Releases: Darxo/Hardened
Releases · Darxo/Hardened
0.5.1
Changes
- Reduce Melee Skill and Melee Defense of all Goblins by 5
- Scoundrels will no longer spawn with Wooden Shields. Instead they can now spawn with Old Wooden Shields
- Vandal will no longer spawn with Kite Shields. Instead they can now spawn with Old Wooden Shields
- Raider will no longer spawn with Kite Shields. Instead they can now spawn with Worn Kite/Heater Shields
- Highwaymen can now also spawn with Worn Kite/Heater Shields
Fixes
- Simplify Shield Sergeant perk description slightly
- Fix mod not loading under Reforged 0.6.3
0.5.0
Shield Rework
All reforged changes to Condition, Melee Defense, Ranged Defense and Weight of vanilla shields have been reverted.
Additionally the following balance changes have been made compared to the vanilla stats:
- Tower Shields now have 30 Condition (up from 24) and no longer grant Knock Back
- Heater Shields now have 25 Melee Defense (up from 20) and no longer grant Shieldwall
- Kite Shields no longer grant Knock Back
- Reinforced Skirmisher Shields now have 15 Melee Defense (up from 10), 15 Ranged Defense (up from 10), no longer grants Shieldwall and now grants Knock Back
- Wooden Skirmisher Shield no longer grants Shieldwall and now grants Knock Back
- Heavy Metal shields now have 20 Melee Defense (up from 15) and 20 Ranged Defense (up from 15)
- Feral Shields now have 20 Melee Defense (up from 15), 25 Ranged Defense (up from 20), 20 Weight (up from 12), 24 Condition (up from 16), +5 Fatige on use (up from 0) and they no longer grant Knock Back
- Adarga Shields now have 8 Weight (down from 10) and no longer grant Knock Back
- Old Wooden Shields now have 13 Melee Defense (down from 15) and 13 Ranged Defense (down from 15)
- Worn Heater Shields now have 23 Melee Defense (up from 20), 13 Ranged Defense (down from 15) and no longer grant Shieldwall
- Worn Kite Shields now have 13 Melee Defense (down from 15), 23 Ranged Defense (down from 25) and no longer grant Knock Back
Regular Changes
- Throwing Spear now deals 26 shield damage (up from 0)
- Brigand Leader, Brigand Raider and Noble Footman no longer have Shield Expert
- Shield Sergeant is mostly reworked. It still grants Shieldwall to all allies at the start of each combat. It now causes allies to imitate shield skills for free that you use. It also allows you to use Knock Back on empty tiles.
- Polearm Mastery no longer reduces the Action Point cost of 2 handed reach weapons by 1. It now grants +15% chance to hit for Repel and Hook.
- Leverage is completely reworked. It now reduces the Action Point cost of your first polearm attack each turn by 1 for each adjacent ally.
- Between the Ribs now also lowers your chance to hit the head by 10% for each surrounding character
- Axe Mastery no longer grants Hook Shield. It now causes Split Shield to apply Dazed for 1 turn
- Dismantle has been completely reworked. It now grants +40% Armor Damage and 100% more Shield Damage against enemies who have full health
- Phalanx now works even with a Buckler and it now also counts allies with a Buckler for the effect
- Add new Goblin racial effect that grants 50% increased defenses from equipped shield and allows them to use Shieldwall with any shield
- Smoke Bomb now costs 400 Crowns (up from 275). Smoke now lasts 2 Rounds (up from 1)
- Add tooltip for the duration of tile effects (smoke, flames, miasma)
For Modder
- Introduce new ShieldDamageMult character property. Rename existing ShieldDamageMult character property into ShieldDamageReceivedMult
Fixes
- fix nimble displaying tooltip line about reach
- fix Shieldwall effect nested tooltip missing when no shield is present
- fix some enemies gaining Duelist even though they wield a two-handed weapon
- fix Line Breaker is now considered an item skill
- fix typos in duelist perk description
Known Issues
- Using Line Breaker as a Shield Sergeant can sometimes push multiple enemies into the same tile
0.4.0
Changes
- Bandage Ally can now also be used during battle to treat (as if you visited the temple) any temporary injury which was received at most 1 round ago
- Grazed Neck, Cut Throat and Cut Artery no longer deal damage over time. Instead they now apply stacks of bleed equal to their previous damage per round, when received
- Grazed Neck, Cut Throat and Cut Artery are no longer removed, when bandaged
- Completely rework Whirling Death. It now grants a new active skill which grants a buff for two turns granting 30% more damage, 2 Reach and 10 Melee Defense
- Ammo now has weight. All Quivers and Powder Bags weigh 0 when empty. When full, regular ones weigh 2, Large Quivers weigh 5, and Large Powder Bags weigh 4.
- Gun Powder now costs 2 Ammunition Supply each (up from 1)
- Quiver now display the cost for replacing ammunition in them
- All Zombies and Skeletons now grant 20% more XP
- All Zombies and Skeletons no longer grant XP after they were ressurected
- Donkeys now grant 0 XP (down from 50 XP)
- Brothers no longer gain any XP when allies die
- Improve artwork for Nimble perk
Fixes
- fix some world parties being visible when they should not during the first frame on loading a world (e.g. Alps during day, Enemies in Forests)
0.3.16
Fixes
- fix hitchance preview not showing up
- fix dodge description not showing up
- fix goblin wolfrider sometimes freezing the game when they die
- fix stab being falsely discounted from dagger mastery
- fix glitch when enemies throw throwing spears
- fix crash when reloading a crossbow
0.3.15
Changes
- King of all Weapons has been completely reworked. It's now called Spear Flurry. It makes it so all spear attacks cost 0 Fatigue but it reduces the damage dealt by 10% while a spear is equipped.
