });\n }\n // Reapply original values\n visualElement.render();\n // Restore scroll position\n if (isBrowser && scrollY !== null) {\n window.scrollTo({ top: scrollY });\n }\n return { target: convertedTarget, transitionEnd };\n }\n else {\n return { target, transitionEnd };\n }\n};\n/**\n * Convert value types for x/y/width/height/top/left/bottom/right\n *\n * Allows animation between `'auto'` -> `'100%'` or `0` -> `'calc(50% - 10vw)'`\n *\n * @internal\n */\nfunction unitConversion(visualElement, target, origin, transitionEnd) {\n return hasPositionalKey(target)\n ? checkAndConvertChangedValueTypes(visualElement, target, origin, transitionEnd)\n : { target, transitionEnd };\n}\n\nexport { positionalValues, unitConversion };\n","import { resolveCSSVariables } from './css-variables-conversion.mjs';\nimport { unitConversion } from './unit-conversion.mjs';\n\n/**\n * Parse a DOM variant to make it animatable. This involves resolving CSS variables\n * and ensuring animations like \"20%\" => \"calc(50vw)\" are performed in pixels.\n */\nconst parseDomVariant = (visualElement, target, origin, transitionEnd) => {\n const resolved = resolveCSSVariables(visualElement, target, transitionEnd);\n target = resolved.target;\n transitionEnd = resolved.transitionEnd;\n return unitConversion(visualElement, target, origin, transitionEnd);\n};\n\nexport { parseDomVariant };\n","// Does this device prefer reduced motion? Returns `null` server-side.\nconst prefersReducedMotion = { current: null };\nconst hasReducedMotionListener = { current: false };\n\nexport { hasReducedMotionListener, prefersReducedMotion };\n","const visualElementStore = new WeakMap();\n\nexport { visualElementStore };\n","import { warning, invariant } from '../utils/errors.mjs';\nimport { createBox } from '../projection/geometry/models.mjs';\nimport { isRefObject } from '../utils/is-ref-object.mjs';\nimport { initPrefersReducedMotion } from '../utils/reduced-motion/index.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from '../utils/reduced-motion/state.mjs';\nimport { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { motionValue } from '../value/index.mjs';\nimport { isWillChangeMotionValue } from '../value/use-will-change/is.mjs';\nimport { isMotionValue } from '../value/utils/is-motion-value.mjs';\nimport { transformProps } from './html/utils/transform.mjs';\nimport { isControllingVariants, isVariantNode } from './utils/is-controlling-variants.mjs';\nimport { isVariantLabel } from './utils/is-variant-label.mjs';\nimport { updateMotionValuesFromProps } from './utils/motion-values.mjs';\nimport { resolveVariantFromProps } from './utils/resolve-variants.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { featureDefinitions } from '../motion/features/definitions.mjs';\nimport { variantProps } from './utils/variant-props.mjs';\nimport { visualElementStore } from './store.mjs';\nimport { frame, cancelFrame } from '../frameloop/frame.mjs';\n\nconst featureNames = Object.keys(featureDefinitions);\nconst numFeatures = featureNames.length;\nconst propEventHandlers = [\n \"AnimationStart\",\n \"AnimationComplete\",\n \"Update\",\n \"BeforeLayoutMeasure\",\n \"LayoutMeasure\",\n \"LayoutAnimationStart\",\n \"LayoutAnimationComplete\",\n];\nconst numVariantProps = variantProps.length;\n/**\n * A VisualElement is an imperative abstraction around UI elements such as\n * HTMLElement, SVGElement, Three.Object3D etc.\n */\nclass VisualElement {\n constructor({ parent, props, presenceContext, reducedMotionConfig, visualState, }, options = {}) {\n /**\n * A reference to the current underlying Instance, e.g. a HTMLElement\n * or Three.Mesh etc.\n */\n this.current = null;\n /**\n * A set containing references to this VisualElement's children.\n */\n this.children = new Set();\n /**\n * Determine what role this visual element should take in the variant tree.\n */\n this.isVariantNode = false;\n this.isControllingVariants = false;\n /**\n * Decides whether this VisualElement should animate in reduced motion\n * mode.\n *\n * TODO: This is currently set on every individual VisualElement but feels\n * like it could be set globally.\n */\n this.shouldReduceMotion = null;\n /**\n * A map of all motion values attached to this visual element. Motion\n * values are source of truth for any given animated value. A motion\n * value might be provided externally by the component via props.\n */\n this.values = new Map();\n /**\n * Cleanup functions for active features (hover/tap/exit etc)\n */\n this.features = {};\n /**\n * A map of every subscription that binds the provided or generated\n * motion values onChange listeners to this visual element.\n */\n this.valueSubscriptions = new Map();\n /**\n * A reference to the previously-provided motion values as returned\n * from scrapeMotionValuesFromProps. We use the keys in here to determine\n * if any motion values need to be removed after props are updated.\n */\n this.prevMotionValues = {};\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n /**\n * An object containing an unsubscribe function for each prop event subscription.\n * For example, every \"Update\" event can have multiple subscribers via\n * VisualElement.on(), but only one of those can be defined via the onUpdate prop.\n */\n this.propEventSubscriptions = {};\n this.notifyUpdate = () => this.notify(\"Update\", this.latestValues);\n this.render = () => {\n if (!this.current)\n return;\n this.triggerBuild();\n this.renderInstance(this.current, this.renderState, this.props.style, this.projection);\n };\n this.scheduleRender = () => frame.render(this.render, false, true);\n const { latestValues, renderState } = visualState;\n this.latestValues = latestValues;\n this.baseTarget = { ...latestValues };\n this.initialValues = props.initial ? { ...latestValues } : {};\n this.renderState = renderState;\n this.parent = parent;\n this.props = props;\n this.presenceContext = presenceContext;\n this.depth = parent ? parent.depth + 1 : 0;\n this.reducedMotionConfig = reducedMotionConfig;\n this.options = options;\n this.isControllingVariants = isControllingVariants(props);\n this.isVariantNode = isVariantNode(props);\n if (this.isVariantNode) {\n this.variantChildren = new Set();\n }\n this.manuallyAnimateOnMount = Boolean(parent && parent.current);\n /**\n * Any motion values that are provided to the element when created\n * aren't yet bound to the element, as this would technically be impure.\n * However, we iterate through the motion values and set them to the\n * initial values for this component.\n *\n * TODO: This is impure and we should look at changing this to run on mount.\n * Doing so will break some tests but this isn't neccessarily a breaking change,\n * more a reflection of the test.\n */\n const { willChange, ...initialMotionValues } = this.scrapeMotionValuesFromProps(props, {});\n for (const key in initialMotionValues) {\n const value = initialMotionValues[key];\n if (latestValues[key] !== undefined && isMotionValue(value)) {\n value.set(latestValues[key], false);\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n }\n }\n }\n }\n /**\n * This method takes React props and returns found MotionValues. For example, HTML\n * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.\n *\n * This isn't an abstract method as it needs calling in the constructor, but it is\n * intended to be one.\n */\n scrapeMotionValuesFromProps(_props, _prevProps) {\n return {};\n }\n mount(instance) {\n this.current = instance;\n visualElementStore.set(instance, this);\n if (this.projection && !this.projection.instance) {\n this.projection.mount(instance);\n }\n if (this.parent && this.isVariantNode && !this.isControllingVariants) {\n this.removeFromVariantTree = this.parent.addVariantChild(this);\n }\n this.values.forEach((value, key) => this.bindToMotionValue(key, value));\n if (!hasReducedMotionListener.current) {\n initPrefersReducedMotion();\n }\n this.shouldReduceMotion =\n this.reducedMotionConfig === \"never\"\n ? false\n : this.reducedMotionConfig === \"always\"\n ? true\n : prefersReducedMotion.current;\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(this.shouldReduceMotion !== true, \"You have Reduced Motion enabled on your device. Animations may not appear as expected.\");\n }\n if (this.parent)\n this.parent.children.add(this);\n this.update(this.props, this.presenceContext);\n }\n unmount() {\n visualElementStore.delete(this.current);\n this.projection && this.projection.unmount();\n cancelFrame(this.notifyUpdate);\n cancelFrame(this.render);\n this.valueSubscriptions.forEach((remove) => remove());\n this.removeFromVariantTree && this.removeFromVariantTree();\n this.parent && this.parent.children.delete(this);\n for (const key in this.events) {\n this.events[key].clear();\n }\n for (const key in this.features) {\n this.features[key].unmount();\n }\n this.current = null;\n }\n bindToMotionValue(key, value) {\n const valueIsTransform = transformProps.has(key);\n const removeOnChange = value.on(\"change\", (latestValue) => {\n this.latestValues[key] = latestValue;\n this.props.onUpdate &&\n frame.update(this.notifyUpdate, false, true);\n if (valueIsTransform && this.projection) {\n this.projection.isTransformDirty = true;\n }\n });\n const removeOnRenderRequest = value.on(\"renderRequest\", this.scheduleRender);\n this.valueSubscriptions.set(key, () => {\n removeOnChange();\n removeOnRenderRequest();\n });\n }\n sortNodePosition(other) {\n /**\n * If these nodes aren't even of the same type we can't compare their depth.\n */\n if (!this.current ||\n !this.sortInstanceNodePosition ||\n this.type !== other.type) {\n return 0;\n }\n return this.sortInstanceNodePosition(this.current, other.current);\n }\n loadFeatures({ children, ...renderedProps }, isStrict, preloadedFeatures, initialLayoutGroupConfig) {\n let ProjectionNodeConstructor;\n let MeasureLayout;\n /**\n * If we're in development mode, check to make sure we're not rendering a motion component\n * as a child of LazyMotion, as this will break the file-size benefits of using it.\n */\n if (process.env.NODE_ENV !== \"production\" &&\n preloadedFeatures &&\n isStrict) {\n const strictMessage = \"You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.\";\n renderedProps.ignoreStrict\n ? warning(false, strictMessage)\n : invariant(false, strictMessage);\n }\n for (let i = 0; i < numFeatures; i++) {\n const name = featureNames[i];\n const { isEnabled, Feature: FeatureConstructor, ProjectionNode, MeasureLayout: MeasureLayoutComponent, } = featureDefinitions[name];\n if (ProjectionNode)\n ProjectionNodeConstructor = ProjectionNode;\n if (isEnabled(renderedProps)) {\n if (!this.features[name] && FeatureConstructor) {\n this.features[name] = new FeatureConstructor(this);\n }\n if (MeasureLayoutComponent) {\n MeasureLayout = MeasureLayoutComponent;\n }\n }\n }\n if (!this.projection && ProjectionNodeConstructor) {\n this.projection = new ProjectionNodeConstructor(this.latestValues, this.parent && this.parent.projection);\n const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, } = renderedProps;\n this.projection.setOptions({\n layoutId,\n layout,\n alwaysMeasureLayout: Boolean(drag) ||\n (dragConstraints && isRefObject(dragConstraints)),\n visualElement: this,\n scheduleRender: () => this.scheduleRender(),\n /**\n * TODO: Update options in an effect. This could be tricky as it'll be too late\n * to update by the time layout animations run.\n * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,\n * ensuring it gets called if there's no potential layout animations.\n *\n */\n animationType: typeof layout === \"string\" ? layout : \"both\",\n initialPromotionConfig: initialLayoutGroupConfig,\n layoutScroll,\n layoutRoot,\n });\n }\n return MeasureLayout;\n }\n updateFeatures() {\n for (const key in this.features) {\n const feature = this.features[key];\n if (feature.isMounted) {\n feature.update();\n }\n else {\n feature.mount();\n feature.isMounted = true;\n }\n }\n }\n triggerBuild() {\n this.build(this.renderState, this.latestValues, this.options, this.props);\n }\n /**\n * Measure the current viewport box with or without transforms.\n * Only measures axis-aligned boxes, rotate and skew must be manually\n * removed with a re-render to work.\n */\n measureViewportBox() {\n return this.current\n ? this.measureInstanceViewportBox(this.current, this.props)\n : createBox();\n }\n getStaticValue(key) {\n return this.latestValues[key];\n }\n setStaticValue(key, value) {\n this.latestValues[key] = value;\n }\n /**\n * Make a target animatable by Popmotion. For instance, if we're\n * trying to animate width from 100px to 100vw we need to measure 100vw\n * in pixels to determine what we really need to animate to. This is also\n * pluggable to support Framer's custom value types like Color,\n * and CSS variables.\n */\n makeTargetAnimatable(target, canMutate = true) {\n return this.makeTargetAnimatableFromInstance(target, this.props, canMutate);\n }\n /**\n * Update the provided props. Ensure any newly-added motion values are\n * added to our map, old ones removed, and listeners updated.\n */\n update(props, presenceContext) {\n if (props.transformTemplate || this.props.transformTemplate) {\n this.scheduleRender();\n }\n this.prevProps = this.props;\n this.props = props;\n this.prevPresenceContext = this.presenceContext;\n this.presenceContext = presenceContext;\n /**\n * Update prop event handlers ie onAnimationStart, onAnimationComplete\n */\n for (let i = 0; i < propEventHandlers.length; i++) {\n const key = propEventHandlers[i];\n if (this.propEventSubscriptions[key]) {\n this.propEventSubscriptions[key]();\n delete this.propEventSubscriptions[key];\n }\n const listener = props[\"on\" + key];\n if (listener) {\n this.propEventSubscriptions[key] = this.on(key, listener);\n }\n }\n this.prevMotionValues = updateMotionValuesFromProps(this, this.scrapeMotionValuesFromProps(props, this.prevProps), this.prevMotionValues);\n if (this.handleChildMotionValue) {\n this.handleChildMotionValue();\n }\n }\n getProps() {\n return this.props;\n }\n /**\n * Returns the variant definition with a given name.\n */\n getVariant(name) {\n return this.props.variants ? this.props.variants[name] : undefined;\n }\n /**\n * Returns the defined default transition on this component.\n */\n getDefaultTransition() {\n return this.props.transition;\n }\n getTransformPagePoint() {\n return this.props.transformPagePoint;\n }\n getClosestVariantNode() {\n return this.isVariantNode\n ? this\n : this.parent\n ? this.parent.getClosestVariantNode()\n : undefined;\n }\n getVariantContext(startAtParent = false) {\n if (startAtParent) {\n return this.parent ? this.parent.getVariantContext() : undefined;\n }\n if (!this.isControllingVariants) {\n const context = this.parent\n ? this.parent.getVariantContext() || {}\n : {};\n if (this.props.initial !== undefined) {\n context.initial = this.props.initial;\n }\n return context;\n }\n const context = {};\n for (let i = 0; i < numVariantProps; i++) {\n const name = variantProps[i];\n const prop = this.props[name];\n if (isVariantLabel(prop) || prop === false) {\n context[name] = prop;\n }\n }\n return context;\n }\n /**\n * Add a child visual element to our set of children.\n */\n addVariantChild(child) {\n const closestVariantNode = this.getClosestVariantNode();\n if (closestVariantNode) {\n closestVariantNode.variantChildren &&\n closestVariantNode.variantChildren.add(child);\n return () => closestVariantNode.variantChildren.delete(child);\n }\n }\n /**\n * Add a motion value and bind it to this visual element.\n */\n addValue(key, value) {\n // Remove existing value if it exists\n if (value !== this.values.get(key)) {\n this.removeValue(key);\n this.bindToMotionValue(key, value);\n }\n this.values.set(key, value);\n this.latestValues[key] = value.get();\n }\n /**\n * Remove a motion value and unbind any active subscriptions.\n */\n removeValue(key) {\n this.values.delete(key);\n const unsubscribe = this.valueSubscriptions.get(key);\n if (unsubscribe) {\n unsubscribe();\n this.valueSubscriptions.delete(key);\n }\n delete this.latestValues[key];\n this.removeValueFromRenderState(key, this.renderState);\n }\n /**\n * Check whether we have a motion value for this key\n */\n hasValue(key) {\n return this.values.has(key);\n }\n getValue(key, defaultValue) {\n if (this.props.values && this.props.values[key]) {\n return this.props.values[key];\n }\n let value = this.values.get(key);\n if (value === undefined && defaultValue !== undefined) {\n value = motionValue(defaultValue, { owner: this });\n this.addValue(key, value);\n }\n return value;\n }\n /**\n * If we're trying to animate to a previously unencountered value,\n * we need to check for it in our state and as a last resort read it\n * directly from the instance (which might have performance implications).\n */\n readValue(key) {\n var _a;\n return this.latestValues[key] !== undefined || !this.current\n ? this.latestValues[key]\n : (_a = this.getBaseTargetFromProps(this.props, key)) !== null && _a !== void 0 ? _a : this.readValueFromInstance(this.current, key, this.options);\n }\n /**\n * Set the base target to later animate back to. This is currently\n * only hydrated on creation and when we first read a value.\n */\n setBaseTarget(key, value) {\n this.baseTarget[key] = value;\n }\n /**\n * Find the base target for a value thats been removed from all animation\n * props.\n */\n getBaseTarget(key) {\n var _a;\n const { initial } = this.props;\n const valueFromInitial = typeof initial === \"string\" || typeof initial === \"object\"\n ? (_a = resolveVariantFromProps(this.props, initial)) === null || _a === void 0 ? void 0 : _a[key]\n : undefined;\n /**\n * If this value still exists in the current initial variant, read that.\n */\n if (initial && valueFromInitial !== undefined) {\n return valueFromInitial;\n }\n /**\n * Alternatively, if this VisualElement config has defined a getBaseTarget\n * so we can read the value from an alternative source, try that.\n */\n const target = this.getBaseTargetFromProps(this.props, key);\n if (target !== undefined && !isMotionValue(target))\n return target;\n /**\n * If the value was initially defined on initial, but it doesn't any more,\n * return undefined. Otherwise return the value as initially read from the DOM.\n */\n return this.initialValues[key] !== undefined &&\n valueFromInitial === undefined\n ? undefined\n : this.baseTarget[key];\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n return this.events[eventName].add(callback);\n }\n notify(eventName, ...args) {\n if (this.events[eventName]) {\n this.events[eventName].notify(...args);\n }\n }\n}\n\nexport { VisualElement };\n","import { isBrowser } from '../is-browser.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from './state.mjs';\n\nfunction initPrefersReducedMotion() {\n hasReducedMotionListener.current = true;\n if (!isBrowser)\n return;\n if (window.matchMedia) {\n const motionMediaQuery = window.matchMedia(\"(prefers-reduced-motion)\");\n const setReducedMotionPreferences = () => (prefersReducedMotion.current = motionMediaQuery.matches);\n motionMediaQuery.addListener(setReducedMotionPreferences);\n setReducedMotionPreferences();\n }\n else {\n prefersReducedMotion.current = false;\n }\n}\n\nexport { initPrefersReducedMotion };\n","import { isWillChangeMotionValue } from '../../value/use-will-change/is.mjs';\nimport { warnOnce } from '../../utils/warn-once.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction updateMotionValuesFromProps(element, next, prev) {\n const { willChange } = next;\n for (const key in next) {\n const nextValue = next[key];\n const prevValue = prev[key];\n if (isMotionValue(nextValue)) {\n /**\n * If this is a motion value found in props or style, we want to add it\n * to our visual element's motion value map.\n */\n element.addValue(key, nextValue);\n if (isWillChangeMotionValue(willChange)) {\n willChange.add(key);\n }\n /**\n * Check the version of the incoming motion value with this version\n * and warn against mismatches.\n */\n if (process.env.NODE_ENV === \"development\") {\n warnOnce(nextValue.version === \"10.16.4\", `Attempting to mix Framer Motion versions ${nextValue.version} with 10.16.4 may not work as expected.`);\n }\n }\n else if (isMotionValue(prevValue)) {\n /**\n * If we're swapping from a motion value to a static value,\n * create a new motion value from that\n */\n element.addValue(key, motionValue(nextValue, { owner: element }));\n if (isWillChangeMotionValue(willChange)) {\n willChange.remove(key);\n }\n }\n else if (prevValue !== nextValue) {\n /**\n * If this is a flat value that has changed, update the motion value\n * or create one if it doesn't exist. We only want to do this if we're\n * not handling the value with our animation state.\n */\n if (element.hasValue(key)) {\n const existingValue = element.getValue(key);\n // TODO: Only update values that aren't being animated or even looked at\n !existingValue.hasAnimated && existingValue.set(nextValue);\n }\n else {\n const latestValue = element.getStaticValue(key);\n element.addValue(key, motionValue(latestValue !== undefined ? latestValue : nextValue, { owner: element }));\n }\n }\n }\n // Handle removed values\n for (const key in prev) {\n if (next[key] === undefined)\n element.removeValue(key);\n }\n return next;\n}\n\nexport { updateMotionValuesFromProps };\n","import { getOrigin, checkTargetForNewValues } from '../utils/setters.mjs';\nimport { parseDomVariant } from './utils/parse-dom-variant.mjs';\nimport { VisualElement } from '../VisualElement.mjs';\n\nclass DOMVisualElement extends VisualElement {\n sortInstanceNodePosition(a, b) {\n /**\n * compareDocumentPosition returns a bitmask, by using the bitwise &\n * we're returning true if 2 in that bitmask is set to true. 2 is set\n * to true if b preceeds a.\n */\n return a.compareDocumentPosition(b) & 2 ? 1 : -1;\n }\n getBaseTargetFromProps(props, key) {\n return props.style ? props.style[key] : undefined;\n }\n removeValueFromRenderState(key, { vars, style }) {\n delete vars[key];\n delete style[key];\n }\n makeTargetAnimatableFromInstance({ transition, transitionEnd, ...target }, { transformValues }, isMounted) {\n let origin = getOrigin(target, transition || {}, this);\n /**\n * If Framer has provided a function to convert `Color` etc value types, convert them\n */\n if (transformValues) {\n if (transitionEnd)\n transitionEnd = transformValues(transitionEnd);\n if (target)\n target = transformValues(target);\n if (origin)\n origin = transformValues(origin);\n }\n if (isMounted) {\n checkTargetForNewValues(this, target, origin);\n const parsed = parseDomVariant(this, target, origin, transitionEnd);\n transitionEnd = parsed.transitionEnd;\n target = parsed.target;\n }\n return {\n transition,\n transitionEnd,\n ...target,\n };\n }\n}\n\nexport { DOMVisualElement };\n","import { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { isCSSVariableName } from '../dom/utils/is-css-variable.mjs';\nimport { transformProps } from './utils/transform.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { renderHTML } from './utils/render.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { measureViewportBox } from '../../projection/utils/measure.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction getComputedStyle(element) {\n return window.getComputedStyle(element);\n}\nclass HTMLVisualElement extends DOMVisualElement {\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n else {\n const computedStyle = getComputedStyle(instance);\n const value = (isCSSVariableName(key)\n ? computedStyle.getPropertyValue(key)\n : computedStyle[key]) || 0;\n return typeof value === \"string\" ? value.trim() : value;\n }\n }\n measureInstanceViewportBox(instance, { transformPagePoint }) {\n return measureViewportBox(instance, transformPagePoint);\n }\n build(renderState, latestValues, options, props) {\n buildHTMLStyles(renderState, latestValues, options, props.transformTemplate);\n }\n scrapeMotionValuesFromProps(props, prevProps) {\n return scrapeMotionValuesFromProps(props, prevProps);\n }\n handleChildMotionValue() {\n if (this.childSubscription) {\n this.childSubscription();\n delete this.childSubscription;\n }\n const { children } = this.props;\n if (isMotionValue(children)) {\n this.childSubscription = children.on(\"change\", (latest) => {\n if (this.current)\n this.current.textContent = `${latest}`;\n });\n }\n }\n renderInstance(instance, renderState, styleProp, projection) {\n renderHTML(instance, renderState, styleProp, projection);\n }\n}\n\nexport { HTMLVisualElement, getComputedStyle };\n","import superPropBase from \"./superPropBase.js\";\nexport default function _get() {\n if (typeof Reflect !== \"undefined\" && Reflect.get) {\n _get = Reflect.get.bind();\n } else {\n _get = function _get(target, property, receiver) {\n var base = superPropBase(target, property);\n if (!base) return;\n var desc = Object.getOwnPropertyDescriptor(base, property);\n if (desc.get) {\n return desc.get.call(arguments.length < 3 ? target : receiver);\n }\n return desc.value;\n };\n }\n return _get.apply(this, arguments);\n}","import getPrototypeOf from \"./getPrototypeOf.js\";\nexport default function _superPropBase(object, property) {\n while (!Object.prototype.hasOwnProperty.call(object, property)) {\n object = getPrototypeOf(object);\n if (object === null) break;\n }\n return object;\n}","import { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { camelToDash } from '../dom/utils/camel-to-dash.mjs';\nimport { camelCaseAttributes } from './utils/camel-case-attrs.mjs';\nimport { transformProps } from '../html/utils/transform.mjs';\nimport { renderSVG } from './utils/render.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nclass SVGVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.isSVGTag = false;\n }\n getBaseTargetFromProps(props, key) {\n return props[key];\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n key = !camelCaseAttributes.has(key) ? camelToDash(key) : key;\n return instance.getAttribute(key);\n }\n measureInstanceViewportBox() {\n return createBox();\n }\n scrapeMotionValuesFromProps(props, prevProps) {\n return scrapeMotionValuesFromProps(props, prevProps);\n }\n build(renderState, latestValues, options, props) {\n buildSVGAttrs(renderState, latestValues, options, this.isSVGTag, props.transformTemplate);\n }\n renderInstance(instance, renderState, styleProp, projection) {\n renderSVG(instance, renderState, styleProp, projection);\n }\n mount(instance) {\n this.isSVGTag = isSVGTag(instance.tagName);\n super.mount(instance);\n }\n}\n\nexport { SVGVisualElement };\n","import { HTMLVisualElement } from '../html/HTMLVisualElement.mjs';\nimport { SVGVisualElement } from '../svg/SVGVisualElement.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\n\nconst createDomVisualElement = (Component, options) => {\n return isSVGComponent(Component)\n ? new SVGVisualElement(options, { enableHardwareAcceleration: false })\n : new HTMLVisualElement(options, { enableHardwareAcceleration: true });\n};\n\nexport { createDomVisualElement };\n","import { HTMLProjectionNode } from '../../projection/node/HTMLProjectionNode.mjs';\nimport { MeasureLayout } from './layout/MeasureLayout.mjs';\n\nconst layout = {\n layout: {\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n};\n\nexport { layout };\n","import { createMotionComponent } from '../../motion/index.mjs';\nimport { createMotionProxy } from './motion-proxy.mjs';\nimport { createDomMotionConfig } from './utils/create-config.mjs';\nimport { gestureAnimations } from '../../motion/features/gestures.mjs';\nimport { animations } from '../../motion/features/animations.mjs';\nimport { drag } from '../../motion/features/drag.mjs';\nimport { createDomVisualElement } from './create-visual-element.mjs';\nimport { layout } from '../../motion/features/layout.mjs';\n\nconst preloadedFeatures = {\n ...animations,\n ...gestureAnimations,\n ...drag,\n ...layout,\n};\n/**\n * HTML & SVG components, optimised for use with gestures and animation. These can be used as\n * drop-in replacements for any HTML & SVG component, all CSS & SVG properties are supported.\n *\n * @public\n */\nconst motion = /*@__PURE__*/ createMotionProxy((Component, config) => createDomMotionConfig(Component, config, preloadedFeatures, createDomVisualElement));\n/**\n * Create a DOM `motion` component with the provided string. This is primarily intended\n * as a full alternative to `motion` for consumers who have to support environments that don't\n * support `Proxy`.\n *\n * ```javascript\n * import { createDomMotionComponent } from \"framer-motion\"\n *\n * const motion = {\n * div: createDomMotionComponent('div')\n * }\n * ```\n *\n * @public\n */\nfunction createDomMotionComponent(key) {\n return createMotionComponent(createDomMotionConfig(key, { forwardMotionProps: false }, preloadedFeatures, createDomVisualElement));\n}\n\nexport { createDomMotionComponent, motion };\n","import { isSVGComponent } from './is-svg-component.mjs';\nimport { createUseRender } from '../use-render.mjs';\nimport { svgMotionConfig } from '../../svg/config-motion.mjs';\nimport { htmlMotionConfig } from '../../html/config-motion.mjs';\n\nfunction createDomMotionConfig(Component, { forwardMotionProps = false }, preloadedFeatures, createVisualElement) {\n const baseConfig = isSVGComponent(Component)\n ? svgMotionConfig\n : htmlMotionConfig;\n return {\n ...baseConfig,\n preloadedFeatures,\n useRender: createUseRender(forwardMotionProps),\n createVisualElement,\n Component,\n };\n}\n\nexport { createDomMotionConfig };\n","import { motion } from \"framer-motion\";\r\n\r\nconst Header = () => {\r\n const handleScrollTo = (id) => {\r\n const targetElement = document.getElementById(id);\r\n\r\n if (targetElement) {\r\n window.scrollTo({\r\n top: targetElement.offsetTop - 70, // Adjust the offset as needed\r\n behavior: \"smooth\",\r\n });\r\n }\r\n };\r\n\r\n return (\r\n \r\n
\r\n
\r\n \r\n \r\n \r\n
\r\n
    \r\n {['Home', 'Work', 'Project'].map((item) => (\r\n
  • \r\n
    \r\n {\r\n e.preventDefault();\r\n handleScrollTo(item);\r\n }}\r\n >\r\n {item}\r\n \r\n
  • \r\n ))}\r\n
\r\n
\r\n {\r\n e.preventDefault();\r\n handleScrollTo('Contact');\r\n }}\r\n >\r\n Get in touch\r\n \r\n
\r\n
\r\n \r\n );\r\n};\r\n\r\nexport default Header;\r\n","import React from \"react\";\r\nimport { motion } from \"framer-motion\";\r\n\r\nconst banner = {\r\n animate: { transition: {\r\n delayChildren: 0.2,\r\n staggerChildren: 0.1,\r\n }}\r\n}\r\n\r\nconst letterAnimate = {\r\n initial: {\r\n y: 400\r\n },\r\n animate: {\r\n y: 0,\r\n transition: {\r\n ease: [0.6, 0.01, 0.05, 0.95],\r\n duration: 1,\r\n },\r\n },\r\n};\r\n\r\nconst Banner = () => {\r\n\r\n return (\r\n \r\n \r\n {/* */}\r\n \r\n \r\n Open & looking for full-time roles or opportunities!\r\n \r\n \r\n );\r\n};\r\n\r\nconst AnimatedLetters = ({ title, disabled }) => (\r\n \r\n {[...title].map((letter) => (\r\n \r\n {letter}\r\n \r\n ))}\r\n \r\n);\r\n\r\nconst BannerRowTop = ({ title }) => {\r\n return (\r\n
\r\n
\r\n
\r\n \r\n
\r\n \r\n \r\n \r\n I am a passionate problem solver with a natural curiosity for knowledge.\r\n \r\n \r\n \r\n \r\n
\r\n \r\n
\r\n );\r\n};\r\n\r\nconst BannerRowBottom = ({ title }) => {\r\n return (\r\n
\r\n \r\n scroll
down\r\n
\r\n \r\n \r\n
\r\n );\r\n};\r\n\r\nexport default Banner;\r\n","import React from \"react\";\r\n\r\nconst Image = ({ src, fallback, type = \"image/webp\", alt }) => {\r\n return (\r\n \r\n \r\n {alt}\r\n \r\n );\r\n};\r\n\r\nexport default Image;\r\n","import React from \"react\";\r\nimport { motion } from \"framer-motion\";\r\nimport Image from \"./Image\";\r\n\r\nconst container = {\r\n show: {\r\n transition: {\r\n staggerChildren: 0.35,\r\n },\r\n },\r\n};\r\n\r\nconst item = {\r\n hidden: { opacity: 0, y: 200 },\r\n show: {\r\n opacity: 1,\r\n y: 0,\r\n transition: {\r\n ease: [0.6, 0.01, 0.05, 0.95],\r\n duration: 1.6,\r\n },\r\n },\r\n exit: {\r\n opacity: 0,\r\n y: -200,\r\n transition: {\r\n ease: [0.17, 0.67, 0.83, 0.67] ,\r\n duration: 0.8,\r\n },\r\n },\r\n};\r\n\r\nconst itemMain = {\r\n hidden: {opacity: 0, y: 200},\r\n show: {\r\n opacity: 1,\r\n y: 0,\r\n transition: {\r\n ease: [0.6, 0.01, 0.05, 0.95],\r\n duration: 1.6\r\n },\r\n },\r\n}; \r\n\r\nconst Loader = ({ setLoading }) => {\r\n return (\r\n \r\n {/* // key is for a component to load in \r\n for load in go to pp.js */}\r\n setLoading(false)}\r\n initial=\"hidden\"\r\n animate=\"show\"\r\n exit=\"exit\"\r\n className=\"loader-inner\"\r\n >\r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n );\r\n};\r\n\r\nexport const ImageBlock = ({ id, variants }) => {\r\n return (\r\n \r\n \r\n \r\n );\r\n};\r\n\r\nexport default Loader;\r\n","import React from 'react';\r\nimport { motion } from 'framer-motion';\r\n\r\nconst projects = [\r\n { \r\n title: 'Tshirt Visualiser',\r\n description: 'Front-end t-shirt customisable website',\r\n imgUrl: `${process.env.PUBLIC_URL}/images/project_4.png`,\r\n imgNewTab: 'https://yeoweihan123.github.io/T-shirt/'\r\n },\r\n { \r\n title: 'Travel Collab Mobile app',\r\n description: 'Design project for a travel app.',\r\n imgUrl: `${process.env.PUBLIC_URL}/images/project_3.png`,\r\n imgNewTab: 'https://www.figma.com/community/file/1251925183530294422'\r\n },\r\n { \r\n title: 'HangManHTML',\r\n description: 'Game developed during Tik-tok coding camp.',\r\n imgUrl: `${process.env.PUBLIC_URL}/images/project_2.png`,\r\n imgNewTab: 'https://yeoweihan123.github.io/HangmanHtml/'\r\n },\r\n { \r\n title: 'Patrol Bot',\r\n description: 'Autonomous robot + computer vision and voice command to help visitors at a hospital.',\r\n imgUrl: `${process.env.PUBLIC_URL}/images/project_1.png`,\r\n imgNewTab: 'https://drive.google.com/file/d/1jovhouwRlJoaktLTc4xo8qZLNDV-alxw/view'\r\n }\r\n];\r\n\r\nconst Project = () => {\r\n const openProjectInNewTab = (url) => {\r\n window.open(url, '_blank');\r\n };\r\n\r\n return (\r\n <>\r\n \r\n

\r\n What I have built\r\n

\r\n

Projects

\r\n
\r\n\r\n
\r\n {projects.map((project, index) => (\r\n openProjectInNewTab(project.imgNewTab)}\r\n style={{ cursor: 'pointer' }}\r\n >\r\n {project.title}/\r\n

\r\n {project.title}\r\n

\r\n

\r\n {project.description}\r\n

\r\n \r\n ))}\r\n
\r\n \r\n );\r\n};\r\n\r\nexport default Project;\r\n","import React from 'react'\nimport { VerticalTimeline, VerticalTimelineElement } from 'react-vertical-timeline-component'\nimport { motion } from 'framer-motion'\n\nimport 'react-vertical-timeline-component/style.min.css'\n\nconst experiences = [\n {\n title: \"Cyber Application Security Intern\",\n company_name: \"Deloitte (Singapore)\",\n imgUrl: `${process.env.PUBLIC_URL}/images/company4.png`,\n iconBg: \"#383E56\",\n date: \"May 2023 - Jul 2023\",\n points: [\n \"Drafted technical engagement proposal letters, effectively communicating, and presenting technical challenges and solutions to clients\",\n \"Automated the extraction and integration of SAP data into Power BI. Achieved a 25% operational efficiency gain, measured by a 40% reduction in data processing time, resulting in enhanced reporting capabilities and deeper insights.\",\n \"Utilized Jira for issue tracking and project management, ensuring efficient coordination and streamlined workflows across teams.\",\n ],\n },\n {\n title: \"IT Operations Engineer\",\n company_name: \"Kyndryl (Singapore)\",\n imgUrl: `${process.env.PUBLIC_URL}/images/company3.png`,\n iconBg: \"#E6DEDD\",\n date: \"May 2022 - Aug 2022\",\n points: [\n \"Specialized in providing technical support and maintenance. Deployed, cloned hardware change operations for healthcare technology solutions for thousands of devices for supporting end users.\",\n \"Utilized task scheduler and batch scripting to automate routine tasks, enhancing operational. Achieved a 20% process optimization as measured by reducing processing time by 45 mins daily.\",\n \"Additional learning: Learn about TCP/IP networking fundamentals in internet service architectures (load balancing, CDNs).\",\n ],\n },\n {\n title: \"IT Assistant\",\n company_name: \"Central Provident Fund Board (Singapore)\",\n imgUrl: `${process.env.PUBLIC_URL}/images/company2.png`,\n iconBg: \"#383E56\",\n date: \"Jun 2019 - Aug 2019\",\n points: [\n \"Collaborated cross-functionally to curate and integrate hundreds of new variables into the organization's data dictionary, strategically paved way for future policy implementations.\",\n \"Cultivated professional relationships with 10+ clients, adeptly discussed the nature of variables and guiding optimal utilization within the data compliance context.\",\n \"Displayed utmost discretion and responsibility in the secure handling and safeguarding of classified information, adhering to the highest standards of confidentiality.\",\n ],\n },\n {\n title: \"Software Engineer\",\n company_name: \"Ngee Ann Polytechnic (Singapore)\",\n imgUrl: `${process.env.PUBLIC_URL}/images/company1.png`,\n iconBg: \"#E6DEDD\",\n date: \"Mar 2019 - May 2019\",\n points: [\n \"Team lead for the development of an autonomous concierge cum security robot in collaboration with Tan Tock Seng Hospital for my final year project.\",\n \"The robot, activated by voice command, navigates predefined points, enhancing security and directional guidance within the hospital\",\n \"Contributed to creating new messages in packages, utilizing CMakeList.txt. Project achievements include improved hospital security, streamlined visitor guidance for 1000+ weekly visitors, and potential applications in various settings.\",\n ],\n },\n];\n\nconst textVariant = (delay) => {\n return {\n hidden: {\n y: -50,\n opacity: 0,\n },\n show: {\n y: 0,\n opacity: 1,\n transition: {\n type: \"spring\",\n duration: 1.25,\n delay: delay,\n },\n },\n };\n};\n\nconst WorkCard = ({ experience }) => (\n \n {experience.company_name}\n\n
\n }>\n
\n

\n {experience.title}\n

\n

\n {experience.company_name}\n

\n
\n\n
    \n {experience.points.map((point,index) => (\n
  • \n {point}\n
  • \n ))}\n
\n \n)\n\nconst Work = () => {\n return (\n <>\n \n

\n What I have done so far\n

\n

Work experiences

\n
\n\n
\n \n {experiences.map((experience, index) =>\n \n )}\n \n
\n \n )\n}\n\nexport default Work;","export const store = {\n _origin: 'https://api.emailjs.com',\n};\n","export const validateParams = (publicKey, serviceID, templateID) => {\n if (!publicKey) {\n throw 'The public key is required. Visit https://dashboard.emailjs.com/admin/account';\n }\n if (!serviceID) {\n throw 'The service ID is required. Visit https://dashboard.emailjs.com/admin';\n }\n if (!templateID) {\n throw 'The template ID is required. Visit https://dashboard.emailjs.com/admin/templates';\n }\n return true;\n};\n","export class EmailJSResponseStatus {\n constructor(httpResponse) {\n this.status = httpResponse ? httpResponse.status : 0;\n this.text = httpResponse ? httpResponse.responseText : 'Network Error';\n }\n}\n","import { EmailJSResponseStatus } from '../models/EmailJSResponseStatus';\nimport { store } from '../store/store';\nexport const sendPost = (url, data, headers = {}) => {\n return new Promise((resolve, reject) => {\n const xhr = new XMLHttpRequest();\n xhr.addEventListener('load', ({ target }) => {\n const responseStatus = new EmailJSResponseStatus(target);\n if (responseStatus.status === 200 || responseStatus.text === 'OK') {\n resolve(responseStatus);\n }\n else {\n reject(responseStatus);\n }\n });\n xhr.addEventListener('error', ({ target }) => {\n reject(new EmailJSResponseStatus(target));\n });\n xhr.open('POST', store._origin + url, true);\n Object.keys(headers).forEach((key) => {\n xhr.setRequestHeader(key, headers[key]);\n });\n xhr.send(data);\n });\n};\n","import { init } from './methods/init/init';\nimport { send } from './methods/send/send';\nimport { sendForm } from './methods/sendForm/sendForm';\nexport { init, send, sendForm };\nexport default {\n init,\n send,\n sendForm,\n};\n","import { store } from '../../store/store';\nimport { validateParams } from '../../utils/validateParams';\nimport { sendPost } from '../../api/sendPost';\n/**\n * Send a template to the specific EmailJS service\n * @param {string} serviceID - the EmailJS service ID\n * @param {string} templateID - the EmailJS template ID\n * @param {object} templatePrams - the template params, what will be set to the EmailJS template\n * @param {string} publicKey - the EmailJS public key\n * @returns {Promise}\n */\nexport const send = (serviceID, templateID, templatePrams, publicKey) => {\n const uID = publicKey || store._userID;\n validateParams(uID, serviceID, templateID);\n const params = {\n lib_version: '3.11.0',\n user_id: uID,\n service_id: serviceID,\n template_id: templateID,\n template_params: templatePrams,\n };\n return sendPost('/api/v1.0/email/send', JSON.stringify(params), {\n 'Content-type': 'application/json',\n });\n};\n","import React, { useState, useRef } from \"react\"\nimport { motion } from \"framer-motion\"\nimport emailjs from \"@emailjs/browser\"\n\nconst scaleVariants = {\n whileInView: {\n scale: [0.8, 1],\n opacity: [0, 1],\n transition: {\n duration: 0.5, \n ease: 'easeInOut'\n }\n }\n}\n\nconst Contact = () => {\n const formRef = useRef();\n const [form, setForm] = useState({\n name: '',\n email: '',\n message: '',\n });\n\n const [loading, setLoading] = useState(false);\n\n const handleChange = (e) => {\n const { name, value } = e.target;\n setForm({ ...form, [name]: value })\n }\n\n const handleSubmit = (e) => {\n e.preventDefault();\n setLoading(true);\n\n emailjs.send(\n process.env.REACT_APP_SERVICE_LINK,\n process.env.REACT_APP_TEMPLATE_LINK,\n {\n from_name: form.name,\n to_name: 'Wei Han',\n from_email: form.email,\n to_email: 'yeoweihan@u.nus.edu',\n message: form.message,\n },\n process.env.REACT_APP_EMAILJS_API_KEY \n )\n .then(() => {\n setLoading(false);\n alert('Thank you. I will get back to you as soon as possible.');\n\n setForm({\n name: '',\n email: '',\n message: '',\n })\n }, (error) => {\n setLoading(false)\n console.log(error);\n alert('Something went wrong. Please try again!')\n })\n }\n\n return (\n
\n \n
\n
\n

Get in touch

\n

Contact.

