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Merge remote-tracking branch 'origin/main'
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Augustin-maker committed Apr 5, 2024
2 parents d42798e + 2525d80 commit e8b6fff
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2 changes: 1 addition & 1 deletion .github/workflows/cmake-multi-platform.yml
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Expand Up @@ -36,7 +36,7 @@ jobs:
run: mkdir build

- name: Configure CMake
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DCMAKE_C_COMPILER=${{ matrix.c_compiler }} -DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }} -DZLIB_TAG=develop -DMZ_FORCE_FETCH_LIBS=ON -DZSTD_TAG=release
run: cmake -S . -B build -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DCMAKE_C_COMPILER=${{ matrix.c_compiler }} -DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}

- name: Build with CMake
run: cmake --build build --config ${{ matrix.build_type }}
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5 changes: 4 additions & 1 deletion readme.md
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Expand Up @@ -8,11 +8,14 @@
```bash
git clone --recurse-submodules https://github.com/DenisD3D/SnakeQT.git
```
4. Run cmake in the root directory of the project.
4. On Windows, set the environment variable `Qt5_DIR` to the directory containing the `Qt5Config.cmake` file (e.g. `C:\Qt\5.15.2\mingw81_64\lib\cmake\Qt5`)
5. Run cmake in the root directory of the project.
```bash
cmake -S . -B build
cmake --build build
```
6. On Windows, define QT_QPA_PLATFORM_PLUGIN_PATH to the directory containing the `qwindows.dll` file (e.g. `C:\Qt\5.15.2\mingw81_64\plugins\platforms`) before running SnakeQT.exe.
7. Run the executable in the build directory.


## Tile preprocessing using imageMagick
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