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Sprint 2 Release #1
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… to store all the player objects. The key is the id and the values in the complete player obeject.
…file from the repo
…into Create-Player
…frent based on your eclipse setup
…into Create-Player
…save and read serialized file.
…Pursuit into Create-Player
…yerMgr.java class.
…readFile is now private and is called in the constructor and handles the errors.
…object to reflect those changes
…Pursuit into Create-Player
…Name of the object instead of all the instance fields
… instead of all the instance variables
…the game object would be used by the frontend.
…answer buttons. Need to connect game object to controller
…if a team has won.
…to refector the Game and ConsuleGame classes
…Loader.java to read read the questions.json file instead of the test.json file.
… condition. Created a winner method in Play.java to check the scorecard to see if there is a winner. Created a getWinner method in ScoreCardMgr.java that will return a winning team if one exists or return no winner in the case of a draw or no winner. Changed name of the checkScore method in ScoreCard.java to isWinner.
…ed paramaters and to return null if there are no winners.
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