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功能请求:添加 1/2 帧数垂直同步 #451
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@PJ-568 方便的话可以手动修改一下代码,在本地编译测试。 应该把下面链接中的 如果您那边测试改了之后有效果的话,下个版本就调整一下,将 1/2 帧数垂直同步添加到现在的设置中。 这是目前支持的设置: |
我将 用现有配置文件运行编译的 Windows d3d-x86_64 二进制文件将设置切换到垂直同步时,帧率仍限制为显示器最大帧率而非二分之一显示器最大帧率。 用现有配置文件运行编译的 Windows gl-x86_64 二进制文件将设置切换到任意设置,帧率都限制为二分之一显示器最大帧率。 详见:https://github.com/PJ-568/wiliwili/actions/runs/12228053188 |
考虑到高刷新率用户,建议同时添加 1/4 帧率垂直同步和 1/8 帧率垂直同步。 |
@PJ-568 d3d 这边需要修改 https://github.com/xfangfang/borealis/blob/wiliwili/library/lib/platforms/driver/d3d11.cpp#L327 为 从微软官方文档来看,d3d11 支持的值为 1 到 4 https://learn.microsoft.com/zh-cn/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgiswapchain1-present1 |
好了。在替换 现在 Windows d3d-x86_64 二进制文件将设置切换到任意设置,帧率都限制为二分之一显示器最大帧率。 详见:https://github.com/PJ-568/wiliwili/actions/runs/12228644266 |
1/2 帧数垂直同步可方便显卡驱动和补帧软件正确获取关键帧。
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