\n
\n \n \n \n\n \n\n \n
\n
\n
\n
\n
\n )\n}\n\nexport default Contact;","import { useEffect, useState } from \"react\";\r\nimport React from \"react\";\r\nimport { motion } from \"framer-motion\"\r\nimport { Link } from 'react-scroll';\r\n\r\nconst Footer = () => {\r\n \r\n const [showScrollButton, setShowScrollButton] = useState(false);\r\n\r\n useEffect(() => {\r\n const handleScroll = () => {\r\n if (window.scrollY > 1000) {\r\n setShowScrollButton(true);\r\n } else {\r\n setShowScrollButton(false);\r\n }\r\n };\r\n window.addEventListener(\"scroll\", handleScroll);\r\n\r\n // Clean up the event listener on component unmount\r\n return () => {\r\n window.removeEventListener(\"scroll\", handleScroll);\r\n };\r\n });\r\n\r\n const handleScrollToTop = () => {\r\n window.scrollTo({\r\n top: 0, \r\n behavior: \"smooth\"\r\n });\r\n };\r\n\r\n return (\r\n \r\n
\r\n
\r\n \r\n \r\n \r\n
\r\n \r\n {showScrollButton && (\r\n
\r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n
\r\n
\r\n \r\n \r\n \r\n
\r\n
\r\n
\r\n )}\r\n\r\n
    \r\n {['Home', 'Work', 'Project'].map((item) => (\r\n
  • \r\n
    \r\n \r\n {item}\r\n \r\n
  • \r\n ))}\r\n
\r\n \r\n
\r\n
\r\n );\r\n};\r\n\r\nexport default Footer;\r\n","import React from 'react'\r\nimport { motion } from \"framer-motion\";\r\n\r\nconst About = () => {\r\n return (\r\n \r\n About me.

\r\n

\r\n I am a penultimate student at the National University of Singapore completing my undergraduate \r\n degree in information systems. I am a passionate problem solver with a natural curiosity for knowledge.\r\n
\r\n My zeal for innovation and eagerness to learn has led me to work on a variety of software development \r\n projects, where I have developed my technical skills and earned significant experience working in a \r\n team atmosphere. I am excited to use my technical talents and creativity to assist organizations in \r\n developing cutting-edge solutions that foster their growth and success. \r\n

