Name | Type | Description | Notes |
---|---|---|---|
Connections | Pointer to []float32 | An array of key/value pairs representing unix timestamp and reading for connections to this NodeBalancer. | [optional] |
Traffic | Pointer to GetNodeBalancerStats200ResponseDataTraffic | [optional] |
func NewGetNodeBalancerStats200ResponseData() *GetNodeBalancerStats200ResponseData
NewGetNodeBalancerStats200ResponseData instantiates a new GetNodeBalancerStats200ResponseData object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewGetNodeBalancerStats200ResponseDataWithDefaults() *GetNodeBalancerStats200ResponseData
NewGetNodeBalancerStats200ResponseDataWithDefaults instantiates a new GetNodeBalancerStats200ResponseData object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *GetNodeBalancerStats200ResponseData) GetConnections() []float32
GetConnections returns the Connections field if non-nil, zero value otherwise.
func (o *GetNodeBalancerStats200ResponseData) GetConnectionsOk() (*[]float32, bool)
GetConnectionsOk returns a tuple with the Connections field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GetNodeBalancerStats200ResponseData) SetConnections(v []float32)
SetConnections sets Connections field to given value.
func (o *GetNodeBalancerStats200ResponseData) HasConnections() bool
HasConnections returns a boolean if a field has been set.
func (o *GetNodeBalancerStats200ResponseData) GetTraffic() GetNodeBalancerStats200ResponseDataTraffic
GetTraffic returns the Traffic field if non-nil, zero value otherwise.
func (o *GetNodeBalancerStats200ResponseData) GetTrafficOk() (*GetNodeBalancerStats200ResponseDataTraffic, bool)
GetTrafficOk returns a tuple with the Traffic field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GetNodeBalancerStats200ResponseData) SetTraffic(v GetNodeBalancerStats200ResponseDataTraffic)
SetTraffic sets Traffic field to given value.
func (o *GetNodeBalancerStats200ResponseData) HasTraffic() bool
HasTraffic returns a boolean if a field has been set.