Skip to content

0.5.0

Compare
Choose a tag to compare
@Darxo Darxo released this 07 Sep 23:32
· 461 commits to develop since this release

Shield Rework

All reforged changes to Condition, Melee Defense, Ranged Defense and Weight of vanilla shields have been reverted.
Additionally the following balance changes have been made compared to the vanilla stats:

  • Tower Shields now have 30 Condition (up from 24) and no longer grant Knock Back
  • Heater Shields now have 25 Melee Defense (up from 20) and no longer grant Shieldwall
  • Kite Shields no longer grant Knock Back
  • Reinforced Skirmisher Shields now have 15 Melee Defense (up from 10), 15 Ranged Defense (up from 10), no longer grants Shieldwall and now grants Knock Back
  • Wooden Skirmisher Shield no longer grants Shieldwall and now grants Knock Back
  • Heavy Metal shields now have 20 Melee Defense (up from 15) and 20 Ranged Defense (up from 15)
  • Feral Shields now have 20 Melee Defense (up from 15), 25 Ranged Defense (up from 20), 20 Weight (up from 12), 24 Condition (up from 16), +5 Fatige on use (up from 0) and they no longer grant Knock Back
  • Adarga Shields now have 8 Weight (down from 10) and no longer grant Knock Back
  • Old Wooden Shields now have 13 Melee Defense (down from 15) and 13 Ranged Defense (down from 15)
  • Worn Heater Shields now have 23 Melee Defense (up from 20), 13 Ranged Defense (down from 15) and no longer grant Shieldwall
  • Worn Kite Shields now have 13 Melee Defense (down from 15), 23 Ranged Defense (down from 25) and no longer grant Knock Back

Regular Changes

  • Throwing Spear now deals 26 shield damage (up from 0)
  • Brigand Leader, Brigand Raider and Noble Footman no longer have Shield Expert
  • Shield Sergeant is mostly reworked. It still grants Shieldwall to all allies at the start of each combat. It now causes allies to imitate shield skills for free that you use. It also allows you to use Knock Back on empty tiles.
  • Polearm Mastery no longer reduces the Action Point cost of 2 handed reach weapons by 1. It now grants +15% chance to hit for Repel and Hook.
  • Leverage is completely reworked. It now reduces the Action Point cost of your first polearm attack each turn by 1 for each adjacent ally.
  • Between the Ribs now also lowers your chance to hit the head by 10% for each surrounding character
  • Axe Mastery no longer grants Hook Shield. It now causes Split Shield to apply Dazed for 1 turn
  • Dismantle has been completely reworked. It now grants +40% Armor Damage and 100% more Shield Damage against enemies who have full health
  • Phalanx now works even with a Buckler and it now also counts allies with a Buckler for the effect
  • Add new Goblin racial effect that grants 50% increased defenses from equipped shield and allows them to use Shieldwall with any shield
  • Smoke Bomb now costs 400 Crowns (up from 275). Smoke now lasts 2 Rounds (up from 1)
  • Add tooltip for the duration of tile effects (smoke, flames, miasma)

For Modder

  • Introduce new ShieldDamageMult character property. Rename existing ShieldDamageMult character property into ShieldDamageReceivedMult

Fixes

  • fix nimble displaying tooltip line about reach
  • fix Shieldwall effect nested tooltip missing when no shield is present
  • fix some enemies gaining Duelist even though they wield a two-handed weapon
  • fix Line Breaker is now considered an item skill
  • fix typos in duelist perk description

Known Issues

  • Using Line Breaker as a Shield Sergeant can sometimes push multiple enemies into the same tile