\r\n Feel free to connect with me or contact me at yeoweihan@u.nus.edu\r\n

\r\n
\r\n
\r\n
\r\n
\r\n \r\n
\r\n )\r\n}\r\n\r\nexport default About","import { useRef } from 'react';\nimport { useIsomorphicLayoutEffect } from './use-isomorphic-effect.mjs';\n\nfunction useIsMounted() {\n const isMounted = useRef(false);\n useIsomorphicLayoutEffect(() => {\n isMounted.current = true;\n return () => {\n isMounted.current = false;\n };\n }, []);\n return isMounted;\n}\n\nexport { useIsMounted };\n","import { useState, useCallback } from 'react';\nimport { useIsMounted } from './use-is-mounted.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction useForceUpdate() {\n const isMounted = useIsMounted();\n const [forcedRenderCount, setForcedRenderCount] = useState(0);\n const forceRender = useCallback(() => {\n isMounted.current && setForcedRenderCount(forcedRenderCount + 1);\n }, [forcedRenderCount]);\n /**\n * Defer this to the end of the next animation frame in case there are multiple\n * synchronous calls.\n */\n const deferredForceRender = useCallback(() => frame.postRender(forceRender), [forceRender]);\n return [deferredForceRender, forcedRenderCount];\n}\n\nexport { useForceUpdate };\n","import * as React from 'react';\nimport { useId, useRef, useInsertionEffect } from 'react';\n\n/**\n * Measurement functionality has to be within a separate component\n * to leverage snapshot lifecycle.\n */\nclass PopChildMeasure extends React.Component {\n getSnapshotBeforeUpdate(prevProps) {\n const element = this.props.childRef.current;\n if (element && prevProps.isPresent && !this.props.isPresent) {\n const size = this.props.sizeRef.current;\n size.height = element.offsetHeight || 0;\n size.width = element.offsetWidth || 0;\n size.top = element.offsetTop;\n size.left = element.offsetLeft;\n }\n return null;\n }\n /**\n * Required with getSnapshotBeforeUpdate to stop React complaining.\n */\n componentDidUpdate() { }\n render() {\n return this.props.children;\n }\n}\nfunction PopChild({ children, isPresent }) {\n const id = useId();\n const ref = useRef(null);\n const size = useRef({\n width: 0,\n height: 0,\n top: 0,\n left: 0,\n });\n /**\n * We create and inject a style block so we can apply this explicit\n * sizing in a non-destructive manner by just deleting the style block.\n *\n * We can't apply size via render as the measurement happens\n * in getSnapshotBeforeUpdate (post-render), likewise if we apply the\n * styles directly on the DOM node, we might be overwriting\n * styles set via the style prop.\n */\n useInsertionEffect(() => {\n const { width, height, top, left } = size.current;\n if (isPresent || !ref.current || !width || !height)\n return;\n ref.current.dataset.motionPopId = id;\n const style = document.createElement(\"style\");\n document.head.appendChild(style);\n if (style.sheet) {\n style.sheet.insertRule(`\n [data-motion-pop-id=\"${id}\"] {\n position: absolute !important;\n width: ${width}px !important;\n height: ${height}px !important;\n top: ${top}px !important;\n left: ${left}px !important;\n }\n `);\n }\n return () => {\n document.head.removeChild(style);\n };\n }, [isPresent]);\n return (React.createElement(PopChildMeasure, { isPresent: isPresent, childRef: ref, sizeRef: size }, React.cloneElement(children, { ref })));\n}\n\nexport { PopChild };\n","import * as React from 'react';\nimport { useId, useMemo } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { PopChild } from './PopChild.mjs';\n\nconst PresenceChild = ({ children, initial, isPresent, onExitComplete, custom, presenceAffectsLayout, mode, }) => {\n const presenceChildren = useConstant(newChildrenMap);\n const id = useId();\n const context = useMemo(() => ({\n id,\n initial,\n isPresent,\n custom,\n onExitComplete: (childId) => {\n presenceChildren.set(childId, true);\n for (const isComplete of presenceChildren.values()) {\n if (!isComplete)\n return; // can stop searching when any is incomplete\n }\n onExitComplete && onExitComplete();\n },\n register: (childId) => {\n presenceChildren.set(childId, false);\n return () => presenceChildren.delete(childId);\n },\n }), \n /**\n * If the presence of a child affects the layout of the components around it,\n * we want to make a new context value to ensure they get re-rendered\n * so they can detect that layout change.\n */\n presenceAffectsLayout ? undefined : [isPresent]);\n useMemo(() => {\n presenceChildren.forEach((_, key) => presenceChildren.set(key, false));\n }, [isPresent]);\n /**\n * If there's no `motion` components to fire exit animations, we want to remove this\n * component immediately.\n */\n React.useEffect(() => {\n !isPresent &&\n !presenceChildren.size &&\n onExitComplete &&\n onExitComplete();\n }, [isPresent]);\n if (mode === \"popLayout\") {\n children = React.createElement(PopChild, { isPresent: isPresent }, children);\n }\n return (React.createElement(PresenceContext.Provider, { value: context }, children));\n};\nfunction newChildrenMap() {\n return new Map();\n}\n\nexport { PresenceChild };\n","import unsupportedIterableToArray from \"./unsupportedIterableToArray.js\";\nexport default function _createForOfIteratorHelper(o, allowArrayLike) {\n var it = typeof Symbol !== \"undefined\" && o[Symbol.iterator] || o[\"@@iterator\"];\n if (!it) {\n if (Array.isArray(o) || (it = unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === \"number\") {\n if (it) o = it;\n var i = 0;\n var F = function F() {};\n return {\n s: F,\n n: function n() {\n if (i >= o.length) return {\n done: true\n };\n return {\n done: false,\n value: o[i++]\n };\n },\n e: function e(_e) {\n throw _e;\n },\n f: F\n };\n }\n throw new TypeError(\"Invalid attempt to iterate non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n }\n var normalCompletion = true,\n didErr = false,\n err;\n return {\n s: function s() {\n it = it.call(o);\n },\n n: function n() {\n var step = it.next();\n normalCompletion = step.done;\n return step;\n },\n e: function e(_e2) {\n didErr = true;\n err = _e2;\n },\n f: function f() {\n try {\n if (!normalCompletion && it[\"return\"] != null) it[\"return\"]();\n } finally {\n if (didErr) throw err;\n }\n }\n };\n}","import * as React from 'react';\nimport { useContext, useRef, cloneElement, Children, isValidElement } from 'react';\nimport { useForceUpdate } from '../../utils/use-force-update.mjs';\nimport { useIsMounted } from '../../utils/use-is-mounted.mjs';\nimport { PresenceChild } from './PresenceChild.mjs';\nimport { LayoutGroupContext } from '../../context/LayoutGroupContext.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\nimport { useUnmountEffect } from '../../utils/use-unmount-effect.mjs';\nimport { invariant } from '../../utils/errors.mjs';\n\nconst getChildKey = (child) => child.key || \"\";\nfunction updateChildLookup(children, allChildren) {\n children.forEach((child) => {\n const key = getChildKey(child);\n allChildren.set(key, child);\n });\n}\nfunction onlyElements(children) {\n const filtered = [];\n // We use forEach here instead of map as map mutates the component key by preprending `.$`\n Children.forEach(children, (child) => {\n if (isValidElement(child))\n filtered.push(child);\n });\n return filtered;\n}\n/**\n * `AnimatePresence` enables the animation of components that have been removed from the tree.\n *\n * When adding/removing more than a single child, every child **must** be given a unique `key` prop.\n *\n * Any `motion` components that have an `exit` property defined will animate out when removed from\n * the tree.\n *\n * ```jsx\n * import { motion, AnimatePresence } from 'framer-motion'\n *\n * export const Items = ({ items }) => (\n * \n * {items.map(item => (\n * \n * ))}\n * \n * )\n * ```\n *\n * You can sequence exit animations throughout a tree using variants.\n *\n * If a child contains multiple `motion` components with `exit` props, it will only unmount the child\n * once all `motion` components have finished animating out. Likewise, any components using\n * `usePresence` all need to call `safeToRemove`.\n *\n * @public\n */\nconst AnimatePresence = ({ children, custom, initial = true, onExitComplete, exitBeforeEnter, presenceAffectsLayout = true, mode = \"sync\", }) => {\n invariant(!exitBeforeEnter, \"Replace exitBeforeEnter with mode='wait'\");\n // We want to force a re-render once all exiting animations have finished. We\n // either use a local forceRender function, or one from a parent context if it exists.\n const forceRender = useContext(LayoutGroupContext).forceRender || useForceUpdate()[0];\n const isMounted = useIsMounted();\n // Filter out any children that aren't ReactElements. We can only track ReactElements with a props.key\n const filteredChildren = onlyElements(children);\n let childrenToRender = filteredChildren;\n const exitingChildren = useRef(new Map()).current;\n // Keep a living record of the children we're actually rendering so we\n // can diff to figure out which are entering and exiting\n const presentChildren = useRef(childrenToRender);\n // A lookup table to quickly reference components by key\n const allChildren = useRef(new Map()).current;\n // If this is the initial component render, just deal with logic surrounding whether\n // we play onMount animations or not.\n const isInitialRender = useRef(true);\n useIsomorphicLayoutEffect(() => {\n isInitialRender.current = false;\n updateChildLookup(filteredChildren, allChildren);\n presentChildren.current = childrenToRender;\n });\n useUnmountEffect(() => {\n isInitialRender.current = true;\n allChildren.clear();\n exitingChildren.clear();\n });\n if (isInitialRender.current) {\n return (React.createElement(React.Fragment, null, childrenToRender.map((child) => (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: true, initial: initial ? undefined : false, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child)))));\n }\n // If this is a subsequent render, deal with entering and exiting children\n childrenToRender = [...childrenToRender];\n // Diff the keys of the currently-present and target children to update our\n // exiting list.\n const presentKeys = presentChildren.current.map(getChildKey);\n const targetKeys = filteredChildren.map(getChildKey);\n // Diff the present children with our target children and mark those that are exiting\n const numPresent = presentKeys.length;\n for (let i = 0; i < numPresent; i++) {\n const key = presentKeys[i];\n if (targetKeys.indexOf(key) === -1 && !exitingChildren.has(key)) {\n exitingChildren.set(key, undefined);\n }\n }\n // If we currently have exiting children, and we're deferring rendering incoming children\n // until after all current children have exiting, empty the childrenToRender array\n if (mode === \"wait\" && exitingChildren.size) {\n childrenToRender = [];\n }\n // Loop through all currently exiting components and clone them to overwrite `animate`\n // with any `exit` prop they might have defined.\n exitingChildren.forEach((component, key) => {\n // If this component is actually entering again, early return\n if (targetKeys.indexOf(key) !== -1)\n return;\n const child = allChildren.get(key);\n if (!child)\n return;\n const insertionIndex = presentKeys.indexOf(key);\n let exitingComponent = component;\n if (!exitingComponent) {\n const onExit = () => {\n allChildren.delete(key);\n exitingChildren.delete(key);\n // Remove this child from the present children\n const removeIndex = presentChildren.current.findIndex((presentChild) => presentChild.key === key);\n presentChildren.current.splice(removeIndex, 1);\n // Defer re-rendering until all exiting children have indeed left\n if (!exitingChildren.size) {\n presentChildren.current = filteredChildren;\n if (isMounted.current === false)\n return;\n forceRender();\n onExitComplete && onExitComplete();\n }\n };\n exitingComponent = (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: false, onExitComplete: onExit, custom: custom, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child));\n exitingChildren.set(key, exitingComponent);\n }\n childrenToRender.splice(insertionIndex, 0, exitingComponent);\n });\n // Add `MotionContext` even to children that don't need it to ensure we're rendering\n // the same tree between renders\n childrenToRender = childrenToRender.map((child) => {\n const key = child.key;\n return exitingChildren.has(key) ? (child) : (React.createElement(PresenceChild, { key: getChildKey(child), isPresent: true, presenceAffectsLayout: presenceAffectsLayout, mode: mode }, child));\n });\n if (process.env.NODE_ENV !== \"production\" &&\n mode === \"wait\" &&\n childrenToRender.length > 1) {\n console.warn(`You're attempting to animate multiple children within AnimatePresence, but its mode is set to \"wait\". This will lead to odd visual behaviour.`);\n }\n return (React.createElement(React.Fragment, null, exitingChildren.size\n ? childrenToRender\n : childrenToRender.map((child) => cloneElement(child))));\n};\n\nexport { AnimatePresence };\n","import { useEffect } from 'react';\n\nfunction useUnmountEffect(callback) {\n return useEffect(() => () => callback(), []);\n}\n\nexport { useUnmountEffect };\n","import { createContext } from 'react';\n\n/**\n * Note: Still used by components generated by old versions of Framer\n *\n * @deprecated\n */\nconst DeprecatedLayoutGroupContext = createContext(null);\n\nexport { DeprecatedLayoutGroupContext };\n","const notify = (node) => !node.isLayoutDirty && node.willUpdate(false);\nfunction nodeGroup() {\n const nodes = new Set();\n const subscriptions = new WeakMap();\n const dirtyAll = () => nodes.forEach(notify);\n return {\n add: (node) => {\n nodes.add(node);\n subscriptions.set(node, node.addEventListener(\"willUpdate\", dirtyAll));\n },\n remove: (node) => {\n nodes.delete(node);\n const unsubscribe = subscriptions.get(node);\n if (unsubscribe) {\n unsubscribe();\n subscriptions.delete(node);\n }\n dirtyAll();\n },\n dirty: dirtyAll,\n };\n}\n\nexport { nodeGroup };\n","import * as React from 'react';\nimport { useContext, useRef, useMemo } from 'react';\nimport { LayoutGroupContext } from '../../context/LayoutGroupContext.mjs';\nimport { DeprecatedLayoutGroupContext } from '../../context/DeprecatedLayoutGroupContext.mjs';\nimport { useForceUpdate } from '../../utils/use-force-update.mjs';\nimport { nodeGroup } from '../../projection/node/group.mjs';\n\nconst shouldInheritGroup = (inherit) => inherit === true;\nconst shouldInheritId = (inherit) => shouldInheritGroup(inherit === true) || inherit === \"id\";\nconst LayoutGroup = ({ children, id, inherit = true }) => {\n const layoutGroupContext = useContext(LayoutGroupContext);\n const deprecatedLayoutGroupContext = useContext(DeprecatedLayoutGroupContext);\n const [forceRender, key] = useForceUpdate();\n const context = useRef(null);\n const upstreamId = layoutGroupContext.id || deprecatedLayoutGroupContext;\n if (context.current === null) {\n if (shouldInheritId(inherit) && upstreamId) {\n id = id ? upstreamId + \"-\" + id : upstreamId;\n }\n context.current = {\n id,\n group: shouldInheritGroup(inherit)\n ? layoutGroupContext.group || nodeGroup()\n : nodeGroup(),\n };\n }\n const memoizedContext = useMemo(() => ({ ...context.current, forceRender }), [key]);\n return (React.createElement(LayoutGroupContext.Provider, { value: memoizedContext }, children));\n};\n\nexport { LayoutGroup };\n","////////////////////////////////////////////////////////////////////////////////\n//#region Types and Constants\n////////////////////////////////////////////////////////////////////////////////\n\n/**\n * Actions represent the type of change to a location value.\n */\nexport enum Action {\n /**\n * A POP indicates a change to an arbitrary index in the history stack, such\n * as a back or forward navigation. It does not describe the direction of the\n * navigation, only that the current index changed.\n *\n * Note: This is the default action for newly created history objects.\n */\n Pop = \"POP\",\n\n /**\n * A PUSH indicates a new entry being added to the history stack, such as when\n * a link is clicked and a new page loads. When this happens, all subsequent\n * entries in the stack are lost.\n */\n Push = \"PUSH\",\n\n /**\n * A REPLACE indicates the entry at the current index in the history stack\n * being replaced by a new one.\n */\n Replace = \"REPLACE\",\n}\n\n/**\n * The pathname, search, and hash values of a URL.\n */\nexport interface Path {\n /**\n * A URL pathname, beginning with a /.\n */\n pathname: string;\n\n /**\n * A URL search string, beginning with a ?.\n */\n search: string;\n\n /**\n * A URL fragment identifier, beginning with a #.\n */\n hash: string;\n}\n\n// TODO: (v7) Change the Location generic default from `any` to `unknown` and\n// remove Remix `useLocation` wrapper.\n\n/**\n * An entry in a history stack. A location contains information about the\n * URL path, as well as possibly some arbitrary state and a key.\n */\nexport interface Location extends Path {\n /**\n * A value of arbitrary data associated with this location.\n */\n state: State;\n\n /**\n * A unique string associated with this location. May be used to safely store\n * and retrieve data in some other storage API, like `localStorage`.\n *\n * Note: This value is always \"default\" on the initial location.\n */\n key: string;\n}\n\n/**\n * A change to the current location.\n */\nexport interface Update {\n /**\n * The action that triggered the change.\n */\n action: Action;\n\n /**\n * The new location.\n */\n location: Location;\n\n /**\n * The delta between this location and the former location in the history stack\n */\n delta: number | null;\n}\n\n/**\n * A function that receives notifications about location changes.\n */\nexport interface Listener {\n (update: Update): void;\n}\n\n/**\n * Describes a location that is the destination of some navigation, either via\n * `history.push` or `history.replace`. This may be either a URL or the pieces\n * of a URL path.\n */\nexport type To = string | Partial;\n\n/**\n * A history is an interface to the navigation stack. The history serves as the\n * source of truth for the current location, as well as provides a set of\n * methods that may be used to change it.\n *\n * It is similar to the DOM's `window.history` object, but with a smaller, more\n * focused API.\n */\nexport interface History {\n /**\n * The last action that modified the current location. This will always be\n * Action.Pop when a history instance is first created. This value is mutable.\n */\n readonly action: Action;\n\n /**\n * The current location. This value is mutable.\n */\n readonly location: Location;\n\n /**\n * Returns a valid href for the given `to` value that may be used as\n * the value of an attribute.\n *\n * @param to - The destination URL\n */\n createHref(to: To): string;\n\n /**\n * Returns a URL for the given `to` value\n *\n * @param to - The destination URL\n */\n createURL(to: To): URL;\n\n /**\n * Encode a location the same way window.history would do (no-op for memory\n * history) so we ensure our PUSH/REPLACE navigations for data routers\n * behave the same as POP\n *\n * @param to Unencoded path\n */\n encodeLocation(to: To): Path;\n\n /**\n * Pushes a new location onto the history stack, increasing its length by one.\n * If there were any entries in the stack after the current one, they are\n * lost.\n *\n * @param to - The new URL\n * @param state - Data to associate with the new location\n */\n push(to: To, state?: any): void;\n\n /**\n * Replaces the current location in the history stack with a new one. The\n * location that was replaced will no longer be available.\n *\n * @param to - The new URL\n * @param state - Data to associate with the new location\n */\n replace(to: To, state?: any): void;\n\n /**\n * Navigates `n` entries backward/forward in the history stack relative to the\n * current index. For example, a \"back\" navigation would use go(-1).\n *\n * @param delta - The delta in the stack index\n */\n go(delta: number): void;\n\n /**\n * Sets up a listener that will be called whenever the current location\n * changes.\n *\n * @param listener - A function that will be called when the location changes\n * @returns unlisten - A function that may be used to stop listening\n */\n listen(listener: Listener): () => void;\n}\n\ntype HistoryState = {\n usr: any;\n key?: string;\n idx: number;\n};\n\nconst PopStateEventType = \"popstate\";\n//#endregion\n\n////////////////////////////////////////////////////////////////////////////////\n//#region Memory History\n////////////////////////////////////////////////////////////////////////////////\n\n/**\n * A user-supplied object that describes a location. Used when providing\n * entries to `createMemoryHistory` via its `initialEntries` option.\n */\nexport type InitialEntry = string | Partial;\n\nexport type MemoryHistoryOptions = {\n initialEntries?: InitialEntry[];\n initialIndex?: number;\n v5Compat?: boolean;\n};\n\n/**\n * A memory history stores locations in memory. This is useful in stateful\n * environments where there is no web browser, such as node tests or React\n * Native.\n */\nexport interface MemoryHistory extends History {\n /**\n * The current index in the history stack.\n */\n readonly index: number;\n}\n\n/**\n * Memory history stores the current location in memory. It is designed for use\n * in stateful non-browser environments like tests and React Native.\n */\nexport function createMemoryHistory(\n options: MemoryHistoryOptions = {}\n): MemoryHistory {\n let { initialEntries = [\"/\"], initialIndex, v5Compat = false } = options;\n let entries: Location[]; // Declare so we can access from createMemoryLocation\n entries = initialEntries.map((entry, index) =>\n createMemoryLocation(\n entry,\n typeof entry === \"string\" ? null : entry.state,\n index === 0 ? \"default\" : undefined\n )\n );\n let index = clampIndex(\n initialIndex == null ? entries.length - 1 : initialIndex\n );\n let action = Action.Pop;\n let listener: Listener | null = null;\n\n function clampIndex(n: number): number {\n return Math.min(Math.max(n, 0), entries.length - 1);\n }\n function getCurrentLocation(): Location {\n return entries[index];\n }\n function createMemoryLocation(\n to: To,\n state: any = null,\n key?: string\n ): Location {\n let location = createLocation(\n entries ? getCurrentLocation().pathname : \"/\",\n to,\n state,\n key\n );\n warning(\n location.pathname.charAt(0) === \"/\",\n `relative pathnames are not supported in memory history: ${JSON.stringify(\n to\n )}`\n );\n return location;\n }\n\n function createHref(to: To) {\n return typeof to === \"string\" ? to : createPath(to);\n }\n\n let history: MemoryHistory = {\n get index() {\n return index;\n },\n get action() {\n return action;\n },\n get location() {\n return getCurrentLocation();\n },\n createHref,\n createURL(to) {\n return new URL(createHref(to), \"http://localhost\");\n },\n encodeLocation(to: To) {\n let path = typeof to === \"string\" ? parsePath(to) : to;\n return {\n pathname: path.pathname || \"\",\n search: path.search || \"\",\n hash: path.hash || \"\",\n };\n },\n push(to, state) {\n action = Action.Push;\n let nextLocation = createMemoryLocation(to, state);\n index += 1;\n entries.splice(index, entries.length, nextLocation);\n if (v5Compat && listener) {\n listener({ action, location: nextLocation, delta: 1 });\n }\n },\n replace(to, state) {\n action = Action.Replace;\n let nextLocation = createMemoryLocation(to, state);\n entries[index] = nextLocation;\n if (v5Compat && listener) {\n listener({ action, location: nextLocation, delta: 0 });\n }\n },\n go(delta) {\n action = Action.Pop;\n let nextIndex = clampIndex(index + delta);\n let nextLocation = entries[nextIndex];\n index = nextIndex;\n if (listener) {\n listener({ action, location: nextLocation, delta });\n }\n },\n listen(fn: Listener) {\n listener = fn;\n return () => {\n listener = null;\n };\n },\n };\n\n return history;\n}\n//#endregion\n\n////////////////////////////////////////////////////////////////////////////////\n//#region Browser History\n////////////////////////////////////////////////////////////////////////////////\n\n/**\n * A browser history stores the current location in regular URLs in a web\n * browser environment. This is the standard for most web apps and provides the\n * cleanest URLs the browser's address bar.\n *\n * @see https://github.com/remix-run/history/tree/main/docs/api-reference.md#browserhistory\n */\nexport interface BrowserHistory extends UrlHistory {}\n\nexport type BrowserHistoryOptions = UrlHistoryOptions;\n\n/**\n * Browser history stores the location in regular URLs. This is the standard for\n * most web apps, but it requires some configuration on the server to ensure you\n * serve the same app at multiple URLs.\n *\n * @see https://github.com/remix-run/history/tree/main/docs/api-reference.md#createbrowserhistory\n */\nexport function createBrowserHistory(\n options: BrowserHistoryOptions = {}\n): BrowserHistory {\n function createBrowserLocation(\n window: Window,\n globalHistory: Window[\"history\"]\n ) {\n let { pathname, search, hash } = window.location;\n return createLocation(\n \"\",\n { pathname, search, hash },\n // state defaults to `null` because `window.history.state` does\n (globalHistory.state && globalHistory.state.usr) || null,\n (globalHistory.state && globalHistory.state.key) || \"default\"\n );\n }\n\n function createBrowserHref(window: Window, to: To) {\n return typeof to === \"string\" ? to : createPath(to);\n }\n\n return getUrlBasedHistory(\n createBrowserLocation,\n createBrowserHref,\n null,\n options\n );\n}\n//#endregion\n\n////////////////////////////////////////////////////////////////////////////////\n//#region Hash History\n////////////////////////////////////////////////////////////////////////////////\n\n/**\n * A hash history stores the current location in the fragment identifier portion\n * of the URL in a web browser environment.\n *\n * This is ideal for apps that do not control the server for some reason\n * (because the fragment identifier is never sent to the server), including some\n * shared hosting environments that do not provide fine-grained controls over\n * which pages are served at which URLs.\n *\n * @see https://github.com/remix-run/history/tree/main/docs/api-reference.md#hashhistory\n */\nexport interface HashHistory extends UrlHistory {}\n\nexport type HashHistoryOptions = UrlHistoryOptions;\n\n/**\n * Hash history stores the location in window.location.hash. This makes it ideal\n * for situations where you don't want to send the location to the server for\n * some reason, either because you do cannot configure it or the URL space is\n * reserved for something else.\n *\n * @see https://github.com/remix-run/history/tree/main/docs/api-reference.md#createhashhistory\n */\nexport function createHashHistory(\n options: HashHistoryOptions = {}\n): HashHistory {\n function createHashLocation(\n window: Window,\n globalHistory: Window[\"history\"]\n ) {\n let {\n pathname = \"/\",\n search = \"\",\n hash = \"\",\n } = parsePath(window.location.hash.substr(1));\n\n // Hash URL should always have a leading / just like window.location.pathname\n // does, so if an app ends up at a route like /#something then we add a\n // leading slash so all of our path-matching behaves the same as if it would\n // in a browser router. This is particularly important when there exists a\n // root splat route () since that matches internally against\n // \"/*\" and we'd expect /#something to 404 in a hash router app.\n if (!pathname.startsWith(\"/\") && !pathname.startsWith(\".\")) {\n pathname = \"/\" + pathname;\n }\n\n return createLocation(\n \"\",\n { pathname, search, hash },\n // state defaults to `null` because `window.history.state` does\n (globalHistory.state && globalHistory.state.usr) || null,\n (globalHistory.state && globalHistory.state.key) || \"default\"\n );\n }\n\n function createHashHref(window: Window, to: To) {\n let base = window.document.querySelector(\"base\");\n let href = \"\";\n\n if (base && base.getAttribute(\"href\")) {\n let url = window.location.href;\n let hashIndex = url.indexOf(\"#\");\n href = hashIndex === -1 ? url : url.slice(0, hashIndex);\n }\n\n return href + \"#\" + (typeof to === \"string\" ? to : createPath(to));\n }\n\n function validateHashLocation(location: Location, to: To) {\n warning(\n location.pathname.charAt(0) === \"/\",\n `relative pathnames are not supported in hash history.push(${JSON.stringify(\n to\n )})`\n );\n }\n\n return getUrlBasedHistory(\n createHashLocation,\n createHashHref,\n validateHashLocation,\n options\n );\n}\n//#endregion\n\n////////////////////////////////////////////////////////////////////////////////\n//#region UTILS\n////////////////////////////////////////////////////////////////////////////////\n\n/**\n * @private\n */\nexport function invariant(value: boolean, message?: string): asserts value;\nexport function invariant(\n value: T | null | undefined,\n message?: string\n): asserts value is T;\nexport function invariant(value: any, message?: string) {\n if (value === false || value === null || typeof value === \"undefined\") {\n throw new Error(message);\n }\n}\n\nexport function warning(cond: any, message: string) {\n if (!cond) {\n // eslint-disable-next-line no-console\n if (typeof console !== \"undefined\") console.warn(message);\n\n try {\n // Welcome to debugging history!\n //\n // This error is thrown as a convenience, so you can more easily\n // find the source for a warning that appears in the console by\n // enabling \"pause on exceptions\" in your JavaScript debugger.\n throw new Error(message);\n // eslint-disable-next-line no-empty\n } catch (e) {}\n }\n}\n\nfunction createKey() {\n return Math.random().toString(36).substr(2, 8);\n}\n\n/**\n * For browser-based histories, we combine the state and key into an object\n */\nfunction getHistoryState(location: Location, index: number): HistoryState {\n return {\n usr: location.state,\n key: location.key,\n idx: index,\n };\n}\n\n/**\n * Creates a Location object with a unique key from the given Path\n */\nexport function createLocation(\n current: string | Location,\n to: To,\n state: any = null,\n key?: string\n): Readonly {\n let location: Readonly = {\n pathname: typeof current === \"string\" ? current : current.pathname,\n search: \"\",\n hash: \"\",\n ...(typeof to === \"string\" ? parsePath(to) : to),\n state,\n // TODO: This could be cleaned up. push/replace should probably just take\n // full Locations now and avoid the need to run through this flow at all\n // But that's a pretty big refactor to the current test suite so going to\n // keep as is for the time being and just let any incoming keys take precedence\n key: (to && (to as Location).key) || key || createKey(),\n };\n return location;\n}\n\n/**\n * Creates a string URL path from the given pathname, search, and hash components.\n */\nexport function createPath({\n pathname = \"/\",\n search = \"\",\n hash = \"\",\n}: Partial) {\n if (search && search !== \"?\")\n pathname += search.charAt(0) === \"?\" ? search : \"?\" + search;\n if (hash && hash !== \"#\")\n pathname += hash.charAt(0) === \"#\" ? hash : \"#\" + hash;\n return pathname;\n}\n\n/**\n * Parses a string URL path into its separate pathname, search, and hash components.\n */\nexport function parsePath(path: string): Partial {\n let parsedPath: Partial = {};\n\n if (path) {\n let hashIndex = path.indexOf(\"#\");\n if (hashIndex >= 0) {\n parsedPath.hash = path.substr(hashIndex);\n path = path.substr(0, hashIndex);\n }\n\n let searchIndex = path.indexOf(\"?\");\n if (searchIndex >= 0) {\n parsedPath.search = path.substr(searchIndex);\n path = path.substr(0, searchIndex);\n }\n\n if (path) {\n parsedPath.pathname = path;\n }\n }\n\n return parsedPath;\n}\n\nexport interface UrlHistory extends History {}\n\nexport type UrlHistoryOptions = {\n window?: Window;\n v5Compat?: boolean;\n};\n\nfunction getUrlBasedHistory(\n getLocation: (window: Window, globalHistory: Window[\"history\"]) => Location,\n createHref: (window: Window, to: To) => string,\n validateLocation: ((location: Location, to: To) => void) | null,\n options: UrlHistoryOptions = {}\n): UrlHistory {\n let { window = document.defaultView!, v5Compat = false } = options;\n let globalHistory = window.history;\n let action = Action.Pop;\n let listener: Listener | null = null;\n\n let index = getIndex()!;\n // Index should only be null when we initialize. If not, it's because the\n // user called history.pushState or history.replaceState directly, in which\n // case we should log a warning as it will result in bugs.\n if (index == null) {\n index = 0;\n globalHistory.replaceState({ ...globalHistory.state, idx: index }, \"\");\n }\n\n function getIndex(): number {\n let state = globalHistory.state || { idx: null };\n return state.idx;\n }\n\n function handlePop() {\n action = Action.Pop;\n let nextIndex = getIndex();\n let delta = nextIndex == null ? null : nextIndex - index;\n index = nextIndex;\n if (listener) {\n listener({ action, location: history.location, delta });\n }\n }\n\n function push(to: To, state?: any) {\n action = Action.Push;\n let location = createLocation(history.location, to, state);\n if (validateLocation) validateLocation(location, to);\n\n index = getIndex() + 1;\n let historyState = getHistoryState(location, index);\n let url = history.createHref(location);\n\n // try...catch because iOS limits us to 100 pushState calls :/\n try {\n globalHistory.pushState(historyState, \"\", url);\n } catch (error) {\n // If the exception is because `state` can't be serialized, let that throw\n // outwards just like a replace call would so the dev knows the cause\n // https://html.spec.whatwg.org/multipage/nav-history-apis.html#shared-history-push/replace-state-steps\n // https://html.spec.whatwg.org/multipage/structured-data.html#structuredserializeinternal\n if (error instanceof DOMException && error.name === \"DataCloneError\") {\n throw error;\n }\n // They are going to lose state here, but there is no real\n // way to warn them about it since the page will refresh...\n window.location.assign(url);\n }\n\n if (v5Compat && listener) {\n listener({ action, location: history.location, delta: 1 });\n }\n }\n\n function replace(to: To, state?: any) {\n action = Action.Replace;\n let location = createLocation(history.location, to, state);\n if (validateLocation) validateLocation(location, to);\n\n index = getIndex();\n let historyState = getHistoryState(location, index);\n let url = history.createHref(location);\n globalHistory.replaceState(historyState, \"\", url);\n\n if (v5Compat && listener) {\n listener({ action, location: history.location, delta: 0 });\n }\n }\n\n function createURL(to: To): URL {\n // window.location.origin is \"null\" (the literal string value) in Firefox\n // under certain conditions, notably when serving from a local HTML file\n // See https://bugzilla.mozilla.org/show_bug.cgi?id=878297\n let base =\n window.location.origin !== \"null\"\n ? window.location.origin\n : window.location.href;\n\n let href = typeof to === \"string\" ? to : createPath(to);\n invariant(\n base,\n `No window.location.(origin|href) available to create URL for href: ${href}`\n );\n return new URL(href, base);\n }\n\n let history: History = {\n get action() {\n return action;\n },\n get location() {\n return getLocation(window, globalHistory);\n },\n listen(fn: Listener) {\n if (listener) {\n throw new Error(\"A history only accepts one active listener\");\n }\n window.addEventListener(PopStateEventType, handlePop);\n listener = fn;\n\n return () => {\n window.removeEventListener(PopStateEventType, handlePop);\n listener = null;\n };\n },\n createHref(to) {\n return createHref(window, to);\n },\n createURL,\n encodeLocation(to) {\n // Encode a Location the same way window.location would\n let url = createURL(to);\n return {\n pathname: url.pathname,\n search: url.search,\n hash: url.hash,\n };\n },\n push,\n replace,\n go(n) {\n return globalHistory.go(n);\n },\n };\n\n return history;\n}\n\n//#endregion\n","export const menuSlide = {\r\n initial: {x: \"calc(100% + 100px)\"},\r\n enter: {x: \"0\", transition: {duration: 0.8, ease: [0.76, 0, 0.24, 1]}},\r\n exit: {x: \"calc(100% + 100px)\", transition: {duration: 0.8, ease: [0.76, 0, 0.24, 1]}}\r\n}\r\n\r\nexport const slide = {\r\n initial: {x: 80},\r\n enter: i => ({x: 0, transition: {duration: 0.8, ease: [0.76, 0, 0.24, 1], delay: 0.05 * i}}),\r\n exit: i => ({x: 80, transition: {duration: 0.8, ease: [0.76, 0, 0.24, 1], delay: 0.05 * i}})\r\n}\r\n\r\nexport const scale = {\r\n open: {scale: 1, transition: {duration: 0.3}},\r\n closed: {scale: 0, transition: {duration: 0.4}}\r\n}","import React, { useEffect, useState } from 'react';\r\nimport { motion } from 'framer-motion'; \r\nimport { menuSlide, scale, slide } from './Animate';\r\n\r\nconst SlideBar = () => {\r\n const [windowInnerHeight, setWindowInnerHeight] = useState(() => {\r\n if (typeof window !== 'undefined') {\r\n return window.innerHeight;\r\n }\r\n return 0; // Set a default value if window is undefined\r\n });\r\n\r\n const handleScrollTo = (id) => {\r\n const targetElement = document.getElementById(id);\r\n\r\n if (targetElement) {\r\n window.scrollTo({\r\n top: targetElement.offsetTop - 70, // Adjust the offset as needed\r\n behavior: \"smooth\",\r\n });\r\n }\r\n };\r\n\r\n useEffect(() => {\r\n const updateWindowInnerHeight = () => {\r\n setWindowInnerHeight(window.innerHeight);\r\n };\r\n\r\n // Attach the event listener when the component mounts\r\n window.addEventListener('resize', updateWindowInnerHeight);\r\n\r\n // Remove the event listener when the component unmounts\r\n return () => {\r\n window.removeEventListener('resize', updateWindowInnerHeight);\r\n };\r\n }, []); // Empty dependency array means this effect runs once when the component mounts\r\n\r\n const handleMouseEnter = (item) => {\r\n setSelectedIndicator(item);\r\n };\r\n\r\n const handleMouseLeave = () => {\r\n setSelectedIndicator(null);\r\n };\r\n\r\n const [selectedIndicator, setSelectedIndicator] = useState(null);\r\n\r\n const initialPath = `M100 0 L200 0 L200 ${windowInnerHeight} L100 ${windowInnerHeight} Q-100 ${windowInnerHeight / 2} 100 0`;\r\n const targetPath = `M100 0 L200 0 L200 ${windowInnerHeight} L100 ${windowInnerHeight} Q100 ${windowInnerHeight / 2} 100 0`;\r\n\r\n const curve = {\r\n initial: {\r\n d: initialPath,\r\n },\r\n enter: {\r\n d: targetPath,\r\n transition: { duration: 1, ease: [0.76, 0, 0.24, 1] },\r\n },\r\n exit: {\r\n d: initialPath,\r\n transition: { duration: 0.8, ease: [0.76, 0, 0.24, 1] },\r\n },\r\n };\r\n\r\n const menuItems = ['Home', 'About', 'Work', 'Project', 'Contact'];\r\n\r\n return (\r\n \r\n \r\n \r\n \r\n \r\n \r\n );\r\n};\r\n\r\nexport default SlideBar;","import setPrototypeOf from \"./setPrototypeOf.js\";\nimport isNativeReflectConstruct from \"./isNativeReflectConstruct.js\";\nexport default function _construct(Parent, args, Class) {\n if (isNativeReflectConstruct()) {\n _construct = Reflect.construct.bind();\n } else {\n _construct = function _construct(Parent, args, Class) {\n var a = [null];\n a.push.apply(a, args);\n var Constructor = Function.bind.apply(Parent, a);\n var instance = new Constructor();\n if (Class) setPrototypeOf(instance, Class.prototype);\n return instance;\n };\n }\n return _construct.apply(null, arguments);\n}","import getPrototypeOf from \"./getPrototypeOf.js\";\nimport setPrototypeOf from \"./setPrototypeOf.js\";\nimport isNativeFunction from \"./isNativeFunction.js\";\nimport construct from \"./construct.js\";\nexport default function _wrapNativeSuper(Class) {\n var _cache = typeof Map === \"function\" ? new Map() : undefined;\n _wrapNativeSuper = function _wrapNativeSuper(Class) {\n if (Class === null || !isNativeFunction(Class)) return Class;\n if (typeof Class !== \"function\") {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n if (typeof _cache !== \"undefined\") {\n if (_cache.has(Class)) return _cache.get(Class);\n _cache.set(Class, Wrapper);\n }\n function Wrapper() {\n return construct(Class, arguments, getPrototypeOf(this).constructor);\n }\n Wrapper.prototype = Object.create(Class.prototype, {\n constructor: {\n value: Wrapper,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n return setPrototypeOf(Wrapper, Class);\n };\n return _wrapNativeSuper(Class);\n}","export default function _isNativeFunction(fn) {\n try {\n return Function.toString.call(fn).indexOf(\"[native code]\") !== -1;\n } catch (e) {\n return typeof fn === \"function\";\n }\n}","import type { Location, Path, To } from \"./history\";\nimport { invariant, parsePath, warning } from \"./history\";\n\n/**\n * Map of routeId -> data returned from a loader/action/error\n */\nexport interface RouteData {\n [routeId: string]: any;\n}\n\nexport enum ResultType {\n data = \"data\",\n deferred = \"deferred\",\n redirect = \"redirect\",\n error = \"error\",\n}\n\n/**\n * Successful result from a loader or action\n */\nexport interface SuccessResult {\n type: ResultType.data;\n data: any;\n statusCode?: number;\n headers?: Headers;\n}\n\n/**\n * Successful defer() result from a loader or action\n */\nexport interface DeferredResult {\n type: ResultType.deferred;\n deferredData: DeferredData;\n statusCode?: number;\n headers?: Headers;\n}\n\n/**\n * Redirect result from a loader or action\n */\nexport interface RedirectResult {\n type: ResultType.redirect;\n status: number;\n location: string;\n revalidate: boolean;\n reloadDocument?: boolean;\n}\n\n/**\n * Unsuccessful result from a loader or action\n */\nexport interface ErrorResult {\n type: ResultType.error;\n error: any;\n headers?: Headers;\n}\n\n/**\n * Result from a loader or action - potentially successful or unsuccessful\n */\nexport type DataResult =\n | SuccessResult\n | DeferredResult\n | RedirectResult\n | ErrorResult;\n\ntype LowerCaseFormMethod = \"get\" | \"post\" | \"put\" | \"patch\" | \"delete\";\ntype UpperCaseFormMethod = Uppercase;\n\n/**\n * Users can specify either lowercase or uppercase form methods on `
