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Completely customize the behavior of farmland to make it builder-friendly, and add new immersive mechanics. Disable crop trampling, random ticks, or turning into dirt.

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Chakyl/Dew-Drop-Farmland-growth

 
 

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Dew Drop: Sturdy Farmland - Growth Edition

This project is a fork of Dew Drop: Sturdy Farmland by coolbot100s adding growth behavior to sturdy farmland. It is meant to be used in the context of modpacks, as most of its features need additional kubejs/datapack functionality to work as intended.

Features

Daily Crop Growth

Every morning, crops will grow by 1 stage if they are watered. This is calculated using Serene Season's season system, and has Farmer's Delight compatibility for tomatoes as they are a weird crop.

This is best paired with a mod that disables random ticks, such as No Random Ticks

Fertilized Farmland

To pair with the new growth system, six new fertilizers are added:

  • Weak Fertilizer - Boosts initial crop growth by 1 day (Age)
  • Strong Fertilizer - Boosts initial crop growth by 2 days (Ages)
  • Hydrating Fertilizer - Does not dry in the morning until fully grown
  • Bountiful Fertilizer - A blank canvas for modpack makers to add their own mechanics
  • Low Quality Fertilizer - Blank farmland with a tag for Quality Food
  • High Quality Fertilizer - Theoretical stronger version of the above

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Completely customize the behavior of farmland to make it builder-friendly, and add new immersive mechanics. Disable crop trampling, random ticks, or turning into dirt.

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  • Java 100.0%