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545407F8 - Midnight Club: Los Angeles #426
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vulkan build shows blank screen on amd r9 280, latest drivers |
@SakataGintokiYT That's the correct build isn't it? Includes all of DrChat's "Vulkan Changes" PR |
@theoldsport |
Ran vulkan demo,getting error message alphaToOne |
Better late than never- Darkened FMVs, also occur in some other games |
What a sight! |
Vulkan. Improve graphics quality, but still freeze after 'press start' (but music playing) xenia_MCLA_vk.zipOGL. Regression. Freeze on main loading screen (freeze and after crash). xenia_MCLA_ogl.zip |
You can select your car, get into the game but the car doesn't move, and you don't see your car either. |
I tried it with the DR Chat build 1.0.499 master. The graphics look like @Deathlock47's screenshots but I could start a race. The cars are still invisible and it is impossible to drive them. I noticed also an issue with the video output. If I don't hold permanently F5 to clear the GPU cache the screen starts to flicker in a white-blue color. Also the game seems to be rendered at a sub HD resolution like 480p or 800x600. Could it be possible that MCLA is rendered in a low LOD (level of detail) like it is normaly done in games to render objects far away from the player? Here is a video I made recently: https://youtu.be/P76QccvYVQE |
I did another test video. There isn't really any difference between this and my last video but I figured out how to measure the FPS with the Vulkan API. Actually it was quite simple: I added Xenia to my Steam library and used the Steam overlay to display the FPS. The framerate is low but this is mainly because I have to keep pressing constantly F5 to avoid screen flickering, this doesn't happen though on Red Dead Redemption. Without pressing F5 the framerate is somewhere between 15 to 20 FPS but has screen flickering so it is not usable at all. Here is the video: https://youtu.be/55YJUQcKQXM |
I tested the game again on Xenia. Now, shadows are rendered and it is possible to get a non blurry HD video output in MCLA on Xenia. The HD output is however only achievable when MCLA starts with a specific skyline view, all others still gave me a blurry pixelated output. |
I tested xenia-project/xenia@8dbf3d2. The lower screen part is now rendered very sharp while the upper 2/3 of the screen are blurry. The radar is now also missing, it is only a blue circle. |
xenia-project/xenia@3cae25f removed those strange artifacts. The strange thing is that a sharp HD output is only possible when this specific skyline view is loaded, all other ones gave me a pixelated and blurry output. Now it looks like this with the sharp rendering: And like this with all the other skylines or perspectives on startup: |
Huge regression on build 1.0.657 master. Only lightsources are rendered, the other textures are completely missing. Not to be rude but what is happening with Xenia? There were like 3 regressions in one week including Red Dead Redemption. Don't get me wrong, but I just want to know what is going on behind the scenes. |
Tested on (xenia-project/xenia@cecc666) Issues:Current regression. Black screen on 3D part and Memory Leak bug (VRAM) Logs:1.0.682_MCLA_Leak.txt Screenshots:Xenia 1.0.682 (Vulkan) April.20 - Memory Leak Labels:gpu-corrupt-drawing |
I used xenia-master (xenia-project/xenia@09c29bb) and there still Black Screen Bug and Memory Leak (Vram). Then i added ML fix and BS fix by Allancat and this works much better. But still invisible player car (and drive impossible). Screnshots: |
Trees are being rendered on the latest vk_vfetch build. Depth of field effect finally works properly now. Memory leak bug is still present. Traffic cars and shadows are now rendered incorrectly (they used to be pretty accurate on xenia-project/xenia@070e7bf3). Performance is about 10x worse than it used to be on xenia-project/xenia@070e7bf3. GPU usage is very low for some reason. @Razzile add (gpu-indexed-vfetch), (gpu-slow) and (regression) labels |
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Agreed - but it doesn't matter now, the branch is merged into master. |
@DavidVioMC Is that with the same driver version? |
Tested on xenia-project/xenia@630a538 Completed first race mission. Everything looks fine visually, but performance ranges from 20-30FPS while driving. |
Hey y’all, I made a bunch of screenshots of the city to get a better perspective, some are mediocre and some are bourgie like shots. I have a friend in China and we play GTA V together but it just doesn’t capture the aesthetic of LA, and missed MCLA, and took these screenshots to show him what LA looks like more. I’ve been there basically once but this is more like it when going, and the references I’ve known, other than Santa Monica. If only there’s a hybrid of Los Santos LA and MCLA Los Angeles, it would be the best scaled replica of LA. Hope y’all like. https://drive.google.com/drive/folders/1vnfiIzjoDG-x9ry84bOqwaYf8x4dFCZj |
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I have been messing with this game for quiet a while now, and I did get it running pretty decent in my opinion, Settings: And this is after tinkering a lot with the Xenia.config Most of the problems that are posted in this topic previously are gone with the newer Xenia builds. And I will keep updating the topic if I get the game more steady / better performance when I edit my config, Here also a video: You can see that it sometimes chonks a bit, but that is usually a second or so, when you use the EMP ulti it doesn't drop nearly as much frames as the 360 used to do, and also for some strange reason some parts of the highway lag insanely much (19 fps and sometimes a bit lower). Also don't mind me crashing in to cars :p it was the first time playing on my new system and wasn't really used to having about 6 fps more (and that makes a world of difference in this game xD) |