`,\n * useSubmit(), ``, etc.\n */\nexport type HTMLFormMethod = LowerCaseFormMethod | UpperCaseFormMethod;\n\n/**\n * Active navigation/fetcher form methods are exposed in lowercase on the\n * RouterState\n */\nexport type FormMethod = LowerCaseFormMethod;\nexport type MutationFormMethod = Exclude;\n\n/**\n * In v7, active navigation/fetcher form methods are exposed in uppercase on the\n * RouterState. This is to align with the normalization done via fetch().\n */\nexport type V7_FormMethod = UpperCaseFormMethod;\nexport type V7_MutationFormMethod = Exclude;\n\nexport type FormEncType =\n | \"application/x-www-form-urlencoded\"\n | \"multipart/form-data\"\n | \"application/json\"\n | \"text/plain\";\n\n// Thanks https://github.com/sindresorhus/type-fest!\ntype JsonObject = { [Key in string]: JsonValue } & {\n [Key in string]?: JsonValue | undefined;\n};\ntype JsonArray = JsonValue[] | readonly JsonValue[];\ntype JsonPrimitive = string | number | boolean | null;\ntype JsonValue = JsonPrimitive | JsonObject | JsonArray;\n\n/**\n * @private\n * Internal interface to pass around for action submissions, not intended for\n * external consumption\n */\nexport type Submission =\n | {\n formMethod: FormMethod | V7_FormMethod;\n formAction: string;\n formEncType: FormEncType;\n formData: FormData;\n json: undefined;\n text: undefined;\n }\n | {\n formMethod: FormMethod | V7_FormMethod;\n formAction: string;\n formEncType: FormEncType;\n formData: undefined;\n json: JsonValue;\n text: undefined;\n }\n | {\n formMethod: FormMethod | V7_FormMethod;\n formAction: string;\n formEncType: FormEncType;\n formData: undefined;\n json: undefined;\n text: string;\n };\n\n/**\n * @private\n * Arguments passed to route loader/action functions. Same for now but we keep\n * this as a private implementation detail in case they diverge in the future.\n */\ninterface DataFunctionArgs {\n request: Request;\n params: Params;\n context?: Context;\n}\n\n// TODO: (v7) Change the defaults from any to unknown in and remove Remix wrappers:\n// ActionFunction, ActionFunctionArgs, LoaderFunction, LoaderFunctionArgs\n// Also, make them a type alias instead of an interface\n\n/**\n * Arguments passed to loader functions\n */\nexport interface LoaderFunctionArgs\n extends DataFunctionArgs {}\n\n/**\n * Arguments passed to action functions\n */\nexport interface ActionFunctionArgs\n extends DataFunctionArgs {}\n\n/**\n * Loaders and actions can return anything except `undefined` (`null` is a\n * valid return value if there is no data to return). Responses are preferred\n * and will ease any future migration to Remix\n */\ntype DataFunctionValue = Response | NonNullable | null;\n\n/**\n * Route loader function signature\n */\nexport type LoaderFunction = {\n (args: LoaderFunctionArgs):\n | Promise\n | DataFunctionValue;\n} & { hydrate?: boolean };\n\n/**\n * Route action function signature\n */\nexport interface ActionFunction {\n (args: ActionFunctionArgs):\n | Promise\n | DataFunctionValue;\n}\n\n/**\n * Arguments passed to shouldRevalidate function\n */\nexport interface ShouldRevalidateFunctionArgs {\n currentUrl: URL;\n currentParams: AgnosticDataRouteMatch[\"params\"];\n nextUrl: URL;\n nextParams: AgnosticDataRouteMatch[\"params\"];\n formMethod?: Submission[\"formMethod\"];\n formAction?: Submission[\"formAction\"];\n formEncType?: Submission[\"formEncType\"];\n text?: Submission[\"text\"];\n formData?: Submission[\"formData\"];\n json?: Submission[\"json\"];\n actionResult?: any;\n defaultShouldRevalidate: boolean;\n}\n\n/**\n * Route shouldRevalidate function signature. This runs after any submission\n * (navigation or fetcher), so we flatten the navigation/fetcher submission\n * onto the arguments. It shouldn't matter whether it came from a navigation\n * or a fetcher, what really matters is the URLs and the formData since loaders\n * have to re-run based on the data models that were potentially mutated.\n */\nexport interface ShouldRevalidateFunction {\n (args: ShouldRevalidateFunctionArgs): boolean;\n}\n\n/**\n * Function provided by the framework-aware layers to set `hasErrorBoundary`\n * from the framework-aware `errorElement` prop\n *\n * @deprecated Use `mapRouteProperties` instead\n */\nexport interface DetectErrorBoundaryFunction {\n (route: AgnosticRouteObject): boolean;\n}\n\n/**\n * Function provided by the framework-aware layers to set any framework-specific\n * properties from framework-agnostic properties\n */\nexport interface MapRoutePropertiesFunction {\n (route: AgnosticRouteObject): {\n hasErrorBoundary: boolean;\n } & Record;\n}\n\n/**\n * Keys we cannot change from within a lazy() function. We spread all other keys\n * onto the route. Either they're meaningful to the router, or they'll get\n * ignored.\n */\nexport type ImmutableRouteKey =\n | \"lazy\"\n | \"caseSensitive\"\n | \"path\"\n | \"id\"\n | \"index\"\n | \"children\";\n\nexport const immutableRouteKeys = new Set([\n \"lazy\",\n \"caseSensitive\",\n \"path\",\n \"id\",\n \"index\",\n \"children\",\n]);\n\ntype RequireOne = Exclude<\n {\n [K in keyof T]: K extends Key ? Omit & Required> : never;\n }[keyof T],\n undefined\n>;\n\n/**\n * lazy() function to load a route definition, which can add non-matching\n * related properties to a route\n */\nexport interface LazyRouteFunction {\n (): Promise>>;\n}\n\n/**\n * Base RouteObject with common props shared by all types of routes\n */\ntype AgnosticBaseRouteObject = {\n caseSensitive?: boolean;\n path?: string;\n id?: string;\n loader?: LoaderFunction;\n action?: ActionFunction;\n hasErrorBoundary?: boolean;\n shouldRevalidate?: ShouldRevalidateFunction;\n handle?: any;\n lazy?: LazyRouteFunction;\n};\n\n/**\n * Index routes must not have children\n */\nexport type AgnosticIndexRouteObject = AgnosticBaseRouteObject & {\n children?: undefined;\n index: true;\n};\n\n/**\n * Non-index routes may have children, but cannot have index\n */\nexport type AgnosticNonIndexRouteObject = AgnosticBaseRouteObject & {\n children?: AgnosticRouteObject[];\n index?: false;\n};\n\n/**\n * A route object represents a logical route, with (optionally) its child\n * routes organized in a tree-like structure.\n */\nexport type AgnosticRouteObject =\n | AgnosticIndexRouteObject\n | AgnosticNonIndexRouteObject;\n\nexport type AgnosticDataIndexRouteObject = AgnosticIndexRouteObject & {\n id: string;\n};\n\nexport type AgnosticDataNonIndexRouteObject = AgnosticNonIndexRouteObject & {\n children?: AgnosticDataRouteObject[];\n id: string;\n};\n\n/**\n * A data route object, which is just a RouteObject with a required unique ID\n */\nexport type AgnosticDataRouteObject =\n | AgnosticDataIndexRouteObject\n | AgnosticDataNonIndexRouteObject;\n\nexport type RouteManifest = Record;\n\n// Recursive helper for finding path parameters in the absence of wildcards\ntype _PathParam =\n // split path into individual path segments\n Path extends `${infer L}/${infer R}`\n ? _PathParam | _PathParam\n : // find params after `:`\n Path extends `:${infer Param}`\n ? Param extends `${infer Optional}?`\n ? Optional\n : Param\n : // otherwise, there aren't any params present\n never;\n\n/**\n * Examples:\n * \"/a/b/*\" -> \"*\"\n * \":a\" -> \"a\"\n * \"/a/:b\" -> \"b\"\n * \"/a/blahblahblah:b\" -> \"b\"\n * \"/:a/:b\" -> \"a\" | \"b\"\n * \"/:a/b/:c/*\" -> \"a\" | \"c\" | \"*\"\n */\nexport type PathParam =\n // check if path is just a wildcard\n Path extends \"*\" | \"/*\"\n ? \"*\"\n : // look for wildcard at the end of the path\n Path extends `${infer Rest}/*`\n ? \"*\" | _PathParam\n : // look for params in the absence of wildcards\n _PathParam;\n\n// Attempt to parse the given string segment. If it fails, then just return the\n// plain string type as a default fallback. Otherwise, return the union of the\n// parsed string literals that were referenced as dynamic segments in the route.\nexport type ParamParseKey =\n // if you could not find path params, fallback to `string`\n [PathParam] extends [never] ? string : PathParam;\n\n/**\n * The parameters that were parsed from the URL path.\n */\nexport type Params = {\n readonly [key in Key]: string | undefined;\n};\n\n/**\n * A RouteMatch contains info about how a route matched a URL.\n */\nexport interface AgnosticRouteMatch<\n ParamKey extends string = string,\n RouteObjectType extends AgnosticRouteObject = AgnosticRouteObject\n> {\n /**\n * The names and values of dynamic parameters in the URL.\n */\n params: Params;\n /**\n * The portion of the URL pathname that was matched.\n */\n pathname: string;\n /**\n * The portion of the URL pathname that was matched before child routes.\n */\n pathnameBase: string;\n /**\n * The route object that was used to match.\n */\n route: RouteObjectType;\n}\n\nexport interface AgnosticDataRouteMatch\n extends AgnosticRouteMatch {}\n\nfunction isIndexRoute(\n route: AgnosticRouteObject\n): route is AgnosticIndexRouteObject {\n return route.index === true;\n}\n\n// Walk the route tree generating unique IDs where necessary, so we are working\n// solely with AgnosticDataRouteObject's within the Router\nexport function convertRoutesToDataRoutes(\n routes: AgnosticRouteObject[],\n mapRouteProperties: MapRoutePropertiesFunction,\n parentPath: number[] = [],\n manifest: RouteManifest = {}\n): AgnosticDataRouteObject[] {\n return routes.map((route, index) => {\n let treePath = [...parentPath, index];\n let id = typeof route.id === \"string\" ? route.id : treePath.join(\"-\");\n invariant(\n route.index !== true || !route.children,\n `Cannot specify children on an index route`\n );\n invariant(\n !manifest[id],\n `Found a route id collision on id \"${id}\". Route ` +\n \"id's must be globally unique within Data Router usages\"\n );\n\n if (isIndexRoute(route)) {\n let indexRoute: AgnosticDataIndexRouteObject = {\n ...route,\n ...mapRouteProperties(route),\n id,\n };\n manifest[id] = indexRoute;\n return indexRoute;\n } else {\n let pathOrLayoutRoute: AgnosticDataNonIndexRouteObject = {\n ...route,\n ...mapRouteProperties(route),\n id,\n children: undefined,\n };\n manifest[id] = pathOrLayoutRoute;\n\n if (route.children) {\n pathOrLayoutRoute.children = convertRoutesToDataRoutes(\n route.children,\n mapRouteProperties,\n treePath,\n manifest\n );\n }\n\n return pathOrLayoutRoute;\n }\n });\n}\n\n/**\n * Matches the given routes to a location and returns the match data.\n *\n * @see https://reactrouter.com/utils/match-routes\n */\nexport function matchRoutes<\n RouteObjectType extends AgnosticRouteObject = AgnosticRouteObject\n>(\n routes: RouteObjectType[],\n locationArg: Partial | string,\n basename = \"/\"\n): AgnosticRouteMatch[] | null {\n let location =\n typeof locationArg === \"string\" ? parsePath(locationArg) : locationArg;\n\n let pathname = stripBasename(location.pathname || \"/\", basename);\n\n if (pathname == null) {\n return null;\n }\n\n let branches = flattenRoutes(routes);\n rankRouteBranches(branches);\n\n let matches = null;\n for (let i = 0; matches == null && i < branches.length; ++i) {\n matches = matchRouteBranch(\n branches[i],\n // Incoming pathnames are generally encoded from either window.location\n // or from router.navigate, but we want to match against the unencoded\n // paths in the route definitions. Memory router locations won't be\n // encoded here but there also shouldn't be anything to decode so this\n // should be a safe operation. This avoids needing matchRoutes to be\n // history-aware.\n safelyDecodeURI(pathname)\n );\n }\n\n return matches;\n}\n\nexport interface UIMatch {\n id: string;\n pathname: string;\n params: AgnosticRouteMatch[\"params\"];\n data: Data;\n handle: Handle;\n}\n\nexport function convertRouteMatchToUiMatch(\n match: AgnosticDataRouteMatch,\n loaderData: RouteData\n): UIMatch {\n let { route, pathname, params } = match;\n return {\n id: route.id,\n pathname,\n params,\n data: loaderData[route.id],\n handle: route.handle,\n };\n}\n\ninterface RouteMeta<\n RouteObjectType extends AgnosticRouteObject = AgnosticRouteObject\n> {\n relativePath: string;\n caseSensitive: boolean;\n childrenIndex: number;\n route: RouteObjectType;\n}\n\ninterface RouteBranch<\n RouteObjectType extends AgnosticRouteObject = AgnosticRouteObject\n> {\n path: string;\n score: number;\n routesMeta: RouteMeta[];\n}\n\nfunction flattenRoutes<\n RouteObjectType extends AgnosticRouteObject = AgnosticRouteObject\n>(\n routes: RouteObjectType[],\n branches: RouteBranch[] = [],\n parentsMeta: RouteMeta[] = [],\n parentPath = \"\"\n): RouteBranch[] {\n let flattenRoute = (\n route: RouteObjectType,\n index: number,\n relativePath?: string\n ) => {\n let meta: RouteMeta = {\n relativePath:\n relativePath === undefined ? route.path || \"\" : relativePath,\n caseSensitive: route.caseSensitive === true,\n childrenIndex: index,\n route,\n };\n\n if (meta.relativePath.startsWith(\"/\")) {\n invariant(\n meta.relativePath.startsWith(parentPath),\n `Absolute route path \"${meta.relativePath}\" nested under path ` +\n `\"${parentPath}\" is not valid. An absolute child route path ` +\n `must start with the combined path of all its parent routes.`\n );\n\n meta.relativePath = meta.relativePath.slice(parentPath.length);\n }\n\n let path = joinPaths([parentPath, meta.relativePath]);\n let routesMeta = parentsMeta.concat(meta);\n\n // Add the children before adding this route to the array, so we traverse the\n // route tree depth-first and child routes appear before their parents in\n // the \"flattened\" version.\n if (route.children && route.children.length > 0) {\n invariant(\n // Our types know better, but runtime JS may not!\n // @ts-expect-error\n route.index !== true,\n `Index routes must not have child routes. Please remove ` +\n `all child routes from route path \"${path}\".`\n );\n\n flattenRoutes(route.children, branches, routesMeta, path);\n }\n\n // Routes without a path shouldn't ever match by themselves unless they are\n // index routes, so don't add them to the list of possible branches.\n if (route.path == null && !route.index) {\n return;\n }\n\n branches.push({\n path,\n score: computeScore(path, route.index),\n routesMeta,\n });\n };\n routes.forEach((route, index) => {\n // coarse-grain check for optional params\n if (route.path === \"\" || !route.path?.includes(\"?\")) {\n flattenRoute(route, index);\n } else {\n for (let exploded of explodeOptionalSegments(route.path)) {\n flattenRoute(route, index, exploded);\n }\n }\n });\n\n return branches;\n}\n\n/**\n * Computes all combinations of optional path segments for a given path,\n * excluding combinations that are ambiguous and of lower priority.\n *\n * For example, `/one/:two?/three/:four?/:five?` explodes to:\n * - `/one/three`\n * - `/one/:two/three`\n * - `/one/three/:four`\n * - `/one/three/:five`\n * - `/one/:two/three/:four`\n * - `/one/:two/three/:five`\n * - `/one/three/:four/:five`\n * - `/one/:two/three/:four/:five`\n */\nfunction explodeOptionalSegments(path: string): string[] {\n let segments = path.split(\"/\");\n if (segments.length === 0) return [];\n\n let [first, ...rest] = segments;\n\n // Optional path segments are denoted by a trailing `?`\n let isOptional = first.endsWith(\"?\");\n // Compute the corresponding required segment: `foo?` -> `foo`\n let required = first.replace(/\\?$/, \"\");\n\n if (rest.length === 0) {\n // Intepret empty string as omitting an optional segment\n // `[\"one\", \"\", \"three\"]` corresponds to omitting `:two` from `/one/:two?/three` -> `/one/three`\n return isOptional ? [required, \"\"] : [required];\n }\n\n let restExploded = explodeOptionalSegments(rest.join(\"/\"));\n\n let result: string[] = [];\n\n // All child paths with the prefix. Do this for all children before the\n // optional version for all children, so we get consistent ordering where the\n // parent optional aspect is preferred as required. Otherwise, we can get\n // child sections interspersed where deeper optional segments are higher than\n // parent optional segments, where for example, /:two would explode _earlier_\n // then /:one. By always including the parent as required _for all children_\n // first, we avoid this issue\n result.push(\n ...restExploded.map((subpath) =>\n subpath === \"\" ? required : [required, subpath].join(\"/\")\n )\n );\n\n // Then, if this is an optional value, add all child versions without\n if (isOptional) {\n result.push(...restExploded);\n }\n\n // for absolute paths, ensure `/` instead of empty segment\n return result.map((exploded) =>\n path.startsWith(\"/\") && exploded === \"\" ? \"/\" : exploded\n );\n}\n\nfunction rankRouteBranches(branches: RouteBranch[]): void {\n branches.sort((a, b) =>\n a.score !== b.score\n ? b.score - a.score // Higher score first\n : compareIndexes(\n a.routesMeta.map((meta) => meta.childrenIndex),\n b.routesMeta.map((meta) => meta.childrenIndex)\n )\n );\n}\n\nconst paramRe = /^:\\w+$/;\nconst dynamicSegmentValue = 3;\nconst indexRouteValue = 2;\nconst emptySegmentValue = 1;\nconst staticSegmentValue = 10;\nconst splatPenalty = -2;\nconst isSplat = (s: string) => s === \"*\";\n\nfunction computeScore(path: string, index: boolean | undefined): number {\n let segments = path.split(\"/\");\n let initialScore = segments.length;\n if (segments.some(isSplat)) {\n initialScore += splatPenalty;\n }\n\n if (index) {\n initialScore += indexRouteValue;\n }\n\n return segments\n .filter((s) => !isSplat(s))\n .reduce(\n (score, segment) =>\n score +\n (paramRe.test(segment)\n ? dynamicSegmentValue\n : segment === \"\"\n ? emptySegmentValue\n : staticSegmentValue),\n initialScore\n );\n}\n\nfunction compareIndexes(a: number[], b: number[]): number {\n let siblings =\n a.length === b.length && a.slice(0, -1).every((n, i) => n === b[i]);\n\n return siblings\n ? // If two routes are siblings, we should try to match the earlier sibling\n // first. This allows people to have fine-grained control over the matching\n // behavior by simply putting routes with identical paths in the order they\n // want them tried.\n a[a.length - 1] - b[b.length - 1]\n : // Otherwise, it doesn't really make sense to rank non-siblings by index,\n // so they sort equally.\n 0;\n}\n\nfunction matchRouteBranch<\n ParamKey extends string = string,\n RouteObjectType extends AgnosticRouteObject = AgnosticRouteObject\n>(\n branch: RouteBranch,\n pathname: string\n): AgnosticRouteMatch[] | null {\n let { routesMeta } = branch;\n\n let matchedParams = {};\n let matchedPathname = \"/\";\n let matches: AgnosticRouteMatch[] = [];\n for (let i = 0; i < routesMeta.length; ++i) {\n let meta = routesMeta[i];\n let end = i === routesMeta.length - 1;\n let remainingPathname =\n matchedPathname === \"/\"\n ? pathname\n : pathname.slice(matchedPathname.length) || \"/\";\n let match = matchPath(\n { path: meta.relativePath, caseSensitive: meta.caseSensitive, end },\n remainingPathname\n );\n\n if (!match) return null;\n\n Object.assign(matchedParams, match.params);\n\n let route = meta.route;\n\n matches.push({\n // TODO: Can this as be avoided?\n params: matchedParams as Params,\n pathname: joinPaths([matchedPathname, match.pathname]),\n pathnameBase: normalizePathname(\n joinPaths([matchedPathname, match.pathnameBase])\n ),\n route,\n });\n\n if (match.pathnameBase !== \"/\") {\n matchedPathname = joinPaths([matchedPathname, match.pathnameBase]);\n }\n }\n\n return matches;\n}\n\n/**\n * Returns a path with params interpolated.\n *\n * @see https://reactrouter.com/utils/generate-path\n */\nexport function generatePath(\n originalPath: Path,\n params: {\n [key in PathParam]: string | null;\n } = {} as any\n): string {\n let path: string = originalPath;\n if (path.endsWith(\"*\") && path !== \"*\" && !path.endsWith(\"/*\")) {\n warning(\n false,\n `Route path \"${path}\" will be treated as if it were ` +\n `\"${path.replace(/\\*$/, \"/*\")}\" because the \\`*\\` character must ` +\n `always follow a \\`/\\` in the pattern. To get rid of this warning, ` +\n `please change the route path to \"${path.replace(/\\*$/, \"/*\")}\".`\n );\n path = path.replace(/\\*$/, \"/*\") as Path;\n }\n\n // ensure `/` is added at the beginning if the path is absolute\n const prefix = path.startsWith(\"/\") ? \"/\" : \"\";\n\n const stringify = (p: any) =>\n p == null ? \"\" : typeof p === \"string\" ? p : String(p);\n\n const segments = path\n .split(/\\/+/)\n .map((segment, index, array) => {\n const isLastSegment = index === array.length - 1;\n\n // only apply the splat if it's the last segment\n if (isLastSegment && segment === \"*\") {\n const star = \"*\" as PathParam;\n // Apply the splat\n return stringify(params[star]);\n }\n\n const keyMatch = segment.match(/^:(\\w+)(\\??)$/);\n if (keyMatch) {\n const [, key, optional] = keyMatch;\n let param = params[key as PathParam];\n invariant(optional === \"?\" || param != null, `Missing \":${key}\" param`);\n return stringify(param);\n }\n\n // Remove any optional markers from optional static segments\n return segment.replace(/\\?$/g, \"\");\n })\n // Remove empty segments\n .filter((segment) => !!segment);\n\n return prefix + segments.join(\"/\");\n}\n\n/**\n * A PathPattern is used to match on some portion of a URL pathname.\n */\nexport interface PathPattern {\n /**\n * A string to match against a URL pathname. May contain `:id`-style segments\n * to indicate placeholders for dynamic parameters. May also end with `/*` to\n * indicate matching the rest of the URL pathname.\n */\n path: Path;\n /**\n * Should be `true` if the static portions of the `path` should be matched in\n * the same case.\n */\n caseSensitive?: boolean;\n /**\n * Should be `true` if this pattern should match the entire URL pathname.\n */\n end?: boolean;\n}\n\n/**\n * A PathMatch contains info about how a PathPattern matched on a URL pathname.\n */\nexport interface PathMatch {\n /**\n * The names and values of dynamic parameters in the URL.\n */\n params: Params;\n /**\n * The portion of the URL pathname that was matched.\n */\n pathname: string;\n /**\n * The portion of the URL pathname that was matched before child routes.\n */\n pathnameBase: string;\n /**\n * The pattern that was used to match.\n */\n pattern: PathPattern;\n}\n\ntype Mutable = {\n -readonly [P in keyof T]: T[P];\n};\n\n/**\n * Performs pattern matching on a URL pathname and returns information about\n * the match.\n *\n * @see https://reactrouter.com/utils/match-path\n */\nexport function matchPath<\n ParamKey extends ParamParseKey,\n Path extends string\n>(\n pattern: PathPattern | Path,\n pathname: string\n): PathMatch | null {\n if (typeof pattern === \"string\") {\n pattern = { path: pattern, caseSensitive: false, end: true };\n }\n\n let [matcher, compiledParams] = compilePath(\n pattern.path,\n pattern.caseSensitive,\n pattern.end\n );\n\n let match = pathname.match(matcher);\n if (!match) return null;\n\n let matchedPathname = match[0];\n let pathnameBase = matchedPathname.replace(/(.)\\/+$/, \"$1\");\n let captureGroups = match.slice(1);\n let params: Params = compiledParams.reduce>(\n (memo, { paramName, isOptional }, index) => {\n // We need to compute the pathnameBase here using the raw splat value\n // instead of using params[\"*\"] later because it will be decoded then\n if (paramName === \"*\") {\n let splatValue = captureGroups[index] || \"\";\n pathnameBase = matchedPathname\n .slice(0, matchedPathname.length - splatValue.length)\n .replace(/(.)\\/+$/, \"$1\");\n }\n\n const value = captureGroups[index];\n if (isOptional && !value) {\n memo[paramName] = undefined;\n } else {\n memo[paramName] = safelyDecodeURIComponent(value || \"\", paramName);\n }\n return memo;\n },\n {}\n );\n\n return {\n params,\n pathname: matchedPathname,\n pathnameBase,\n pattern,\n };\n}\n\ntype CompiledPathParam = { paramName: string; isOptional?: boolean };\n\nfunction compilePath(\n path: string,\n caseSensitive = false,\n end = true\n): [RegExp, CompiledPathParam[]] {\n warning(\n path === \"*\" || !path.endsWith(\"*\") || path.endsWith(\"/*\"),\n `Route path \"${path}\" will be treated as if it were ` +\n `\"${path.replace(/\\*$/, \"/*\")}\" because the \\`*\\` character must ` +\n `always follow a \\`/\\` in the pattern. To get rid of this warning, ` +\n `please change the route path to \"${path.replace(/\\*$/, \"/*\")}\".`\n );\n\n let params: CompiledPathParam[] = [];\n let regexpSource =\n \"^\" +\n path\n .replace(/\\/*\\*?$/, \"\") // Ignore trailing / and /*, we'll handle it below\n .replace(/^\\/*/, \"/\") // Make sure it has a leading /\n .replace(/[\\\\.*+^${}|()[\\]]/g, \"\\\\$&\") // Escape special regex chars\n .replace(/\\/:(\\w+)(\\?)?/g, (_: string, paramName: string, isOptional) => {\n params.push({ paramName, isOptional: isOptional != null });\n return isOptional ? \"/?([^\\\\/]+)?\" : \"/([^\\\\/]+)\";\n });\n\n if (path.endsWith(\"*\")) {\n params.push({ paramName: \"*\" });\n regexpSource +=\n path === \"*\" || path === \"/*\"\n ? \"(.*)$\" // Already matched the initial /, just match the rest\n : \"(?:\\\\/(.+)|\\\\/*)$\"; // Don't include the / in params[\"*\"]\n } else if (end) {\n // When matching to the end, ignore trailing slashes\n regexpSource += \"\\\\/*$\";\n } else if (path !== \"\" && path !== \"/\") {\n // If our path is non-empty and contains anything beyond an initial slash,\n // then we have _some_ form of path in our regex, so we should expect to\n // match only if we find the end of this path segment. Look for an optional\n // non-captured trailing slash (to match a portion of the URL) or the end\n // of the path (if we've matched to the end). We used to do this with a\n // word boundary but that gives false positives on routes like\n // /user-preferences since `-` counts as a word boundary.\n regexpSource += \"(?:(?=\\\\/|$))\";\n } else {\n // Nothing to match for \"\" or \"/\"\n }\n\n let matcher = new RegExp(regexpSource, caseSensitive ? undefined : \"i\");\n\n return [matcher, params];\n}\n\nfunction safelyDecodeURI(value: string) {\n try {\n return decodeURI(value);\n } catch (error) {\n warning(\n false,\n `The URL path \"${value}\" could not be decoded because it is is a ` +\n `malformed URL segment. This is probably due to a bad percent ` +\n `encoding (${error}).`\n );\n\n return value;\n }\n}\n\nfunction safelyDecodeURIComponent(value: string, paramName: string) {\n try {\n return decodeURIComponent(value);\n } catch (error) {\n warning(\n false,\n `The value for the URL param \"${paramName}\" will not be decoded because` +\n ` the string \"${value}\" is a malformed URL segment. This is probably` +\n ` due to a bad percent encoding (${error}).`\n );\n\n return value;\n }\n}\n\n/**\n * @private\n */\nexport function stripBasename(\n pathname: string,\n basename: string\n): string | null {\n if (basename === \"/\") return pathname;\n\n if (!pathname.toLowerCase().startsWith(basename.toLowerCase())) {\n return null;\n }\n\n // We want to leave trailing slash behavior in the user's control, so if they\n // specify a basename with a trailing slash, we should support it\n let startIndex = basename.endsWith(\"/\")\n ? basename.length - 1\n : basename.length;\n let nextChar = pathname.charAt(startIndex);\n if (nextChar && nextChar !== \"/\") {\n // pathname does not start with basename/\n return null;\n }\n\n return pathname.slice(startIndex) || \"/\";\n}\n\n/**\n * Returns a resolved path object relative to the given pathname.\n *\n * @see https://reactrouter.com/utils/resolve-path\n */\nexport function resolvePath(to: To, fromPathname = \"/\"): Path {\n let {\n pathname: toPathname,\n search = \"\",\n hash = \"\",\n } = typeof to === \"string\" ? parsePath(to) : to;\n\n let pathname = toPathname\n ? toPathname.startsWith(\"/\")\n ? toPathname\n : resolvePathname(toPathname, fromPathname)\n : fromPathname;\n\n return {\n pathname,\n search: normalizeSearch(search),\n hash: normalizeHash(hash),\n };\n}\n\nfunction resolvePathname(relativePath: string, fromPathname: string): string {\n let segments = fromPathname.replace(/\\/+$/, \"\").split(\"/\");\n let relativeSegments = relativePath.split(\"/\");\n\n relativeSegments.forEach((segment) => {\n if (segment === \"..\") {\n // Keep the root \"\" segment so the pathname starts at /\n if (segments.length > 1) segments.pop();\n } else if (segment !== \".\") {\n segments.push(segment);\n }\n });\n\n return segments.length > 1 ? segments.join(\"/\") : \"/\";\n}\n\nfunction getInvalidPathError(\n char: string,\n field: string,\n dest: string,\n path: Partial\n) {\n return (\n `Cannot include a '${char}' character in a manually specified ` +\n `\\`to.${field}\\` field [${JSON.stringify(\n path\n )}]. Please separate it out to the ` +\n `\\`to.${dest}\\` field. Alternatively you may provide the full path as ` +\n `a string in and the router will parse it for you.`\n );\n}\n\n/**\n * @private\n *\n * When processing relative navigation we want to ignore ancestor routes that\n * do not contribute to the path, such that index/pathless layout routes don't\n * interfere.\n *\n * For example, when moving a route element into an index route and/or a\n * pathless layout route, relative link behavior contained within should stay\n * the same. Both of the following examples should link back to the root:\n *\n * \n * \n * \n *\n * \n * \n * }> // <-- Does not contribute\n * // <-- Does not contribute\n * \n * \n */\nexport function getPathContributingMatches<\n T extends AgnosticRouteMatch = AgnosticRouteMatch\n>(matches: T[]) {\n return matches.filter(\n (match, index) =>\n index === 0 || (match.route.path && match.route.path.length > 0)\n );\n}\n\n// Return the array of pathnames for the current route matches - used to\n// generate the routePathnames input for resolveTo()\nexport function getResolveToMatches<\n T extends AgnosticRouteMatch = AgnosticRouteMatch\n>(matches: T[], v7_relativeSplatPath: boolean) {\n let pathMatches = getPathContributingMatches(matches);\n\n // When v7_relativeSplatPath is enabled, use the full pathname for the leaf\n // match so we include splat values for \".\" links. See:\n // https://github.com/remix-run/react-router/issues/11052#issuecomment-1836589329\n if (v7_relativeSplatPath) {\n return pathMatches.map((match, idx) =>\n idx === matches.length - 1 ? match.pathname : match.pathnameBase\n );\n }\n\n return pathMatches.map((match) => match.pathnameBase);\n}\n\n/**\n * @private\n */\nexport function resolveTo(\n toArg: To,\n routePathnames: string[],\n locationPathname: string,\n isPathRelative = false\n): Path {\n let to: Partial;\n if (typeof toArg === \"string\") {\n to = parsePath(toArg);\n } else {\n to = { ...toArg };\n\n invariant(\n !to.pathname || !to.pathname.includes(\"?\"),\n getInvalidPathError(\"?\", \"pathname\", \"search\", to)\n );\n invariant(\n !to.pathname || !to.pathname.includes(\"#\"),\n getInvalidPathError(\"#\", \"pathname\", \"hash\", to)\n );\n invariant(\n !to.search || !to.search.includes(\"#\"),\n getInvalidPathError(\"#\", \"search\", \"hash\", to)\n );\n }\n\n let isEmptyPath = toArg === \"\" || to.pathname === \"\";\n let toPathname = isEmptyPath ? \"/\" : to.pathname;\n\n let from: string;\n\n // Routing is relative to the current pathname if explicitly requested.\n //\n // If a pathname is explicitly provided in `to`, it should be relative to the\n // route context. This is explained in `Note on `` values` in our\n // migration guide from v5 as a means of disambiguation between `to` values\n // that begin with `/` and those that do not. However, this is problematic for\n // `to` values that do not provide a pathname. `to` can simply be a search or\n // hash string, in which case we should assume that the navigation is relative\n // to the current location's pathname and *not* the route pathname.\n if (toPathname == null) {\n from = locationPathname;\n } else {\n let routePathnameIndex = routePathnames.length - 1;\n\n // With relative=\"route\" (the default), each leading .. segment means\n // \"go up one route\" instead of \"go up one URL segment\". This is a key\n // difference from how works and a major reason we call this a\n // \"to\" value instead of a \"href\".\n if (!isPathRelative && toPathname.startsWith(\"..\")) {\n let toSegments = toPathname.split(\"/\");\n\n while (toSegments[0] === \"..\") {\n toSegments.shift();\n routePathnameIndex -= 1;\n }\n\n to.pathname = toSegments.join(\"/\");\n }\n\n from = routePathnameIndex >= 0 ? routePathnames[routePathnameIndex] : \"/\";\n }\n\n let path = resolvePath(to, from);\n\n // Ensure the pathname has a trailing slash if the original \"to\" had one\n let hasExplicitTrailingSlash =\n toPathname && toPathname !== \"/\" && toPathname.endsWith(\"/\");\n // Or if this was a link to the current path which has a trailing slash\n let hasCurrentTrailingSlash =\n (isEmptyPath || toPathname === \".\") && locationPathname.endsWith(\"/\");\n if (\n !path.pathname.endsWith(\"/\") &&\n (hasExplicitTrailingSlash || hasCurrentTrailingSlash)\n ) {\n path.pathname += \"/\";\n }\n\n return path;\n}\n\n/**\n * @private\n */\nexport function getToPathname(to: To): string | undefined {\n // Empty strings should be treated the same as / paths\n return to === \"\" || (to as Path).pathname === \"\"\n ? \"/\"\n : typeof to === \"string\"\n ? parsePath(to).pathname\n : to.pathname;\n}\n\n/**\n * @private\n */\nexport const joinPaths = (paths: string[]): string =>\n paths.join(\"/\").replace(/\\/\\/+/g, \"/\");\n\n/**\n * @private\n */\nexport const normalizePathname = (pathname: string): string =>\n pathname.replace(/\\/+$/, \"\").replace(/^\\/*/, \"/\");\n\n/**\n * @private\n */\nexport const normalizeSearch = (search: string): string =>\n !search || search === \"?\"\n ? \"\"\n : search.startsWith(\"?\")\n ? search\n : \"?\" + search;\n\n/**\n * @private\n */\nexport const normalizeHash = (hash: string): string =>\n !hash || hash === \"#\" ? \"\" : hash.startsWith(\"#\") ? hash : \"#\" + hash;\n\nexport type JsonFunction = (\n data: Data,\n init?: number | ResponseInit\n) => Response;\n\n/**\n * This is a shortcut for creating `application/json` responses. Converts `data`\n * to JSON and sets the `Content-Type` header.\n */\nexport const json: JsonFunction = (data, init = {}) => {\n let responseInit = typeof init === \"number\" ? { status: init } : init;\n\n let headers = new Headers(responseInit.headers);\n if (!headers.has(\"Content-Type\")) {\n headers.set(\"Content-Type\", \"application/json; charset=utf-8\");\n }\n\n return new Response(JSON.stringify(data), {\n ...responseInit,\n headers,\n });\n};\n\nexport interface TrackedPromise extends Promise {\n _tracked?: boolean;\n _data?: any;\n _error?: any;\n}\n\nexport class AbortedDeferredError extends Error {}\n\nexport class DeferredData {\n private pendingKeysSet: Set = new Set();\n private controller: AbortController;\n private abortPromise: Promise;\n private unlistenAbortSignal: () => void;\n private subscribers: Set<(aborted: boolean, settledKey?: string) => void> =\n new Set();\n data: Record;\n init?: ResponseInit;\n deferredKeys: string[] = [];\n\n constructor(data: Record, responseInit?: ResponseInit) {\n invariant(\n data && typeof data === \"object\" && !Array.isArray(data),\n \"defer() only accepts plain objects\"\n );\n\n // Set up an AbortController + Promise we can race against to exit early\n // cancellation\n let reject: (e: AbortedDeferredError) => void;\n this.abortPromise = new Promise((_, r) => (reject = r));\n this.controller = new AbortController();\n let onAbort = () =>\n reject(new AbortedDeferredError(\"Deferred data aborted\"));\n this.unlistenAbortSignal = () =>\n this.controller.signal.removeEventListener(\"abort\", onAbort);\n this.controller.signal.addEventListener(\"abort\", onAbort);\n\n this.data = Object.entries(data).reduce(\n (acc, [key, value]) =>\n Object.assign(acc, {\n [key]: this.trackPromise(key, value),\n }),\n {}\n );\n\n if (this.done) {\n // All incoming values were resolved\n this.unlistenAbortSignal();\n }\n\n this.init = responseInit;\n }\n\n private trackPromise(\n key: string,\n value: Promise | unknown\n ): TrackedPromise | unknown {\n if (!(value instanceof Promise)) {\n return value;\n }\n\n this.deferredKeys.push(key);\n this.pendingKeysSet.add(key);\n\n // We store a little wrapper promise that will be extended with\n // _data/_error props upon resolve/reject\n let promise: TrackedPromise = Promise.race([value, this.abortPromise]).then(\n (data) => this.onSettle(promise, key, undefined, data as unknown),\n (error) => this.onSettle(promise, key, error as unknown)\n );\n\n // Register rejection listeners to avoid uncaught promise rejections on\n // errors or aborted deferred values\n promise.catch(() => {});\n\n Object.defineProperty(promise, \"_tracked\", { get: () => true });\n return promise;\n }\n\n private onSettle(\n promise: TrackedPromise,\n key: string,\n error: unknown,\n data?: unknown\n ): unknown {\n if (\n this.controller.signal.aborted &&\n error instanceof AbortedDeferredError\n ) {\n this.unlistenAbortSignal();\n Object.defineProperty(promise, \"_error\", { get: () => error });\n return Promise.reject(error);\n }\n\n this.pendingKeysSet.delete(key);\n\n if (this.done) {\n // Nothing left to abort!\n this.unlistenAbortSignal();\n }\n\n // If the promise was resolved/rejected with undefined, we'll throw an error as you\n // should always resolve with a value or null\n if (error === undefined && data === undefined) {\n let undefinedError = new Error(\n `Deferred data for key \"${key}\" resolved/rejected with \\`undefined\\`, ` +\n `you must resolve/reject with a value or \\`null\\`.`\n );\n Object.defineProperty(promise, \"_error\", { get: () => undefinedError });\n this.emit(false, key);\n return Promise.reject(undefinedError);\n }\n\n if (data === undefined) {\n Object.defineProperty(promise, \"_error\", { get: () => error });\n this.emit(false, key);\n return Promise.reject(error);\n }\n\n Object.defineProperty(promise, \"_data\", { get: () => data });\n this.emit(false, key);\n return data;\n }\n\n private emit(aborted: boolean, settledKey?: string) {\n this.subscribers.forEach((subscriber) => subscriber(aborted, settledKey));\n }\n\n subscribe(fn: (aborted: boolean, settledKey?: string) => void) {\n this.subscribers.add(fn);\n return () => this.subscribers.delete(fn);\n }\n\n cancel() {\n this.controller.abort();\n this.pendingKeysSet.forEach((v, k) => this.pendingKeysSet.delete(k));\n this.emit(true);\n }\n\n async resolveData(signal: AbortSignal) {\n let aborted = false;\n if (!this.done) {\n let onAbort = () => this.cancel();\n signal.addEventListener(\"abort\", onAbort);\n aborted = await new Promise((resolve) => {\n this.subscribe((aborted) => {\n signal.removeEventListener(\"abort\", onAbort);\n if (aborted || this.done) {\n resolve(aborted);\n }\n });\n });\n }\n return aborted;\n }\n\n get done() {\n return this.pendingKeysSet.size === 0;\n }\n\n get unwrappedData() {\n invariant(\n this.data !== null && this.done,\n \"Can only unwrap data on initialized and settled deferreds\"\n );\n\n return Object.entries(this.data).reduce(\n (acc, [key, value]) =>\n Object.assign(acc, {\n [key]: unwrapTrackedPromise(value),\n }),\n {}\n );\n }\n\n get pendingKeys() {\n return Array.from(this.pendingKeysSet);\n }\n}\n\nfunction isTrackedPromise(value: any): value is TrackedPromise {\n return (\n value instanceof Promise && (value as TrackedPromise)._tracked === true\n );\n}\n\nfunction unwrapTrackedPromise(value: any) {\n if (!isTrackedPromise(value)) {\n return value;\n }\n\n if (value._error) {\n throw value._error;\n }\n return value._data;\n}\n\nexport type DeferFunction = (\n data: Record,\n init?: number | ResponseInit\n) => DeferredData;\n\nexport const defer: DeferFunction = (data, init = {}) => {\n let responseInit = typeof init === \"number\" ? { status: init } : init;\n\n return new DeferredData(data, responseInit);\n};\n\nexport type RedirectFunction = (\n url: string,\n init?: number | ResponseInit\n) => Response;\n\n/**\n * A redirect response. Sets the status code and the `Location` header.\n * Defaults to \"302 Found\".\n */\nexport const redirect: RedirectFunction = (url, init = 302) => {\n let responseInit = init;\n if (typeof responseInit === \"number\") {\n responseInit = { status: responseInit };\n } else if (typeof responseInit.status === \"undefined\") {\n responseInit.status = 302;\n }\n\n let headers = new Headers(responseInit.headers);\n headers.set(\"Location\", url);\n\n return new Response(null, {\n ...responseInit,\n headers,\n });\n};\n\n/**\n * A redirect response that will force a document reload to the new location.\n * Sets the status code and the `Location` header.\n * Defaults to \"302 Found\".\n */\nexport const redirectDocument: RedirectFunction = (url, init) => {\n let response = redirect(url, init);\n response.headers.set(\"X-Remix-Reload-Document\", \"true\");\n return response;\n};\n\nexport type ErrorResponse = {\n status: number;\n statusText: string;\n data: any;\n};\n\n/**\n * @private\n * Utility class we use to hold auto-unwrapped 4xx/5xx Response bodies\n *\n * We don't export the class for public use since it's an implementation\n * detail, but we export the interface above so folks can build their own\n * abstractions around instances via isRouteErrorResponse()\n */\nexport class ErrorResponseImpl implements ErrorResponse {\n status: number;\n statusText: string;\n data: any;\n private error?: Error;\n private internal: boolean;\n\n constructor(\n status: number,\n statusText: string | undefined,\n data: any,\n internal = false\n ) {\n this.status = status;\n this.statusText = statusText || \"\";\n this.internal = internal;\n if (data instanceof Error) {\n this.data = data.toString();\n this.error = data;\n } else {\n this.data = data;\n }\n }\n}\n\n/**\n * Check if the given error is an ErrorResponse generated from a 4xx/5xx\n * Response thrown from an action/loader\n */\nexport function isRouteErrorResponse(error: any): error is ErrorResponse {\n return (\n error != null &&\n typeof error.status === \"number\" &&\n typeof error.statusText === \"string\" &&\n typeof error.internal === \"boolean\" &&\n \"data\" in error\n );\n}\n","import type { History, Location, Path, To } from \"./history\";\nimport {\n Action as HistoryAction,\n createLocation,\n createPath,\n invariant,\n parsePath,\n warning,\n} from \"./history\";\nimport type {\n ActionFunction,\n AgnosticDataRouteMatch,\n AgnosticDataRouteObject,\n AgnosticRouteObject,\n DataResult,\n DeferredData,\n DeferredResult,\n DetectErrorBoundaryFunction,\n ErrorResult,\n FormEncType,\n FormMethod,\n HTMLFormMethod,\n ImmutableRouteKey,\n LoaderFunction,\n MapRoutePropertiesFunction,\n MutationFormMethod,\n RedirectResult,\n RouteData,\n RouteManifest,\n ShouldRevalidateFunctionArgs,\n Submission,\n SuccessResult,\n UIMatch,\n V7_FormMethod,\n V7_MutationFormMethod,\n} from \"./utils\";\nimport {\n ErrorResponseImpl,\n ResultType,\n convertRouteMatchToUiMatch,\n convertRoutesToDataRoutes,\n getPathContributingMatches,\n getResolveToMatches,\n immutableRouteKeys,\n isRouteErrorResponse,\n joinPaths,\n matchRoutes,\n resolveTo,\n stripBasename,\n} from \"./utils\";\n\n////////////////////////////////////////////////////////////////////////////////\n//#region Types and Constants\n////////////////////////////////////////////////////////////////////////////////\n\n/**\n * A Router instance manages all navigation and data loading/mutations\n */\nexport interface Router {\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Return the basename for the router\n */\n get basename(): RouterInit[\"basename\"];\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Return the future config for the router\n */\n get future(): FutureConfig;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Return the current state of the router\n */\n get state(): RouterState;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Return the routes for this router instance\n */\n get routes(): AgnosticDataRouteObject[];\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Return the window associated with the router\n */\n get window(): RouterInit[\"window\"];\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Initialize the router, including adding history listeners and kicking off\n * initial data fetches. Returns a function to cleanup listeners and abort\n * any in-progress loads\n */\n initialize(): Router;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Subscribe to router.state updates\n *\n * @param fn function to call with the new state\n */\n subscribe(fn: RouterSubscriber): () => void;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Enable scroll restoration behavior in the router\n *\n * @param savedScrollPositions Object that will manage positions, in case\n * it's being restored from sessionStorage\n * @param getScrollPosition Function to get the active Y scroll position\n * @param getKey Function to get the key to use for restoration\n */\n enableScrollRestoration(\n savedScrollPositions: Record,\n getScrollPosition: GetScrollPositionFunction,\n getKey?: GetScrollRestorationKeyFunction\n ): () => void;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Navigate forward/backward in the history stack\n * @param to Delta to move in the history stack\n */\n navigate(to: number): Promise;\n\n /**\n * Navigate to the given path\n * @param to Path to navigate to\n * @param opts Navigation options (method, submission, etc.)\n */\n navigate(to: To | null, opts?: RouterNavigateOptions): Promise;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Trigger a fetcher load/submission\n *\n * @param key Fetcher key\n * @param routeId Route that owns the fetcher\n * @param href href to fetch\n * @param opts Fetcher options, (method, submission, etc.)\n */\n fetch(\n key: string,\n routeId: string,\n href: string | null,\n opts?: RouterFetchOptions\n ): void;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Trigger a revalidation of all current route loaders and fetcher loads\n */\n revalidate(): void;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Utility function to create an href for the given location\n * @param location\n */\n createHref(location: Location | URL): string;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Utility function to URL encode a destination path according to the internal\n * history implementation\n * @param to\n */\n encodeLocation(to: To): Path;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Get/create a fetcher for the given key\n * @param key\n */\n getFetcher(key: string): Fetcher;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Delete the fetcher for a given key\n * @param key\n */\n deleteFetcher(key: string): void;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Cleanup listeners and abort any in-progress loads\n */\n dispose(): void;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Get a navigation blocker\n * @param key The identifier for the blocker\n * @param fn The blocker function implementation\n */\n getBlocker(key: string, fn: BlockerFunction): Blocker;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Delete a navigation blocker\n * @param key The identifier for the blocker\n */\n deleteBlocker(key: string): void;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * HMR needs to pass in-flight route updates to React Router\n * TODO: Replace this with granular route update APIs (addRoute, updateRoute, deleteRoute)\n */\n _internalSetRoutes(routes: AgnosticRouteObject[]): void;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Internal fetch AbortControllers accessed by unit tests\n */\n _internalFetchControllers: Map;\n\n /**\n * @internal\n * PRIVATE - DO NOT USE\n *\n * Internal pending DeferredData instances accessed by unit tests\n */\n _internalActiveDeferreds: Map;\n}\n\n/**\n * State maintained internally by the router. During a navigation, all states\n * reflect the the \"old\" location unless otherwise noted.\n */\nexport interface RouterState {\n /**\n * The action of the most recent navigation\n */\n historyAction: HistoryAction;\n\n /**\n * The current location reflected by the router\n */\n location: Location;\n\n /**\n * The current set of route matches\n */\n matches: AgnosticDataRouteMatch[];\n\n /**\n * Tracks whether we've completed our initial data load\n */\n initialized: boolean;\n\n /**\n * Current scroll position we should start at for a new view\n * - number -> scroll position to restore to\n * - false -> do not restore scroll at all (used during submissions)\n * - null -> don't have a saved position, scroll to hash or top of page\n */\n restoreScrollPosition: number | false | null;\n\n /**\n * Indicate whether this navigation should skip resetting the scroll position\n * if we are unable to restore the scroll position\n */\n preventScrollReset: boolean;\n\n /**\n * Tracks the state of the current navigation\n */\n navigation: Navigation;\n\n /**\n * Tracks any in-progress revalidations\n */\n revalidation: RevalidationState;\n\n /**\n * Data from the loaders for the current matches\n */\n loaderData: RouteData;\n\n /**\n * Data from the action for the current matches\n */\n actionData: RouteData | null;\n\n /**\n * Errors caught from loaders for the current matches\n */\n errors: RouteData | null;\n\n /**\n * Map of current fetchers\n */\n fetchers: Map;\n\n /**\n * Map of current blockers\n */\n blockers: Map;\n}\n\n/**\n * Data that can be passed into hydrate a Router from SSR\n */\nexport type HydrationState = Partial<\n Pick\n>;\n\n/**\n * Future flags to toggle new feature behavior\n */\nexport interface FutureConfig {\n v7_fetcherPersist: boolean;\n v7_normalizeFormMethod: boolean;\n v7_partialHydration: boolean;\n v7_prependBasename: boolean;\n v7_relativeSplatPath: boolean;\n}\n\n/**\n * Initialization options for createRouter\n */\nexport interface RouterInit {\n routes: AgnosticRouteObject[];\n history: History;\n basename?: string;\n /**\n * @deprecated Use `mapRouteProperties` instead\n */\n detectErrorBoundary?: DetectErrorBoundaryFunction;\n mapRouteProperties?: MapRoutePropertiesFunction;\n future?: Partial;\n hydrationData?: HydrationState;\n window?: Window;\n}\n\n/**\n * State returned from a server-side query() call\n */\nexport interface StaticHandlerContext {\n basename: Router[\"basename\"];\n location: RouterState[\"location\"];\n matches: RouterState[\"matches\"];\n loaderData: RouterState[\"loaderData\"];\n actionData: RouterState[\"actionData\"];\n errors: RouterState[\"errors\"];\n statusCode: number;\n loaderHeaders: Record;\n actionHeaders: Record;\n activeDeferreds: Record | null;\n _deepestRenderedBoundaryId?: string | null;\n}\n\n/**\n * A StaticHandler instance manages a singular SSR navigation/fetch event\n */\nexport interface StaticHandler {\n dataRoutes: AgnosticDataRouteObject[];\n query(\n request: Request,\n opts?: { requestContext?: unknown }\n ): Promise;\n queryRoute(\n request: Request,\n opts?: { routeId?: string; requestContext?: unknown }\n ): Promise;\n}\n\ntype ViewTransitionOpts = {\n currentLocation: Location;\n nextLocation: Location;\n};\n\n/**\n * Subscriber function signature for changes to router state\n */\nexport interface RouterSubscriber {\n (\n state: RouterState,\n opts: {\n deletedFetchers: string[];\n unstable_viewTransitionOpts?: ViewTransitionOpts;\n unstable_flushSync: boolean;\n }\n ): void;\n}\n\n/**\n * Function signature for determining the key to be used in scroll restoration\n * for a given location\n */\nexport interface GetScrollRestorationKeyFunction {\n (location: Location, matches: UIMatch[]): string | null;\n}\n\n/**\n * Function signature for determining the current scroll position\n */\nexport interface GetScrollPositionFunction {\n (): number;\n}\n\nexport type RelativeRoutingType = \"route\" | \"path\";\n\n// Allowed for any navigation or fetch\ntype BaseNavigateOrFetchOptions = {\n preventScrollReset?: boolean;\n relative?: RelativeRoutingType;\n unstable_flushSync?: boolean;\n};\n\n// Only allowed for navigations\ntype BaseNavigateOptions = BaseNavigateOrFetchOptions & {\n replace?: boolean;\n state?: any;\n fromRouteId?: string;\n unstable_viewTransition?: boolean;\n};\n\n// Only allowed for submission navigations\ntype BaseSubmissionOptions = {\n formMethod?: HTMLFormMethod;\n formEncType?: FormEncType;\n} & (\n | { formData: FormData; body?: undefined }\n | { formData?: undefined; body: any }\n);\n\n/**\n * Options for a navigate() call for a normal (non-submission) navigation\n */\ntype LinkNavigateOptions = BaseNavigateOptions;\n\n/**\n * Options for a navigate() call for a submission navigation\n */\ntype SubmissionNavigateOptions = BaseNavigateOptions & BaseSubmissionOptions;\n\n/**\n * Options to pass to navigate() for a navigation\n */\nexport type RouterNavigateOptions =\n | LinkNavigateOptions\n | SubmissionNavigateOptions;\n\n/**\n * Options for a fetch() load\n */\ntype LoadFetchOptions = BaseNavigateOrFetchOptions;\n\n/**\n * Options for a fetch() submission\n */\ntype SubmitFetchOptions = BaseNavigateOrFetchOptions & BaseSubmissionOptions;\n\n/**\n * Options to pass to fetch()\n */\nexport type RouterFetchOptions = LoadFetchOptions | SubmitFetchOptions;\n\n/**\n * Potential states for state.navigation\n */\nexport type NavigationStates = {\n Idle: {\n state: \"idle\";\n location: undefined;\n formMethod: undefined;\n formAction: undefined;\n formEncType: undefined;\n formData: undefined;\n json: undefined;\n text: undefined;\n };\n Loading: {\n state: \"loading\";\n location: Location;\n formMethod: Submission[\"formMethod\"] | undefined;\n formAction: Submission[\"formAction\"] | undefined;\n formEncType: Submission[\"formEncType\"] | undefined;\n formData: Submission[\"formData\"] | undefined;\n json: Submission[\"json\"] | undefined;\n text: Submission[\"text\"] | undefined;\n };\n Submitting: {\n state: \"submitting\";\n location: Location;\n formMethod: Submission[\"formMethod\"];\n formAction: Submission[\"formAction\"];\n formEncType: Submission[\"formEncType\"];\n formData: Submission[\"formData\"];\n json: Submission[\"json\"];\n text: Submission[\"text\"];\n };\n};\n\nexport type Navigation = NavigationStates[keyof NavigationStates];\n\nexport type RevalidationState = \"idle\" | \"loading\";\n\n/**\n * Potential states for fetchers\n */\ntype FetcherStates = {\n Idle: {\n state: \"idle\";\n formMethod: undefined;\n formAction: undefined;\n formEncType: undefined;\n text: undefined;\n formData: undefined;\n json: undefined;\n data: TData | undefined;\n };\n Loading: {\n state: \"loading\";\n formMethod: Submission[\"formMethod\"] | undefined;\n formAction: Submission[\"formAction\"] | undefined;\n formEncType: Submission[\"formEncType\"] | undefined;\n text: Submission[\"text\"] | undefined;\n formData: Submission[\"formData\"] | undefined;\n json: Submission[\"json\"] | undefined;\n data: TData | undefined;\n };\n Submitting: {\n state: \"submitting\";\n formMethod: Submission[\"formMethod\"];\n formAction: Submission[\"formAction\"];\n formEncType: Submission[\"formEncType\"];\n text: Submission[\"text\"];\n formData: Submission[\"formData\"];\n json: Submission[\"json\"];\n data: TData | undefined;\n };\n};\n\nexport type Fetcher =\n FetcherStates[keyof FetcherStates];\n\ninterface BlockerBlocked {\n state: \"blocked\";\n reset(): void;\n proceed(): void;\n location: Location;\n}\n\ninterface BlockerUnblocked {\n state: \"unblocked\";\n reset: undefined;\n proceed: undefined;\n location: undefined;\n}\n\ninterface BlockerProceeding {\n state: \"proceeding\";\n reset: undefined;\n proceed: undefined;\n location: Location;\n}\n\nexport type Blocker = BlockerUnblocked | BlockerBlocked | BlockerProceeding;\n\nexport type BlockerFunction = (args: {\n currentLocation: Location;\n nextLocation: Location;\n historyAction: HistoryAction;\n}) => boolean;\n\ninterface ShortCircuitable {\n /**\n * startNavigation does not need to complete the navigation because we\n * redirected or got interrupted\n */\n shortCircuited?: boolean;\n}\n\ninterface HandleActionResult extends ShortCircuitable {\n /**\n * Error thrown from the current action, keyed by the route containing the\n * error boundary to render the error. To be committed to the state after\n * loaders have completed\n */\n pendingActionError?: RouteData;\n /**\n * Data returned from the current action, keyed by the route owning the action.\n * To be committed to the state after loaders have completed\n */\n pendingActionData?: RouteData;\n}\n\ninterface HandleLoadersResult extends ShortCircuitable {\n /**\n * loaderData returned from the current set of loaders\n */\n loaderData?: RouterState[\"loaderData\"];\n /**\n * errors thrown from the current set of loaders\n */\n errors?: RouterState[\"errors\"];\n}\n\n/**\n * Cached info for active fetcher.load() instances so they can participate\n * in revalidation\n */\ninterface FetchLoadMatch {\n routeId: string;\n path: string;\n}\n\n/**\n * Identified fetcher.load() calls that need to be revalidated\n */\ninterface RevalidatingFetcher extends FetchLoadMatch {\n key: string;\n match: AgnosticDataRouteMatch | null;\n matches: AgnosticDataRouteMatch[] | null;\n controller: AbortController | null;\n}\n\n/**\n * Wrapper object to allow us to throw any response out from callLoaderOrAction\n * for queryRouter while preserving whether or not it was thrown or returned\n * from the loader/action\n */\ninterface QueryRouteResponse {\n type: ResultType.data | ResultType.error;\n response: Response;\n}\n\nconst validMutationMethodsArr: MutationFormMethod[] = [\n \"post\",\n \"put\",\n \"patch\",\n \"delete\",\n];\nconst validMutationMethods = new Set(\n validMutationMethodsArr\n);\n\nconst validRequestMethodsArr: FormMethod[] = [\n \"get\",\n ...validMutationMethodsArr,\n];\nconst validRequestMethods = new Set(validRequestMethodsArr);\n\nconst redirectStatusCodes = new Set([301, 302, 303, 307, 308]);\nconst redirectPreserveMethodStatusCodes = new Set([307, 308]);\n\nexport const IDLE_NAVIGATION: NavigationStates[\"Idle\"] = {\n state: \"idle\",\n location: undefined,\n formMethod: undefined,\n formAction: undefined,\n formEncType: undefined,\n formData: undefined,\n json: undefined,\n text: undefined,\n};\n\nexport const IDLE_FETCHER: FetcherStates[\"Idle\"] = {\n state: \"idle\",\n data: undefined,\n formMethod: undefined,\n formAction: undefined,\n formEncType: undefined,\n formData: undefined,\n json: undefined,\n text: undefined,\n};\n\nexport const IDLE_BLOCKER: BlockerUnblocked = {\n state: \"unblocked\",\n proceed: undefined,\n reset: undefined,\n location: undefined,\n};\n\nconst ABSOLUTE_URL_REGEX = /^(?:[a-z][a-z0-9+.-]*:|\\/\\/)/i;\n\nconst defaultMapRouteProperties: MapRoutePropertiesFunction = (route) => ({\n hasErrorBoundary: Boolean(route.hasErrorBoundary),\n});\n\nconst TRANSITIONS_STORAGE_KEY = \"remix-router-transitions\";\n\n//#endregion\n\n////////////////////////////////////////////////////////////////////////////////\n//#region createRouter\n////////////////////////////////////////////////////////////////////////////////\n\n/**\n * Create a router and listen to history POP navigations\n */\nexport function createRouter(init: RouterInit): Router {\n const routerWindow = init.window\n ? init.window\n : typeof window !== \"undefined\"\n ? window\n : undefined;\n const isBrowser =\n typeof routerWindow !== \"undefined\" &&\n typeof routerWindow.document !== \"undefined\" &&\n typeof routerWindow.document.createElement !== \"undefined\";\n const isServer = !isBrowser;\n\n invariant(\n init.routes.length > 0,\n \"You must provide a non-empty routes array to createRouter\"\n );\n\n let mapRouteProperties: MapRoutePropertiesFunction;\n if (init.mapRouteProperties) {\n mapRouteProperties = init.mapRouteProperties;\n } else if (init.detectErrorBoundary) {\n // If they are still using the deprecated version, wrap it with the new API\n let detectErrorBoundary = init.detectErrorBoundary;\n mapRouteProperties = (route) => ({\n hasErrorBoundary: detectErrorBoundary(route),\n });\n } else {\n mapRouteProperties = defaultMapRouteProperties;\n }\n\n // Routes keyed by ID\n let manifest: RouteManifest = {};\n // Routes in tree format for matching\n let dataRoutes = convertRoutesToDataRoutes(\n init.routes,\n mapRouteProperties,\n undefined,\n manifest\n );\n let inFlightDataRoutes: AgnosticDataRouteObject[] | undefined;\n let basename = init.basename || \"/\";\n // Config driven behavior flags\n let future: FutureConfig = {\n v7_fetcherPersist: false,\n v7_normalizeFormMethod: false,\n v7_partialHydration: false,\n v7_prependBasename: false,\n v7_relativeSplatPath: false,\n ...init.future,\n };\n // Cleanup function for history\n let unlistenHistory: (() => void) | null = null;\n // Externally-provided functions to call on all state changes\n let subscribers = new Set();\n // Externally-provided object to hold scroll restoration locations during routing\n let savedScrollPositions: Record | null = null;\n // Externally-provided function to get scroll restoration keys\n let getScrollRestorationKey: GetScrollRestorationKeyFunction | null = null;\n // Externally-provided function to get current scroll position\n let getScrollPosition: GetScrollPositionFunction | null = null;\n // One-time flag to control the initial hydration scroll restoration. Because\n // we don't get the saved positions from until _after_\n // the initial render, we need to manually trigger a separate updateState to\n // send along the restoreScrollPosition\n // Set to true if we have `hydrationData` since we assume we were SSR'd and that\n // SSR did the initial scroll restoration.\n let initialScrollRestored = init.hydrationData != null;\n\n let initialMatches = matchRoutes(dataRoutes, init.history.location, basename);\n let initialErrors: RouteData | null = null;\n\n if (initialMatches == null) {\n // If we do not match a user-provided-route, fall back to the root\n // to allow the error boundary to take over\n let error = getInternalRouterError(404, {\n pathname: init.history.location.pathname,\n });\n let { matches, route } = getShortCircuitMatches(dataRoutes);\n initialMatches = matches;\n initialErrors = { [route.id]: error };\n }\n\n let initialized: boolean;\n let hasLazyRoutes = initialMatches.some((m) => m.route.lazy);\n let hasLoaders = initialMatches.some((m) => m.route.loader);\n if (hasLazyRoutes) {\n // All initialMatches need to be loaded before we're ready. If we have lazy\n // functions around still then we'll need to run them in initialize()\n initialized = false;\n } else if (!hasLoaders) {\n // If we've got no loaders to run, then we're good to go\n initialized = true;\n } else if (future.v7_partialHydration) {\n // If partial hydration is enabled, we're initialized so long as we were\n // provided with hydrationData for every route with a loader, and no loaders\n // were marked for explicit hydration\n let loaderData = init.hydrationData ? init.hydrationData.loaderData : null;\n let errors = init.hydrationData ? init.hydrationData.errors : null;\n initialized = initialMatches.every(\n (m) =>\n m.route.loader &&\n m.route.loader.hydrate !== true &&\n ((loaderData && loaderData[m.route.id] !== undefined) ||\n (errors && errors[m.route.id] !== undefined))\n );\n } else {\n // Without partial hydration - we're initialized if we were provided any\n // hydrationData - which is expected to be complete\n initialized = init.hydrationData != null;\n }\n\n let router: Router;\n let state: RouterState = {\n historyAction: init.history.action,\n location: init.history.location,\n matches: initialMatches,\n initialized,\n navigation: IDLE_NAVIGATION,\n // Don't restore on initial updateState() if we were SSR'd\n restoreScrollPosition: init.hydrationData != null ? false : null,\n preventScrollReset: false,\n revalidation: \"idle\",\n loaderData: (init.hydrationData && init.hydrationData.loaderData) || {},\n actionData: (init.hydrationData && init.hydrationData.actionData) || null,\n errors: (init.hydrationData && init.hydrationData.errors) || initialErrors,\n fetchers: new Map(),\n blockers: new Map(),\n };\n\n // -- Stateful internal variables to manage navigations --\n // Current navigation in progress (to be committed in completeNavigation)\n let pendingAction: HistoryAction = HistoryAction.Pop;\n\n // Should the current navigation prevent the scroll reset if scroll cannot\n // be restored?\n let pendingPreventScrollReset = false;\n\n // AbortController for the active navigation\n let pendingNavigationController: AbortController | null;\n\n // Should the current navigation enable document.startViewTransition?\n let pendingViewTransitionEnabled = false;\n\n // Store applied view transitions so we can apply them on POP\n let appliedViewTransitions: Map> = new Map<\n string,\n Set\n >();\n\n // Cleanup function for persisting applied transitions to sessionStorage\n let removePageHideEventListener: (() => void) | null = null;\n\n // We use this to avoid touching history in completeNavigation if a\n // revalidation is entirely uninterrupted\n let isUninterruptedRevalidation = false;\n\n // Use this internal flag to force revalidation of all loaders:\n // - submissions (completed or interrupted)\n // - useRevalidator()\n // - X-Remix-Revalidate (from redirect)\n let isRevalidationRequired = false;\n\n // Use this internal array to capture routes that require revalidation due\n // to a cancelled deferred on action submission\n let cancelledDeferredRoutes: string[] = [];\n\n // Use this internal array to capture fetcher loads that were cancelled by an\n // action navigation and require revalidation\n let cancelledFetcherLoads: string[] = [];\n\n // AbortControllers for any in-flight fetchers\n let fetchControllers = new Map();\n\n // Track loads based on the order in which they started\n let incrementingLoadId = 0;\n\n // Track the outstanding pending navigation data load to be compared against\n // the globally incrementing load when a fetcher load lands after a completed\n // navigation\n let pendingNavigationLoadId = -1;\n\n // Fetchers that triggered data reloads as a result of their actions\n let fetchReloadIds = new Map();\n\n // Fetchers that triggered redirect navigations\n let fetchRedirectIds = new Set();\n\n // Most recent href/match for fetcher.load calls for fetchers\n let fetchLoadMatches = new Map();\n\n // Ref-count mounted fetchers so we know when it's ok to clean them up\n let activeFetchers = new Map();\n\n // Fetchers that have requested a delete when using v7_fetcherPersist,\n // they'll be officially removed after they return to idle\n let deletedFetchers = new Set();\n\n // Store DeferredData instances for active route matches. When a\n // route loader returns defer() we stick one in here. Then, when a nested\n // promise resolves we update loaderData. If a new navigation starts we\n // cancel active deferreds for eliminated routes.\n let activeDeferreds = new Map();\n\n // Store blocker functions in a separate Map outside of router state since\n // we don't need to update UI state if they change\n let blockerFunctions = new Map();\n\n // Flag to ignore the next history update, so we can revert the URL change on\n // a POP navigation that was blocked by the user without touching router state\n let ignoreNextHistoryUpdate = false;\n\n // Initialize the router, all side effects should be kicked off from here.\n // Implemented as a Fluent API for ease of:\n // let router = createRouter(init).initialize();\n function initialize() {\n // If history informs us of a POP navigation, start the navigation but do not update\n // state. We'll update our own state once the navigation completes\n unlistenHistory = init.history.listen(\n ({ action: historyAction, location, delta }) => {\n // Ignore this event if it was just us resetting the URL from a\n // blocked POP navigation\n if (ignoreNextHistoryUpdate) {\n ignoreNextHistoryUpdate = false;\n return;\n }\n\n warning(\n blockerFunctions.size === 0 || delta != null,\n \"You are trying to use a blocker on a POP navigation to a location \" +\n \"that was not created by @remix-run/router. This will fail silently in \" +\n \"production. This can happen if you are navigating outside the router \" +\n \"via `window.history.pushState`/`window.location.hash` instead of using \" +\n \"router navigation APIs. This can also happen if you are using \" +\n \"createHashRouter and the user manually changes the URL.\"\n );\n\n let blockerKey = shouldBlockNavigation({\n currentLocation: state.location,\n nextLocation: location,\n historyAction,\n });\n\n if (blockerKey && delta != null) {\n // Restore the URL to match the current UI, but don't update router state\n ignoreNextHistoryUpdate = true;\n init.history.go(delta * -1);\n\n // Put the blocker into a blocked state\n updateBlocker(blockerKey, {\n state: \"blocked\",\n location,\n proceed() {\n updateBlocker(blockerKey!, {\n state: \"proceeding\",\n proceed: undefined,\n reset: undefined,\n location,\n });\n // Re-do the same POP navigation we just blocked\n init.history.go(delta);\n },\n reset() {\n let blockers = new Map(state.blockers);\n blockers.set(blockerKey!, IDLE_BLOCKER);\n updateState({ blockers });\n },\n });\n return;\n }\n\n return startNavigation(historyAction, location);\n }\n );\n\n if (isBrowser) {\n // FIXME: This feels gross. How can we cleanup the lines between\n // scrollRestoration/appliedTransitions persistance?\n restoreAppliedTransitions(routerWindow, appliedViewTransitions);\n let _saveAppliedTransitions = () =>\n persistAppliedTransitions(routerWindow, appliedViewTransitions);\n routerWindow.addEventListener(\"pagehide\", _saveAppliedTransitions);\n removePageHideEventListener = () =>\n routerWindow.removeEventListener(\"pagehide\", _saveAppliedTransitions);\n }\n\n // Kick off initial data load if needed. Use Pop to avoid modifying history\n // Note we don't do any handling of lazy here. For SPA's it'll get handled\n // in the normal navigation flow. For SSR it's expected that lazy modules are\n // resolved prior to router creation since we can't go into a fallbackElement\n // UI for SSR'd apps\n if (!state.initialized) {\n startNavigation(HistoryAction.Pop, state.location, {\n initialHydration: true,\n });\n }\n\n return router;\n }\n\n // Clean up a router and it's side effects\n function dispose() {\n if (unlistenHistory) {\n unlistenHistory();\n }\n if (removePageHideEventListener) {\n removePageHideEventListener();\n }\n subscribers.clear();\n pendingNavigationController && pendingNavigationController.abort();\n state.fetchers.forEach((_, key) => deleteFetcher(key));\n state.blockers.forEach((_, key) => deleteBlocker(key));\n }\n\n // Subscribe to state updates for the router\n function subscribe(fn: RouterSubscriber) {\n subscribers.add(fn);\n return () => subscribers.delete(fn);\n }\n\n // Update our state and notify the calling context of the change\n function updateState(\n newState: Partial,\n opts: {\n flushSync?: boolean;\n viewTransitionOpts?: ViewTransitionOpts;\n } = {}\n ): void {\n state = {\n ...state,\n ...newState,\n };\n\n // Prep fetcher cleanup so we can tell the UI which fetcher data entries\n // can be removed\n let completedFetchers: string[] = [];\n let deletedFetchersKeys: string[] = [];\n\n if (future.v7_fetcherPersist) {\n state.fetchers.forEach((fetcher, key) => {\n if (fetcher.state === \"idle\") {\n if (deletedFetchers.has(key)) {\n // Unmounted from the UI and can be totally removed\n deletedFetchersKeys.push(key);\n } else {\n // Returned to idle but still mounted in the UI, so semi-remains for\n // revalidations and such\n completedFetchers.push(key);\n }\n }\n });\n }\n\n // Iterate over a local copy so that if flushSync is used and we end up\n // removing and adding a new subscriber due to the useCallback dependencies,\n // we don't get ourselves into a loop calling the new subscriber immediately\n [...subscribers].forEach((subscriber) =>\n subscriber(state, {\n deletedFetchers: deletedFetchersKeys,\n unstable_viewTransitionOpts: opts.viewTransitionOpts,\n unstable_flushSync: opts.flushSync === true,\n })\n );\n\n // Remove idle fetchers from state since we only care about in-flight fetchers.\n if (future.v7_fetcherPersist) {\n completedFetchers.forEach((key) => state.fetchers.delete(key));\n deletedFetchersKeys.forEach((key) => deleteFetcher(key));\n }\n }\n\n // Complete a navigation returning the state.navigation back to the IDLE_NAVIGATION\n // and setting state.[historyAction/location/matches] to the new route.\n // - Location is a required param\n // - Navigation will always be set to IDLE_NAVIGATION\n // - Can pass any other state in newState\n function completeNavigation(\n location: Location,\n newState: Partial>,\n { flushSync }: { flushSync?: boolean } = {}\n ): void {\n // Deduce if we're in a loading/actionReload state:\n // - We have committed actionData in the store\n // - The current navigation was a mutation submission\n // - We're past the submitting state and into the loading state\n // - The location being loaded is not the result of a redirect\n let isActionReload =\n state.actionData != null &&\n state.navigation.formMethod != null &&\n isMutationMethod(state.navigation.formMethod) &&\n state.navigation.state === \"loading\" &&\n location.state?._isRedirect !== true;\n\n let actionData: RouteData | null;\n if (newState.actionData) {\n if (Object.keys(newState.actionData).length > 0) {\n actionData = newState.actionData;\n } else {\n // Empty actionData -> clear prior actionData due to an action error\n actionData = null;\n }\n } else if (isActionReload) {\n // Keep the current data if we're wrapping up the action reload\n actionData = state.actionData;\n } else {\n // Clear actionData on any other completed navigations\n actionData = null;\n }\n\n // Always preserve any existing loaderData from re-used routes\n let loaderData = newState.loaderData\n ? mergeLoaderData(\n state.loaderData,\n newState.loaderData,\n newState.matches || [],\n newState.errors\n )\n : state.loaderData;\n\n // On a successful navigation we can assume we got through all blockers\n // so we can start fresh\n let blockers = state.blockers;\n if (blockers.size > 0) {\n blockers = new Map(blockers);\n blockers.forEach((_, k) => blockers.set(k, IDLE_BLOCKER));\n }\n\n // Always respect the user flag. Otherwise don't reset on mutation\n // submission navigations unless they redirect\n let preventScrollReset =\n pendingPreventScrollReset === true ||\n (state.navigation.formMethod != null &&\n isMutationMethod(state.navigation.formMethod) &&\n location.state?._isRedirect !== true);\n\n if (inFlightDataRoutes) {\n dataRoutes = inFlightDataRoutes;\n inFlightDataRoutes = undefined;\n }\n\n if (isUninterruptedRevalidation) {\n // If this was an uninterrupted revalidation then do not touch history\n } else if (pendingAction === HistoryAction.Pop) {\n // Do nothing for POP - URL has already been updated\n } else if (pendingAction === HistoryAction.Push) {\n init.history.push(location, location.state);\n } else if (pendingAction === HistoryAction.Replace) {\n init.history.replace(location, location.state);\n }\n\n let viewTransitionOpts: ViewTransitionOpts | undefined;\n\n // On POP, enable transitions if they were enabled on the original navigation\n if (pendingAction === HistoryAction.Pop) {\n // Forward takes precedence so they behave like the original navigation\n let priorPaths = appliedViewTransitions.get(state.location.pathname);\n if (priorPaths && priorPaths.has(location.pathname)) {\n viewTransitionOpts = {\n currentLocation: state.location,\n nextLocation: location,\n };\n } else if (appliedViewTransitions.has(location.pathname)) {\n // If we don't have a previous forward nav, assume we're popping back to\n // the new location and enable if that location previously enabled\n viewTransitionOpts = {\n currentLocation: location,\n nextLocation: state.location,\n };\n }\n } else if (pendingViewTransitionEnabled) {\n // Store the applied transition on PUSH/REPLACE\n let toPaths = appliedViewTransitions.get(state.location.pathname);\n if (toPaths) {\n toPaths.add(location.pathname);\n } else {\n toPaths = new Set([location.pathname]);\n appliedViewTransitions.set(state.location.pathname, toPaths);\n }\n viewTransitionOpts = {\n currentLocation: state.location,\n nextLocation: location,\n };\n }\n\n updateState(\n {\n ...newState, // matches, errors, fetchers go through as-is\n actionData,\n loaderData,\n historyAction: pendingAction,\n location,\n initialized: true,\n navigation: IDLE_NAVIGATION,\n revalidation: \"idle\",\n restoreScrollPosition: getSavedScrollPosition(\n location,\n newState.matches || state.matches\n ),\n preventScrollReset,\n blockers,\n },\n {\n viewTransitionOpts,\n flushSync: flushSync === true,\n }\n );\n\n // Reset stateful navigation vars\n pendingAction = HistoryAction.Pop;\n pendingPreventScrollReset = false;\n pendingViewTransitionEnabled = false;\n isUninterruptedRevalidation = false;\n isRevalidationRequired = false;\n cancelledDeferredRoutes = [];\n cancelledFetcherLoads = [];\n }\n\n // Trigger a navigation event, which can either be a numerical POP or a PUSH\n // replace with an optional submission\n async function navigate(\n to: number | To | null,\n opts?: RouterNavigateOptions\n ): Promise {\n if (typeof to === \"number\") {\n init.history.go(to);\n return;\n }\n\n let normalizedPath = normalizeTo(\n state.location,\n state.matches,\n basename,\n future.v7_prependBasename,\n to,\n future.v7_relativeSplatPath,\n opts?.fromRouteId,\n opts?.relative\n );\n let { path, submission, error } = normalizeNavigateOptions(\n future.v7_normalizeFormMethod,\n false,\n normalizedPath,\n opts\n );\n\n let currentLocation = state.location;\n let nextLocation = createLocation(state.location, path, opts && opts.state);\n\n // When using navigate as a PUSH/REPLACE we aren't reading an already-encoded\n // URL from window.location, so we need to encode it here so the behavior\n // remains the same as POP and non-data-router usages. new URL() does all\n // the same encoding we'd get from a history.pushState/window.location read\n // without having to touch history\n nextLocation = {\n ...nextLocation,\n ...init.history.encodeLocation(nextLocation),\n };\n\n let userReplace = opts && opts.replace != null ? opts.replace : undefined;\n\n let historyAction = HistoryAction.Push;\n\n if (userReplace === true) {\n historyAction = HistoryAction.Replace;\n } else if (userReplace === false) {\n // no-op\n } else if (\n submission != null &&\n isMutationMethod(submission.formMethod) &&\n submission.formAction === state.location.pathname + state.location.search\n ) {\n // By default on submissions to the current location we REPLACE so that\n // users don't have to double-click the back button to get to the prior\n // location. If the user redirects to a different location from the\n // action/loader this will be ignored and the redirect will be a PUSH\n historyAction = HistoryAction.Replace;\n }\n\n let preventScrollReset =\n opts && \"preventScrollReset\" in opts\n ? opts.preventScrollReset === true\n : undefined;\n\n let flushSync = (opts && opts.unstable_flushSync) === true;\n\n let blockerKey = shouldBlockNavigation({\n currentLocation,\n nextLocation,\n historyAction,\n });\n\n if (blockerKey) {\n // Put the blocker into a blocked state\n updateBlocker(blockerKey, {\n state: \"blocked\",\n location: nextLocation,\n proceed() {\n updateBlocker(blockerKey!, {\n state: \"proceeding\",\n proceed: undefined,\n reset: undefined,\n location: nextLocation,\n });\n // Send the same navigation through\n navigate(to, opts);\n },\n reset() {\n let blockers = new Map(state.blockers);\n blockers.set(blockerKey!, IDLE_BLOCKER);\n updateState({ blockers });\n },\n });\n return;\n }\n\n return await startNavigation(historyAction, nextLocation, {\n submission,\n // Send through the formData serialization error if we have one so we can\n // render at the right error boundary after we match routes\n pendingError: error,\n preventScrollReset,\n replace: opts && opts.replace,\n enableViewTransition: opts && opts.unstable_viewTransition,\n flushSync,\n });\n }\n\n // Revalidate all current loaders. If a navigation is in progress or if this\n // is interrupted by a navigation, allow this to \"succeed\" by calling all\n // loaders during the next loader round\n function revalidate() {\n interruptActiveLoads();\n updateState({ revalidation: \"loading\" });\n\n // If we're currently submitting an action, we don't need to start a new\n // navigation, we'll just let the follow up loader execution call all loaders\n if (state.navigation.state === \"submitting\") {\n return;\n }\n\n // If we're currently in an idle state, start a new navigation for the current\n // action/location and mark it as uninterrupted, which will skip the history\n // update in completeNavigation\n if (state.navigation.state === \"idle\") {\n startNavigation(state.historyAction, state.location, {\n startUninterruptedRevalidation: true,\n });\n return;\n }\n\n // Otherwise, if we're currently in a loading state, just start a new\n // navigation to the navigation.location but do not trigger an uninterrupted\n // revalidation so that history correctly updates once the navigation completes\n startNavigation(\n pendingAction || state.historyAction,\n state.navigation.location,\n { overrideNavigation: state.navigation }\n );\n }\n\n // Start a navigation to the given action/location. Can optionally provide a\n // overrideNavigation which will override the normalLoad in the case of a redirect\n // navigation\n async function startNavigation(\n historyAction: HistoryAction,\n location: Location,\n opts?: {\n initialHydration?: boolean;\n submission?: Submission;\n fetcherSubmission?: Submission;\n overrideNavigation?: Navigation;\n pendingError?: ErrorResponseImpl;\n startUninterruptedRevalidation?: boolean;\n preventScrollReset?: boolean;\n replace?: boolean;\n enableViewTransition?: boolean;\n flushSync?: boolean;\n }\n ): Promise {\n // Abort any in-progress navigations and start a new one. Unset any ongoing\n // uninterrupted revalidations unless told otherwise, since we want this\n // new navigation to update history normally\n pendingNavigationController && pendingNavigationController.abort();\n pendingNavigationController = null;\n pendingAction = historyAction;\n isUninterruptedRevalidation =\n (opts && opts.startUninterruptedRevalidation) === true;\n\n // Save the current scroll position every time we start a new navigation,\n // and track whether we should reset scroll on completion\n saveScrollPosition(state.location, state.matches);\n pendingPreventScrollReset = (opts && opts.preventScrollReset) === true;\n\n pendingViewTransitionEnabled = (opts && opts.enableViewTransition) === true;\n\n let routesToUse = inFlightDataRoutes || dataRoutes;\n let loadingNavigation = opts && opts.overrideNavigation;\n let matches = matchRoutes(routesToUse, location, basename);\n let flushSync = (opts && opts.flushSync) === true;\n\n // Short circuit with a 404 on the root error boundary if we match nothing\n if (!matches) {\n let error = getInternalRouterError(404, { pathname: location.pathname });\n let { matches: notFoundMatches, route } =\n getShortCircuitMatches(routesToUse);\n // Cancel all pending deferred on 404s since we don't keep any routes\n cancelActiveDeferreds();\n completeNavigation(\n location,\n {\n matches: notFoundMatches,\n loaderData: {},\n errors: {\n [route.id]: error,\n },\n },\n { flushSync }\n );\n return;\n }\n\n // Short circuit if it's only a hash change and not a revalidation or\n // mutation submission.\n //\n // Ignore on initial page loads because since the initial load will always\n // be \"same hash\". For example, on /page#hash and submit a \n // which will default to a navigation to /page\n if (\n state.initialized &&\n !isRevalidationRequired &&\n isHashChangeOnly(state.location, location) &&\n !(opts && opts.submission && isMutationMethod(opts.submission.formMethod))\n ) {\n completeNavigation(location, { matches }, { flushSync });\n return;\n }\n\n // Create a controller/Request for this navigation\n pendingNavigationController = new AbortController();\n let request = createClientSideRequest(\n init.history,\n location,\n pendingNavigationController.signal,\n opts && opts.submission\n );\n let pendingActionData: RouteData | undefined;\n let pendingError: RouteData | undefined;\n\n if (opts && opts.pendingError) {\n // If we have a pendingError, it means the user attempted a GET submission\n // with binary FormData so assign here and skip to handleLoaders. That\n // way we handle calling loaders above the boundary etc. It's not really\n // different from an actionError in that sense.\n pendingError = {\n [findNearestBoundary(matches).route.id]: opts.pendingError,\n };\n } else if (\n opts &&\n opts.submission &&\n isMutationMethod(opts.submission.formMethod)\n ) {\n // Call action if we received an action submission\n let actionOutput = await handleAction(\n request,\n location,\n opts.submission,\n matches,\n { replace: opts.replace, flushSync }\n );\n\n if (actionOutput.shortCircuited) {\n return;\n }\n\n pendingActionData = actionOutput.pendingActionData;\n pendingError = actionOutput.pendingActionError;\n loadingNavigation = getLoadingNavigation(location, opts.submission);\n flushSync = false;\n\n // Create a GET request for the loaders\n request = new Request(request.url, { signal: request.signal });\n }\n\n // Call loaders\n let { shortCircuited, loaderData, errors } = await handleLoaders(\n request,\n location,\n matches,\n loadingNavigation,\n opts && opts.submission,\n opts && opts.fetcherSubmission,\n opts && opts.replace,\n opts && opts.initialHydration === true,\n flushSync,\n pendingActionData,\n pendingError\n );\n\n if (shortCircuited) {\n return;\n }\n\n // Clean up now that the action/loaders have completed. Don't clean up if\n // we short circuited because pendingNavigationController will have already\n // been assigned to a new controller for the next navigation\n pendingNavigationController = null;\n\n completeNavigation(location, {\n matches,\n ...(pendingActionData ? { actionData: pendingActionData } : {}),\n loaderData,\n errors,\n });\n }\n\n // Call the action matched by the leaf route for this navigation and handle\n // redirects/errors\n async function handleAction(\n request: Request,\n location: Location,\n submission: Submission,\n matches: AgnosticDataRouteMatch[],\n opts: { replace?: boolean; flushSync?: boolean } = {}\n ): Promise {\n interruptActiveLoads();\n\n // Put us in a submitting state\n let navigation = getSubmittingNavigation(location, submission);\n updateState({ navigation }, { flushSync: opts.flushSync === true });\n\n // Call our action and get the result\n let result: DataResult;\n let actionMatch = getTargetMatch(matches, location);\n\n if (!actionMatch.route.action && !actionMatch.route.lazy) {\n result = {\n type: ResultType.error,\n error: getInternalRouterError(405, {\n method: request.method,\n pathname: location.pathname,\n routeId: actionMatch.route.id,\n }),\n };\n } else {\n result = await callLoaderOrAction(\n \"action\",\n request,\n actionMatch,\n matches,\n manifest,\n mapRouteProperties,\n basename,\n future.v7_relativeSplatPath\n );\n\n if (request.signal.aborted) {\n return { shortCircuited: true };\n }\n }\n\n if (isRedirectResult(result)) {\n let replace: boolean;\n if (opts && opts.replace != null) {\n replace = opts.replace;\n } else {\n // If the user didn't explicity indicate replace behavior, replace if\n // we redirected to the exact same location we're currently at to avoid\n // double back-buttons\n replace =\n result.location === state.location.pathname + state.location.search;\n }\n await startRedirectNavigation(state, result, { submission, replace });\n return { shortCircuited: true };\n }\n\n if (isErrorResult(result)) {\n // Store off the pending error - we use it to determine which loaders\n // to call and will commit it when we complete the navigation\n let boundaryMatch = findNearestBoundary(matches, actionMatch.route.id);\n\n // By default, all submissions are REPLACE navigations, but if the\n // action threw an error that'll be rendered in an errorElement, we fall\n // back to PUSH so that the user can use the back button to get back to\n // the pre-submission form location to try again\n if ((opts && opts.replace) !== true) {\n pendingAction = HistoryAction.Push;\n }\n\n return {\n // Send back an empty object we can use to clear out any prior actionData\n pendingActionData: {},\n pendingActionError: { [boundaryMatch.route.id]: result.error },\n };\n }\n\n if (isDeferredResult(result)) {\n throw getInternalRouterError(400, { type: \"defer-action\" });\n }\n\n return {\n pendingActionData: { [actionMatch.route.id]: result.data },\n };\n }\n\n // Call all applicable loaders for the given matches, handling redirects,\n // errors, etc.\n async function handleLoaders(\n request: Request,\n location: Location,\n matches: AgnosticDataRouteMatch[],\n overrideNavigation?: Navigation,\n submission?: Submission,\n fetcherSubmission?: Submission,\n replace?: boolean,\n initialHydration?: boolean,\n flushSync?: boolean,\n pendingActionData?: RouteData,\n pendingError?: RouteData\n ): Promise {\n // Figure out the right navigation we want to use for data loading\n let loadingNavigation =\n overrideNavigation || getLoadingNavigation(location, submission);\n\n // If this was a redirect from an action we don't have a \"submission\" but\n // we have it on the loading navigation so use that if available\n let activeSubmission =\n submission ||\n fetcherSubmission ||\n getSubmissionFromNavigation(loadingNavigation);\n\n let routesToUse = inFlightDataRoutes || dataRoutes;\n let [matchesToLoad, revalidatingFetchers] = getMatchesToLoad(\n init.history,\n state,\n matches,\n activeSubmission,\n location,\n future.v7_partialHydration && initialHydration === true,\n isRevalidationRequired,\n cancelledDeferredRoutes,\n cancelledFetcherLoads,\n deletedFetchers,\n fetchLoadMatches,\n fetchRedirectIds,\n routesToUse,\n basename,\n pendingActionData,\n pendingError\n );\n\n // Cancel pending deferreds for no-longer-matched routes or routes we're\n // about to reload. Note that if this is an action reload we would have\n // already cancelled all pending deferreds so this would be a no-op\n cancelActiveDeferreds(\n (routeId) =>\n !(matches && matches.some((m) => m.route.id === routeId)) ||\n (matchesToLoad && matchesToLoad.some((m) => m.route.id === routeId))\n );\n\n pendingNavigationLoadId = ++incrementingLoadId;\n\n // Short circuit if we have no loaders to run\n if (matchesToLoad.length === 0 && revalidatingFetchers.length === 0) {\n let updatedFetchers = markFetchRedirectsDone();\n completeNavigation(\n location,\n {\n matches,\n loaderData: {},\n // Commit pending error if we're short circuiting\n errors: pendingError || null,\n ...(pendingActionData ? { actionData: pendingActionData } : {}),\n ...(updatedFetchers ? { fetchers: new Map(state.fetchers) } : {}),\n },\n { flushSync }\n );\n return { shortCircuited: true };\n }\n\n // If this is an uninterrupted revalidation, we remain in our current idle\n // state. If not, we need to switch to our loading state and load data,\n // preserving any new action data or existing action data (in the case of\n // a revalidation interrupting an actionReload)\n // If we have partialHydration enabled, then don't update the state for the\n // initial data load since iot's not a \"navigation\"\n if (\n !isUninterruptedRevalidation &&\n (!future.v7_partialHydration || !initialHydration)\n ) {\n revalidatingFetchers.forEach((rf) => {\n let fetcher = state.fetchers.get(rf.key);\n let revalidatingFetcher = getLoadingFetcher(\n undefined,\n fetcher ? fetcher.data : undefined\n );\n state.fetchers.set(rf.key, revalidatingFetcher);\n });\n let actionData = pendingActionData || state.actionData;\n updateState(\n {\n navigation: loadingNavigation,\n ...(actionData\n ? Object.keys(actionData).length === 0\n ? { actionData: null }\n : { actionData }\n : {}),\n ...(revalidatingFetchers.length > 0\n ? { fetchers: new Map(state.fetchers) }\n : {}),\n },\n {\n flushSync,\n }\n );\n }\n\n revalidatingFetchers.forEach((rf) => {\n if (fetchControllers.has(rf.key)) {\n abortFetcher(rf.key);\n }\n if (rf.controller) {\n // Fetchers use an independent AbortController so that aborting a fetcher\n // (via deleteFetcher) does not abort the triggering navigation that\n // triggered the revalidation\n fetchControllers.set(rf.key, rf.controller);\n }\n });\n\n // Proxy navigation abort through to revalidation fetchers\n let abortPendingFetchRevalidations = () =>\n revalidatingFetchers.forEach((f) => abortFetcher(f.key));\n if (pendingNavigationController) {\n pendingNavigationController.signal.addEventListener(\n \"abort\",\n abortPendingFetchRevalidations\n );\n }\n\n let { results, loaderResults, fetcherResults } =\n await callLoadersAndMaybeResolveData(\n state.matches,\n matches,\n matchesToLoad,\n revalidatingFetchers,\n request\n );\n\n if (request.signal.aborted) {\n return { shortCircuited: true };\n }\n\n // Clean up _after_ loaders have completed. Don't clean up if we short\n // circuited because fetchControllers would have been aborted and\n // reassigned to new controllers for the next navigation\n if (pendingNavigationController) {\n pendingNavigationController.signal.removeEventListener(\n \"abort\",\n abortPendingFetchRevalidations\n );\n }\n revalidatingFetchers.forEach((rf) => fetchControllers.delete(rf.key));\n\n // If any loaders returned a redirect Response, start a new REPLACE navigation\n let redirect = findRedirect(results);\n if (redirect) {\n if (redirect.idx >= matchesToLoad.length) {\n // If this redirect came from a fetcher make sure we mark it in\n // fetchRedirectIds so it doesn't get revalidated on the next set of\n // loader executions\n let fetcherKey =\n revalidatingFetchers[redirect.idx - matchesToLoad.length].key;\n fetchRedirectIds.add(fetcherKey);\n }\n await startRedirectNavigation(state, redirect.result, { replace });\n return { shortCircuited: true };\n }\n\n // Process and commit output from loaders\n let { loaderData, errors } = processLoaderData(\n state,\n matches,\n matchesToLoad,\n loaderResults,\n pendingError,\n revalidatingFetchers,\n fetcherResults,\n activeDeferreds\n );\n\n // Wire up subscribers to update loaderData as promises settle\n activeDeferreds.forEach((deferredData, routeId) => {\n deferredData.subscribe((aborted) => {\n // Note: No need to updateState here since the TrackedPromise on\n // loaderData is stable across resolve/reject\n // Remove this instance if we were aborted or if promises have settled\n if (aborted || deferredData.done) {\n activeDeferreds.delete(routeId);\n }\n });\n });\n\n let updatedFetchers = markFetchRedirectsDone();\n let didAbortFetchLoads = abortStaleFetchLoads(pendingNavigationLoadId);\n let shouldUpdateFetchers =\n updatedFetchers || didAbortFetchLoads || revalidatingFetchers.length > 0;\n\n return {\n loaderData,\n errors,\n ...(shouldUpdateFetchers ? { fetchers: new Map(state.fetchers) } : {}),\n };\n }\n\n // Trigger a fetcher load/submit for the given fetcher key\n function fetch(\n key: string,\n routeId: string,\n href: string | null,\n opts?: RouterFetchOptions\n ) {\n if (isServer) {\n throw new Error(\n \"router.fetch() was called during the server render, but it shouldn't be. \" +\n \"You are likely calling a useFetcher() method in the body of your component. \" +\n \"Try moving it to a useEffect or a callback.\"\n );\n }\n\n if (fetchControllers.has(key)) abortFetcher(key);\n let flushSync = (opts && opts.unstable_flushSync) === true;\n\n let routesToUse = inFlightDataRoutes || dataRoutes;\n let normalizedPath = normalizeTo(\n state.location,\n state.matches,\n basename,\n future.v7_prependBasename,\n href,\n future.v7_relativeSplatPath,\n routeId,\n opts?.relative\n );\n let matches = matchRoutes(routesToUse, normalizedPath, basename);\n\n if (!matches) {\n setFetcherError(\n key,\n routeId,\n getInternalRouterError(404, { pathname: normalizedPath }),\n { flushSync }\n );\n return;\n }\n\n let { path, submission, error } = normalizeNavigateOptions(\n future.v7_normalizeFormMethod,\n true,\n normalizedPath,\n opts\n );\n\n if (error) {\n setFetcherError(key, routeId, error, { flushSync });\n return;\n }\n\n let match = getTargetMatch(matches, path);\n\n pendingPreventScrollReset = (opts && opts.preventScrollReset) === true;\n\n if (submission && isMutationMethod(submission.formMethod)) {\n handleFetcherAction(\n key,\n routeId,\n path,\n match,\n matches,\n flushSync,\n submission\n );\n return;\n }\n\n // Store off the match so we can call it's shouldRevalidate on subsequent\n // revalidations\n fetchLoadMatches.set(key, { routeId, path });\n handleFetcherLoader(\n key,\n routeId,\n path,\n match,\n matches,\n flushSync,\n submission\n );\n }\n\n // Call the action for the matched fetcher.submit(), and then handle redirects,\n // errors, and revalidation\n async function handleFetcherAction(\n key: string,\n routeId: string,\n path: string,\n match: AgnosticDataRouteMatch,\n requestMatches: AgnosticDataRouteMatch[],\n flushSync: boolean,\n submission: Submission\n ) {\n interruptActiveLoads();\n fetchLoadMatches.delete(key);\n\n if (!match.route.action && !match.route.lazy) {\n let error = getInternalRouterError(405, {\n method: submission.formMethod,\n pathname: path,\n routeId: routeId,\n });\n setFetcherError(key, routeId, error, { flushSync });\n return;\n }\n\n // Put this fetcher into it's submitting state\n let existingFetcher = state.fetchers.get(key);\n updateFetcherState(key, getSubmittingFetcher(submission, existingFetcher), {\n flushSync,\n });\n\n // Call the action for the fetcher\n let abortController = new AbortController();\n let fetchRequest = createClientSideRequest(\n init.history,\n path,\n abortController.signal,\n submission\n );\n fetchControllers.set(key, abortController);\n\n let originatingLoadId = incrementingLoadId;\n let actionResult = await callLoaderOrAction(\n \"action\",\n fetchRequest,\n match,\n requestMatches,\n manifest,\n mapRouteProperties,\n basename,\n future.v7_relativeSplatPath\n );\n\n if (fetchRequest.signal.aborted) {\n // We can delete this so long as we weren't aborted by our own fetcher\n // re-submit which would have put _new_ controller is in fetchControllers\n if (fetchControllers.get(key) === abortController) {\n fetchControllers.delete(key);\n }\n return;\n }\n\n // When using v7_fetcherPersist, we don't want errors bubbling up to the UI\n // or redirects processed for unmounted fetchers so we just revert them to\n // idle\n if (future.v7_fetcherPersist && deletedFetchers.has(key)) {\n if (isRedirectResult(actionResult) || isErrorResult(actionResult)) {\n updateFetcherState(key, getDoneFetcher(undefined));\n return;\n }\n // Let SuccessResult's fall through for revalidation\n } else {\n if (isRedirectResult(actionResult)) {\n fetchControllers.delete(key);\n if (pendingNavigationLoadId > originatingLoadId) {\n // A new navigation was kicked off after our action started, so that\n // should take precedence over this redirect navigation. We already\n // set isRevalidationRequired so all loaders for the new route should\n // fire unless opted out via shouldRevalidate\n updateFetcherState(key, getDoneFetcher(undefined));\n return;\n } else {\n fetchRedirectIds.add(key);\n updateFetcherState(key, getLoadingFetcher(submission));\n return startRedirectNavigation(state, actionResult, {\n fetcherSubmission: submission,\n });\n }\n }\n\n // Process any non-redirect errors thrown\n if (isErrorResult(actionResult)) {\n setFetcherError(key, routeId, actionResult.error);\n return;\n }\n }\n\n if (isDeferredResult(actionResult)) {\n throw getInternalRouterError(400, { type: \"defer-action\" });\n }\n\n // Start the data load for current matches, or the next location if we're\n // in the middle of a navigation\n let nextLocation = state.navigation.location || state.location;\n let revalidationRequest = createClientSideRequest(\n init.history,\n nextLocation,\n abortController.signal\n );\n let routesToUse = inFlightDataRoutes || dataRoutes;\n let matches =\n state.navigation.state !== \"idle\"\n ? matchRoutes(routesToUse, state.navigation.location, basename)\n : state.matches;\n\n invariant(matches, \"Didn't find any matches after fetcher action\");\n\n let loadId = ++incrementingLoadId;\n fetchReloadIds.set(key, loadId);\n\n let loadFetcher = getLoadingFetcher(submission, actionResult.data);\n state.fetchers.set(key, loadFetcher);\n\n let [matchesToLoad, revalidatingFetchers] = getMatchesToLoad(\n init.history,\n state,\n matches,\n submission,\n nextLocation,\n false,\n isRevalidationRequired,\n cancelledDeferredRoutes,\n cancelledFetcherLoads,\n deletedFetchers,\n fetchLoadMatches,\n fetchRedirectIds,\n routesToUse,\n basename,\n { [match.route.id]: actionResult.data },\n undefined // No need to send through errors since we short circuit above\n );\n\n // Put all revalidating fetchers into the loading state, except for the\n // current fetcher which we want to keep in it's current loading state which\n // contains it's action submission info + action data\n revalidatingFetchers\n .filter((rf) => rf.key !== key)\n .forEach((rf) => {\n let staleKey = rf.key;\n let existingFetcher = state.fetchers.get(staleKey);\n let revalidatingFetcher = getLoadingFetcher(\n undefined,\n existingFetcher ? existingFetcher.data : undefined\n );\n state.fetchers.set(staleKey, revalidatingFetcher);\n if (fetchControllers.has(staleKey)) {\n abortFetcher(staleKey);\n }\n if (rf.controller) {\n fetchControllers.set(staleKey, rf.controller);\n }\n });\n\n updateState({ fetchers: new Map(state.fetchers) });\n\n let abortPendingFetchRevalidations = () =>\n revalidatingFetchers.forEach((rf) => abortFetcher(rf.key));\n\n abortController.signal.addEventListener(\n \"abort\",\n abortPendingFetchRevalidations\n );\n\n let { results, loaderResults, fetcherResults } =\n await callLoadersAndMaybeResolveData(\n state.matches,\n matches,\n matchesToLoad,\n revalidatingFetchers,\n revalidationRequest\n );\n\n if (abortController.signal.aborted) {\n return;\n }\n\n abortController.signal.removeEventListener(\n \"abort\",\n abortPendingFetchRevalidations\n );\n\n fetchReloadIds.delete(key);\n fetchControllers.delete(key);\n revalidatingFetchers.forEach((r) => fetchControllers.delete(r.key));\n\n let redirect = findRedirect(results);\n if (redirect) {\n if (redirect.idx >= matchesToLoad.length) {\n // If this redirect came from a fetcher make sure we mark it in\n // fetchRedirectIds so it doesn't get revalidated on the next set of\n // loader executions\n let fetcherKey =\n revalidatingFetchers[redirect.idx - matchesToLoad.length].key;\n fetchRedirectIds.add(fetcherKey);\n }\n return startRedirectNavigation(state, redirect.result);\n }\n\n // Process and commit output from loaders\n let { loaderData, errors } = processLoaderData(\n state,\n state.matches,\n matchesToLoad,\n loaderResults,\n undefined,\n revalidatingFetchers,\n fetcherResults,\n activeDeferreds\n );\n\n // Since we let revalidations complete even if the submitting fetcher was\n // deleted, only put it back to idle if it hasn't been deleted\n if (state.fetchers.has(key)) {\n let doneFetcher = getDoneFetcher(actionResult.data);\n state.fetchers.set(key, doneFetcher);\n }\n\n abortStaleFetchLoads(loadId);\n\n // If we are currently in a navigation loading state and this fetcher is\n // more recent than the navigation, we want the newer data so abort the\n // navigation and complete it with the fetcher data\n if (\n state.navigation.state === \"loading\" &&\n loadId > pendingNavigationLoadId\n ) {\n invariant(pendingAction, \"Expected pending action\");\n pendingNavigationController && pendingNavigationController.abort();\n\n completeNavigation(state.navigation.location, {\n matches,\n loaderData,\n errors,\n fetchers: new Map(state.fetchers),\n });\n } else {\n // otherwise just update with the fetcher data, preserving any existing\n // loaderData for loaders that did not need to reload. We have to\n // manually merge here since we aren't going through completeNavigation\n updateState({\n errors,\n loaderData: mergeLoaderData(\n state.loaderData,\n loaderData,\n matches,\n errors\n ),\n fetchers: new Map(state.fetchers),\n });\n isRevalidationRequired = false;\n }\n }\n\n // Call the matched loader for fetcher.load(), handling redirects, errors, etc.