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Raytracing pipeline demo #173

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@kevyuu kevyuu commented Jan 22, 2025

Implement a demo to cover various ray tracing pipeline use cases.

  • multiple closest hit and any hit shaders
  • multiple miss shaders
  • multiple callable shaders

@kevyuu kevyuu force-pushed the raytracing_pipeline_demo branch from 9e2eb0f to bcbd729 Compare January 22, 2025 17:07
kevyuu added 4 commits January 23, 2025 00:07
- Multiple HitGroup. Each with closesthit and anythit shader
- Multiple Miss Shader Group.

Signed-off-by: kevyuu <kevin.kayu@gmail.com>
Signed-off-by: kevyuu <kevin.kayu@gmail.com>
Signed-off-by: kevyuu <kevin.kayu@gmail.com>
Signed-off-by: kevyuu <kevin.kayu@gmail.com>
Comment on lines -135 to +138
void mouseProcess(const nbl::ui::IMouseEventChannel::range_t& events)
// return whether camera is moved by mouse
bool mouseProcess(const nbl::ui::IMouseEventChannel::range_t& events)
{
bool cameraMoved = false;

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are these your changes?

coordinate with @AnastaZIuk

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It is my changes.

kevyuu added 2 commits January 24, 2025 15:35
Signed-off-by: kevyuu <kevin.kayu@gmail.com>
Signed-off-by: kevyuu <kevin.kayu@gmail.com>
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2 participants