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add trigger_changesky
C/C++ CI #38: Commit e8987af pushed by wootguy
September 26, 2024 20:52 1m 57s master
September 26, 2024 20:52 1m 57s
add trigger_changesky
C/C++ CI #37: Commit 7768e3f pushed by wootguy
September 26, 2024 20:49 1m 36s master
September 26, 2024 20:49 1m 36s
add trigger_changesky
C/C++ CI #36: Commit f705289 pushed by wootguy
September 26, 2024 20:44 1m 27s master
September 26, 2024 20:44 1m 27s
fix items not being usable
C/C++ CI #35: Commit 06bacbd pushed by wootguy
September 17, 2024 19:47 1m 41s master
September 17, 2024 19:47 1m 41s
add max attack range to turrets
C/C++ CI #34: Commit c31b4e8 pushed by wootguy
September 16, 2024 23:06 1m 39s master
September 16, 2024 23:06 1m 39s
add targetname filtering and triggers to player spawns
C/C++ CI #33: Commit 924d1a4 pushed by wootguy
September 16, 2024 22:53 1m 27s master
September 16, 2024 22:53 1m 27s
add "keep !activator" flag to trigger_relay
C/C++ CI #32: Commit ca1c1fd pushed by wootguy
September 14, 2024 01:09 1m 59s master
September 14, 2024 01:09 1m 59s
fix trigger_hurt_remote setting armor to 0
C/C++ CI #31: Commit 1177fc8 pushed by wootguy
September 13, 2024 21:43 1m 40s master
September 13, 2024 21:43 1m 40s
monster fixes
C/C++ CI #30: Commit 72005e1 pushed by wootguy
September 13, 2024 19:18 1m 27s master
September 13, 2024 19:18 1m 27s
tweak spectator mode and disabled spawns handling
C/C++ CI #29: Commit 11e2e97 pushed by wootguy
September 11, 2024 04:51 1m 27s master
September 11, 2024 04:51 1m 27s
tweak spectator mode and disabled spawns handling
C/C++ CI #28: Commit e2c4860 pushed by wootguy
September 11, 2024 04:49 1m 48s master
September 11, 2024 04:49 1m 48s
fix rotated weapons/projectiles
C/C++ CI #27: Commit 7db1546 pushed by wootguy
September 11, 2024 00:53 2m 3s master
September 11, 2024 00:53 2m 3s
convert per-monster sound lists and ignore some errors
C/C++ CI #26: Commit 7760eaf pushed by wootguy
September 10, 2024 19:26 1m 32s master
September 10, 2024 19:26 1m 32s
fix corrupt model logging breaking the ssh console
C/C++ CI #25: Commit 1474518 pushed by wootguy
September 10, 2024 19:22 1m 56s master
September 10, 2024 19:22 1m 56s
add special values to trigger_changevalue/copyvalue
C/C++ CI #24: Commit 833d665 pushed by wootguy
September 10, 2024 18:44 1m 22s master
September 10, 2024 18:44 1m 22s
convert model audio events to wav in map script
C/C++ CI #23: Commit 713cee8 pushed by wootguy
September 9, 2024 23:53 1m 22s master
September 9, 2024 23:53 1m 22s
add map conversion script for sven -> HL
C/C++ CI #22: Commit 5c9eec8 pushed by wootguy
September 9, 2024 22:43 1m 37s master
September 9, 2024 22:43 1m 37s
allow maps to set mp_mergemodels and add floating weapon setting
C/C++ CI #21: Commit fca3a23 pushed by wootguy
September 9, 2024 22:18 1m 56s master
September 9, 2024 22:18 1m 56s
use w_items.mdl to save model slots
C/C++ CI #20: Commit 48cf1eb pushed by wootguy
September 9, 2024 04:23 1m 26s master
September 9, 2024 04:23 1m 26s
use w_items.mdl to save model slots
C/C++ CI #19: Commit 190b1ea pushed by wootguy
September 9, 2024 03:43 1m 49s master
September 9, 2024 03:43 1m 49s
fix media folder mp3s not working with ambient_music
C/C++ CI #18: Commit f0dc072 pushed by wootguy
September 7, 2024 23:43 1m 48s master
September 7, 2024 23:43 1m 48s
fix trigger_hurt_remote charging armor above max
C/C++ CI #17: Commit 69d4559 pushed by wootguy
September 7, 2024 06:18 1m 29s master
September 7, 2024 06:18 1m 29s
fix hl beta clients unable to join func_vehicle maps
C/C++ CI #16: Commit ff5bdb3 pushed by wootguy
September 7, 2024 06:13 1m 23s master
September 7, 2024 06:13 1m 23s
don't play damage effects for trigger_hurt_remote heals
C/C++ CI #15: Commit 91c36b9 pushed by wootguy
September 7, 2024 03:52 1m 24s master
September 7, 2024 03:52 1m 24s
copy func_vehicle from HL25
C/C++ CI #14: Commit 3ce40bb pushed by wootguy
September 7, 2024 02:50 1m 38s master
September 7, 2024 02:50 1m 38s
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