\n async function handleFetcherLoader(\n key: string,\n routeId: string,\n path: string,\n match: AgnosticDataRouteMatch,\n matches: AgnosticDataRouteMatch[],\n flushSync: boolean,\n submission?: Submission\n ) {\n let existingFetcher = state.fetchers.get(key);\n updateFetcherState(\n key,\n getLoadingFetcher(\n submission,\n existingFetcher ? existingFetcher.data : undefined\n ),\n { flushSync }\n );\n\n // Call the loader for this fetcher route match\n let abortController = new AbortController();\n let fetchRequest = createClientSideRequest(\n init.history,\n path,\n abortController.signal\n );\n fetchControllers.set(key, abortController);\n\n let originatingLoadId = incrementingLoadId;\n let result: DataResult = await callLoaderOrAction(\n \"loader\",\n fetchRequest,\n match,\n matches,\n manifest,\n mapRouteProperties,\n basename,\n future.v7_relativeSplatPath\n );\n\n // Deferred isn't supported for fetcher loads, await everything and treat it\n // as a normal load. resolveDeferredData will return undefined if this\n // fetcher gets aborted, so we just leave result untouched and short circuit\n // below if that happens\n if (isDeferredResult(result)) {\n result =\n (await resolveDeferredData(result, fetchRequest.signal, true)) ||\n result;\n }\n\n // We can delete this so long as we weren't aborted by our our own fetcher\n // re-load which would have put _new_ controller is in fetchControllers\n if (fetchControllers.get(key) === abortController) {\n fetchControllers.delete(key);\n }\n\n if (fetchRequest.signal.aborted) {\n return;\n }\n\n // We don't want errors bubbling up or redirects followed for unmounted\n // fetchers, so short circuit here if it was removed from the UI\n if (deletedFetchers.has(key)) {\n updateFetcherState(key, getDoneFetcher(undefined));\n return;\n }\n\n // If the loader threw a redirect Response, start a new REPLACE navigation\n if (isRedirectResult(result)) {\n if (pendingNavigationLoadId > originatingLoadId) {\n // A new navigation was kicked off after our loader started, so that\n // should take precedence over this redirect navigation\n updateFetcherState(key, getDoneFetcher(undefined));\n return;\n } else {\n fetchRedirectIds.add(key);\n await startRedirectNavigation(state, result);\n return;\n }\n }\n\n // Process any non-redirect errors thrown\n if (isErrorResult(result)) {\n setFetcherError(key, routeId, result.error);\n return;\n }\n\n invariant(!isDeferredResult(result), \"Unhandled fetcher deferred data\");\n\n // Put the fetcher back into an idle state\n updateFetcherState(key, getDoneFetcher(result.data));\n }\n\n /**\n * Utility function to handle redirects returned from an action or loader.\n * Normally, a redirect \"replaces\" the navigation that triggered it. So, for\n * example:\n *\n * - user is on /a\n * - user clicks a link to /b\n * - loader for /b redirects to /c\n *\n * In a non-JS app the browser would track the in-flight navigation to /b and\n * then replace it with /c when it encountered the redirect response. In\n * the end it would only ever update the URL bar with /c.\n *\n * In client-side routing using pushState/replaceState, we aim to emulate\n * this behavior and we also do not update history until the end of the\n * navigation (including processed redirects). This means that we never\n * actually touch history until we've processed redirects, so we just use\n * the history action from the original navigation (PUSH or REPLACE).\n */\n async function startRedirectNavigation(\n state: RouterState,\n redirect: RedirectResult,\n {\n submission,\n fetcherSubmission,\n replace,\n }: {\n submission?: Submission;\n fetcherSubmission?: Submission;\n replace?: boolean;\n } = {}\n ) {\n if (redirect.revalidate) {\n isRevalidationRequired = true;\n }\n\n let redirectLocation = createLocation(state.location, redirect.location, {\n _isRedirect: true,\n });\n invariant(\n redirectLocation,\n \"Expected a location on the redirect navigation\"\n );\n\n if (isBrowser) {\n let isDocumentReload = false;\n\n if (redirect.reloadDocument) {\n // Hard reload if the response contained X-Remix-Reload-Document\n isDocumentReload = true;\n } else if (ABSOLUTE_URL_REGEX.test(redirect.location)) {\n const url = init.history.createURL(redirect.location);\n isDocumentReload =\n // Hard reload if it's an absolute URL to a new origin\n url.origin !== routerWindow.location.origin ||\n // Hard reload if it's an absolute URL that does not match our basename\n stripBasename(url.pathname, basename) == null;\n }\n\n if (isDocumentReload) {\n if (replace) {\n routerWindow.location.replace(redirect.location);\n } else {\n routerWindow.location.assign(redirect.location);\n }\n return;\n }\n }\n\n // There's no need to abort on redirects, since we don't detect the\n // redirect until the action/loaders have settled\n pendingNavigationController = null;\n\n let redirectHistoryAction =\n replace === true ? HistoryAction.Replace : HistoryAction.Push;\n\n // Use the incoming submission if provided, fallback on the active one in\n // state.navigation\n let { formMethod, formAction, formEncType } = state.navigation;\n if (\n !submission &&\n !fetcherSubmission &&\n formMethod &&\n formAction &&\n formEncType\n ) {\n submission = getSubmissionFromNavigation(state.navigation);\n }\n\n // If this was a 307/308 submission we want to preserve the HTTP method and\n // re-submit the GET/POST/PUT/PATCH/DELETE as a submission navigation to the\n // redirected location\n let activeSubmission = submission || fetcherSubmission;\n if (\n redirectPreserveMethodStatusCodes.has(redirect.status) &&\n activeSubmission &&\n isMutationMethod(activeSubmission.formMethod)\n ) {\n await startNavigation(redirectHistoryAction, redirectLocation, {\n submission: {\n ...activeSubmission,\n formAction: redirect.location,\n },\n // Preserve this flag across redirects\n preventScrollReset: pendingPreventScrollReset,\n });\n } else {\n // If we have a navigation submission, we will preserve it through the\n // redirect navigation\n let overrideNavigation = getLoadingNavigation(\n redirectLocation,\n submission\n );\n await startNavigation(redirectHistoryAction, redirectLocation, {\n overrideNavigation,\n // Send fetcher submissions through for shouldRevalidate\n fetcherSubmission,\n // Preserve this flag across redirects\n preventScrollReset: pendingPreventScrollReset,\n });\n }\n }\n\n async function callLoadersAndMaybeResolveData(\n currentMatches: AgnosticDataRouteMatch[],\n matches: AgnosticDataRouteMatch[],\n matchesToLoad: AgnosticDataRouteMatch[],\n fetchersToLoad: RevalidatingFetcher[],\n request: Request\n ) {\n // Call all navigation loaders and revalidating fetcher loaders in parallel,\n // then slice off the results into separate arrays so we can handle them\n // accordingly\n let results = await Promise.all([\n ...matchesToLoad.map((match) =>\n callLoaderOrAction(\n \"loader\",\n request,\n match,\n matches,\n manifest,\n mapRouteProperties,\n basename,\n future.v7_relativeSplatPath\n )\n ),\n ...fetchersToLoad.map((f) => {\n if (f.matches && f.match && f.controller) {\n return callLoaderOrAction(\n \"loader\",\n createClientSideRequest(init.history, f.path, f.controller.signal),\n f.match,\n f.matches,\n manifest,\n mapRouteProperties,\n basename,\n future.v7_relativeSplatPath\n );\n } else {\n let error: ErrorResult = {\n type: ResultType.error,\n error: getInternalRouterError(404, { pathname: f.path }),\n };\n return error;\n }\n }),\n ]);\n let loaderResults = results.slice(0, matchesToLoad.length);\n let fetcherResults = results.slice(matchesToLoad.length);\n\n await Promise.all([\n resolveDeferredResults(\n currentMatches,\n matchesToLoad,\n loaderResults,\n loaderResults.map(() => request.signal),\n false,\n state.loaderData\n ),\n resolveDeferredResults(\n currentMatches,\n fetchersToLoad.map((f) => f.match),\n fetcherResults,\n fetchersToLoad.map((f) => (f.controller ? f.controller.signal : null)),\n true\n ),\n ]);\n\n return { results, loaderResults, fetcherResults };\n }\n\n function interruptActiveLoads() {\n // Every interruption triggers a revalidation\n isRevalidationRequired = true;\n\n // Cancel pending route-level deferreds and mark cancelled routes for\n // revalidation\n cancelledDeferredRoutes.push(...cancelActiveDeferreds());\n\n // Abort in-flight fetcher loads\n fetchLoadMatches.forEach((_, key) => {\n if (fetchControllers.has(key)) {\n cancelledFetcherLoads.push(key);\n abortFetcher(key);\n }\n });\n }\n\n function updateFetcherState(\n key: string,\n fetcher: Fetcher,\n opts: { flushSync?: boolean } = {}\n ) {\n state.fetchers.set(key, fetcher);\n updateState(\n { fetchers: new Map(state.fetchers) },\n { flushSync: (opts && opts.flushSync) === true }\n );\n }\n\n function setFetcherError(\n key: string,\n routeId: string,\n error: any,\n opts: { flushSync?: boolean } = {}\n ) {\n let boundaryMatch = findNearestBoundary(state.matches, routeId);\n deleteFetcher(key);\n updateState(\n {\n errors: {\n [boundaryMatch.route.id]: error,\n },\n fetchers: new Map(state.fetchers),\n },\n { flushSync: (opts && opts.flushSync) === true }\n );\n }\n\n function getFetcher(key: string): Fetcher {\n if (future.v7_fetcherPersist) {\n activeFetchers.set(key, (activeFetchers.get(key) || 0) + 1);\n // If this fetcher was previously marked for deletion, unmark it since we\n // have a new instance\n if (deletedFetchers.has(key)) {\n deletedFetchers.delete(key);\n }\n }\n return state.fetchers.get(key) || IDLE_FETCHER;\n }\n\n function deleteFetcher(key: string): void {\n let fetcher = state.fetchers.get(key);\n // Don't abort the controller if this is a deletion of a fetcher.submit()\n // in it's loading phase since - we don't want to abort the corresponding\n // revalidation and want them to complete and land\n if (\n fetchControllers.has(key) &&\n !(fetcher && fetcher.state === \"loading\" && fetchReloadIds.has(key))\n ) {\n abortFetcher(key);\n }\n fetchLoadMatches.delete(key);\n fetchReloadIds.delete(key);\n fetchRedirectIds.delete(key);\n deletedFetchers.delete(key);\n state.fetchers.delete(key);\n }\n\n function deleteFetcherAndUpdateState(key: string): void {\n if (future.v7_fetcherPersist) {\n let count = (activeFetchers.get(key) || 0) - 1;\n if (count <= 0) {\n activeFetchers.delete(key);\n deletedFetchers.add(key);\n } else {\n activeFetchers.set(key, count);\n }\n } else {\n deleteFetcher(key);\n }\n updateState({ fetchers: new Map(state.fetchers) });\n }\n\n function abortFetcher(key: string) {\n let controller = fetchControllers.get(key);\n invariant(controller, `Expected fetch controller: ${key}`);\n controller.abort();\n fetchControllers.delete(key);\n }\n\n function markFetchersDone(keys: string[]) {\n for (let key of keys) {\n let fetcher = getFetcher(key);\n let doneFetcher = getDoneFetcher(fetcher.data);\n state.fetchers.set(key, doneFetcher);\n }\n }\n\n function markFetchRedirectsDone(): boolean {\n let doneKeys = [];\n let updatedFetchers = false;\n for (let key of fetchRedirectIds) {\n let fetcher = state.fetchers.get(key);\n invariant(fetcher, `Expected fetcher: ${key}`);\n if (fetcher.state === \"loading\") {\n fetchRedirectIds.delete(key);\n doneKeys.push(key);\n updatedFetchers = true;\n }\n }\n markFetchersDone(doneKeys);\n return updatedFetchers;\n }\n\n function abortStaleFetchLoads(landedId: number): boolean {\n let yeetedKeys = [];\n for (let [key, id] of fetchReloadIds) {\n if (id < landedId) {\n let fetcher = state.fetchers.get(key);\n invariant(fetcher, `Expected fetcher: ${key}`);\n if (fetcher.state === \"loading\") {\n abortFetcher(key);\n fetchReloadIds.delete(key);\n yeetedKeys.push(key);\n }\n }\n }\n markFetchersDone(yeetedKeys);\n return yeetedKeys.length > 0;\n }\n\n function getBlocker(key: string, fn: BlockerFunction) {\n let blocker: Blocker = state.blockers.get(key) || IDLE_BLOCKER;\n\n if (blockerFunctions.get(key) !== fn) {\n blockerFunctions.set(key, fn);\n }\n\n return blocker;\n }\n\n function deleteBlocker(key: string) {\n state.blockers.delete(key);\n blockerFunctions.delete(key);\n }\n\n // Utility function to update blockers, ensuring valid state transitions\n function updateBlocker(key: string, newBlocker: Blocker) {\n let blocker = state.blockers.get(key) || IDLE_BLOCKER;\n\n // Poor mans state machine :)\n // https://mermaid.live/edit#pako:eNqVkc9OwzAMxl8l8nnjAYrEtDIOHEBIgwvKJTReGy3_lDpIqO27k6awMG0XcrLlnz87nwdonESogKXXBuE79rq75XZO3-yHds0RJVuv70YrPlUrCEe2HfrORS3rubqZfuhtpg5C9wk5tZ4VKcRUq88q9Z8RS0-48cE1iHJkL0ugbHuFLus9L6spZy8nX9MP2CNdomVaposqu3fGayT8T8-jJQwhepo_UtpgBQaDEUom04dZhAN1aJBDlUKJBxE1ceB2Smj0Mln-IBW5AFU2dwUiktt_2Qaq2dBfaKdEup85UV7Yd-dKjlnkabl2Pvr0DTkTreM\n invariant(\n (blocker.state === \"unblocked\" && newBlocker.state === \"blocked\") ||\n (blocker.state === \"blocked\" && newBlocker.state === \"blocked\") ||\n (blocker.state === \"blocked\" && newBlocker.state === \"proceeding\") ||\n (blocker.state === \"blocked\" && newBlocker.state === \"unblocked\") ||\n (blocker.state === \"proceeding\" && newBlocker.state === \"unblocked\"),\n `Invalid blocker state transition: ${blocker.state} -> ${newBlocker.state}`\n );\n\n let blockers = new Map(state.blockers);\n blockers.set(key, newBlocker);\n updateState({ blockers });\n }\n\n function shouldBlockNavigation({\n currentLocation,\n nextLocation,\n historyAction,\n }: {\n currentLocation: Location;\n nextLocation: Location;\n historyAction: HistoryAction;\n }): string | undefined {\n if (blockerFunctions.size === 0) {\n return;\n }\n\n // We ony support a single active blocker at the moment since we don't have\n // any compelling use cases for multi-blocker yet\n if (blockerFunctions.size > 1) {\n warning(false, \"A router only supports one blocker at a time\");\n }\n\n let entries = Array.from(blockerFunctions.entries());\n let [blockerKey, blockerFunction] = entries[entries.length - 1];\n let blocker = state.blockers.get(blockerKey);\n\n if (blocker && blocker.state === \"proceeding\") {\n // If the blocker is currently proceeding, we don't need to re-check\n // it and can let this navigation continue\n return;\n }\n\n // At this point, we know we're unblocked/blocked so we need to check the\n // user-provided blocker function\n if (blockerFunction({ currentLocation, nextLocation, historyAction })) {\n return blockerKey;\n }\n }\n\n function cancelActiveDeferreds(\n predicate?: (routeId: string) => boolean\n ): string[] {\n let cancelledRouteIds: string[] = [];\n activeDeferreds.forEach((dfd, routeId) => {\n if (!predicate || predicate(routeId)) {\n // Cancel the deferred - but do not remove from activeDeferreds here -\n // we rely on the subscribers to do that so our tests can assert proper\n // cleanup via _internalActiveDeferreds\n dfd.cancel();\n cancelledRouteIds.push(routeId);\n activeDeferreds.delete(routeId);\n }\n });\n return cancelledRouteIds;\n }\n\n // Opt in to capturing and reporting scroll positions during navigations,\n // used by the component\n function enableScrollRestoration(\n positions: Record,\n getPosition: GetScrollPositionFunction,\n getKey?: GetScrollRestorationKeyFunction\n ) {\n savedScrollPositions = positions;\n getScrollPosition = getPosition;\n getScrollRestorationKey = getKey || null;\n\n // Perform initial hydration scroll restoration, since we miss the boat on\n // the initial updateState() because we've not yet rendered \n // and therefore have no savedScrollPositions available\n if (!initialScrollRestored && state.navigation === IDLE_NAVIGATION) {\n initialScrollRestored = true;\n let y = getSavedScrollPosition(state.location, state.matches);\n if (y != null) {\n updateState({ restoreScrollPosition: y });\n }\n }\n\n return () => {\n savedScrollPositions = null;\n getScrollPosition = null;\n getScrollRestorationKey = null;\n };\n }\n\n function getScrollKey(location: Location, matches: AgnosticDataRouteMatch[]) {\n if (getScrollRestorationKey) {\n let key = getScrollRestorationKey(\n location,\n matches.map((m) => convertRouteMatchToUiMatch(m, state.loaderData))\n );\n return key || location.key;\n }\n return location.key;\n }\n\n function saveScrollPosition(\n location: Location,\n matches: AgnosticDataRouteMatch[]\n ): void {\n if (savedScrollPositions && getScrollPosition) {\n let key = getScrollKey(location, matches);\n savedScrollPositions[key] = getScrollPosition();\n }\n }\n\n function getSavedScrollPosition(\n location: Location,\n matches: AgnosticDataRouteMatch[]\n ): number | null {\n if (savedScrollPositions) {\n let key = getScrollKey(location, matches);\n let y = savedScrollPositions[key];\n if (typeof y === \"number\") {\n return y;\n }\n }\n return null;\n }\n\n function _internalSetRoutes(newRoutes: AgnosticDataRouteObject[]) {\n manifest = {};\n inFlightDataRoutes = convertRoutesToDataRoutes(\n newRoutes,\n mapRouteProperties,\n undefined,\n manifest\n );\n }\n\n router = {\n get basename() {\n return basename;\n },\n get future() {\n return future;\n },\n get state() {\n return state;\n },\n get routes() {\n return dataRoutes;\n },\n get window() {\n return routerWindow;\n },\n initialize,\n subscribe,\n enableScrollRestoration,\n navigate,\n fetch,\n revalidate,\n // Passthrough to history-aware createHref used by useHref so we get proper\n // hash-aware URLs in DOM paths\n createHref: (to: To) => init.history.createHref(to),\n encodeLocation: (to: To) => init.history.encodeLocation(to),\n getFetcher,\n deleteFetcher: deleteFetcherAndUpdateState,\n dispose,\n getBlocker,\n deleteBlocker,\n _internalFetchControllers: fetchControllers,\n _internalActiveDeferreds: activeDeferreds,\n // TODO: Remove setRoutes, it's temporary to avoid dealing with\n // updating the tree while validating the update algorithm.\n _internalSetRoutes,\n };\n\n return router;\n}\n//#endregion\n\n////////////////////////////////////////////////////////////////////////////////\n//#region createStaticHandler\n////////////////////////////////////////////////////////////////////////////////\n\nexport const UNSAFE_DEFERRED_SYMBOL = Symbol(\"deferred\");\n\n/**\n * Future flags to toggle new feature behavior\n */\nexport interface StaticHandlerFutureConfig {\n v7_relativeSplatPath: boolean;\n}\n\nexport interface CreateStaticHandlerOptions {\n basename?: string;\n /**\n * @deprecated Use `mapRouteProperties` instead\n */\n detectErrorBoundary?: DetectErrorBoundaryFunction;\n mapRouteProperties?: MapRoutePropertiesFunction;\n future?: Partial;\n}\n\nexport function createStaticHandler(\n routes: AgnosticRouteObject[],\n opts?: CreateStaticHandlerOptions\n): StaticHandler {\n invariant(\n routes.length > 0,\n \"You must provide a non-empty routes array to createStaticHandler\"\n );\n\n let manifest: RouteManifest = {};\n let basename = (opts ? opts.basename : null) || \"/\";\n let mapRouteProperties: MapRoutePropertiesFunction;\n if (opts?.mapRouteProperties) {\n mapRouteProperties = opts.mapRouteProperties;\n } else if (opts?.detectErrorBoundary) {\n // If they are still using the deprecated version, wrap it with the new API\n let detectErrorBoundary = opts.detectErrorBoundary;\n mapRouteProperties = (route) => ({\n hasErrorBoundary: detectErrorBoundary(route),\n });\n } else {\n mapRouteProperties = defaultMapRouteProperties;\n }\n // Config driven behavior flags\n let future: StaticHandlerFutureConfig = {\n v7_relativeSplatPath: false,\n ...(opts ? opts.future : null),\n };\n\n let dataRoutes = convertRoutesToDataRoutes(\n routes,\n mapRouteProperties,\n undefined,\n manifest\n );\n\n /**\n * The query() method is intended for document requests, in which we want to\n * call an optional action and potentially multiple loaders for all nested\n * routes. It returns a StaticHandlerContext object, which is very similar\n * to the router state (location, loaderData, actionData, errors, etc.) and\n * also adds SSR-specific information such as the statusCode and headers\n * from action/loaders Responses.\n *\n * It _should_ never throw and should report all errors through the\n * returned context.errors object, properly associating errors to their error\n * boundary. Additionally, it tracks _deepestRenderedBoundaryId which can be\n * used to emulate React error boundaries during SSr by performing a second\n * pass only down to the boundaryId.\n *\n * The one exception where we do not return a StaticHandlerContext is when a\n * redirect response is returned or thrown from any action/loader. We\n * propagate that out and return the raw Response so the HTTP server can\n * return it directly.\n */\n async function query(\n request: Request,\n { requestContext }: { requestContext?: unknown } = {}\n ): Promise {\n let url = new URL(request.url);\n let method = request.method;\n let location = createLocation(\"\", createPath(url), null, \"default\");\n let matches = matchRoutes(dataRoutes, location, basename);\n\n // SSR supports HEAD requests while SPA doesn't\n if (!isValidMethod(method) && method !== \"HEAD\") {\n let error = getInternalRouterError(405, { method });\n let { matches: methodNotAllowedMatches, route } =\n getShortCircuitMatches(dataRoutes);\n return {\n basename,\n location,\n matches: methodNotAllowedMatches,\n loaderData: {},\n actionData: null,\n errors: {\n [route.id]: error,\n },\n statusCode: error.status,\n loaderHeaders: {},\n actionHeaders: {},\n activeDeferreds: null,\n };\n } else if (!matches) {\n let error = getInternalRouterError(404, { pathname: location.pathname });\n let { matches: notFoundMatches, route } =\n getShortCircuitMatches(dataRoutes);\n return {\n basename,\n location,\n matches: notFoundMatches,\n loaderData: {},\n actionData: null,\n errors: {\n [route.id]: error,\n },\n statusCode: error.status,\n loaderHeaders: {},\n actionHeaders: {},\n activeDeferreds: null,\n };\n }\n\n let result = await queryImpl(request, location, matches, requestContext);\n if (isResponse(result)) {\n return result;\n }\n\n // When returning StaticHandlerContext, we patch back in the location here\n // since we need it for React Context. But this helps keep our submit and\n // loadRouteData operating on a Request instead of a Location\n return { location, basename, ...result };\n }\n\n /**\n * The queryRoute() method is intended for targeted route requests, either\n * for fetch ?_data requests or resource route requests. In this case, we\n * are only ever calling a single action or loader, and we are returning the\n * returned value directly. In most cases, this will be a Response returned\n * from the action/loader, but it may be a primitive or other value as well -\n * and in such cases the calling context should handle that accordingly.\n *\n * We do respect the throw/return differentiation, so if an action/loader\n * throws, then this method will throw the value. This is important so we\n * can do proper boundary identification in Remix where a thrown Response\n * must go to the Catch Boundary but a returned Response is happy-path.\n *\n * One thing to note is that any Router-initiated Errors that make sense\n * to associate with a status code will be thrown as an ErrorResponse\n * instance which include the raw Error, such that the calling context can\n * serialize the error as they see fit while including the proper response\n * code. Examples here are 404 and 405 errors that occur prior to reaching\n * any user-defined loaders.\n */\n async function queryRoute(\n request: Request,\n {\n routeId,\n requestContext,\n }: { requestContext?: unknown; routeId?: string } = {}\n ): Promise {\n let url = new URL(request.url);\n let method = request.method;\n let location = createLocation(\"\", createPath(url), null, \"default\");\n let matches = matchRoutes(dataRoutes, location, basename);\n\n // SSR supports HEAD requests while SPA doesn't\n if (!isValidMethod(method) && method !== \"HEAD\" && method !== \"OPTIONS\") {\n throw getInternalRouterError(405, { method });\n } else if (!matches) {\n throw getInternalRouterError(404, { pathname: location.pathname });\n }\n\n let match = routeId\n ? matches.find((m) => m.route.id === routeId)\n : getTargetMatch(matches, location);\n\n if (routeId && !match) {\n throw getInternalRouterError(403, {\n pathname: location.pathname,\n routeId,\n });\n } else if (!match) {\n // This should never hit I don't think?\n throw getInternalRouterError(404, { pathname: location.pathname });\n }\n\n let result = await queryImpl(\n request,\n location,\n matches,\n requestContext,\n match\n );\n if (isResponse(result)) {\n return result;\n }\n\n let error = result.errors ? Object.values(result.errors)[0] : undefined;\n if (error !== undefined) {\n // If we got back result.errors, that means the loader/action threw\n // _something_ that wasn't a Response, but it's not guaranteed/required\n // to be an `instanceof Error` either, so we have to use throw here to\n // preserve the \"error\" state outside of queryImpl.\n throw error;\n }\n\n // Pick off the right state value to return\n if (result.actionData) {\n return Object.values(result.actionData)[0];\n }\n\n if (result.loaderData) {\n let data = Object.values(result.loaderData)[0];\n if (result.activeDeferreds?.[match.route.id]) {\n data[UNSAFE_DEFERRED_SYMBOL] = result.activeDeferreds[match.route.id];\n }\n return data;\n }\n\n return undefined;\n }\n\n async function queryImpl(\n request: Request,\n location: Location,\n matches: AgnosticDataRouteMatch[],\n requestContext: unknown,\n routeMatch?: AgnosticDataRouteMatch\n ): Promise | Response> {\n invariant(\n request.signal,\n \"query()/queryRoute() requests must contain an AbortController signal\"\n );\n\n try {\n if (isMutationMethod(request.method.toLowerCase())) {\n let result = await submit(\n request,\n matches,\n routeMatch || getTargetMatch(matches, location),\n requestContext,\n routeMatch != null\n );\n return result;\n }\n\n let result = await loadRouteData(\n request,\n matches,\n requestContext,\n routeMatch\n );\n return isResponse(result)\n ? result\n : {\n ...result,\n actionData: null,\n actionHeaders: {},\n };\n } catch (e) {\n // If the user threw/returned a Response in callLoaderOrAction, we throw\n // it to bail out and then return or throw here based on whether the user\n // returned or threw\n if (isQueryRouteResponse(e)) {\n if (e.type === ResultType.error) {\n throw e.response;\n }\n return e.response;\n }\n // Redirects are always returned since they don't propagate to catch\n // boundaries\n if (isRedirectResponse(e)) {\n return e;\n }\n throw e;\n }\n }\n\n async function submit(\n request: Request,\n matches: AgnosticDataRouteMatch[],\n actionMatch: AgnosticDataRouteMatch,\n requestContext: unknown,\n isRouteRequest: boolean\n ): Promise | Response> {\n let result: DataResult;\n\n if (!actionMatch.route.action && !actionMatch.route.lazy) {\n let error = getInternalRouterError(405, {\n method: request.method,\n pathname: new URL(request.url).pathname,\n routeId: actionMatch.route.id,\n });\n if (isRouteRequest) {\n throw error;\n }\n result = {\n type: ResultType.error,\n error,\n };\n } else {\n result = await callLoaderOrAction(\n \"action\",\n request,\n actionMatch,\n matches,\n manifest,\n mapRouteProperties,\n basename,\n future.v7_relativeSplatPath,\n { isStaticRequest: true, isRouteRequest, requestContext }\n );\n\n if (request.signal.aborted) {\n let method = isRouteRequest ? \"queryRoute\" : \"query\";\n throw new Error(\n `${method}() call aborted: ${request.method} ${request.url}`\n );\n }\n }\n\n if (isRedirectResult(result)) {\n // Uhhhh - this should never happen, we should always throw these from\n // callLoaderOrAction, but the type narrowing here keeps TS happy and we\n // can get back on the \"throw all redirect responses\" train here should\n // this ever happen :/\n throw new Response(null, {\n status: result.status,\n headers: {\n Location: result.location,\n },\n });\n }\n\n if (isDeferredResult(result)) {\n let error = getInternalRouterError(400, { type: \"defer-action\" });\n if (isRouteRequest) {\n throw error;\n }\n result = {\n type: ResultType.error,\n error,\n };\n }\n\n if (isRouteRequest) {\n // Note: This should only be non-Response values if we get here, since\n // isRouteRequest should throw any Response received in callLoaderOrAction\n if (isErrorResult(result)) {\n throw result.error;\n }\n\n return {\n matches: [actionMatch],\n loaderData: {},\n actionData: { [actionMatch.route.id]: result.data },\n errors: null,\n // Note: statusCode + headers are unused here since queryRoute will\n // return the raw Response or value\n statusCode: 200,\n loaderHeaders: {},\n actionHeaders: {},\n activeDeferreds: null,\n };\n }\n\n if (isErrorResult(result)) {\n // Store off the pending error - we use it to determine which loaders\n // to call and will commit it when we complete the navigation\n let boundaryMatch = findNearestBoundary(matches, actionMatch.route.id);\n let context = await loadRouteData(\n request,\n matches,\n requestContext,\n undefined,\n {\n [boundaryMatch.route.id]: result.error,\n }\n );\n\n // action status codes take precedence over loader status codes\n return {\n ...context,\n statusCode: isRouteErrorResponse(result.error)\n ? result.error.status\n : 500,\n actionData: null,\n actionHeaders: {\n ...(result.headers ? { [actionMatch.route.id]: result.headers } : {}),\n },\n };\n }\n\n // Create a GET request for the loaders\n let loaderRequest = new Request(request.url, {\n headers: request.headers,\n redirect: request.redirect,\n signal: request.signal,\n });\n let context = await loadRouteData(loaderRequest, matches, requestContext);\n\n return {\n ...context,\n // action status codes take precedence over loader status codes\n ...(result.statusCode ? { statusCode: result.statusCode } : {}),\n actionData: {\n [actionMatch.route.id]: result.data,\n },\n actionHeaders: {\n ...(result.headers ? { [actionMatch.route.id]: result.headers } : {}),\n },\n };\n }\n\n async function loadRouteData(\n request: Request,\n matches: AgnosticDataRouteMatch[],\n requestContext: unknown,\n routeMatch?: AgnosticDataRouteMatch,\n pendingActionError?: RouteData\n ): Promise<\n | Omit<\n StaticHandlerContext,\n \"location\" | \"basename\" | \"actionData\" | \"actionHeaders\"\n >\n | Response\n > {\n let isRouteRequest = routeMatch != null;\n\n // Short circuit if we have no loaders to run (queryRoute())\n if (\n isRouteRequest &&\n !routeMatch?.route.loader &&\n !routeMatch?.route.lazy\n ) {\n throw getInternalRouterError(400, {\n method: request.method,\n pathname: new URL(request.url).pathname,\n routeId: routeMatch?.route.id,\n });\n }\n\n let requestMatches = routeMatch\n ? [routeMatch]\n : getLoaderMatchesUntilBoundary(\n matches,\n Object.keys(pendingActionError || {})[0]\n );\n let matchesToLoad = requestMatches.filter(\n (m) => m.route.loader || m.route.lazy\n );\n\n // Short circuit if we have no loaders to run (query())\n if (matchesToLoad.length === 0) {\n return {\n matches,\n // Add a null for all matched routes for proper revalidation on the client\n loaderData: matches.reduce(\n (acc, m) => Object.assign(acc, { [m.route.id]: null }),\n {}\n ),\n errors: pendingActionError || null,\n statusCode: 200,\n loaderHeaders: {},\n activeDeferreds: null,\n };\n }\n\n let results = await Promise.all([\n ...matchesToLoad.map((match) =>\n callLoaderOrAction(\n \"loader\",\n request,\n match,\n matches,\n manifest,\n mapRouteProperties,\n basename,\n future.v7_relativeSplatPath,\n { isStaticRequest: true, isRouteRequest, requestContext }\n )\n ),\n ]);\n\n if (request.signal.aborted) {\n let method = isRouteRequest ? \"queryRoute\" : \"query\";\n throw new Error(\n `${method}() call aborted: ${request.method} ${request.url}`\n );\n }\n\n // Process and commit output from loaders\n let activeDeferreds = new Map();\n let context = processRouteLoaderData(\n matches,\n matchesToLoad,\n results,\n pendingActionError,\n activeDeferreds\n );\n\n // Add a null for any non-loader matches for proper revalidation on the client\n let executedLoaders = new Set(\n matchesToLoad.map((match) => match.route.id)\n );\n matches.forEach((match) => {\n if (!executedLoaders.has(match.route.id)) {\n context.loaderData[match.route.id] = null;\n }\n });\n\n return {\n ...context,\n matches,\n activeDeferreds:\n activeDeferreds.size > 0\n ? Object.fromEntries(activeDeferreds.entries())\n : null,\n };\n }\n\n return {\n dataRoutes,\n query,\n queryRoute,\n };\n}\n\n//#endregion\n\n////////////////////////////////////////////////////////////////////////////////\n//#region Helpers\n////////////////////////////////////////////////////////////////////////////////\n\n/**\n * Given an existing StaticHandlerContext and an error thrown at render time,\n * provide an updated StaticHandlerContext suitable for a second SSR render\n */\nexport function getStaticContextFromError(\n routes: AgnosticDataRouteObject[],\n context: StaticHandlerContext,\n error: any\n) {\n let newContext: StaticHandlerContext = {\n ...context,\n statusCode: 500,\n errors: {\n [context._deepestRenderedBoundaryId || routes[0].id]: error,\n },\n };\n return newContext;\n}\n\nfunction isSubmissionNavigation(\n opts: BaseNavigateOrFetchOptions\n): opts is SubmissionNavigateOptions {\n return (\n opts != null &&\n ((\"formData\" in opts && opts.formData != null) ||\n (\"body\" in opts && opts.body !== undefined))\n );\n}\n\nfunction normalizeTo(\n location: Path,\n matches: AgnosticDataRouteMatch[],\n basename: string,\n prependBasename: boolean,\n to: To | null,\n v7_relativeSplatPath: boolean,\n fromRouteId?: string,\n relative?: RelativeRoutingType\n) {\n let contextualMatches: AgnosticDataRouteMatch[];\n let activeRouteMatch: AgnosticDataRouteMatch | undefined;\n if (fromRouteId) {\n // Grab matches up to the calling route so our route-relative logic is\n // relative to the correct source route\n contextualMatches = [];\n for (let match of matches) {\n contextualMatches.push(match);\n if (match.route.id === fromRouteId) {\n activeRouteMatch = match;\n break;\n }\n }\n } else {\n contextualMatches = matches;\n activeRouteMatch = matches[matches.length - 1];\n }\n\n // Resolve the relative path\n let path = resolveTo(\n to ? to : \".\",\n getResolveToMatches(contextualMatches, v7_relativeSplatPath),\n stripBasename(location.pathname, basename) || location.pathname,\n relative === \"path\"\n );\n\n // When `to` is not specified we inherit search/hash from the current\n // location, unlike when to=\".\" and we just inherit the path.\n // See https://github.com/remix-run/remix/issues/927\n if (to == null) {\n path.search = location.search;\n path.hash = location.hash;\n }\n\n // Add an ?index param for matched index routes if we don't already have one\n if (\n (to == null || to === \"\" || to === \".\") &&\n activeRouteMatch &&\n activeRouteMatch.route.index &&\n !hasNakedIndexQuery(path.search)\n ) {\n path.search = path.search\n ? path.search.replace(/^\\?/, \"?index&\")\n : \"?index\";\n }\n\n // If we're operating within a basename, prepend it to the pathname. If\n // this is a root navigation, then just use the raw basename which allows\n // the basename to have full control over the presence of a trailing slash\n // on root actions\n if (prependBasename && basename !== \"/\") {\n path.pathname =\n path.pathname === \"/\" ? basename : joinPaths([basename, path.pathname]);\n }\n\n return createPath(path);\n}\n\n// Normalize navigation options by converting formMethod=GET formData objects to\n// URLSearchParams so they behave identically to links with query params\nfunction normalizeNavigateOptions(\n normalizeFormMethod: boolean,\n isFetcher: boolean,\n path: string,\n opts?: BaseNavigateOrFetchOptions\n): {\n path: string;\n submission?: Submission;\n error?: ErrorResponseImpl;\n} {\n // Return location verbatim on non-submission navigations\n if (!opts || !isSubmissionNavigation(opts)) {\n return { path };\n }\n\n if (opts.formMethod && !isValidMethod(opts.formMethod)) {\n return {\n path,\n error: getInternalRouterError(405, { method: opts.formMethod }),\n };\n }\n\n let getInvalidBodyError = () => ({\n path,\n error: getInternalRouterError(400, { type: \"invalid-body\" }),\n });\n\n // Create a Submission on non-GET navigations\n let rawFormMethod = opts.formMethod || \"get\";\n let formMethod = normalizeFormMethod\n ? (rawFormMethod.toUpperCase() as V7_FormMethod)\n : (rawFormMethod.toLowerCase() as FormMethod);\n let formAction = stripHashFromPath(path);\n\n if (opts.body !== undefined) {\n if (opts.formEncType === \"text/plain\") {\n // text only support POST/PUT/PATCH/DELETE submissions\n if (!isMutationMethod(formMethod)) {\n return getInvalidBodyError();\n }\n\n let text =\n typeof opts.body === \"string\"\n ? opts.body\n : opts.body instanceof FormData ||\n opts.body instanceof URLSearchParams\n ? // https://html.spec.whatwg.org/multipage/form-control-infrastructure.html#plain-text-form-data\n Array.from(opts.body.entries()).reduce(\n (acc, [name, value]) => `${acc}${name}=${value}\\n`,\n \"\"\n )\n : String(opts.body);\n\n return {\n path,\n submission: {\n formMethod,\n formAction,\n formEncType: opts.formEncType,\n formData: undefined,\n json: undefined,\n text,\n },\n };\n } else if (opts.formEncType === \"application/json\") {\n // json only supports POST/PUT/PATCH/DELETE submissions\n if (!isMutationMethod(formMethod)) {\n return getInvalidBodyError();\n }\n\n try {\n let json =\n typeof opts.body === \"string\" ? JSON.parse(opts.body) : opts.body;\n\n return {\n path,\n submission: {\n formMethod,\n formAction,\n formEncType: opts.formEncType,\n formData: undefined,\n json,\n text: undefined,\n },\n };\n } catch (e) {\n return getInvalidBodyError();\n }\n }\n }\n\n invariant(\n typeof FormData === \"function\",\n \"FormData is not available in this environment\"\n );\n\n let searchParams: URLSearchParams;\n let formData: FormData;\n\n if (opts.formData) {\n searchParams = convertFormDataToSearchParams(opts.formData);\n formData = opts.formData;\n } else if (opts.body instanceof FormData) {\n searchParams = convertFormDataToSearchParams(opts.body);\n formData = opts.body;\n } else if (opts.body instanceof URLSearchParams) {\n searchParams = opts.body;\n formData = convertSearchParamsToFormData(searchParams);\n } else if (opts.body == null) {\n searchParams = new URLSearchParams();\n formData = new FormData();\n } else {\n try {\n searchParams = new URLSearchParams(opts.body);\n formData = convertSearchParamsToFormData(searchParams);\n } catch (e) {\n return getInvalidBodyError();\n }\n }\n\n let submission: Submission = {\n formMethod,\n formAction,\n formEncType:\n (opts && opts.formEncType) || \"application/x-www-form-urlencoded\",\n formData,\n json: undefined,\n text: undefined,\n };\n\n if (isMutationMethod(submission.formMethod)) {\n return { path, submission };\n }\n\n // Flatten submission onto URLSearchParams for GET submissions\n let parsedPath = parsePath(path);\n // On GET navigation submissions we can drop the ?index param from the\n // resulting location since all loaders will run. But fetcher GET submissions\n // only run a single loader so we need to preserve any incoming ?index params\n if (isFetcher && parsedPath.search && hasNakedIndexQuery(parsedPath.search)) {\n searchParams.append(\"index\", \"\");\n }\n parsedPath.search = `?${searchParams}`;\n\n return { path: createPath(parsedPath), submission };\n}\n\n// Filter out all routes below any caught error as they aren't going to\n// render so we don't need to load them\nfunction getLoaderMatchesUntilBoundary(\n matches: AgnosticDataRouteMatch[],\n boundaryId?: string\n) {\n let boundaryMatches = matches;\n if (boundaryId) {\n let index = matches.findIndex((m) => m.route.id === boundaryId);\n if (index >= 0) {\n boundaryMatches = matches.slice(0, index);\n }\n }\n return boundaryMatches;\n}\n\nfunction getMatchesToLoad(\n history: History,\n state: RouterState,\n matches: AgnosticDataRouteMatch[],\n submission: Submission | undefined,\n location: Location,\n isInitialLoad: boolean,\n isRevalidationRequired: boolean,\n cancelledDeferredRoutes: string[],\n cancelledFetcherLoads: string[],\n deletedFetchers: Set,\n fetchLoadMatches: Map,\n fetchRedirectIds: Set,\n routesToUse: AgnosticDataRouteObject[],\n basename: string | undefined,\n pendingActionData?: RouteData,\n pendingError?: RouteData\n): [AgnosticDataRouteMatch[], RevalidatingFetcher[]] {\n let actionResult = pendingError\n ? Object.values(pendingError)[0]\n : pendingActionData\n ? Object.values(pendingActionData)[0]\n : undefined;\n\n let currentUrl = history.createURL(state.location);\n let nextUrl = history.createURL(location);\n\n // Pick navigation matches that are net-new or qualify for revalidation\n let boundaryId = pendingError ? Object.keys(pendingError)[0] : undefined;\n let boundaryMatches = getLoaderMatchesUntilBoundary(matches, boundaryId);\n\n let navigationMatches = boundaryMatches.filter((match, index) => {\n let { route } = match;\n if (route.lazy) {\n // We haven't loaded this route yet so we don't know if it's got a loader!\n return true;\n }\n\n if (route.loader == null) {\n return false;\n }\n\n if (isInitialLoad) {\n if (route.loader.hydrate) {\n return true;\n }\n return (\n state.loaderData[route.id] === undefined &&\n // Don't re-run if the loader ran and threw an error\n (!state.errors || state.errors[route.id] === undefined)\n );\n }\n\n // Always call the loader on new route instances and pending defer cancellations\n if (\n isNewLoader(state.loaderData, state.matches[index], match) ||\n cancelledDeferredRoutes.some((id) => id === match.route.id)\n ) {\n return true;\n }\n\n // This is the default implementation for when we revalidate. If the route\n // provides it's own implementation, then we give them full control but\n // provide this value so they can leverage it if needed after they check\n // their own specific use cases\n let currentRouteMatch = state.matches[index];\n let nextRouteMatch = match;\n\n return shouldRevalidateLoader(match, {\n currentUrl,\n currentParams: currentRouteMatch.params,\n nextUrl,\n nextParams: nextRouteMatch.params,\n ...submission,\n actionResult,\n defaultShouldRevalidate:\n // Forced revalidation due to submission, useRevalidator, or X-Remix-Revalidate\n isRevalidationRequired ||\n // Clicked the same link, resubmitted a GET form\n currentUrl.pathname + currentUrl.search ===\n nextUrl.pathname + nextUrl.search ||\n // Search params affect all loaders\n currentUrl.search !== nextUrl.search ||\n isNewRouteInstance(currentRouteMatch, nextRouteMatch),\n });\n });\n\n // Pick fetcher.loads that need to be revalidated\n let revalidatingFetchers: RevalidatingFetcher[] = [];\n fetchLoadMatches.forEach((f, key) => {\n // Don't revalidate:\n // - on initial load (shouldn't be any fetchers then anyway)\n // - if fetcher won't be present in the subsequent render\n // - no longer matches the URL (v7_fetcherPersist=false)\n // - was unmounted but persisted due to v7_fetcherPersist=true\n if (\n isInitialLoad ||\n !matches.some((m) => m.route.id === f.routeId) ||\n deletedFetchers.has(key)\n ) {\n return;\n }\n\n let fetcherMatches = matchRoutes(routesToUse, f.path, basename);\n\n // If the fetcher path no longer matches, push it in with null matches so\n // we can trigger a 404 in callLoadersAndMaybeResolveData. Note this is\n // currently only a use-case for Remix HMR where the route tree can change\n // at runtime and remove a route previously loaded via a fetcher\n if (!fetcherMatches) {\n revalidatingFetchers.push({\n key,\n routeId: f.routeId,\n path: f.path,\n matches: null,\n match: null,\n controller: null,\n });\n return;\n }\n\n // Revalidating fetchers are decoupled from the route matches since they\n // load from a static href. They revalidate based on explicit revalidation\n // (submission, useRevalidator, or X-Remix-Revalidate)\n let fetcher = state.fetchers.get(key);\n let fetcherMatch = getTargetMatch(fetcherMatches, f.path);\n\n let shouldRevalidate = false;\n if (fetchRedirectIds.has(key)) {\n // Never trigger a revalidation of an actively redirecting fetcher\n shouldRevalidate = false;\n } else if (cancelledFetcherLoads.includes(key)) {\n // Always revalidate if the fetcher was cancelled\n shouldRevalidate = true;\n } else if (\n fetcher &&\n fetcher.state !== \"idle\" &&\n fetcher.data === undefined\n ) {\n // If the fetcher hasn't ever completed loading yet, then this isn't a\n // revalidation, it would just be a brand new load if an explicit\n // revalidation is required\n shouldRevalidate = isRevalidationRequired;\n } else {\n // Otherwise fall back on any user-defined shouldRevalidate, defaulting\n // to explicit revalidations only\n shouldRevalidate = shouldRevalidateLoader(fetcherMatch, {\n currentUrl,\n currentParams: state.matches[state.matches.length - 1].params,\n nextUrl,\n nextParams: matches[matches.length - 1].params,\n ...submission,\n actionResult,\n defaultShouldRevalidate: isRevalidationRequired,\n });\n }\n\n if (shouldRevalidate) {\n revalidatingFetchers.push({\n key,\n routeId: f.routeId,\n path: f.path,\n matches: fetcherMatches,\n match: fetcherMatch,\n controller: new AbortController(),\n });\n }\n });\n\n return [navigationMatches, revalidatingFetchers];\n}\n\nfunction isNewLoader(\n currentLoaderData: RouteData,\n currentMatch: AgnosticDataRouteMatch,\n match: AgnosticDataRouteMatch\n) {\n let isNew =\n // [a] -> [a, b]\n !currentMatch ||\n // [a, b] -> [a, c]\n match.route.id !== currentMatch.route.id;\n\n // Handle the case that we don't have data for a re-used route, potentially\n // from a prior error or from a cancelled pending deferred\n let isMissingData = currentLoaderData[match.route.id] === undefined;\n\n // Always load if this is a net-new route or we don't yet have data\n return isNew || isMissingData;\n}\n\nfunction isNewRouteInstance(\n currentMatch: AgnosticDataRouteMatch,\n match: AgnosticDataRouteMatch\n) {\n let currentPath = currentMatch.route.path;\n return (\n // param change for this match, /users/123 -> /users/456\n currentMatch.pathname !== match.pathname ||\n // splat param changed, which is not present in match.path\n // e.g. /files/images/avatar.jpg -> files/finances.xls\n (currentPath != null &&\n currentPath.endsWith(\"*\") &&\n currentMatch.params[\"*\"] !== match.params[\"*\"])\n );\n}\n\nfunction shouldRevalidateLoader(\n loaderMatch: AgnosticDataRouteMatch,\n arg: ShouldRevalidateFunctionArgs\n) {\n if (loaderMatch.route.shouldRevalidate) {\n let routeChoice = loaderMatch.route.shouldRevalidate(arg);\n if (typeof routeChoice === \"boolean\") {\n return routeChoice;\n }\n }\n\n return arg.defaultShouldRevalidate;\n}\n\n/**\n * Execute route.lazy() methods to lazily load route modules (loader, action,\n * shouldRevalidate) and update the routeManifest in place which shares objects\n * with dataRoutes so those get updated as well.\n */\nasync function loadLazyRouteModule(\n route: AgnosticDataRouteObject,\n mapRouteProperties: MapRoutePropertiesFunction,\n manifest: RouteManifest\n) {\n if (!route.lazy) {\n return;\n }\n\n let lazyRoute = await route.lazy();\n\n // If the lazy route function was executed and removed by another parallel\n // call then we can return - first lazy() to finish wins because the return\n // value of lazy is expected to be static\n if (!route.lazy) {\n return;\n }\n\n let routeToUpdate = manifest[route.id];\n invariant(routeToUpdate, \"No route found in manifest\");\n\n // Update the route in place. This should be safe because there's no way\n // we could yet be sitting on this route as we can't get there without\n // resolving lazy() first.