v1.0.1
Minor post-release patch. Mainly fixes some bugs.
Contributors: Rampastring, Starkku, ZivDero
- Added support for configuring certain tilesets to connect to specific LAT types
- Added support for optionally loaded theater MIX files
- (TS) Added advanced trigger editor tool for wrapping a trigger in Disable/Enable speech actions, commonly used when spawning reinforcements
- (YR) Added support for setting custom event, action and script action IDs in preparation for supporting Ares and Phobos scripting elements
- BwP (Building with Property / Building Target) selection window now lists INI names of building types
- SHP vehicles in the sidebar now face southeast instead of north
- Off-map waypoints are now moved inside of the map instead of deleting them when a map is loaded
- Unhardcoded Tiberium overlay types/indexes
- Fixed an issue where raised cells at the top edge of the map were drawn outside of the map render target
- Fixed a crash when using WAE's internal file browser to navigate above drive root level
- Fixed a bug where a 0x0 foundation building could unintentionally be inserted multiple times on a cell
- Fixed a crash when using the 2x2 ground raising brush on the edge of the map
- Fixed a crash on loading a map when an AITrigger had specified a nonexistent secondary team type
- Fixed a crash when the cursor was hovered over cells that had invalid sub tile index data
- Fixed a bug where ice growth overlay display and ice growth toggling cursor actions ignored cell height levels
- Fixed a bug where the value of Tiberium was potentially calculated as too high
- (YR) Fixed a bug where preset parameters for the "Do This" script action were incorrect in the YR configuration