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Copy pathBohemianRhapsody.cs
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BohemianRhapsody.cs
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using System;
using System.Collections.Generic;
namespace queen
{
// Is this the real life?
// Is this just fantasy?
// Caught in a landslide,
// No escape from reality
// Open your eyes,
// Look up to the skies and see,
// I'm just a poor boy, I need no sympathy,
// Because I'm easy come, easy go
// Little high, little low
// Any way the wind blows doesn't really matter to me, to me
class BohemianRhapsody
{
public BohemianRhapsody()
{
try
{
Assert(Life.Real);
Assert(Life.Fantasy);
}
catch (LandSlideException)
{
Console.WriteLine("No escape from reality");
#region Reality
while (true)
{
character.Eyes.ForEach(eye =>
eye.Open().Orient(Direction.Sky).See()
);
self.Wealth = null;
self.Sex = Sex.Male;
self.Sympathies.Clear();
if (self.ComeDifficulty == Difficulty.Easy &&
self.GoDifficulty == Difficulty.Easy &&
self.High < 0.1 &&
self.Low < 0.1)
{
switch (wind.Direction)
{
case Direction.North:
case Direction.East:
case Direction.South:
case Direction.West:
default:
self.Matter = false;
piano.Play();
break;
}
}
}
#endregion
}
}
private static void Assert(Life? life)
{
if (life == Life.Real)
{
Console.WriteLine("Is this the real life?");
}
if (life == Life.Fantasy)
{
Console.WriteLine("Is this just fantasy?");
throw new LandSlideException();
}
}
private Person self = new Person();
private Character character = new Character();
private Wind wind = new Wind();
private Piano piano = new Piano();
}
enum Sex
{
Male,
Female,
Other
}
enum Direction
{
North,
East,
South,
West,
Sky
}
enum Life
{
Real,
Fantasy
}
struct Difficulty
{
public static int Easy = 0;
public static int EasyGo = 1;
public static int EasyCome = 2;
public int Value { get; set; }
public static bool operator ==(Difficulty difficulty, int value)
{
if (difficulty.Value == EasyCome)
Console.Write("Because I'm easy come, ");
else if (difficulty.Value == EasyGo)
Console.WriteLine("easy go");
return value == Easy;
}
public static bool operator !=(Difficulty difficulty, int value)
{
return !(difficulty == value);
}
public static implicit operator Difficulty(int value)
{
return new Difficulty { Value = value };
}
}
struct Mood
{
public static string High = "high";
public static string Low = "low";
public string Value { get; set; }
public static bool operator <(Mood mood, double value)
{
if (mood.Value == High)
Console.Write("Little high, ");
else if (mood.Value == Low)
Console.WriteLine("little low");
return value < 1;
}
public static bool operator >(Mood mood, double value)
{
return value > 1;
}
public static implicit operator Mood(string value)
{
return new Mood { Value = value };
}
}
class Person
{
public float? Wealth
{
set { if (!value.HasValue) Console.Write("I'm just a poor "); }
}
public Sex Sex
{
set { if (value == Sex.Male) Console.Write("boy, "); }
}
public Sympathies Sympathies { get; } = new Sympathies();
public Difficulty ComeDifficulty { get; } = Difficulty.EasyCome;
public Difficulty GoDifficulty { get; } = Difficulty.EasyGo;
public Mood High { get; } = Mood.High;
public Mood Low { get; } = Mood.Low;
public bool Matter
{
set { if (!value) Console.WriteLine("doesn't really matter to me, to me"); }
}
}
class Sympathies
{
public void Clear()
{
Console.WriteLine("I need no sympathy,");
}
}
class Character
{
public List<Eye> Eyes { get; } = new List<Eye> { new Eye() };
}
class Wind
{
public Direction Direction
{
get
{
Console.Write("Any way the wind blows ");
var directions = Enum.GetValues(typeof(Direction));
int anyway = new Random().Next(directions.Length);
return (Direction)directions.GetValue(anyway);
}
}
}
class Piano
{
public void Play()
{
Console.WriteLine("🎶 🎶 🎶");
throw new EndSongException();
}
}
class Eye
{
public Eye Open()
{
Console.WriteLine("Open your eyes,");
return this;
}
public Eye Orient(Direction direction)
{
string orientation = direction == Direction.Sky ? "skies" : "ground";
Console.Write("Look up to the {0} ", orientation);
return this;
}
public void See()
{
Console.WriteLine("and see,");
}
}
class LandSlideException : Exception
{
public LandSlideException()
{
Console.WriteLine("Caught in a landslide,");
}
}
class EndSongException : Exception
{
}
}