\n //\n // This is different than the HMR \"update\" use-case where we may actively be\n // on the route being updated. The main concern boils down to \"does this\n // mutation affect any ongoing navigations or any current state.matches\n // values?\". If not, it should be safe to update in place.\n let routeUpdates: Record = {};\n for (let lazyRouteProperty in lazyRoute) {\n let staticRouteValue =\n routeToUpdate[lazyRouteProperty as keyof typeof routeToUpdate];\n\n let isPropertyStaticallyDefined =\n staticRouteValue !== undefined &&\n // This property isn't static since it should always be updated based\n // on the route updates\n lazyRouteProperty !== \"hasErrorBoundary\";\n\n warning(\n !isPropertyStaticallyDefined,\n `Route \"${routeToUpdate.id}\" has a static property \"${lazyRouteProperty}\" ` +\n `defined but its lazy function is also returning a value for this property. ` +\n `The lazy route property \"${lazyRouteProperty}\" will be ignored.`\n );\n\n if (\n !isPropertyStaticallyDefined &&\n !immutableRouteKeys.has(lazyRouteProperty as ImmutableRouteKey)\n ) {\n routeUpdates[lazyRouteProperty] =\n lazyRoute[lazyRouteProperty as keyof typeof lazyRoute];\n }\n }\n\n // Mutate the route with the provided updates. Do this first so we pass\n // the updated version to mapRouteProperties\n Object.assign(routeToUpdate, routeUpdates);\n\n // Mutate the `hasErrorBoundary` property on the route based on the route\n // updates and remove the `lazy` function so we don't resolve the lazy\n // route again.\n Object.assign(routeToUpdate, {\n // To keep things framework agnostic, we use the provided\n // `mapRouteProperties` (or wrapped `detectErrorBoundary`) function to\n // set the framework-aware properties (`element`/`hasErrorBoundary`) since\n // the logic will differ between frameworks.\n ...mapRouteProperties(routeToUpdate),\n lazy: undefined,\n });\n}\n\nasync function callLoaderOrAction(\n type: \"loader\" | \"action\",\n request: Request,\n match: AgnosticDataRouteMatch,\n matches: AgnosticDataRouteMatch[],\n manifest: RouteManifest,\n mapRouteProperties: MapRoutePropertiesFunction,\n basename: string,\n v7_relativeSplatPath: boolean,\n opts: {\n isStaticRequest?: boolean;\n isRouteRequest?: boolean;\n requestContext?: unknown;\n } = {}\n): Promise {\n let resultType;\n let result;\n let onReject: (() => void) | undefined;\n\n let runHandler = (handler: ActionFunction | LoaderFunction) => {\n // Setup a promise we can race against so that abort signals short circuit\n let reject: () => void;\n let abortPromise = new Promise((_, r) => (reject = r));\n onReject = () => reject();\n request.signal.addEventListener(\"abort\", onReject);\n return Promise.race([\n handler({\n request,\n params: match.params,\n context: opts.requestContext,\n }),\n abortPromise,\n ]);\n };\n\n try {\n let handler = match.route[type];\n\n if (match.route.lazy) {\n if (handler) {\n // Run statically defined handler in parallel with lazy()\n let handlerError;\n let values = await Promise.all([\n // If the handler throws, don't let it immediately bubble out,\n // since we need to let the lazy() execution finish so we know if this\n // route has a boundary that can handle the error\n runHandler(handler).catch((e) => {\n handlerError = e;\n }),\n loadLazyRouteModule(match.route, mapRouteProperties, manifest),\n ]);\n if (handlerError) {\n throw handlerError;\n }\n result = values[0];\n } else {\n // Load lazy route module, then run any returned handler\n await loadLazyRouteModule(match.route, mapRouteProperties, manifest);\n\n handler = match.route[type];\n if (handler) {\n // Handler still run even if we got interrupted to maintain consistency\n // with un-abortable behavior of handler execution on non-lazy or\n // previously-lazy-loaded routes\n result = await runHandler(handler);\n } else if (type === \"action\") {\n let url = new URL(request.url);\n let pathname = url.pathname + url.search;\n throw getInternalRouterError(405, {\n method: request.method,\n pathname,\n routeId: match.route.id,\n });\n } else {\n // lazy() route has no loader to run. Short circuit here so we don't\n // hit the invariant below that errors on returning undefined.\n return { type: ResultType.data, data: undefined };\n }\n }\n } else if (!handler) {\n let url = new URL(request.url);\n let pathname = url.pathname + url.search;\n throw getInternalRouterError(404, {\n pathname,\n });\n } else {\n result = await runHandler(handler);\n }\n\n invariant(\n result !== undefined,\n `You defined ${type === \"action\" ? \"an action\" : \"a loader\"} for route ` +\n `\"${match.route.id}\" but didn't return anything from your \\`${type}\\` ` +\n `function. Please return a value or \\`null\\`.`\n );\n } catch (e) {\n resultType = ResultType.error;\n result = e;\n } finally {\n if (onReject) {\n request.signal.removeEventListener(\"abort\", onReject);\n }\n }\n\n if (isResponse(result)) {\n let status = result.status;\n\n // Process redirects\n if (redirectStatusCodes.has(status)) {\n let location = result.headers.get(\"Location\");\n invariant(\n location,\n \"Redirects returned/thrown from loaders/actions must have a Location header\"\n );\n\n // Support relative routing in internal redirects\n if (!ABSOLUTE_URL_REGEX.test(location)) {\n location = normalizeTo(\n new URL(request.url),\n matches.slice(0, matches.indexOf(match) + 1),\n basename,\n true,\n location,\n v7_relativeSplatPath\n );\n } else if (!opts.isStaticRequest) {\n // Strip off the protocol+origin for same-origin + same-basename absolute\n // redirects. If this is a static request, we can let it go back to the\n // browser as-is\n let currentUrl = new URL(request.url);\n let url = location.startsWith(\"//\")\n ? new URL(currentUrl.protocol + location)\n : new URL(location);\n let isSameBasename = stripBasename(url.pathname, basename) != null;\n if (url.origin === currentUrl.origin && isSameBasename) {\n location = url.pathname + url.search + url.hash;\n }\n }\n\n // Don't process redirects in the router during static requests requests.\n // Instead, throw the Response and let the server handle it with an HTTP\n // redirect. We also update the Location header in place in this flow so\n // basename and relative routing is taken into account\n if (opts.isStaticRequest) {\n result.headers.set(\"Location\", location);\n throw result;\n }\n\n return {\n type: ResultType.redirect,\n status,\n location,\n revalidate: result.headers.get(\"X-Remix-Revalidate\") !== null,\n reloadDocument: result.headers.get(\"X-Remix-Reload-Document\") !== null,\n };\n }\n\n // For SSR single-route requests, we want to hand Responses back directly\n // without unwrapping. We do this with the QueryRouteResponse wrapper\n // interface so we can know whether it was returned or thrown\n if (opts.isRouteRequest) {\n let queryRouteResponse: QueryRouteResponse = {\n type:\n resultType === ResultType.error ? ResultType.error : ResultType.data,\n response: result,\n };\n throw queryRouteResponse;\n }\n\n let data: any;\n\n try {\n let contentType = result.headers.get(\"Content-Type\");\n // Check between word boundaries instead of startsWith() due to the last\n // paragraph of https://httpwg.org/specs/rfc9110.html#field.content-type\n if (contentType && /\\bapplication\\/json\\b/.test(contentType)) {\n data = await result.json();\n } else {\n data = await result.text();\n }\n } catch (e) {\n return { type: ResultType.error, error: e };\n }\n\n if (resultType === ResultType.error) {\n return {\n type: resultType,\n error: new ErrorResponseImpl(status, result.statusText, data),\n headers: result.headers,\n };\n }\n\n return {\n type: ResultType.data,\n data,\n statusCode: result.status,\n headers: result.headers,\n };\n }\n\n if (resultType === ResultType.error) {\n return { type: resultType, error: result };\n }\n\n if (isDeferredData(result)) {\n return {\n type: ResultType.deferred,\n deferredData: result,\n statusCode: result.init?.status,\n headers: result.init?.headers && new Headers(result.init.headers),\n };\n }\n\n return { type: ResultType.data, data: result };\n}\n\n// Utility method for creating the Request instances for loaders/actions during\n// client-side navigations and fetches. During SSR we will always have a\n// Request instance from the static handler (query/queryRoute)\nfunction createClientSideRequest(\n history: History,\n location: string | Location,\n signal: AbortSignal,\n submission?: Submission\n): Request {\n let url = history.createURL(stripHashFromPath(location)).toString();\n let init: RequestInit = { signal };\n\n if (submission && isMutationMethod(submission.formMethod)) {\n let { formMethod, formEncType } = submission;\n // Didn't think we needed this but it turns out unlike other methods, patch\n // won't be properly normalized to uppercase and results in a 405 error.\n // See: https://fetch.spec.whatwg.org/#concept-method\n init.method = formMethod.toUpperCase();\n\n if (formEncType === \"application/json\") {\n init.headers = new Headers({ \"Content-Type\": formEncType });\n init.body = JSON.stringify(submission.json);\n } else if (formEncType === \"text/plain\") {\n // Content-Type is inferred (https://fetch.spec.whatwg.org/#dom-request)\n init.body = submission.text;\n } else if (\n formEncType === \"application/x-www-form-urlencoded\" &&\n submission.formData\n ) {\n // Content-Type is inferred (https://fetch.spec.whatwg.org/#dom-request)\n init.body = convertFormDataToSearchParams(submission.formData);\n } else {\n // Content-Type is inferred (https://fetch.spec.whatwg.org/#dom-request)\n init.body = submission.formData;\n }\n }\n\n return new Request(url, init);\n}\n\nfunction convertFormDataToSearchParams(formData: FormData): URLSearchParams {\n let searchParams = new URLSearchParams();\n\n for (let [key, value] of formData.entries()) {\n // https://html.spec.whatwg.org/multipage/form-control-infrastructure.html#converting-an-entry-list-to-a-list-of-name-value-pairs\n searchParams.append(key, typeof value === \"string\" ? value : value.name);\n }\n\n return searchParams;\n}\n\nfunction convertSearchParamsToFormData(\n searchParams: URLSearchParams\n): FormData {\n let formData = new FormData();\n for (let [key, value] of searchParams.entries()) {\n formData.append(key, value);\n }\n return formData;\n}\n\nfunction processRouteLoaderData(\n matches: AgnosticDataRouteMatch[],\n matchesToLoad: AgnosticDataRouteMatch[],\n results: DataResult[],\n pendingError: RouteData | undefined,\n activeDeferreds: Map\n): {\n loaderData: RouterState[\"loaderData\"];\n errors: RouterState[\"errors\"] | null;\n statusCode: number;\n loaderHeaders: Record;\n} {\n // Fill in loaderData/errors from our loaders\n let loaderData: RouterState[\"loaderData\"] = {};\n let errors: RouterState[\"errors\"] | null = null;\n let statusCode: number | undefined;\n let foundError = false;\n let loaderHeaders: Record = {};\n\n // Process loader results into state.loaderData/state.errors\n results.forEach((result, index) => {\n let id = matchesToLoad[index].route.id;\n invariant(\n !isRedirectResult(result),\n \"Cannot handle redirect results in processLoaderData\"\n );\n if (isErrorResult(result)) {\n // Look upwards from the matched route for the closest ancestor\n // error boundary, defaulting to the root match\n let boundaryMatch = findNearestBoundary(matches, id);\n let error = result.error;\n // If we have a pending action error, we report it at the highest-route\n // that throws a loader error, and then clear it out to indicate that\n // it was consumed\n if (pendingError) {\n error = Object.values(pendingError)[0];\n pendingError = undefined;\n }\n\n errors = errors || {};\n\n // Prefer higher error values if lower errors bubble to the same boundary\n if (errors[boundaryMatch.route.id] == null) {\n errors[boundaryMatch.route.id] = error;\n }\n\n // Clear our any prior loaderData for the throwing route\n loaderData[id] = undefined;\n\n // Once we find our first (highest) error, we set the status code and\n // prevent deeper status codes from overriding\n if (!foundError) {\n foundError = true;\n statusCode = isRouteErrorResponse(result.error)\n ? result.error.status\n : 500;\n }\n if (result.headers) {\n loaderHeaders[id] = result.headers;\n }\n } else {\n if (isDeferredResult(result)) {\n activeDeferreds.set(id, result.deferredData);\n loaderData[id] = result.deferredData.data;\n } else {\n loaderData[id] = result.data;\n }\n\n // Error status codes always override success status codes, but if all\n // loaders are successful we take the deepest status code.\n if (\n result.statusCode != null &&\n result.statusCode !== 200 &&\n !foundError\n ) {\n statusCode = result.statusCode;\n }\n if (result.headers) {\n loaderHeaders[id] = result.headers;\n }\n }\n });\n\n // If we didn't consume the pending action error (i.e., all loaders\n // resolved), then consume it here. Also clear out any loaderData for the\n // throwing route\n if (pendingError) {\n errors = pendingError;\n loaderData[Object.keys(pendingError)[0]] = undefined;\n }\n\n return {\n loaderData,\n errors,\n statusCode: statusCode || 200,\n loaderHeaders,\n };\n}\n\nfunction processLoaderData(\n state: RouterState,\n matches: AgnosticDataRouteMatch[],\n matchesToLoad: AgnosticDataRouteMatch[],\n results: DataResult[],\n pendingError: RouteData | undefined,\n revalidatingFetchers: RevalidatingFetcher[],\n fetcherResults: DataResult[],\n activeDeferreds: Map\n): {\n loaderData: RouterState[\"loaderData\"];\n errors?: RouterState[\"errors\"];\n} {\n let { loaderData, errors } = processRouteLoaderData(\n matches,\n matchesToLoad,\n results,\n pendingError,\n activeDeferreds\n );\n\n // Process results from our revalidating fetchers\n for (let index = 0; index < revalidatingFetchers.length; index++) {\n let { key, match, controller } = revalidatingFetchers[index];\n invariant(\n fetcherResults !== undefined && fetcherResults[index] !== undefined,\n \"Did not find corresponding fetcher result\"\n );\n let result = fetcherResults[index];\n\n // Process fetcher non-redirect errors\n if (controller && controller.signal.aborted) {\n // Nothing to do for aborted fetchers\n continue;\n } else if (isErrorResult(result)) {\n let boundaryMatch = findNearestBoundary(state.matches, match?.route.id);\n if (!(errors && errors[boundaryMatch.route.id])) {\n errors = {\n ...errors,\n [boundaryMatch.route.id]: result.error,\n };\n }\n state.fetchers.delete(key);\n } else if (isRedirectResult(result)) {\n // Should never get here, redirects should get processed above, but we\n // keep this to type narrow to a success result in the else\n invariant(false, \"Unhandled fetcher revalidation redirect\");\n } else if (isDeferredResult(result)) {\n // Should never get here, deferred data should be awaited for fetchers\n // in resolveDeferredResults\n invariant(false, \"Unhandled fetcher deferred data\");\n } else {\n let doneFetcher = getDoneFetcher(result.data);\n state.fetchers.set(key, doneFetcher);\n }\n }\n\n return { loaderData, errors };\n}\n\nfunction mergeLoaderData(\n loaderData: RouteData,\n newLoaderData: RouteData,\n matches: AgnosticDataRouteMatch[],\n errors: RouteData | null | undefined\n): RouteData {\n let mergedLoaderData = { ...newLoaderData };\n for (let match of matches) {\n let id = match.route.id;\n if (newLoaderData.hasOwnProperty(id)) {\n if (newLoaderData[id] !== undefined) {\n mergedLoaderData[id] = newLoaderData[id];\n } else {\n // No-op - this is so we ignore existing data if we have a key in the\n // incoming object with an undefined value, which is how we unset a prior\n // loaderData if we encounter a loader error\n }\n } else if (loaderData[id] !== undefined && match.route.loader) {\n // Preserve existing keys not included in newLoaderData and where a loader\n // wasn't removed by HMR\n mergedLoaderData[id] = loaderData[id];\n }\n\n if (errors && errors.hasOwnProperty(id)) {\n // Don't keep any loader data below the boundary\n break;\n }\n }\n return mergedLoaderData;\n}\n\n// Find the nearest error boundary, looking upwards from the leaf route (or the\n// route specified by routeId) for the closest ancestor error boundary,\n// defaulting to the root match\nfunction findNearestBoundary(\n matches: AgnosticDataRouteMatch[],\n routeId?: string\n): AgnosticDataRouteMatch {\n let eligibleMatches = routeId\n ? matches.slice(0, matches.findIndex((m) => m.route.id === routeId) + 1)\n : [...matches];\n return (\n eligibleMatches.reverse().find((m) => m.route.hasErrorBoundary === true) ||\n matches[0]\n );\n}\n\nfunction getShortCircuitMatches(routes: AgnosticDataRouteObject[]): {\n matches: AgnosticDataRouteMatch[];\n route: AgnosticDataRouteObject;\n} {\n // Prefer a root layout route if present, otherwise shim in a route object\n let route =\n routes.length === 1\n ? routes[0]\n : routes.find((r) => r.index || !r.path || r.path === \"/\") || {\n id: `__shim-error-route__`,\n };\n\n return {\n matches: [\n {\n params: {},\n pathname: \"\",\n pathnameBase: \"\",\n route,\n },\n ],\n route,\n };\n}\n\nfunction getInternalRouterError(\n status: number,\n {\n pathname,\n routeId,\n method,\n type,\n }: {\n pathname?: string;\n routeId?: string;\n method?: string;\n type?: \"defer-action\" | \"invalid-body\";\n } = {}\n) {\n let statusText = \"Unknown Server Error\";\n let errorMessage = \"Unknown @remix-run/router error\";\n\n if (status === 400) {\n statusText = \"Bad Request\";\n if (method && pathname && routeId) {\n errorMessage =\n `You made a ${method} request to \"${pathname}\" but ` +\n `did not provide a \\`loader\\` for route \"${routeId}\", ` +\n `so there is no way to handle the request.`;\n } else if (type === \"defer-action\") {\n errorMessage = \"defer() is not supported in actions\";\n } else if (type === \"invalid-body\") {\n errorMessage = \"Unable to encode submission body\";\n }\n } else if (status === 403) {\n statusText = \"Forbidden\";\n errorMessage = `Route \"${routeId}\" does not match URL \"${pathname}\"`;\n } else if (status === 404) {\n statusText = \"Not Found\";\n errorMessage = `No route matches URL \"${pathname}\"`;\n } else if (status === 405) {\n statusText = \"Method Not Allowed\";\n if (method && pathname && routeId) {\n errorMessage =\n `You made a ${method.toUpperCase()} request to \"${pathname}\" but ` +\n `did not provide an \\`action\\` for route \"${routeId}\", ` +\n `so there is no way to handle the request.`;\n } else if (method) {\n errorMessage = `Invalid request method \"${method.toUpperCase()}\"`;\n }\n }\n\n return new ErrorResponseImpl(\n status || 500,\n statusText,\n new Error(errorMessage),\n true\n );\n}\n\n// Find any returned redirect errors, starting from the lowest match\nfunction findRedirect(\n results: DataResult[]\n): { result: RedirectResult; idx: number } | undefined {\n for (let i = results.length - 1; i >= 0; i--) {\n let result = results[i];\n if (isRedirectResult(result)) {\n return { result, idx: i };\n }\n }\n}\n\nfunction stripHashFromPath(path: To) {\n let parsedPath = typeof path === \"string\" ? parsePath(path) : path;\n return createPath({ ...parsedPath, hash: \"\" });\n}\n\nfunction isHashChangeOnly(a: Location, b: Location): boolean {\n if (a.pathname !== b.pathname || a.search !== b.search) {\n return false;\n }\n\n if (a.hash === \"\") {\n // /page -> /page#hash\n return b.hash !== \"\";\n } else if (a.hash === b.hash) {\n // /page#hash -> /page#hash\n return true;\n } else if (b.hash !== \"\") {\n // /page#hash -> /page#other\n return true;\n }\n\n // If the hash is removed the browser will re-perform a request to the server\n // /page#hash -> /page\n return false;\n}\n\nfunction isDeferredResult(result: DataResult): result is DeferredResult {\n return result.type === ResultType.deferred;\n}\n\nfunction isErrorResult(result: DataResult): result is ErrorResult {\n return result.type === ResultType.error;\n}\n\nfunction isRedirectResult(result?: DataResult): result is RedirectResult {\n return (result && result.type) === ResultType.redirect;\n}\n\nexport function isDeferredData(value: any): value is DeferredData {\n let deferred: DeferredData = value;\n return (\n deferred &&\n typeof deferred === \"object\" &&\n typeof deferred.data === \"object\" &&\n typeof deferred.subscribe === \"function\" &&\n typeof deferred.cancel === \"function\" &&\n typeof deferred.resolveData === \"function\"\n );\n}\n\nfunction isResponse(value: any): value is Response {\n return (\n value != null &&\n typeof value.status === \"number\" &&\n typeof value.statusText === \"string\" &&\n typeof value.headers === \"object\" &&\n typeof value.body !== \"undefined\"\n );\n}\n\nfunction isRedirectResponse(result: any): result is Response {\n if (!isResponse(result)) {\n return false;\n }\n\n let status = result.status;\n let location = result.headers.get(\"Location\");\n return status >= 300 && status <= 399 && location != null;\n}\n\nfunction isQueryRouteResponse(obj: any): obj is QueryRouteResponse {\n return (\n obj &&\n isResponse(obj.response) &&\n (obj.type === ResultType.data || obj.type === ResultType.error)\n );\n}\n\nfunction isValidMethod(method: string): method is FormMethod | V7_FormMethod {\n return validRequestMethods.has(method.toLowerCase() as FormMethod);\n}\n\nfunction isMutationMethod(\n method: string\n): method is MutationFormMethod | V7_MutationFormMethod {\n return validMutationMethods.has(method.toLowerCase() as MutationFormMethod);\n}\n\nasync function resolveDeferredResults(\n currentMatches: AgnosticDataRouteMatch[],\n matchesToLoad: (AgnosticDataRouteMatch | null)[],\n results: DataResult[],\n signals: (AbortSignal | null)[],\n isFetcher: boolean,\n currentLoaderData?: RouteData\n) {\n for (let index = 0; index < results.length; index++) {\n let result = results[index];\n let match = matchesToLoad[index];\n // If we don't have a match, then we can have a deferred result to do\n // anything with. This is for revalidating fetchers where the route was\n // removed during HMR\n if (!match) {\n continue;\n }\n\n let currentMatch = currentMatches.find(\n (m) => m.route.id === match!.route.id\n );\n let isRevalidatingLoader =\n currentMatch != null &&\n !isNewRouteInstance(currentMatch, match) &&\n (currentLoaderData && currentLoaderData[match.route.id]) !== undefined;\n\n if (isDeferredResult(result) && (isFetcher || isRevalidatingLoader)) {\n // Note: we do not have to touch activeDeferreds here since we race them\n // against the signal in resolveDeferredData and they'll get aborted\n // there if needed\n let signal = signals[index];\n invariant(\n signal,\n \"Expected an AbortSignal for revalidating fetcher deferred result\"\n );\n await resolveDeferredData(result, signal, isFetcher).then((result) => {\n if (result) {\n results[index] = result || results[index];\n }\n });\n }\n }\n}\n\nasync function resolveDeferredData(\n result: DeferredResult,\n signal: AbortSignal,\n unwrap = false\n): Promise {\n let aborted = await result.deferredData.resolveData(signal);\n if (aborted) {\n return;\n }\n\n if (unwrap) {\n try {\n return {\n type: ResultType.data,\n data: result.deferredData.unwrappedData,\n };\n } catch (e) {\n // Handle any TrackedPromise._error values encountered while unwrapping\n return {\n type: ResultType.error,\n error: e,\n };\n }\n }\n\n return {\n type: ResultType.data,\n data: result.deferredData.data,\n };\n}\n\nfunction hasNakedIndexQuery(search: string): boolean {\n return new URLSearchParams(search).getAll(\"index\").some((v) => v === \"\");\n}\n\nfunction getTargetMatch(\n matches: AgnosticDataRouteMatch[],\n location: Location | string\n) {\n let search =\n typeof location === \"string\" ? parsePath(location).search : location.search;\n if (\n matches[matches.length - 1].route.index &&\n hasNakedIndexQuery(search || \"\")\n ) {\n // Return the leaf index route when index is present\n return matches[matches.length - 1];\n }\n // Otherwise grab the deepest \"path contributing\" match (ignoring index and\n // pathless layout routes)\n let pathMatches = getPathContributingMatches(matches);\n return pathMatches[pathMatches.length - 1];\n}\n\nfunction getSubmissionFromNavigation(\n navigation: Navigation\n): Submission | undefined {\n let { formMethod, formAction, formEncType, text, formData, json } =\n navigation;\n if (!formMethod || !formAction || !formEncType) {\n return;\n }\n\n if (text != null) {\n return {\n formMethod,\n formAction,\n formEncType,\n formData: undefined,\n json: undefined,\n text,\n };\n } else if (formData != null) {\n return {\n formMethod,\n formAction,\n formEncType,\n formData,\n json: undefined,\n text: undefined,\n };\n } else if (json !== undefined) {\n return {\n formMethod,\n formAction,\n formEncType,\n formData: undefined,\n json,\n text: undefined,\n };\n }\n}\n\nfunction getLoadingNavigation(\n location: Location,\n submission?: Submission\n): NavigationStates[\"Loading\"] {\n if (submission) {\n let navigation: NavigationStates[\"Loading\"] = {\n state: \"loading\",\n location,\n formMethod: submission.formMethod,\n formAction: submission.formAction,\n formEncType: submission.formEncType,\n formData: submission.formData,\n json: submission.json,\n text: submission.text,\n };\n return navigation;\n } else {\n let navigation: NavigationStates[\"Loading\"] = {\n state: \"loading\",\n location,\n formMethod: undefined,\n formAction: undefined,\n formEncType: undefined,\n formData: undefined,\n json: undefined,\n text: undefined,\n };\n return navigation;\n }\n}\n\nfunction getSubmittingNavigation(\n location: Location,\n submission: Submission\n): NavigationStates[\"Submitting\"] {\n let navigation: NavigationStates[\"Submitting\"] = {\n state: \"submitting\",\n location,\n formMethod: submission.formMethod,\n formAction: submission.formAction,\n formEncType: submission.formEncType,\n formData: submission.formData,\n json: submission.json,\n text: submission.text,\n };\n return navigation;\n}\n\nfunction getLoadingFetcher(\n submission?: Submission,\n data?: Fetcher[\"data\"]\n): FetcherStates[\"Loading\"] {\n if (submission) {\n let fetcher: FetcherStates[\"Loading\"] = {\n state: \"loading\",\n formMethod: submission.formMethod,\n formAction: submission.formAction,\n formEncType: submission.formEncType,\n formData: submission.formData,\n json: submission.json,\n text: submission.text,\n data,\n };\n return fetcher;\n } else {\n let fetcher: FetcherStates[\"Loading\"] = {\n state: \"loading\",\n formMethod: undefined,\n formAction: undefined,\n formEncType: undefined,\n formData: undefined,\n json: undefined,\n text: undefined,\n data,\n };\n return fetcher;\n }\n}\n\nfunction getSubmittingFetcher(\n submission: Submission,\n existingFetcher?: Fetcher\n): FetcherStates[\"Submitting\"] {\n let fetcher: FetcherStates[\"Submitting\"] = {\n state: \"submitting\",\n formMethod: submission.formMethod,\n formAction: submission.formAction,\n formEncType: submission.formEncType,\n formData: submission.formData,\n json: submission.json,\n text: submission.text,\n data: existingFetcher ? existingFetcher.data : undefined,\n };\n return fetcher;\n}\n\nfunction getDoneFetcher(data: Fetcher[\"data\"]): FetcherStates[\"Idle\"] {\n let fetcher: FetcherStates[\"Idle\"] = {\n state: \"idle\",\n formMethod: undefined,\n formAction: undefined,\n formEncType: undefined,\n formData: undefined,\n json: undefined,\n text: undefined,\n data,\n };\n return fetcher;\n}\n\nfunction restoreAppliedTransitions(\n _window: Window,\n transitions: Map>\n) {\n try {\n let sessionPositions = _window.sessionStorage.getItem(\n TRANSITIONS_STORAGE_KEY\n );\n if (sessionPositions) {\n let json = JSON.parse(sessionPositions);\n for (let [k, v] of Object.entries(json || {})) {\n if (v && Array.isArray(v)) {\n transitions.set(k, new Set(v || []));\n }\n }\n }\n } catch (e) {\n // no-op, use default empty object\n }\n}\n\nfunction persistAppliedTransitions(\n _window: Window,\n transitions: Map>\n) {\n if (transitions.size > 0) {\n let json: Record = {};\n for (let [k, v] of transitions) {\n json[k] = [...v];\n }\n try {\n _window.sessionStorage.setItem(\n TRANSITIONS_STORAGE_KEY,\n JSON.stringify(json)\n );\n } catch (error) {\n warning(\n false,\n `Failed to save applied view transitions in sessionStorage (${error}).`\n );\n }\n }\n}\n\n//#endregion\n","import * as React from \"react\";\nimport type {\n AgnosticIndexRouteObject,\n AgnosticNonIndexRouteObject,\n AgnosticRouteMatch,\n History,\n LazyRouteFunction,\n Location,\n Action as NavigationType,\n RelativeRoutingType,\n Router,\n StaticHandlerContext,\n To,\n TrackedPromise,\n} from \"@remix-run/router\";\n\n// Create react-specific types from the agnostic types in @remix-run/router to\n// export from react-router\nexport interface IndexRouteObject {\n caseSensitive?: AgnosticIndexRouteObject[\"caseSensitive\"];\n path?: AgnosticIndexRouteObject[\"path\"];\n id?: AgnosticIndexRouteObject[\"id\"];\n loader?: AgnosticIndexRouteObject[\"loader\"];\n action?: AgnosticIndexRouteObject[\"action\"];\n hasErrorBoundary?: AgnosticIndexRouteObject[\"hasErrorBoundary\"];\n shouldRevalidate?: AgnosticIndexRouteObject[\"shouldRevalidate\"];\n handle?: AgnosticIndexRouteObject[\"handle\"];\n index: true;\n children?: undefined;\n element?: React.ReactNode | null;\n hydrateFallbackElement?: React.ReactNode | null;\n errorElement?: React.ReactNode | null;\n Component?: React.ComponentType | null;\n HydrateFallback?: React.ComponentType | null;\n ErrorBoundary?: React.ComponentType | null;\n lazy?: LazyRouteFunction;\n}\n\nexport interface NonIndexRouteObject {\n caseSensitive?: AgnosticNonIndexRouteObject[\"caseSensitive\"];\n path?: AgnosticNonIndexRouteObject[\"path\"];\n id?: AgnosticNonIndexRouteObject[\"id\"];\n loader?: AgnosticNonIndexRouteObject[\"loader\"];\n action?: AgnosticNonIndexRouteObject[\"action\"];\n hasErrorBoundary?: AgnosticNonIndexRouteObject[\"hasErrorBoundary\"];\n shouldRevalidate?: AgnosticNonIndexRouteObject[\"shouldRevalidate\"];\n handle?: AgnosticNonIndexRouteObject[\"handle\"];\n index?: false;\n children?: RouteObject[];\n element?: React.ReactNode | null;\n hydrateFallbackElement?: React.ReactNode | null;\n errorElement?: React.ReactNode | null;\n Component?: React.ComponentType | null;\n HydrateFallback?: React.ComponentType | null;\n ErrorBoundary?: React.ComponentType | null;\n lazy?: LazyRouteFunction;\n}\n\nexport type RouteObject = IndexRouteObject | NonIndexRouteObject;\n\nexport type DataRouteObject = RouteObject & {\n children?: DataRouteObject[];\n id: string;\n};\n\nexport interface RouteMatch<\n ParamKey extends string = string,\n RouteObjectType extends RouteObject = RouteObject\n> extends AgnosticRouteMatch {}\n\nexport interface DataRouteMatch extends RouteMatch {}\n\nexport interface DataRouterContextObject\n // Omit `future` since those can be pulled from the `router`\n // `NavigationContext` needs future since it doesn't have a `router` in all cases\n extends Omit {\n router: Router;\n staticContext?: StaticHandlerContext;\n}\n\nexport const DataRouterContext =\n React.createContext(null);\nif (__DEV__) {\n DataRouterContext.displayName = \"DataRouter\";\n}\n\nexport const DataRouterStateContext = React.createContext<\n Router[\"state\"] | null\n>(null);\nif (__DEV__) {\n DataRouterStateContext.displayName = \"DataRouterState\";\n}\n\nexport const AwaitContext = React.createContext(null);\nif (__DEV__) {\n AwaitContext.displayName = \"Await\";\n}\n\nexport interface NavigateOptions {\n replace?: boolean;\n state?: any;\n preventScrollReset?: boolean;\n relative?: RelativeRoutingType;\n unstable_flushSync?: boolean;\n unstable_viewTransition?: boolean;\n}\n\n/**\n * A Navigator is a \"location changer\"; it's how you get to different locations.\n *\n * Every history instance conforms to the Navigator interface, but the\n * distinction is useful primarily when it comes to the low-level `` API\n * where both the location and a navigator must be provided separately in order\n * to avoid \"tearing\" that may occur in a suspense-enabled app if the action\n * and/or location were to be read directly from the history instance.\n */\nexport interface Navigator {\n createHref: History[\"createHref\"];\n // Optional for backwards-compat with Router/HistoryRouter usage (edge case)\n encodeLocation?: History[\"encodeLocation\"];\n go: History[\"go\"];\n push(to: To, state?: any, opts?: NavigateOptions): void;\n replace(to: To, state?: any, opts?: NavigateOptions): void;\n}\n\ninterface NavigationContextObject {\n basename: string;\n navigator: Navigator;\n static: boolean;\n future: {\n v7_relativeSplatPath: boolean;\n };\n}\n\nexport const NavigationContext = React.createContext(\n null!\n);\n\nif (__DEV__) {\n NavigationContext.displayName = \"Navigation\";\n}\n\ninterface LocationContextObject {\n location: Location;\n navigationType: NavigationType;\n}\n\nexport const LocationContext = React.createContext(\n null!\n);\n\nif (__DEV__) {\n LocationContext.displayName = \"Location\";\n}\n\nexport interface RouteContextObject {\n outlet: React.ReactElement | null;\n matches: RouteMatch[];\n isDataRoute: boolean;\n}\n\nexport const RouteContext = React.createContext({\n outlet: null,\n matches: [],\n isDataRoute: false,\n});\n\nif (__DEV__) {\n RouteContext.displayName = \"Route\";\n}\n\nexport const RouteErrorContext = React.createContext(null);\n\nif (__DEV__) {\n RouteErrorContext.displayName = \"RouteError\";\n}\n","import * as React from \"react\";\nimport type {\n Blocker,\n BlockerFunction,\n Location,\n ParamParseKey,\n Params,\n Path,\n PathMatch,\n PathPattern,\n RelativeRoutingType,\n Router as RemixRouter,\n RevalidationState,\n To,\n UIMatch,\n} from \"@remix-run/router\";\nimport {\n IDLE_BLOCKER,\n Action as NavigationType,\n UNSAFE_convertRouteMatchToUiMatch as convertRouteMatchToUiMatch,\n UNSAFE_getResolveToMatches as getResolveToMatches,\n UNSAFE_invariant as invariant,\n isRouteErrorResponse,\n joinPaths,\n matchPath,\n matchRoutes,\n parsePath,\n resolveTo,\n stripBasename,\n UNSAFE_warning as warning,\n} from \"@remix-run/router\";\n\nimport type {\n DataRouteMatch,\n NavigateOptions,\n RouteContextObject,\n RouteMatch,\n RouteObject,\n} from \"./context\";\nimport {\n AwaitContext,\n DataRouterContext,\n DataRouterStateContext,\n LocationContext,\n NavigationContext,\n RouteContext,\n RouteErrorContext,\n} from \"./context\";\n\n/**\n * Returns the full href for the given \"to\" value. This is useful for building\n * custom links that are also accessible and preserve right-click behavior.\n *\n * @see https://reactrouter.com/hooks/use-href\n */\nexport function useHref(\n to: To,\n { relative }: { relative?: RelativeRoutingType } = {}\n): string {\n invariant(\n useInRouterContext(),\n // TODO: This error is probably because they somehow have 2 versions of the\n // router loaded. We can help them understand how to avoid that.\n `useHref() may be used only in the context of a component.`\n );\n\n let { basename, navigator } = React.useContext(NavigationContext);\n let { hash, pathname, search } = useResolvedPath(to, { relative });\n\n let joinedPathname = pathname;\n\n // If we're operating within a basename, prepend it to the pathname prior\n // to creating the href. If this is a root navigation, then just use the raw\n // basename which allows the basename to have full control over the presence\n // of a trailing slash on root links\n if (basename !== \"/\") {\n joinedPathname =\n pathname === \"/\" ? basename : joinPaths([basename, pathname]);\n }\n\n return navigator.createHref({ pathname: joinedPathname, search, hash });\n}\n\n/**\n * Returns true if this component is a descendant of a ``.\n *\n * @see https://reactrouter.com/hooks/use-in-router-context\n */\nexport function useInRouterContext(): boolean {\n return React.useContext(LocationContext) != null;\n}\n\n/**\n * Returns the current location object, which represents the current URL in web\n * browsers.\n *\n * Note: If you're using this it may mean you're doing some of your own\n * \"routing\" in your app, and we'd like to know what your use case is. We may\n * be able to provide something higher-level to better suit your needs.\n *\n * @see https://reactrouter.com/hooks/use-location\n */\nexport function useLocation(): Location {\n invariant(\n useInRouterContext(),\n // TODO: This error is probably because they somehow have 2 versions of the\n // router loaded. We can help them understand how to avoid that.\n `useLocation() may be used only in the context of a component.`\n );\n\n return React.useContext(LocationContext).location;\n}\n\n/**\n * Returns the current navigation action which describes how the router came to\n * the current location, either by a pop, push, or replace on the history stack.\n *\n * @see https://reactrouter.com/hooks/use-navigation-type\n */\nexport function useNavigationType(): NavigationType {\n return React.useContext(LocationContext).navigationType;\n}\n\n/**\n * Returns a PathMatch object if the given pattern matches the current URL.\n * This is useful for components that need to know \"active\" state, e.g.\n * ``.\n *\n * @see https://reactrouter.com/hooks/use-match\n */\nexport function useMatch<\n ParamKey extends ParamParseKey,\n Path extends string\n>(pattern: PathPattern | Path): PathMatch | null {\n invariant(\n useInRouterContext(),\n // TODO: This error is probably because they somehow have 2 versions of the\n // router loaded. We can help them understand how to avoid that.\n `useMatch() may be used only in the context of a component.`\n );\n\n let { pathname } = useLocation();\n return React.useMemo(\n () => matchPath(pattern, pathname),\n [pathname, pattern]\n );\n}\n\n/**\n * The interface for the navigate() function returned from useNavigate().\n */\nexport interface NavigateFunction {\n (to: To, options?: NavigateOptions): void;\n (delta: number): void;\n}\n\nconst navigateEffectWarning =\n `You should call navigate() in a React.useEffect(), not when ` +\n `your component is first rendered.`;\n\n// Mute warnings for calls to useNavigate in SSR environments\nfunction useIsomorphicLayoutEffect(\n cb: Parameters[0]\n) {\n let isStatic = React.useContext(NavigationContext).static;\n if (!isStatic) {\n // We should be able to get rid of this once react 18.3 is released\n // See: https://github.com/facebook/react/pull/26395\n // eslint-disable-next-line react-hooks/rules-of-hooks\n React.useLayoutEffect(cb);\n }\n}\n\n/**\n * Returns an imperative method for changing the location. Used by ``s, but\n * may also be used by other elements to change the location.\n *\n * @see https://reactrouter.com/hooks/use-navigate\n */\nexport function useNavigate(): NavigateFunction {\n let { isDataRoute } = React.useContext(RouteContext);\n // Conditional usage is OK here because the usage of a data router is static\n // eslint-disable-next-line react-hooks/rules-of-hooks\n return isDataRoute ? useNavigateStable() : useNavigateUnstable();\n}\n\nfunction useNavigateUnstable(): NavigateFunction {\n invariant(\n useInRouterContext(),\n // TODO: This error is probably because they somehow have 2 versions of the\n // router loaded. We can help them understand how to avoid that.\n `useNavigate() may be used only in the context of a component.`\n );\n\n let dataRouterContext = React.useContext(DataRouterContext);\n let { basename, future, navigator } = React.useContext(NavigationContext);\n let { matches } = React.useContext(RouteContext);\n let { pathname: locationPathname } = useLocation();\n\n let routePathnamesJson = JSON.stringify(\n getResolveToMatches(matches, future.v7_relativeSplatPath)\n );\n\n let activeRef = React.useRef(false);\n useIsomorphicLayoutEffect(() => {\n activeRef.current = true;\n });\n\n let navigate: NavigateFunction = React.useCallback(\n (to: To | number, options: NavigateOptions = {}) => {\n warning(activeRef.current, navigateEffectWarning);\n\n // Short circuit here since if this happens on first render the navigate\n // is useless because we haven't wired up our history listener yet\n if (!activeRef.current) return;\n\n if (typeof to === \"number\") {\n navigator.go(to);\n return;\n }\n\n let path = resolveTo(\n to,\n JSON.parse(routePathnamesJson),\n locationPathname,\n options.relative === \"path\"\n );\n\n // If we're operating within a basename, prepend it to the pathname prior\n // to handing off to history (but only if we're not in a data router,\n // otherwise it'll prepend the basename inside of the router).\n // If this is a root navigation, then we navigate to the raw basename\n // which allows the basename to have full control over the presence of a\n // trailing slash on root links\n if (dataRouterContext == null && basename !== \"/\") {\n path.pathname =\n path.pathname === \"/\"\n ? basename\n : joinPaths([basename, path.pathname]);\n }\n\n (!!options.replace ? navigator.replace : navigator.push)(\n path,\n options.state,\n options\n );\n },\n [\n basename,\n navigator,\n routePathnamesJson,\n locationPathname,\n dataRouterContext,\n ]\n );\n\n return navigate;\n}\n\nconst OutletContext = React.createContext(null);\n\n/**\n * Returns the context (if provided) for the child route at this level of the route\n * hierarchy.\n * @see https://reactrouter.com/hooks/use-outlet-context\n */\nexport function useOutletContext(): Context {\n return React.useContext(OutletContext) as Context;\n}\n\n/**\n * Returns the element for the child route at this level of the route\n * hierarchy. Used internally by `` to render child routes.\n *\n * @see https://reactrouter.com/hooks/use-outlet\n */\nexport function useOutlet(context?: unknown): React.ReactElement | null {\n let outlet = React.useContext(RouteContext).outlet;\n if (outlet) {\n return (\n {outlet}\n );\n }\n return outlet;\n}\n\n/**\n * Returns an object of key/value pairs of the dynamic params from the current\n * URL that were matched by the route path.\n *\n * @see https://reactrouter.com/hooks/use-params\n */\nexport function useParams<\n ParamsOrKey extends string | Record = string\n>(): Readonly<\n [ParamsOrKey] extends [string] ? Params : Partial\n> {\n let { matches } = React.useContext(RouteContext);\n let routeMatch = matches[matches.length - 1];\n return routeMatch ? (routeMatch.params as any) : {};\n}\n\n/**\n * Resolves the pathname of the given `to` value against the current location.\n *\n * @see https://reactrouter.com/hooks/use-resolved-path\n */\nexport function useResolvedPath(\n to: To,\n { relative }: { relative?: RelativeRoutingType } = {}\n): Path {\n let { future } = React.useContext(NavigationContext);\n let { matches } = React.useContext(RouteContext);\n let { pathname: locationPathname } = useLocation();\n let routePathnamesJson = JSON.stringify(\n getResolveToMatches(matches, future.v7_relativeSplatPath)\n );\n\n return React.useMemo(\n () =>\n resolveTo(\n to,\n JSON.parse(routePathnamesJson),\n locationPathname,\n relative === \"path\"\n ),\n [to, routePathnamesJson, locationPathname, relative]\n );\n}\n\n/**\n * Returns the element of the route that matched the current location, prepared\n * with the correct context to render the remainder of the route tree. Route\n * elements in the tree must render an `` to render their child route's\n * element.\n *\n * @see https://reactrouter.com/hooks/use-routes\n */\nexport function useRoutes(\n routes: RouteObject[],\n locationArg?: Partial | string\n): React.ReactElement | null {\n return useRoutesImpl(routes, locationArg);\n}\n\n// Internal implementation with accept optional param for RouterProvider usage\nexport function useRoutesImpl(\n routes: RouteObject[],\n locationArg?: Partial | string,\n dataRouterState?: RemixRouter[\"state\"],\n future?: RemixRouter[\"future\"]\n): React.ReactElement | null {\n invariant(\n useInRouterContext(),\n // TODO: This error is probably because they somehow have 2 versions of the\n // router loaded. We can help them understand how to avoid that.\n `useRoutes() may be used only in the context of a component.`\n );\n\n let { navigator } = React.useContext(NavigationContext);\n let { matches: parentMatches } = React.useContext(RouteContext);\n let routeMatch = parentMatches[parentMatches.length - 1];\n let parentParams = routeMatch ? routeMatch.params : {};\n let parentPathname = routeMatch ? routeMatch.pathname : \"/\";\n let parentPathnameBase = routeMatch ? routeMatch.pathnameBase : \"/\";\n let parentRoute = routeMatch && routeMatch.route;\n\n if (__DEV__) {\n // You won't get a warning about 2 different under a \n // without a trailing *, but this is a best-effort warning anyway since we\n // cannot even give the warning unless they land at the parent route.\n //\n // Example:\n //\n // \n // {/* This route path MUST end with /* because otherwise\n // it will never match /blog/post/123 */}\n // } />\n // } />\n // \n //\n // function Blog() {\n // return (\n // \n // } />\n // \n // );\n // }\n let parentPath = (parentRoute && parentRoute.path) || \"\";\n warningOnce(\n parentPathname,\n !parentRoute || parentPath.endsWith(\"*\"),\n `You rendered descendant (or called \\`useRoutes()\\`) at ` +\n `\"${parentPathname}\" (under ) but the ` +\n `parent route path has no trailing \"*\". This means if you navigate ` +\n `deeper, the parent won't match anymore and therefore the child ` +\n `routes will never render.\\n\\n` +\n `Please change the parent to .`\n );\n }\n\n let locationFromContext = useLocation();\n\n let location;\n if (locationArg) {\n let parsedLocationArg =\n typeof locationArg === \"string\" ? parsePath(locationArg) : locationArg;\n\n invariant(\n parentPathnameBase === \"/\" ||\n parsedLocationArg.pathname?.startsWith(parentPathnameBase),\n `When overriding the location using \\`\\` or \\`useRoutes(routes, location)\\`, ` +\n `the location pathname must begin with the portion of the URL pathname that was ` +\n `matched by all parent routes. The current pathname base is \"${parentPathnameBase}\" ` +\n `but pathname \"${parsedLocationArg.pathname}\" was given in the \\`location\\` prop.`\n );\n\n location = parsedLocationArg;\n } else {\n location = locationFromContext;\n }\n\n let pathname = location.pathname || \"/\";\n let remainingPathname =\n parentPathnameBase === \"/\"\n ? pathname\n : pathname.slice(parentPathnameBase.length) || \"/\";\n\n let matches = matchRoutes(routes, { pathname: remainingPathname });\n\n if (__DEV__) {\n warning(\n parentRoute || matches != null,\n `No routes matched location \"${location.pathname}${location.search}${location.hash}\" `\n );\n\n warning(\n matches == null ||\n matches[matches.length - 1].route.element !== undefined ||\n matches[matches.length - 1].route.Component !== undefined ||\n matches[matches.length - 1].route.lazy !== undefined,\n `Matched leaf route at location \"${location.pathname}${location.search}${location.hash}\" ` +\n `does not have an element or Component. This means it will render an with a ` +\n `null value by default resulting in an \"empty\" page.`\n );\n }\n\n let renderedMatches = _renderMatches(\n matches &&\n matches.map((match) =>\n Object.assign({}, match, {\n params: Object.assign({}, parentParams, match.params),\n pathname: joinPaths([\n parentPathnameBase,\n // Re-encode pathnames that were decoded inside matchRoutes\n navigator.encodeLocation\n ? navigator.encodeLocation(match.pathname).pathname\n : match.pathname,\n ]),\n pathnameBase:\n match.pathnameBase === \"/\"\n ? parentPathnameBase\n : joinPaths([\n parentPathnameBase,\n // Re-encode pathnames that were decoded inside matchRoutes\n navigator.encodeLocation\n ? navigator.encodeLocation(match.pathnameBase).pathname\n : match.pathnameBase,\n ]),\n })\n ),\n parentMatches,\n dataRouterState,\n future\n );\n\n // When a user passes in a `locationArg`, the associated routes need to\n // be wrapped in a new `LocationContext.Provider` in order for `useLocation`\n // to use the scoped location instead of the global location.\n if (locationArg && renderedMatches) {\n return (\n \n {renderedMatches}\n \n );\n }\n\n return renderedMatches;\n}\n\nfunction DefaultErrorComponent() {\n let error = useRouteError();\n let message = isRouteErrorResponse(error)\n ? `${error.status} ${error.statusText}`\n : error instanceof Error\n ? error.message\n : JSON.stringify(error);\n let stack = error instanceof Error ? error.stack : null;\n let lightgrey = \"rgba(200,200,200, 0.5)\";\n let preStyles = { padding: \"0.5rem\", backgroundColor: lightgrey };\n let codeStyles = { padding: \"2px 4px\", backgroundColor: lightgrey };\n\n let devInfo = null;\n if (__DEV__) {\n console.error(\n \"Error handled by React Router default ErrorBoundary:\",\n error\n );\n\n devInfo = (\n <>\n

