-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathCVarInfo.txt
92 lines (67 loc) · 5.14 KB
/
CVarInfo.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
// How verbosely to display debug logs and paths, if at all.
server int zb_debug = 0;
// A list of pathnode definitions.
server string nodeList = "::NONE";
// Registered bot pawn module subclasses. Internal variable, do not edit.
server string zb_btypes = "ZetaDoom:DoomPlayer;ZetaStrife:StrifePlayer;ZetaSMushes:YellowWyvern;ZetaHeretic:HereticPlayer";
// Registered weapon module subclasses. Internal variable, do not exist.
server string zb_wtypes = "ZetaDoomWeapons;ZetaStrifeWeapons;ZetaSentientMushesWeapons;ZetaHereticWeapons";
// The variables below control situations in which bots are allowed to drop weapons.
// By default, bots respect sv_weapondrop.
// One makes it so drops always happen regardless of sv_weapondrop.
// The other one makes it so drops never happen, and also overrides the previous one.
server bool zb_alwaysdropweapons = false;
server bool zb_neverdropweapons = false;
// Extra inventory items to give to a bot. Comma separated. Case insensitive.
// e.g. "shotgun;shellbox;BFG9000"
server string zb_extraweap = "";
// The minimum interval between a bot's auto-use attempts, if zb_autouse is enabled.
server float zb_autouseinterval = 9;
// A scale for the bot's 'aim stutter'. Defaults to 1.0.
server float zb_aimstutter = 1.0;
// A scale for the bot's turning speed. Defaults to 1.5.
server float zb_turnspeed = 1.5;
// Whether the bot shouldalways try automatically using linedefs, rather than only in Use nodes.
server bool zb_autouse = true;
// Whether the bot should automatically plop nodes into a level at all.
server bool zb_autonodes = false;
// Whether the bot should automatically plop nodes whenever it successfully Uses a linedef.
server bool zb_autonodeuse = true;
// Whether the bot should automatically plop nodes for regular paths, such as to cover distance or around corners.
server bool zb_autonodenormal = true;
// Whether the bot should automatically plop nodes for teleporters.
server bool zb_autonodetele = true;
// Whether the bot should emit amusing voice lines. They vary depending on the situation or trigger.
server bool zb_talk = true;
// Whether bots should respawn in coop. Depends on zb_respawn=true.
server bool zb_alsocooprespawn = false;
// Whether bots should respawn in deathmatch, or also in coop if zb_alsocooprespawn=true.
server bool zb_respawn = true;
// Whether bots should auto node respawn points.
server bool zb_autonoderespawn = false;
// Whether any pathnode should be an eligible respawn point.
server bool zb_anynoderespawn = true;
// Whether bots should auto balance teams when teamplay=1.
server bool zb_balanceteams = true;
// Scales how often bots should talk. The higher the value, the more chattery they get. Fun!
server float zb_talkfrequency = 1;
// Which CVar to use to store the list of pathnodes. If you don't use a permanent CVar's name, the node list will not be persistent!
//
// If you want to keep different WAD pathnode definitions, it is better to save the nodelist into a file, which can then be made into
// a PK3 or WAD file with a ZBMNODES lump containing every level's path networks. Or if you're lucky, someone else will have made one
// for you :)
server string zb_nodevar = "nodelist";
// Whether bots should not talk when idle. This makes it so they only talk on specific triggers, like pain, or spotting a target.
server bool zb_noidletalk = false;
// Whether bots should have a decorative cape behind them. This is a throwback to the old days of ZetaBots!
server bool zb_cape = false;
// The maximum number of teams bots can be assigned to, when teamplay=1. Does not apply to human players.
//
// This is the default order of team colors in Doom:
// Blue - Red - Green - Gold - Black - White - Orange - Purple
//
// When teamplay is enabled, a "Team Beacon" (yes, like the mutator from Unreal Tournament) will display the
// bot's team allegiance!
server int zb_maxteams = 2;
// A massive list of bot names, to randomly choose from when spawning a bot. Lo and behold!
server string zb_names = "Jack,Persephone,Èmille,Robert,Amanda,Maria,Mary,Josh,Wagner,John,Louis,Goose,Lenny,Gusta,Goustaf,Hank,Gabriel,Carlsen,Renato,Alejandro,Alexander,Heinrich,Caesar,Walter,Amy,Lawrence,Marylenne,Leonhart,Leonard,Jackson,Lee,Bert,Humberto,Mike,Pablo,Michael,Hitchcock,Hilton,Ronald,Robinson,Son,House,Romulus,Remus,Peter,Peterson,Zephyrus,Robin,Paul,Paula,Thorson,Robohead,Minchson,James,Jamilton,Greg,Gregor,Gregory,Victoria,Anita,Whindersson,Melody,Xonon,Xihil,Thought,Hope,Rebecca,Prince,Larry,Barry,Garry,Garmond,Barney,Ade,Nate,Nathan,Jonathan,Jonas,Johnny,Harry,Rita,Rafael,Ben,Benjamin,Brian,Bruce,Bruno,Steve,Stevan,Ivan,Petrushya,Alexey,Maxim,Hustaad,Usain,Hua,Hoi,Shai,Kaito,Akima,Akuma,Kiri,Baku,Bakunin,Baraka,Barack,Yuri,Laika,Edward,Ed,Eddy,Biceps,Triceps,Goron,Gordon,Gorn,Blake,Harlin,Harley,David,Davidson,Eve,Evelyn,Parry,Alice,Aline,Alicia,Gorby,Karpov,Mark,Marcus,Marcos,Mitch,Craig,Cramwell,Heisenberg,Jesse,Ferdinand,Fernanda,Kleiner,Cleopatra,Filip,Frupp,Magnus,Owen,Darrough,Drumpf,Doug,Dagger,Umlaut,Urchid,Ulysses,Icarus,Irving,Crowl,Yacobsson,Zurich,Zabenda,Naßer,Oppen,Olrich,Ulrich,Quasimortis,Quench,Quarry,Sauerkrauter,Fleingen,Møsen,Haruld,Ångard,Yolk,Yafasta,Xand,Xor,Longshanks,Yak,Gnu,Zimmer,Zack";