Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Window mode #7

Open
azraelim94 opened this issue Jan 19, 2020 · 14 comments
Open

Window mode #7

azraelim94 opened this issue Jan 19, 2020 · 14 comments

Comments

@azraelim94
Copy link

From time to time, the mouse fix in window mode stops working, you need to restart the client, everything is fine with other modes

@zzsort
Copy link
Owner

zzsort commented Jan 20, 2020

Can you see if switching to fullscreen and back fixes it? I'll look for the issue.

@azraelim94
Copy link
Author

No, I tried, it does not help. Need to turn off the game and turn it on again

@zzsort
Copy link
Owner

zzsort commented Jan 24, 2020

I think I hit this issue once after playing for about 10 minutes, but I couldn't get it to happen again. It seemed like the mouse fix was partially working (working better than without it), but I couldn't turn the camera to the right and it felt like the camera was lagging behind the mouse.

It will help me fix it if I can narrow down possible causes, especially if there is a consistent way to do it. So if you have any ideas let me know.

For me it started after I teleported to another world, and interacted with broker npcs, all while moving the camera around randomly and resizing the window. My ping on my lan was over 800ms, so I installed the TCP no delay fix, rebooted, ping went down to 16-32, and couldn't get it to happen again (played for a couple hours). The TCP fix is probably unrelated, but at this point I don't know.

@azraelim94
Copy link
Author

Regarding the reproduction of the problem, I will unsubscribe as soon as I find a way. There is another problem - if you run while holding two mouse buttons, then release the left button, rotate the camera, the mouse will be inverted until both buttons are released

@flroexus
Copy link

flroexus commented Feb 9, 2020

Same issue

@ghost
Copy link

ghost commented Mar 11, 2020

Same issue here. Looks to be an app crash, can we inject some logs into a client log file ?
If for any reason this script returns an exception, can you catch it and inform player in any way ?
Thanks for the great work, happy to see people that still share their work into the Internet ;)

@ghost
Copy link

ghost commented May 11, 2020

It is working as expected when full mode screen, you will have this issue only in windowed mode

@zzsort
Copy link
Owner

zzsort commented May 11, 2020

I have a new fix for windowed mode, will try to get it uploaded in a few hours

@zzsort
Copy link
Owner

zzsort commented May 12, 2020

Please try 1.5 and let me know how it works

@flroexus
Copy link

thanks will try

@ghost
Copy link

ghost commented May 12, 2020

I'll test in next hour, will let you know, anyway thank you so much for the fix, you tool is so usefull for me ;)

@flroexus
Copy link

How do I make a 64bit version.dll?

@zzsort
Copy link
Owner

zzsort commented May 15, 2020

This works for me, in the detours directory:
set DETOURS_TARGET_PROCESSOR=X64
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
nmake

then set DETOURS_PATH and open the .sln and x64 should build

@ghost
Copy link

ghost commented May 17, 2020

After new test: it's working PERFECTLY in windowed mode!!!
Thank you so much for your work :) :) :)
With an EU 2.7 client, this is what I tested that made this dll to crash before:

  • Make a teleportation on any other map and right click before end of the map loading, before it crashed in windowed mode, and now it's working!
  • Click on both left and right mouse mutton make dll stop working when keeping the right click on in windowed mode, now it's working perfectly !
    Thanks again for your work ;)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants