Skip to content
This repository has been archived by the owner on Oct 3, 2024. It is now read-only.

Releases: DJF113/Core-Mining-Inc

Core Mining, Inc. 0.1.7.1

11 Mar 21:26
1caa368
Compare
Choose a tag to compare

Bug update that slipped through while merging files for the previous version. Changelog is below.

~Very small update fixing a bug where a mission wouldn't show up.

Core Mining, Inc. 0.1.7+

03 Mar 04:38
af21ed7
Compare
Choose a tag to compare

I've added some more content this time around, as well as some bug fixes and other improvements. Complete changelog is below.

~Fixed an issue where I forgot to add ship names for some of the npcs. Fixed a bug mentioned by Der_König where the destination name was wrong. Added a proof of concept CMI transport mission, and a mission that shows up when the new fusion reactor is available. Fixed an issue with the CMI reactor thumbnail not working. Also added several events that inject CMI into the game, even when the storyline has not been used in a playthrough. Multiple other bug fixes. Finished Section 3 of the main branch of the storyline, and started work on Section 4 as well. Made some changes to the bounty hunting mission, which included lowering the level of the nemesis ship, and giving you an unmarked escort. Added landscape to Keselrig.

  • The following are fixes that didn't make it on the original release, but were added for the GitHub release:
    ~Player swizzle now changes to match the CMI swizzle. All missions names read by the game are now marked as CMI. Doesn't affect gameplay, just cleans things up behind the scenes. The CMI storyline will not become available until 4 June 3014 to give the player time to get a better ship. It also provides a starting point for inserting events from the FW/Republic war to provide continuity. A good many events were added to have the war progress along with the CMI storyline. The start point is no longer a fixed point, it will be within two jumps of Delta Capricorni.