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Our project demonstrates the functionality of signal decay simulation through obstacles, providing intensity estimates at various points for visualization purposes. It supports real-time computation on mobile devices and features easily extendable modules for exploring complex scenarios. Note that while the intensity values are used for visualization, they do not reflect real-world signal behavior.
Quick start
Development Environment Setup
yarn
yarn dev
Build
yarn build
Implementation Details
For each fragment $i$, we perform raycasting $R_{i,j}$ from signal $j$, computing intersections with axis-aligned bounding boxes (AABBs) and triangles to separate into airborne ${A_{i,j}}$ and obstacle ${O_{i,j}}$ components.
Next, we calculate the signal intensity $𝑆_{fragment_i}$ of the fragment using two decay functions: $decay(S,D)$, which considers the original signal intensity $S_j$ and the airborne distance $length({A}_{i,j})$. and $attenuation(AABBs,Triangles,L)$, which accounts for spatial obstacles such as AABBs and triangles along the ray's path through the solid object.