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Wrong virtual display size with different resolutions #34
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It's not really a bug. The screen is actually smaller when it's lower resolution. You can zoom it in from the plugin controls. I would rather the user explicitly choose to do this than do it automatically, because there's an impact to the decision to fit the display to the XR glasses resolution that I don't want to assume the user is okay with (namely that it's a lower resolution image and will be a bit blurry when zoomed in). So your options are:
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Oh I forgot to mention that it's smaller than even that. If I enable the plugin the screen becomes even smaller than the 800p naturally smaller screen. This happens for any scaling mode. You can test this by lowering the in-game resolution and then switching between Follow and disabled or setting the mode to follow and toggling smooth follow. Hope this helps! |
With display distance/size sliders set to 1.0? |
Game Tested: Hades
When changing the resolution to something that is lower than the native resolution of the xr glasses (viture pro in my case) then all modes except VR-lite result in the display being too small.
I assume this is game independent, therefore reproduction steps are as follows:
Set in game resolution to something lower than the native glasses resolution
Set mode to either virtual display or follow (the latter should have smooth follow enabled)
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