Better than Wolves CE v2.1.0
/--General--/
- Changed status effects names such as peckish to be localized instead of hardcoded.
/--Gameplay--/
-= General =-
- Overhauled difficulty selection as a way to better provide alternate methods of play, without compromising the curated experience BTW offers. Difficulty levels are now stored per-world and can be decided at world creation, in addition to the options menu.
- Standard mode: The default mode of play, and the one players have become familiar with over the years.
- Relaxed mode: A slightly less punishing experience, while still maintaining the same depth and meaningful gameplay as standard mode. Overall gameplay length for optimal play is comparable to standard mode, but it should be easier for players to get their feet under them.
- Changed the difficulty command to affect the new system of difficulty modes. It can be used to change the current mode by typing in the mode's name, or to view the current mode by using the command without arguments. This may be used at any time in singleplayer, without requiring cheats, or by operators in multiplayer.
- Removed the ability to change the difficulty from the main menu given that difficulty is now saved per-world.
- Added the ability for sugar cane to spawn in rivers. Given that finding sugar cane no longer lets you expand a farm infinitely, and given how vital it is for early game storage, I felt it appropriate to make it somewhat more common. Swamps and jungles are still the most effective places to find sugar cane, however.
- Added the Tangled Web as a new item which drops if a spider's web fails to find a valid location to place itself as a block. The tangled web may be crafted with a sharp stone and then worked into a single string, or it may be cut directly into two string in a crafting grid with shears.
- Added the ability to make bedrolls from hemp fibers.
- Added Sinew as an alternative to string for crafting tools (stone tools, ladders, bows, bedrolls, etc). Sinew can be obtained by crafting meat with a sharp stone or chisel. This is intended as a way to help assist in cases where string availability is low by allowing the player to sacrifice some food to create more string.
- Added the ability to make potash from straw.
- Added the ability to mill zombie and creeper heads into rotten flesh and nitre, respectively.
- Added the ability to display multiple status effects (e.g. peckish and hurt) at the same time on the HUD, instead of only the highest priority.
- Changed the most severe hunger penalty from "dying" to "starving", and the second most severe from "starving" to "emaciated", to distinguish from the health status effect also called "dying".
- Changed mobs to once again drop burned meat when they die while on fire in standard mode.
- Changed fire aspect to be available again through the vanilla enchanting table.
- Changed wheat crops to harvest the entire plant when breaking the top block, and changed the selection box to include the entire plant. Wheat was never able to grow its top back, so allowing breaking only the top block only served to confuse players.
- Changed the recipe for obtaining seeds from wheat manually to also output straw to match the hopper recipe for doing so automatically.
- Changed (increased) the radius which a lightning rod protects.
- Changed how lightning is attracted to blocks (and entities). Previously, areas protected by blocks other than lightning rods were not actually fully protected, but with this change standard pillars of blocks should be enough to protect a small area, while lightning rods can be used to cover a much larger area.
- Changed how mob spawning checks for leaves internally to improve behavior with non-vanilla leaves.
- Changed ocelots to only spawn on leaves, and to require light to spawn, to stop them from spawning inside chicken pens, and allow preventing their spawns within jungle spider farms.
- Changed mobs to not spawn on wool, including beds and bedrolls.
- Fixed an issue where mobs were able to spawn on wicker.
- Fixed an issue where wolves would become permanently angry at the player when attacked by another mob. (Hiracho)
- Fixed an issue where saplings only dropped as an item when fully mature. (Hiracho)
- Fixed an issue where looting did not apply consistently to head drops from mobs. (Hiracho)
- Fixed an issue where sprinting using ctrl did not consume as much hunger as it should. (Arminias)
- Fixed an issue where a player who died while on fire while also bound to a steel beacon would drop burned meat instead of rotten flesh.
- Fixed an issue where blood wood trees checked against the biome instead of the dimension when checking for whether they were in the nether, causing issues with alternate nether biomes from addons.
- Fixed an issue where using pick block on a burning campfire gave a burning campfire as an item.
- Fixed an issue where several crafting recipes did not work for strata stone variants.
- Fixed an issue where cobblestone walls always dropped first strata stones.
- Fixed an issue where sparse grass and mycelium returned fully grown versions when silk touched.
- Fixed an issue where mushroom cap blocks were named incorrectly.
- Fixed an issue where mandatory trades for villagers did not always properly refresh.
- Fixed an issue where the mandatory status of a trade was not properly written to or read from NBT.
- Fixed an issue where mandatory trades displayed a "+" in the gui, despite not giving xp. Note that this fix may not apply until the trade is completed and refreshed due to the above NBT issue.
- Fixed an issue in multiplayer where attempting to dye armor would crash the client. (Arminias)
- Added additional logic to handle syncing players in multiplayer, which should hopefully fix the invisible players issue. (yany)
-= Relaxed Mode =-
Relaxed mode is designed to increase accessibility, and provide a slightly less challenging experience while still maintaining the depth and richness of standard mode, largely by reducing punishments for failure in order to make recovery easier. Focus is generally on decreasing some of the pressure caused by health, hunger, and time management, as well as some of the more punishing failure states, without affecting complexity or depth of mechanics.
Relaxed mode contains the following changes:
- Health regeneration is increased.
- Hunger costs associated with some particularly taxing actions are decreased. Actions affected are: Jumping, sprinting, swimming, using a hand crank, and starting a fire.
- Modifiers from health and hunger are less punishing.
- Hardcore spawn maximum radius does not increase.
- Reduced radii for looted temples and abandoned villages, both to decrease the distance required to travel in order to find them, and to make it more likely to find interesting structures when respawning after a death.
- Lightning strikes do not start fires.
- Nethercoal torches do not start fires. Note that this is accomplished through a separate block id, so any torches placed in relaxed mode will never start fires, even if a world is changed to standard mode. Torches placed in standard mode will automatically convert to relaxed mode torches over time, and will not start fires while in relaxed mode.
- Pigmen do not become angry when hit by ghast fireballs.
- Jungle spiders do not attack unless provoked, and deal food poisoning for a shorter duration on hit.
- Squids do not attack players who are not in water, or who are in boats, even at night.
- Cows deal reduced damage and knockback when kicking.
- Cows do not panic if the player attempts to milk them when they aren't ready.
- Mobs drop cooked meat instead of burned meat when dying while on fire.
- Blocks are mined slightly faster when mining without the correct tool.
- Blocks can be placed while in the air.
- Animals do not startle when placing or breaking blocks.
- Animals and wolves will not die when starving, although you still need to keep them fed to get anything from them. Starving tamed wolves will also not turn hostile.
- Weeds will not kill plants, although weeds will still cause plants to stop growing when present.
- Items dropped on death are never destroyed, even on subsequent deaths.
/--Addon API--/
- Added a new method to WorldData to initialize default global data when a world is created.
- Added hooks for addons to add their own difficulty levels. Difficulty levels are also designed to be mixin friendly in order to modify existing difficulty levels (e.g. by adding new behavior controlled by difficulty, or editing values for behaviors in existing difficulties).
- Changed how status effects from health, hunger, etc are handled internally to make them extensible to addon authors.
- Changed how crashes occur due to an invalid mob being spawned to make the generated crash report more useful in debugging.