💿 Hey developer 👋

\n

\n You can provide a way better UX than this when your app throws errors\n by providing your own ErrorBoundary or{\" \"}\n errorElement prop on your route.\n

\n \n );\n }\n\n return (\n <>\n

Unexpected Application Error!

\n

{message}

\n {stack ?
{stack}
: null}\n {devInfo}\n \n );\n}\n\nconst defaultErrorElement = ;\n\ntype RenderErrorBoundaryProps = React.PropsWithChildren<{\n location: Location;\n revalidation: RevalidationState;\n error: any;\n component: React.ReactNode;\n routeContext: RouteContextObject;\n}>;\n\ntype RenderErrorBoundaryState = {\n location: Location;\n revalidation: RevalidationState;\n error: any;\n};\n\nexport class RenderErrorBoundary extends React.Component<\n RenderErrorBoundaryProps,\n RenderErrorBoundaryState\n> {\n constructor(props: RenderErrorBoundaryProps) {\n super(props);\n this.state = {\n location: props.location,\n revalidation: props.revalidation,\n error: props.error,\n };\n }\n\n static getDerivedStateFromError(error: any) {\n return { error: error };\n }\n\n static getDerivedStateFromProps(\n props: RenderErrorBoundaryProps,\n state: RenderErrorBoundaryState\n ) {\n // When we get into an error state, the user will likely click \"back\" to the\n // previous page that didn't have an error. Because this wraps the entire\n // application, that will have no effect--the error page continues to display.\n // This gives us a mechanism to recover from the error when the location changes.\n //\n // Whether we're in an error state or not, we update the location in state\n // so that when we are in an error state, it gets reset when a new location\n // comes in and the user recovers from the error.\n if (\n state.location !== props.location ||\n (state.revalidation !== \"idle\" && props.revalidation === \"idle\")\n ) {\n return {\n error: props.error,\n location: props.location,\n revalidation: props.revalidation,\n };\n }\n\n // If we're not changing locations, preserve the location but still surface\n // any new errors that may come through. We retain the existing error, we do\n // this because the error provided from the app state may be cleared without\n // the location changing.\n return {\n error: props.error !== undefined ? props.error : state.error,\n location: state.location,\n revalidation: props.revalidation || state.revalidation,\n };\n }\n\n componentDidCatch(error: any, errorInfo: any) {\n console.error(\n \"React Router caught the following error during render\",\n error,\n errorInfo\n );\n }\n\n render() {\n return this.state.error !== undefined ? (\n \n \n \n ) : (\n this.props.children\n );\n }\n}\n\ninterface RenderedRouteProps {\n routeContext: RouteContextObject;\n match: RouteMatch;\n children: React.ReactNode | null;\n}\n\nfunction RenderedRoute({ routeContext, match, children }: RenderedRouteProps) {\n let dataRouterContext = React.useContext(DataRouterContext);\n\n // Track how deep we got in our render pass to emulate SSR componentDidCatch\n // in a DataStaticRouter\n if (\n dataRouterContext &&\n dataRouterContext.static &&\n dataRouterContext.staticContext &&\n (match.route.errorElement || match.route.ErrorBoundary)\n ) {\n dataRouterContext.staticContext._deepestRenderedBoundaryId = match.route.id;\n }\n\n return (\n \n {children}\n \n );\n}\n\nexport function _renderMatches(\n matches: RouteMatch[] | null,\n parentMatches: RouteMatch[] = [],\n dataRouterState: RemixRouter[\"state\"] | null = null,\n future: RemixRouter[\"future\"] | null = null\n): React.ReactElement | null {\n if (matches == null) {\n if (dataRouterState?.errors) {\n // Don't bail if we have data router errors so we can render them in the\n // boundary. Use the pre-matched (or shimmed) matches\n matches = dataRouterState.matches as DataRouteMatch[];\n } else {\n return null;\n }\n }\n\n let renderedMatches = matches;\n\n // If we have data errors, trim matches to the highest error boundary\n let errors = dataRouterState?.errors;\n if (errors != null) {\n let errorIndex = renderedMatches.findIndex(\n (m) => m.route.id && errors?.[m.route.id]\n );\n invariant(\n errorIndex >= 0,\n `Could not find a matching route for errors on route IDs: ${Object.keys(\n errors\n ).join(\",\")}`\n );\n renderedMatches = renderedMatches.slice(\n 0,\n Math.min(renderedMatches.length, errorIndex + 1)\n );\n }\n\n // If we're in a partial hydration mode, detect if we need to render down to\n // a given HydrateFallback while we load the rest of the hydration data\n let renderFallback = false;\n let fallbackIndex = -1;\n if (dataRouterState && future && future.v7_partialHydration) {\n for (let i = 0; i < renderedMatches.length; i++) {\n let match = renderedMatches[i];\n // Track the deepest fallback up until the first route without data\n if (match.route.HydrateFallback || match.route.hydrateFallbackElement) {\n fallbackIndex = i;\n }\n\n if (match.route.id) {\n let { loaderData, errors } = dataRouterState;\n let needsToRunLoader =\n match.route.loader &&\n loaderData[match.route.id] === undefined &&\n (!errors || errors[match.route.id] === undefined);\n if (match.route.lazy || needsToRunLoader) {\n // We found the first route that's not ready to render (waiting on\n // lazy, or has a loader that hasn't run yet). Flag that we need to\n // render a fallback and render up until the appropriate fallback\n renderFallback = true;\n if (fallbackIndex >= 0) {\n renderedMatches = renderedMatches.slice(0, fallbackIndex + 1);\n } else {\n renderedMatches = [renderedMatches[0]];\n }\n break;\n }\n }\n }\n }\n\n return renderedMatches.reduceRight((outlet, match, index) => {\n // Only data routers handle errors/fallbacks\n let error: any;\n let shouldRenderHydrateFallback = false;\n let errorElement: React.ReactNode | null = null;\n let hydrateFallbackElement: React.ReactNode | null = null;\n if (dataRouterState) {\n error = errors && match.route.id ? errors[match.route.id] : undefined;\n errorElement = match.route.errorElement || defaultErrorElement;\n\n if (renderFallback) {\n if (fallbackIndex < 0 && index === 0) {\n warningOnce(\n \"route-fallback\",\n false,\n \"No `HydrateFallback` element provided to render during initial hydration\"\n );\n shouldRenderHydrateFallback = true;\n hydrateFallbackElement = null;\n } else if (fallbackIndex === index) {\n shouldRenderHydrateFallback = true;\n hydrateFallbackElement = match.route.hydrateFallbackElement || null;\n }\n }\n }\n\n let matches = parentMatches.concat(renderedMatches.slice(0, index + 1));\n let getChildren = () => {\n let children: React.ReactNode;\n if (error) {\n children = errorElement;\n } else if (shouldRenderHydrateFallback) {\n children = hydrateFallbackElement;\n } else if (match.route.Component) {\n // Note: This is a de-optimized path since React won't re-use the\n // ReactElement since it's identity changes with each new\n // React.createElement call. We keep this so folks can use\n // `` in `` but generally `Component`\n // usage is only advised in `RouterProvider` when we can convert it to\n // `element` ahead of time.\n children = ;\n } else if (match.route.element) {\n children = match.route.element;\n } else {\n children = outlet;\n }\n return (\n \n );\n };\n // Only wrap in an error boundary within data router usages when we have an\n // ErrorBoundary/errorElement on this route. Otherwise let it bubble up to\n // an ancestor ErrorBoundary/errorElement\n return dataRouterState &&\n (match.route.ErrorBoundary || match.route.errorElement || index === 0) ? (\n \n ) : (\n getChildren()\n );\n }, null as React.ReactElement | null);\n}\n\nenum DataRouterHook {\n UseBlocker = \"useBlocker\",\n UseRevalidator = \"useRevalidator\",\n UseNavigateStable = \"useNavigate\",\n}\n\nenum DataRouterStateHook {\n UseBlocker = \"useBlocker\",\n UseLoaderData = \"useLoaderData\",\n UseActionData = \"useActionData\",\n UseRouteError = \"useRouteError\",\n UseNavigation = \"useNavigation\",\n UseRouteLoaderData = \"useRouteLoaderData\",\n UseMatches = \"useMatches\",\n UseRevalidator = \"useRevalidator\",\n UseNavigateStable = \"useNavigate\",\n UseRouteId = \"useRouteId\",\n}\n\nfunction getDataRouterConsoleError(\n hookName: DataRouterHook | DataRouterStateHook\n) {\n return `${hookName} must be used within a data router. See https://reactrouter.com/routers/picking-a-router.`;\n}\n\nfunction useDataRouterContext(hookName: DataRouterHook) {\n let ctx = React.useContext(DataRouterContext);\n invariant(ctx, getDataRouterConsoleError(hookName));\n return ctx;\n}\n\nfunction useDataRouterState(hookName: DataRouterStateHook) {\n let state = React.useContext(DataRouterStateContext);\n invariant(state, getDataRouterConsoleError(hookName));\n return state;\n}\n\nfunction useRouteContext(hookName: DataRouterStateHook) {\n let route = React.useContext(RouteContext);\n invariant(route, getDataRouterConsoleError(hookName));\n return route;\n}\n\n// Internal version with hookName-aware debugging\nfunction useCurrentRouteId(hookName: DataRouterStateHook) {\n let route = useRouteContext(hookName);\n let thisRoute = route.matches[route.matches.length - 1];\n invariant(\n thisRoute.route.id,\n `${hookName} can only be used on routes that contain a unique \"id\"`\n );\n return thisRoute.route.id;\n}\n\n/**\n * Returns the ID for the nearest contextual route\n */\nexport function useRouteId() {\n return useCurrentRouteId(DataRouterStateHook.UseRouteId);\n}\n\n/**\n * Returns the current navigation, defaulting to an \"idle\" navigation when\n * no navigation is in progress\n */\nexport function useNavigation() {\n let state = useDataRouterState(DataRouterStateHook.UseNavigation);\n return state.navigation;\n}\n\n/**\n * Returns a revalidate function for manually triggering revalidation, as well\n * as the current state of any manual revalidations\n */\nexport function useRevalidator() {\n let dataRouterContext = useDataRouterContext(DataRouterHook.UseRevalidator);\n let state = useDataRouterState(DataRouterStateHook.UseRevalidator);\n return React.useMemo(\n () => ({\n revalidate: dataRouterContext.router.revalidate,\n state: state.revalidation,\n }),\n [dataRouterContext.router.revalidate, state.revalidation]\n );\n}\n\n/**\n * Returns the active route matches, useful for accessing loaderData for\n * parent/child routes or the route \"handle\" property\n */\nexport function useMatches(): UIMatch[] {\n let { matches, loaderData } = useDataRouterState(\n DataRouterStateHook.UseMatches\n );\n return React.useMemo(\n () => matches.map((m) => convertRouteMatchToUiMatch(m, loaderData)),\n [matches, loaderData]\n );\n}\n\n/**\n * Returns the loader data for the nearest ancestor Route loader\n */\nexport function useLoaderData(): unknown {\n let state = useDataRouterState(DataRouterStateHook.UseLoaderData);\n let routeId = useCurrentRouteId(DataRouterStateHook.UseLoaderData);\n\n if (state.errors && state.errors[routeId] != null) {\n console.error(\n `You cannot \\`useLoaderData\\` in an errorElement (routeId: ${routeId})`\n );\n return undefined;\n }\n return state.loaderData[routeId];\n}\n\n/**\n * Returns the loaderData for the given routeId\n */\nexport function useRouteLoaderData(routeId: string): unknown {\n let state = useDataRouterState(DataRouterStateHook.UseRouteLoaderData);\n return state.loaderData[routeId];\n}\n\n/**\n * Returns the action data for the nearest ancestor Route action\n */\nexport function useActionData(): unknown {\n let state = useDataRouterState(DataRouterStateHook.UseActionData);\n let routeId = useCurrentRouteId(DataRouterStateHook.UseLoaderData);\n return state.actionData ? state.actionData[routeId] : undefined;\n}\n\n/**\n * Returns the nearest ancestor Route error, which could be a loader/action\n * error or a render error. This is intended to be called from your\n * ErrorBoundary/errorElement to display a proper error message.\n */\nexport function useRouteError(): unknown {\n let error = React.useContext(RouteErrorContext);\n let state = useDataRouterState(DataRouterStateHook.UseRouteError);\n let routeId = useCurrentRouteId(DataRouterStateHook.UseRouteError);\n\n // If this was a render error, we put it in a RouteError context inside\n // of RenderErrorBoundary\n if (error !== undefined) {\n return error;\n }\n\n // Otherwise look for errors from our data router state\n return state.errors?.[routeId];\n}\n\n/**\n * Returns the happy-path data from the nearest ancestor `` value\n */\nexport function useAsyncValue(): unknown {\n let value = React.useContext(AwaitContext);\n return value?._data;\n}\n\n/**\n * Returns the error from the nearest ancestor `` value\n */\nexport function useAsyncError(): unknown {\n let value = React.useContext(AwaitContext);\n return value?._error;\n}\n\nlet blockerId = 0;\n\n/**\n * Allow the application to block navigations within the SPA and present the\n * user a confirmation dialog to confirm the navigation. Mostly used to avoid\n * using half-filled form data. This does not handle hard-reloads or\n * cross-origin navigations.\n */\nexport function useBlocker(shouldBlock: boolean | BlockerFunction): Blocker {\n let { router, basename } = useDataRouterContext(DataRouterHook.UseBlocker);\n let state = useDataRouterState(DataRouterStateHook.UseBlocker);\n\n let [blockerKey, setBlockerKey] = React.useState(\"\");\n let blockerFunction = React.useCallback(\n (arg) => {\n if (typeof shouldBlock !== \"function\") {\n return !!shouldBlock;\n }\n if (basename === \"/\") {\n return shouldBlock(arg);\n }\n\n // If they provided us a function and we've got an active basename, strip\n // it from the locations we expose to the user to match the behavior of\n // useLocation\n let { currentLocation, nextLocation, historyAction } = arg;\n return shouldBlock({\n currentLocation: {\n ...currentLocation,\n pathname:\n stripBasename(currentLocation.pathname, basename) ||\n currentLocation.pathname,\n },\n nextLocation: {\n ...nextLocation,\n pathname:\n stripBasename(nextLocation.pathname, basename) ||\n nextLocation.pathname,\n },\n historyAction,\n });\n },\n [basename, shouldBlock]\n );\n\n // This effect is in charge of blocker key assignment and deletion (which is\n // tightly coupled to the key)\n React.useEffect(() => {\n let key = String(++blockerId);\n setBlockerKey(key);\n return () => router.deleteBlocker(key);\n }, [router]);\n\n // This effect handles assigning the blockerFunction. This is to handle\n // unstable blocker function identities, and happens only after the prior\n // effect so we don't get an orphaned blockerFunction in the router with a\n // key of \"\". Until then we just have the IDLE_BLOCKER.\n React.useEffect(() => {\n if (blockerKey !== \"\") {\n router.getBlocker(blockerKey, blockerFunction);\n }\n }, [router, blockerKey, blockerFunction]);\n\n // Prefer the blocker from `state` not `router.state` since DataRouterContext\n // is memoized so this ensures we update on blocker state updates\n return blockerKey && state.blockers.has(blockerKey)\n ? state.blockers.get(blockerKey)!\n : IDLE_BLOCKER;\n}\n\n/**\n * Stable version of useNavigate that is used when we are in the context of\n * a RouterProvider.\n */\nfunction useNavigateStable(): NavigateFunction {\n let { router } = useDataRouterContext(DataRouterHook.UseNavigateStable);\n let id = useCurrentRouteId(DataRouterStateHook.UseNavigateStable);\n\n let activeRef = React.useRef(false);\n useIsomorphicLayoutEffect(() => {\n activeRef.current = true;\n });\n\n let navigate: NavigateFunction = React.useCallback(\n (to: To | number, options: NavigateOptions = {}) => {\n warning(activeRef.current, navigateEffectWarning);\n\n // Short circuit here since if this happens on first render the navigate\n // is useless because we haven't wired up our router subscriber yet\n if (!activeRef.current) return;\n\n if (typeof to === \"number\") {\n router.navigate(to);\n } else {\n router.navigate(to, { fromRouteId: id, ...options });\n }\n },\n [router, id]\n );\n\n return navigate;\n}\n\nconst alreadyWarned: Record = {};\n\nfunction warningOnce(key: string, cond: boolean, message: string) {\n if (!cond && !alreadyWarned[key]) {\n alreadyWarned[key] = true;\n warning(false, message);\n }\n}\n","import type {\n InitialEntry,\n LazyRouteFunction,\n Location,\n MemoryHistory,\n RelativeRoutingType,\n Router as RemixRouter,\n RouterState,\n RouterSubscriber,\n To,\n TrackedPromise,\n} from \"@remix-run/router\";\nimport {\n AbortedDeferredError,\n Action as NavigationType,\n createMemoryHistory,\n UNSAFE_getResolveToMatches as getResolveToMatches,\n UNSAFE_invariant as invariant,\n parsePath,\n resolveTo,\n stripBasename,\n UNSAFE_warning as warning,\n} from \"@remix-run/router\";\nimport * as React from \"react\";\n\nimport type {\n DataRouteObject,\n IndexRouteObject,\n Navigator,\n NonIndexRouteObject,\n RouteMatch,\n RouteObject,\n} from \"./context\";\nimport {\n AwaitContext,\n DataRouterContext,\n DataRouterStateContext,\n LocationContext,\n NavigationContext,\n RouteContext,\n} from \"./context\";\nimport {\n _renderMatches,\n useAsyncValue,\n useInRouterContext,\n useLocation,\n useNavigate,\n useOutlet,\n useRoutes,\n useRoutesImpl,\n} from \"./hooks\";\n\nexport interface FutureConfig {\n v7_relativeSplatPath: boolean;\n v7_startTransition: boolean;\n}\n\nexport interface RouterProviderProps {\n fallbackElement?: React.ReactNode;\n router: RemixRouter;\n // Only accept future flags relevant to rendering behavior\n // routing flags should be accessed via router.future\n future?: Partial>;\n}\n\n/**\n Webpack + React 17 fails to compile on any of the following because webpack\n complains that `startTransition` doesn't exist in `React`:\n * import { startTransition } from \"react\"\n * import * as React from from \"react\";\n \"startTransition\" in React ? React.startTransition(() => setState()) : setState()\n * import * as React from from \"react\";\n \"startTransition\" in React ? React[\"startTransition\"](() => setState()) : setState()\n\n Moving it to a constant such as the following solves the Webpack/React 17 issue:\n * import * as React from from \"react\";\n const START_TRANSITION = \"startTransition\";\n START_TRANSITION in React ? React[START_TRANSITION](() => setState()) : setState()\n\n However, that introduces webpack/terser minification issues in production builds\n in React 18 where minification/obfuscation ends up removing the call of\n React.startTransition entirely from the first half of the ternary. Grabbing\n this exported reference once up front resolves that issue.\n\n See https://github.com/remix-run/react-router/issues/10579\n*/\nconst START_TRANSITION = \"startTransition\";\nconst startTransitionImpl = React[START_TRANSITION];\n\n/**\n * Given a Remix Router instance, render the appropriate UI\n */\nexport function RouterProvider({\n fallbackElement,\n router,\n future,\n}: RouterProviderProps): React.ReactElement {\n let [state, setStateImpl] = React.useState(router.state);\n let { v7_startTransition } = future || {};\n\n let setState = React.useCallback(\n (newState: RouterState) => {\n if (v7_startTransition && startTransitionImpl) {\n startTransitionImpl(() => setStateImpl(newState));\n } else {\n setStateImpl(newState);\n }\n },\n [setStateImpl, v7_startTransition]\n );\n\n // Need to use a layout effect here so we are subscribed early enough to\n // pick up on any render-driven redirects/navigations (useEffect/)\n React.useLayoutEffect(() => router.subscribe(setState), [router, setState]);\n\n React.useEffect(() => {\n warning(\n fallbackElement == null || !router.future.v7_partialHydration,\n \"`` is deprecated when using \" +\n \"`v7_partialHydration`, use a `HydrateFallback` component instead\"\n );\n // Only log this once on initial mount\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, []);\n\n let navigator = React.useMemo((): Navigator => {\n return {\n createHref: router.createHref,\n encodeLocation: router.encodeLocation,\n go: (n) => router.navigate(n),\n push: (to, state, opts) =>\n router.navigate(to, {\n state,\n preventScrollReset: opts?.preventScrollReset,\n }),\n replace: (to, state, opts) =>\n router.navigate(to, {\n replace: true,\n state,\n preventScrollReset: opts?.preventScrollReset,\n }),\n };\n }, [router]);\n\n let basename = router.basename || \"/\";\n\n let dataRouterContext = React.useMemo(\n () => ({\n router,\n navigator,\n static: false,\n basename,\n }),\n [router, navigator, basename]\n );\n\n // The fragment and {null} here are important! We need them to keep React 18's\n // useId happy when we are server-rendering since we may have a