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Fix game detection / communication to work with HMW naming #19

Fix game detection / communication to work with HMW naming

Fix game detection / communication to work with HMW naming #19

Triggered via pull request October 19, 2024 14:48
Status Success
Total duration 3m 39s
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build_and_tests.yml

on: pull_request
Build and run tests
3m 24s
Build and run tests
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10 warnings
Build and run tests: H2MLauncher.CLI/Program.cs#L119
Unboxing a possibly null value.
Build and run tests: H2MLauncher.CLI/Program.cs#L147
Unboxing a possibly null value.
Build and run tests: H2MLauncher.CLI/Program.cs#L312
Unreachable code detected
Build and run tests: H2MLauncher.CLI/Program.cs#L278
The variable 'bytesRead' is declared but never used
Build and run tests: H2MLauncher.CLI/Program.cs#L101
Field 'Program.client_state_t.serverTime' is never assigned to, and will always have its default value 0
Build and run tests: H2MLauncher.CLI/Program.cs#L95
Field 'Program.client_state_t.ping' is never assigned to, and will always have its default value 0
Build and run tests: H2MLauncher.CLI/Program.cs#L94
Field 'Program.client_state_t.__pad0' is never assigned to, and will always have its default value null
Build and run tests: H2MLauncher.CLI/Program.cs#L97
Field 'Program.client_state_t.__pad1' is never assigned to, and will always have its default value null
Build and run tests: H2MLauncher.CLI/Program.cs#L100
Field 'Program.client_state_t.__pad2' is never assigned to, and will always have its default value null
Build and run tests: H2MLauncher.CLI/Program.cs#L98
Field 'Program.client_state_t.num_players' is never assigned to, and will always have its default value 0