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Releases: DREDGE-Mods/Winch

Version 0.6.0

26 Dec 19:09
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Winch v0.6.0

  • Added WinchLauncher.exe which will detect if the installed version of DREDGE is from Steam or Epic and then launch it via the vendor (previously Epic would just not launch properly from the manager).

IntroSkipper v1.0.1

  • Fixed a newly introduced NRE that would leave you stuck on a black screen in DREDGE 1.5.4 (Epic Games version)

Generated From PR: #37

Version 0.5.3

21 Oct 08:12
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Winch

  • Fixed bug that caused some quests' grids to be the wrong size (Resolves #34)
  • Fixed painter not taking vanilla flags when delivering them (Resolves #35)

Generated From PR: #36

Version 0.5.2

14 Oct 23:14
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Winch

  • Fixed bug that caused vanilla exotics to not appear in exotic bait (Resolves #32)

Generated From PR: #33

Version 0.5.1

27 Sep 18:55
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Winch

  • Fixed hull tier upgrade grids and silhouettes being out of sync #30
    • BSG why did you make the material input grid and inventory grid have the same name.
  • Added numItemsMin and numItemsMax fields to bait items
  • Nuget package now has the xml documentation (i forgor)

Generated From PR: #31

Version 0.5.0

27 Sep 01:14
ce9c925
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Winch

  • Fixed example items loaded when not enabled #22
  • Moved modded save data to a separate JSON file #21
  • Added a mod menu for users to edit configs with.
  • Revamped configs for mod menu
  • New mod maker features
    • Custom bait items
    • Conversation POIs (Inspect, Explosive (WIP), and Auto Move)
    • Harvest Zones (for getting fish with net or crabs with pot)
    • Abilities
    • World Events
    • Dialogue and Characters
    • Shops
    • Dock Data and Dock POIs
      • Destinations (Character, Market, Shipyard, Upgrade, and Constructable)
    • Quests and Steps (WIP)
    • Quest Grid Configs
    • Upgrades (WIP)
    • Recipes
    • Boat Flags and Paints
  • Separated durable items into durable and thawable.
  • Now possible to grab modded assets with code.
  • Fixed bug where if a mod was using ApplyPatches it would make the game get stuck on black screen when starting up.

Example Items

  • Added a circle island that every will now be around.
  • Docks that are connected to the island.
  • 4 harvest zones (fish and dredge)
  • An example ability that stabilizes the ocean
  • Example dynamic and static world events that just spawn a sphere and cube
  • Characters (Steve and Alex from Minecraft)
  • Dialogue
    • Fixed collector bug by rerouting to custom dialogue when you have heart of the sea
  • Shop examples (fish market, trinket trader, and shipyard)
  • Recipes and constructable building (4 tiers with each tier have one example recipe)
  • Boat flag and paint example (white paint and white flag)
  • Added a milk bucket item that shows how to have special discard actions with code
  • Moved ice into Thawable folder

Disaster Button

  • Works once again

Generated From PR: #23

Version 0.4.0

16 Jul 22:01
95d27c0
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Winch

  • Now uses HarmonyX
  • Updated game libs
  • New EnumUtil class for helping modders to parse or create enums during runtime
  • Custom fish now get added to encyclopedia
  • Item IDs must be unique now. It will error if you have duplicate items.
  • Fixed a bug that stops you from reloading your save after exiting to main menu
  • Fixed item data converters not including base class fields
  • Added a ton of missing fields and default values for existing item data converters
  • Fix nets ignoring slots that only accept certain item types when you pickup and place an item
  • Item type icons
  • New item data types
    • Durable
    • Nets
  • New asset folder GridConfigs for making trawl nets' and crab pots' inventory grid.
  • Can now actually make fish aberrations and connect them to their original version.
  • New POI type Items. A spot that you can pick up 1 item from. Vanilla uses this for message in a bottles.
  • Fix item poi handler to not decrease stock when item cannot fit in inventory (for the ItemPOIs above)

Example Items

  • Added harvest POI that was sitting in project but wasn't actually copied to the mod build
  • Added tons of more examples
    • POIs for actually getting these items (they are all by the Gale Cliffs Pontoon)
    • Aberrations
    • Crab
    • Trinket
    • Fishing Rod
    • Crab Pot
    • Trawl Net
    • Engine
    • Light
    • Relic
    • Researchable Book
    • Message in a Bottle
    • Note
    • Journal

Generated From PR: #20

Version 0.3.1

27 Dec 05:51
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  • Implements new console for logs. Disabled by default, enable WriteLogsToConsole in WinchConfig.json to enable it.

Version 0.3.0

05 Dec 21:51
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  • Allows mods to set a Preload method in their mod_meta file which will run immediately when the mod assembly is loaded, before the game itself loads.

Version 0.2.4

16 Oct 15:21
68ee8ab
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Use mod_meta for versioning not AssemblyVersion

Generated From PR: #9

Version 0.2.3

10 Oct 17:31
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  • Fix patch only mods not being affected by enable/disable

Generated From PR: #8