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formatting and typos
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burner1024 committed Apr 15, 2024
1 parent 7e4e95c commit 408ba84
Showing 1 changed file with 26 additions and 28 deletions.
54 changes: 26 additions & 28 deletions release/rpu-install.sh
Original file line number Diff line number Diff line change
Expand Up @@ -2,68 +2,66 @@

set -eu

cd -- "$(dirname "$BASH_SOURCE")"
cd -- "$(dirname "$0")"

# is FS case sensitive?
touch fs_testx fs_testX
# shellcheck disable=SC2012 # Don't have non-alphanumeric filenames.
if [[ "$(ls fs_test* | wc -l)" == "2" ]]; then
rm -f fs_testx fs_testX
if [[ "$(find . -name "[[:upper:]]*" | grep -v "mods/AmmoGlovz.ini" | grep -v "mods/AmmoYAAM.ini" | wc -l)" != "0" ]]; then
echo "The filesystem is case sensitive. You must recursively lowercase Fallout game directory before proceeding."
exit 1
fi
rm -f fs_testx fs_testX
if [[ "$(find . -name "[[:upper:]]*" | grep -vc "mods/AmmoGlovz.ini\|mods/AmmoYAAM.ini")" != "0" ]]; then
echo "The filesystem is case sensitive. You must recursively lowercase Fallout game directory before proceeding."
exit 1
fi
else
rm -f fs_testx
rm -f fs_testx
fi

if [[ ! -f master.dat ]]; then
echo "File master.dat not found. This is not Fallout 2 directory. Aborting."
exit 1
echo "File master.dat not found. This is not Fallout 2 directory. Aborting."
exit 1
fi
if [[ -f up-changelog.txt && ! -f rp-changelog.txt ]]; then
echo "UP installation detected. RPU cannot be installed on UP. Aborting. Re-start with a fresh Fallout 2 installation."
exit 1
echo "UP installation detected. RPU cannot be installed on UP. Aborting. Re-start with a fresh Fallout 2 installation."
exit 1
fi
if [[ -f mods/upu.dat ]]; then
echo "UPU installation detected. RPU cannot be installed on UPU. Aborting. Re-start with a fresh Fallout 2 installation."
exit 1
echo "UPU installation detected. RPU cannot be installed on UPU. Aborting. Re-start with a fresh Fallout 2 installation."
exit 1
fi

bdir="backup/rpu"
mkdir -p "$bdir"/data/sound

if [[ -f patch000.dat ]]; then
mv patch000.dat "$bdir"/
mv patch000.dat "$bdir"/
fi
if [[ -f f2_res.dat ]]; then
mv f2_res.dat "$bdir"/
mv f2_res.dat "$bdir"/
fi

# keep savegames, character files, sound
# shellcheck disable=SC2010 # Don't have non-alphanumeric filenames.
for i in $(ls data | grep -vi "^savegame$\|\.txt$\|\.gcd$\|^sound$"); do
mv data/"$i" "$bdir"/data/
mv data/"$i" "$bdir"/data/
done
# only need music from sound
# shellcheck disable=SC2010 # Don't have non-alphanumeric filenames.
for i in $(ls data/sound | grep -vi "^music$"); do
mv data/sound/"$i" "$bdir"/data/sound/
mv data/sound/"$i" "$bdir"/data/sound/
done

# sfall mods
mkdir -p data/scripts
scripts="
gl_ammomod.int
"
for f in $scripts; do
mv "$f" data/scripts/
done
mv gl_ammomod.int data/scripts/

# old appearance mod in directories
if [[ -d appearance ]]; then
for i in $(ls appearance); do
if [[ -d "$i" ]]; then
mv appearance/"$i" "$bdir"/
fi
done
for i in appearance/*; do
if [[ -d "$i" ]]; then
mv "$i" "$bdir"/
fi
done
fi

# sound path fix
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