Releases: Deaod/UTComp
Releases · Deaod/UTComp
UTComp Version 1.8b
Changelog
- Fix a few Accessed Nones when using NewNet SuperShockRifle
- Made EyeHeight algorithm framerate independent
- EyeHeight no longer moves up when spawning
- Fix Forward Gameplay option
- Pressing F8 on scoreboard no longer cycles through stats on stats screen
UTComp Version 1.8a
UTComp Version 1.8
Changelog
- Added support for SuperShockRifle (not the zoom variant) to Enhanced Netcode
- Basic InstaGib should now work with Enhanced Netcode
- Please report missing/changed effects, ideally with screenshots or videos for comparison
- Added server setting allowing more than one dodge while air-borne (MaxMultiDodges, Default=0)
- Added Min/Max NetSpeed server-side settings, placing limits on NetSpeeds used by clients
- Added new EyeHeight Algorithm, making stairs and ramps a bit more responsive
- Preserved Fractional parts of mouse input across frames, increasing mouse input accuracy
Notes
- ClanArena is untested
- Vehicles are untested
- Please treat this as a test version
- Bug-Reports are very much welcome, Patches even more so