From edd4c0b1f17f8a7c46bcf802053d4d5f77ac8291 Mon Sep 17 00:00:00 2001 From: Viet Dinh <54ckb0y789@gmail.com> Date: Tue, 5 Nov 2024 18:13:47 -0500 Subject: [PATCH] Do not advance a frame on async save load --- src/player.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/player.cpp b/src/player.cpp index f45ae7bc7..a85099672 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -1197,8 +1197,6 @@ void Player::LoadSavegame(const std::string& save_name, int save_id) { OnMapSaveFileReady(request, std::move(save)); if (load_on_map) { - // Increment frame counter for consistency with a normal savegame load - IncFrame(); static_cast(Scene::instance.get())->StartFromSave(save_id); } }