- Swift Stabs has been completely reworked. It's now called Hit and Run. It makes it so all dagger attacks can be used at 2 tiles and will move the user one tile closer before the attack. When the attack hits the enemy, the user is moved back to the original tile.
- Enemy parties on beginner combat difficulty now have 100% resources available (up from 85%)
- Player characters take 15% less damage on beginner combat difficulty
- Enemy parties on expert difficulty now have 120% resources available (up from 115%)
- Add descriptions for the difficulty tooltips showing what their effects are
- Add tooltips to burning arrow and fire pot about their new ability to remove rooted effects
0.3.14
Changes
- Riposte now costs 3 Action Points (down from 4), 15 Fatigue (down from 25). It now grants +10 Melee Defense during its effect. It is now disabled when you get hit or after your first counter-attack.
- En Garde is completely reworked. It now grants +15 Melee Skill while it is not your turn. It also makes it so Riposte lasts until your next turn (like in Vanilla).
- Dodge now grants 4% of initiative as defense per empty tile (up from 2,5%). Dodge no longer grants baseline 5% initiative as extra defense.
- Student is now refunded at level 8, instead of in 3 levels after picking the perk.
- Lightbringer now has 0% Hitchance bonus (down from 10%)
- Move Day-Night-Cycle 2 hours back so it aligns with the vanilla world lighting
- Add tip of the day for firebomb burning root effects
0.3.13
Changes
- Sword Thrust and Lunge now have -10 chance to hit (up from -20)
- The perk Fencer no longer grants +10 chance to hit or 20% less fatigue cost. It now causes your fencing swords to lose 50% less durability.
- Unstoppable no longer loses all Stacks when you use Wait if you spent atleast half of your action points by that time.
- Burning Damage (Fire Pot, Burning Arrow, Burning Ground) now remove all root-like effects from the targets
- Barbarian Drummer now have +1 Action Point and grant +150 Experience
Fixes
- Fix shield expert preventing reach advantage of shield user
- Vanilla Fix: Bandaging allies now updates their overlay ui correctly
- Vanilla Fix: Releasing a dog within 2 seconds of killing someone no longer skips the dogs turn
0.3.12
Changes
- When you pay compensation on dismissing a brother, he will share 50% of his experience with all remaining brothers. No more than 5% of his maximum exp each.
- Encumbrance no longer lowers the fatigue recovery. It now only adds 1 fatigue per tile travelled per encumbrance level.
- Defeating the Ijirok now also drops Sword Blade item, which allows you to do the Rachegeist fight without having to kill the Kraken.
- Necromancer no longer have Inspiring Presence. They now have Soul Link.
- Brothers that "die" outside of combat will now always transfer their equipment into your stash
- Desertion (Expert difficulty) and Sellswords leaving company during events no longer take their gear with them
Fixes
- Fix slings dealing almost no damage and having hand to hand enabled
0.3.11
Changes
- Fatigue no longer has any effect on the defenses granted by shields
- Heraldic Cape attachement now has 20 Condition (up from 5), 0 Weight (down from 1), 1000 Value (up from 200) and grants 10 Resolve (up from 5)
- Hand-to-Hand Attack is now enabled if you carry an empty throwing weapon in your main hand
- The Location Ancient Spire now reveals an area of 3000 (up from 1900). It now also discovers every location in that radius for the player
- Reach is no longer halved while rooted
- Remove 15 Hitpoints from Fallen Heroes
Fixes
- Fix Shield Expert not giving Cover Ally
- Fix regular crossbow reload cost being reduced by mastery
- Fix Sweeping strikes not stacking correctly and keeping its stacks
- Vanilla: Spiders Eggs will no longer prevent Spiders from giving up early
- Vanilla: Hitpoint and Armor damage base damage rolls for attacks are no longer independant. Now the same base damage roll is used for both damage types
- Vanilla: Change the Witchhunter's Hat icon to look exactly like its sprite
- Vanilla: Change the id of the item
mouth_piece
toarmor.head.mouth_piece
(it used to bearmor.head.witchhunter_hat
)
0.3.10
Changes
- Skirmisher now grants 50% of body armor weight as initiative (previously 30% of body/helmet armor weight) and no longer displays an effect icon
- Through the Gaps is now always active but now lowers your armor penetration by 10% (down from increasing it by 25%)
- Wears it well now grants 50% of combined Mainhand and Offhand weight as Stamina and Initiative (Instead of 20% of Mainhand, Offhand, Helmet and Chest)
- Polearm Mastery is no longer part of Leadership group
- Reach Advantage now grants 15% more Melee Skill (up from 13%)
- Fallen Heroes no longer have Nine Lives but +15 Hitpoints
- Necromancer no longer have 20 natural body armor
- Distance text in rumors and contracts now display the tile distance range in brackets
Fixes
- Fix enemy parties not showing up when loading a savegame from within another savegame