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Releases: Darxo/Hardened

0.9.0

26 Sep 16:45
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Changes

  • Add new Parry perk in Tier 3 of Swift Group. It requires a one handed melee weapon. It grants Melee Defense equal to your base Ranged Defense against melee attacks. While engage with someone wielding a melee weapon, you have 70% less Ranged Defense. Does not work with shields, while stunned, fleeing or disarmed.
  • Ghostlike has been completely reworked. It no longer has any requirements. It now grants 50% of your Resolve as extra Melee Defense during your turn. When you start your turn not adjacent to enemies, gain +15% Armor Penetration and 15% more damage against adjacent targets until the end of the turn.
  • Swordmaster no longer unlock Sword Mastery for free
  • Headless enemies are now immune to Distracted (Pocket Sand)
  • Peasants and Caravans on the world map now display a banner
  • Peasant Parties now drop 0 crowns (down from 0-50). Peasants killed in battle now randomly drop crowns, food or tools on death.
  • Replace instances of "Max Fatigue" and "Maximum Fatigue" in Events and Effect text with "Stamina"

Fixes

  • Fix Sprint effect saying it increases fatigue cost. This is not the case Hardened
  • Fix clarify in crossbow mastery tooltip that reload cost is reduced only by 1 for heavy crossbows

For Modder

  • Parties that are spawned without a banner will be assigned the banner of the faction who owns their faction (mostly relevant for civilian factions)
  • Introduce new LastSpawnedParty member for faction.nut which always contains the last party spawned by that faction
  • Introduce new getOwner function for factions, which returns the owner of this factions first settlement
  • Introduce new virtual getDroppedLoot function for actor.nut returning an array of created items, which will be dropped when that actor dies
  • Supply Items (Money, Tools, Medicine, Ammunition) are now droppable

0.8.2

24 Sep 00:15
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Changes

  • All ifrits now have 50% less hitpoints and 50% more armor
  • Estoc now has 6 Reach (up from 5)
  • Increase roster size of Lone Wolf and Gladiator origins to 13
  • The headless effect now sets the head armor of the entity to 0

Fixes

  • Fix dismemberment perk error when targeting empty tiles with any skill
  • Fix missing icon in whirling dance description

0.8.1

22 Sep 20:04
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Fixes

  • Fix potential freeze in combat against enemies with Dismemberment perk

0.8.0

22 Sep 10:07
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Changes

  • Rattle is now called Full Force and has been completely reworked. It now causes you to spend all remaining Action Points whenever you attack and gain 10% more damage per Action Point spent. The effect is double for one-handed weapons
  • Entrenched has been completely reworked. It now grants +5 Resolve per adjacent ally, +5 Ranged Defense per adjacent obstacle and 15% more Ranged Skill if at least 3 adjacent tiles are allies or obstacles
  • Dismemberment no longer causes any morale checks. It now grants +20% chance to hit the body part with the most temporary injuries
  • Weapon Master no longer works with hybrid weapons. When you learn Weapon Master you now gain a new random weapon perk group
  • Target Practice has been completely reworked. It now makes it 50% less likely for your arrows to hit the cover, when you have no clear line of fire (stronger than vanilla Bullseye)
  • Bullseye no longer reduces the penalty for shooting behind cover. It also no longer works with Take Aim
  • Shield Expert no longer prevents fatigue build-up from avoided attacks
  • Quickhands can now also swap two two-handed weapons
  • Phalanx no longer requires a shield to be equipped
  • The positions of Rattle (now Full Force) and Deep Impact in the Hammer Perk Group have been swapped
  • Scoundrels now spawn with Knifes instead of Dagger
  • Outlaws no longer spawn with Two Handed Wooden Flail or Greatsword
  • Enemy archers are 66% less likely to target someone because of how many potential scatter targets are adjacent - Marauder no longer spawn with Two Handed Wooden Flail and are twice as likely to spawn with a Greatsword
  • World Parties with champions will display an orange skull on top of their socket
  • Improve Dismantle perk icon

Fixes

  • Fix Reach tooltip being wrong
  • Fix throwing mastery not actually giving any damage bonus
  • Fix Distracted setting Reach to 0

For Modder

  • Nomad Sling and Staff Sling no longer have the weapontype Sling
  • Add new 'AffectedBodyPart' member for injury.nut (temporary injuries) which specifies which bodypart that injury belongs to
  • Add two new events 'onReallyBeforeSkillExecuted' and 'onReallyAfterSkillExecuted' for skill.nut which guarantee to only trigger when a skill is actually used
  • Add new 'isHybridWeapon' function for weapon.nut