The game runs poorly on master with an average framerate of 15 fps. Here are my specs: |
xenia-canary/game-compatibility@6e54153d Runs almost at a stable 30fps with some stuttering while caching shaders. No visible artifact popping, reflexes and lighting looks accurate. With DX12 I found some parts where the screen flashed white for some reason but that doesn't happen using Vulkan. Rendering at 1080p, AMD FSR on. I noticed thou that the GPU usage stays around 11 - 15% most of the time but peaks at 79 - 90% for a couple seconds and drops back to 11 - 15%. This may be causing FPS drops on slower GPUs. Specs: |
All opponent vehicles still have missing vinyls and if you put a livery on your vehicle it won't load outside the vinyl editor. |
Game still runs poorly on master (~20 fps), but performs great on Canary. However, music/dialogue is currently broken on Canary, where music/dialogue slowly desync between stereo channels, and gets quieter and quieter until it's basically muted. Happens even on the title screen. Opponent vehicles are still missing vinyls and the screen does still flash gray on DX12, along with some slightly broken green/red reflections. APU: XAudio2 GPU: DX12 (RX 6600) |
runs alright for me on the regular version of xenia, but with random slowdowns- almost seems like its building shader cache if not for the fact that it still chugs when i back my car up to the spot where it lagged. Canary is pretty much fine, but it still does the weird stereo desync issue. hoping a solution to that presents itself, cause then i'd be able to comfortably play on headphones. running a 3700x and a 3070. |
Camera is very shaky, I have "60 FPS - Game Speed Fix" enabled but it didn't help. I've enabled vsync for 16ms and now it's good 5800x3d |
Tested on @canary_experimentala180813fc on Jul 29 2023 Vinyls do work, kinda, but it's a rather wonky way of working around it for now. If you quit the game/close the emu while using a car with vinyls, you'd need to set If you switch to another car that has a vinyl, you have to enable Once the vinyls are loaded you can set Additionally, I cannot 100% confirm if this works on opponents, but once I drove to one of the meetup spots with It's not perfect but it's something. |
Running on (canary_experimental@dc29307a5). Been playing on this version for about a couple days now, progressed at the somewhat half way point in the story line when a crash occurs every time. The crash is simpy as stated; "Graphics device lost (Probably due to an internal error)" and has been happening around when the Mercedes S600 DUB event came around. Game was working just perfectly fine till then. My specs, as well as the xenia.log are down below if anyone wants to take a look. CPU: Intel Core i7 9700F |
I have the exact same crash happening midway through my play through ("Graphics device lost (Probably due to an internal error)") but i don't remember exactly after which event though. Running on (canary_experimental@2de1b8a) with 60fps patch. It's really annoying because i really want to play this game and Xenia is the only emulator that run the game quit well despite the extremely inconsistent framerate and visual glitches, mostly texture flickering at some areas of the maps and sometimes really intensively and really distracting. Here my latest logs btw (yeah i've played the game for the latest months on and off to try if the crashes where fixed with newer canary versions but no, so i finally thought about leaving a comment on github so yeah) : My pc specs: -Cpu : AMD Ryzen 9 5950X |
With above mentioned, means game cannot be completed, or through errors you can finish it? |
No, at least not for me because the game keeps crashing no matter what. |
Recently one person on Youtube answered to comment, and told that he was able to complete game, but had to avoid using DUB cars at some point. @SomeSillyGoosy You mentioned that there map flickering may occur on certain part. On my side I had figured out that it's due to Skip Intro in patch file, once disabled, artifacts went away. For me, most problematic thing is camera lag, once game frametime spikes up, there will be significant delay in movement. R9 5900X |
@SomeSillyGoosy https://youtu.be/-VxqFUC-BPg?t=30 after 30 seconds there are camera hops. Also more often occurs on highways. I'm suspecting this can happen in more heavy loaded scenarios (chases, or highways where ton of traffic is spawned) Update. Just reverted back to 30 fps and disabled few patch settings for 60fps, which resulted in more stable framerate. No more car jumps. But now rarely there are black screen for for frame or two. |
I too have ran into the dreaded "Graphics device lost (Probably due to an internal error)" thing. However, just by changing the device to Vulkan, I may have mitigated it. Sure the game now hangs sometime, but it does the trick. One question though... why is it not recommended to run Xenia in Vulkan? |
Does anyone have a problem where after three or so races the game slows down a lot? I'm using canary with these settings. It's not buttery smooth but still playable. Tolerable at worst. |
This is because camera logic here depends on frametimes. It's going to be very erratic at uneven framerates, although this only happens with the delta time patch.
