Releases: DreamRealityInteractive/defold-orthographic
Releases · DreamRealityInteractive/defold-orthographic
Add world_to_window
Add world_to_window() function
2.11.6
Added the parameter fixed_zoom for the sticky GO to keep a fixed zoom, regardless of the camera zoom.
2.11.5
Added a feature to add "sticky" game objects.
Useful to add a game object that acts as a GUI node, but can still interact with other gameobjects from the same collection.
Example:
msg.post("/camera#script", "add_sticky_go", {
go=hash("/bin"), -- the game object you want to display as sticky
camera=hash("/camera"), -- the ID of the camera
position = vmath.vector3(1120,80,.3) -- The position on screen
})