Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Wrong virtual display size with different resolutions #34

Open
huy-hng opened this issue Nov 24, 2024 · 3 comments
Open

Wrong virtual display size with different resolutions #34

huy-hng opened this issue Nov 24, 2024 · 3 comments

Comments

@huy-hng
Copy link

huy-hng commented Nov 24, 2024

Game Tested: Hades

When changing the resolution to something that is lower than the native resolution of the xr glasses (viture pro in my case) then all modes except VR-lite result in the display being too small.

I assume this is game independent, therefore reproduction steps are as follows:

  1. Set in game resolution to something lower than the native glasses resolution

  2. Set mode to either virtual display or follow (the latter should have smooth follow enabled)

@huy-hng huy-hng changed the title Wrong display virtual display size with different resolutions Wrong virtual display size with different resolutions Nov 24, 2024
@wheaney
Copy link
Owner

wheaney commented Nov 24, 2024

It's not really a bug. The screen is actually smaller when it's lower resolution. You can zoom it in from the plugin controls. I would rather the user explicitly choose to do this than do it automatically, because there's an impact to the decision to fit the display to the XR glasses resolution that I don't want to assume the user is okay with (namely that it's a lower resolution image and will be a bit blurry when zoomed in).

So your options are:

  1. Zoom it in
  2. Have it use the native glasses' resolution either in the game settings or by using one of the scaling options in the performance sidebar (e.g. FSR).

@huy-hng
Copy link
Author

huy-hng commented Nov 25, 2024

Oh I forgot to mention that it's smaller than even that.
Setting the resolution to 1080p fills out the screen as expected.
Setting it to 800p or 720p shrinks the screen to be smaller (if integer scaling is selected in the steam overlay)

If I enable the plugin the screen becomes even smaller than the 800p naturally smaller screen. This happens for any scaling mode.
One can also see some scaling artifacts in the image, which isn't there when disabling the plugin.

You can test this by lowering the in-game resolution and then switching between Follow and disabled or setting the mode to follow and toggling smooth follow.

Hope this helps!

@wheaney
Copy link
Owner

wheaney commented Nov 25, 2024

If I enable the plugin the screen becomes even smaller than the 800p naturally smaller screen.

With display distance/size sliders set to 1.0?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants