Releases: BastianBlokland/componenttask-unity
Releases · BastianBlokland/componenttask-unity
v1.8.2
v1.8.1
Change to a semver version number.
v1.8
Changes:
- Add
.meta
files for root level objects (Unity does not like it when those are missing).
v1.7
Changes:
- Improved documentation.
v1.6
Changes:
- Unpack ‘System.AggregateException’ in diagnostic logging.
v1.5
Changes:
- Fix not logging 'Pause' diagnostic when disabling gameobject in synchronous part of task.
- Fix incorrect ‘name’ in ‘InactiveComponentException’.
- Fix not allowing to start tasks on components that have not had ‘OnEnable’ called.
v1.4
Changes:
StartTask(...)
now throws when called on a disabled gameobject or component.
v1.3
Changes:
- Add diagnostic logging debugging feature (Enable by setting the
TaskRunOptions.DiagnosticLogging
or the globalComponentTask.Config.GlobalDiagnosticsActive
boolean).
v1.2
Changes:
- Keep executors after work is done. Reason is that someone could capture the execution context and post work later, and we should support that case (as long as the runner is still alive).
v1.1
Changes:
- Add
UpdateWhileComponentDisabled
runtime option. - TaskRunners are now removed when they have finished their work.