0.7.2

19 Sep 16:46
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Fixes:

  • Fix crash when King of all Weapons is added to NPCs

0.7.1

19 Sep 05:05
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Fixes:

  • Fix crash when King of all Weapons perk is added to anyone

0.7.0

18 Sep 18:05
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Changes

  • Your Headshot chance is now displayed in the combat tooltip when targeting enemies
  • Tree Limb now deals 30-50 damage (up from 25-40), has an armor penetration of 90% (up from 75%), a weight of 15 (down from 20), a value of 300 (up from 150). Bash now costs 5 AP (up from 4) and 15 Fatigue (down from 18). Knock Out now has a 100% chance to stun
  • Cudgel now deals 40-60 damage (up from 30-50), has an armor penetration of 110% (up from 90%), a value of 400 (up from 300). Bash now costs 5 AP (up from 4) and 15 Fatigue (down from 18). Knock Out now has a 100% chance to stun
  • Woodcutters Axe now deals 35-60 damage (down from 35-70)
  • Thug now spawn with Tree Limb instead of Goedendag
  • Pillager can now also spawn with Cudgel. Pillager no longer spawn with Woodcutters Axe, Two Handed Mace or Two Handed Hammer
  • Exploit Opening is completely reworked. It now grants a stacking +10% chance to hit whenever an opponent misses an attack against you. Bonus is reset upon landing a hit (just like Fast Adaptation)
  • Spear Mastery no longer provides a free spear attack each turn. Instead of now grants 15% more Melee Skill while you have Reach Advantage
  • Dagger Mastery now allows free swapping of any items once per turn (while a dagger is equipped)
  • Throwing Mastery no longer grants damage at close range. Instead it now grants 30% more damage for your first throwing attack each turn at any range.
  • Offhand Training no longer raises your Reach to 4
  • Hybridization now requires the blunt throwing attack to hit the head in order to inflict Stagger, instead of being a 50% chance
  • Between The Ribs no longer requires the dagger attack to be of piercing type
  • Add new Headless effect to Ifrit, Spider Egg, Headless Zombie, Sapling and Kraken Tentacle
  • Remove Steelbrow from Ifrit, Sapling and Kraken Tentacle
  • Enemies which spawn with Spear Flurry now automatically gain Double Strike (to balance out how bad that perk is by itself)
  • Improve various perk descriptions and some effect descriptions

Fixes

  • Reachignore values are removed from the Combat Tooltip
  • Fix Vanilla Enemies (except Lindwurm Tail) being decapitatable or smashable even if they don't have a head
  • Fix Vanilla Enemies (except Lindwurm Tail) taking bonus damage from headshots even if they don't have a head
  • Fix Nimble tooltip displaying a line about Reach Ignore

For Modder

  • Introduce new HeadshotReceivedChance and HeadshotReceivedChanceMult properties for character.nut
  • Introduce new setWeight function for item.nut

0.6.0

14 Sep 21:09
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Changes

  • Double Grip is completely reworked. It now always grants 20% more damage and 20% less fatigue cost of non-attack skills
  • Hybridization is completely reworked. It still grants 10% of your base Ranged Skill as Melee Skill/Defense. It now causes piercing type hits to the body to inclict Arrow to the Knee, cutting type hits to inflict Overwhelmed, blunt type hits to have 50% chance to inflict stagger and 100% to stun a staggered opponent and throwing spears to deal 50% more damage to shields.
  • Throwing Mastery no longer grants any throwing type specific hit effects. It now allows swapping a throwing weapon with an empty throwing weapon or empty slot for free, once per turn.
  • Feral Shield now has a value of 400 (up from 50)
  • The value of almost all non-named shields is increased by 50%-100%
  • Wooden Shields appear less common im marketplaces
  • Buckler appear less common in big settlements
  • Small civilian settlements now sell Old Wooden Shields
  • Big settlements now sometimes sell Worn Kite Shields and Worn Heater Shields
  • The traits Huge and Tiny no longer influence the reach of the character
  • The hireable nomad background no longer grants Throw Dirt
  • Throwing Spears no longer inflict any fatigue when hitting the shield

Fixes

  • Fix shield sergeant still triggering shieldwall each turn
  • Fix shieldwall still mentioning hook shield
  • Fix Unstoppable perk description having no mention of the condition of needing to attack

0.5.3

10 Sep 15:21
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Changes

  • Add nested tooltips to hardened exlusive skills

Fixes

  • Fix scenarios not starting
  • Fix crash when equipping/viewing a Lute
  • Fix shieldwall effect not showing up outside of nested tooltips

0.5.2

09 Sep 16:23
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Fixes

  • Fix game crash when fleeing characters are killed