Switching to Vulkan may fix a lot of things in general, in exchange for minor or major (in most cases) graphical issues. |
Known people I see here. R* games unite. Found it that in some cases Intel machines can be better with frametimes. |
Ok well i just played for like an hour on the latest canary build as of writing this and well the game works much better for me now. Also i feel like it runs better than before too. The only issue that i still have and who is quit annoying tbh is the in game radio every few minutes going into mono and i have to either switch the song or going into the in game settings, options, audio and then set the music volume to 0 and back to 10 and then the sound comes back into stereo until it does it again a few minutes later. My specs : |
All you need to do is cap your framerate to where it's the most stable with Riva Tuner, just so any and all stuttering is eliminated. By the way, since I just decided to jump in here : ) , thought I'd leave my experience with this fantastic game too. First things first, my current specs: CPU: Ryzen 7 5700G Before the 6700, I had chances to experience the game on both a GTX 1060 3GB and the CPU's IGPU (Vega 8). The game has been pretty much flawless in terms of performance on all of these GPUs (over 30fps), although, out of all the 360 games that run on RAGE, I think this one has the most problems under Xenia (nothing that affects the story though, mostly visual.) Issues:The game exhibits horrible stutter on the D3D12 backend...It usually happens when the game changes LODs abruptly, best example being near the end of those camera transitions, when the LOD changes from lowest to highest in a split second. Car reflections still have rainbow artifacts...Well, not quite rainbow, but they are Red, Green and Yelow, sometimes even white iirc... Sun flare is visible through geometry...Doesn't need much context. Same issue as GTAV and RDR1. Weird flashing still happens on AMD GPUs...Regressed with commit xenia-project/xenia@1a95bef Audio desync...Still happens... Haven't played with the max queued frames yet, but 16 did still have the issue. Rain puddle reflections flicker intermittently when the Resolution Scale is higher than 1 on either axis...Quite major, too. Happens on both vendors. None of the more interesting settings tackle it in any way either... or maybe just haven't found one yet. Tho it's likely an issue with Xenia's Resolution Scaler. Vinyls don't show up...Already well known, haven't tried the readback resolve fix, might work, but definitely needs a proper fix sometime down the road. This sums things up pretty well, I think. Labels:
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My current specs: CPU: Ryzen 5 2600 I've just completed the game over a few days, and it ran really well. I played in just 720p 30fps, locked with RivaTuner, using the Vulkan API. I used no patches except to disable motion blur. Vsync was disabled. The only issues I ever came across was the audio problems, the white box trucks were missing the lower part of their body sides, and I had this black checkered thing stretched across the centre of my screen in certain parts of the map that wasn't too distracting. South Central runs kinda bad. I sometimes dropped to 19fps, but it mostly never got lower than 24fps. Some parts were 30fps. Everywhere else was a pretty consistent 30fps. Oh yeah, and vinyls don't work. Paint worked most of the time. I wouldn't be surprised if Vulkan had more graphical issues, but I just didn't notice them. I was using D3D12 API for a bit because it did run better, but I constantly got white flickering boxes. The other issue was when it dropped below 30fps, the game would stutter like crazy. With the Vulkan API, it just slowed down the game speed which I preferred a lot more and the frame times were infinitely more consistent. Did anybody have an issue with the South Central time trial not showing up? I'm just wondering if it is an emulation issue or whatnot. It never showed up once for me. |
Xenia Canary issue: xenia-canary#145 |
Marketplace
Tested on: benvanik/xenia@720f8b0
Issues:
Video-->https://youtu.be/qdVaElLUnF0
Graphics are corrupt, unsurprisingly. A black bar covers the bottom third of the screen. Game hangs after selecting a car (invisible). Audio sometimes skips when loading.
Intro logos, Menus, FMV cutscenes work perfectly. The game is able to create/load saves.
On a sidenote, RAGE Engine games seem to run surprisingly well in Xenia
Log:
Log file (Same test as video)
Screenshot(s):
Labels:
state-gameplay, gpu-corrupt-drawing
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