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Add sql migration and optimize plugin for big servers #56

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Rubenicos
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I found multiple problems using the plugin, so I added some changes to fix them.

SQL migration

Instead of offline player migration, this concept obtain data directly from a SQL database.
Some plugins like MySQLPlayerDataBridge did not allow me to migrate the data because it did not exist for some players when using Vault API.

Big servers data handling

For example, one of my server modes have more than 350.000 accounts, so I extended the name loading timeout and also created an optimized backup command.
Previously, using /backup-economy the plugin took 45 minutes to save accounts into file, now it took no more than 5 seconds.

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@Emibergo02 Emibergo02 left a comment

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It is a beautiful idea. there is still work to do tho.
I would like to talk to you on Discord. my username is unnm3d


@Override
public String getProvider() {
return "SQL DATABASE";
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can you explain this please?

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Instead of returning a economy provider name like offline player migration, the SQL migration doesn't have that

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Great job! Just some other changes and we should be good 🥇

@@ -23,6 +23,9 @@ public class Settings {
@Comment({"if true, migrates the bukkit offline uuids accounts to the default RedisEconomy currency",
"During the migration, the plugin will be disabled. Restart all RedisEconomy instances after the migration."})
public boolean migrationEnabled = false;
@Comment({"if enabled, the plugin will migrate economy data from sql database",
"During the migration, the plugin will be disabled. Restart all RedisEconomy instances after the migration."})
public SqlMigrateSettings sqlMigration = new SqlMigrateSettings(false, "com.mysql.cj.jdbc.Driver", "jdbc:mysql://localhost:3306/database?useSSL=false", "root", "password", "economy", "name", "uuid", "money");
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@Emibergo02 Emibergo02 May 25, 2024

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Can you please merge sqlMigration to the same data structure as migrationEnabled?
Make the record so that we'll have only a "enabled" key and a "type" key (SQL type or OfflinePlayer type)

@@ -54,8 +54,8 @@ public CurrenciesManager(RedisManager redisManager, RedisEconomyPlugin plugin, C
this.configManager = configManager;
this.currencies = new HashMap<>();
try {
this.nameUniqueIds = loadRedisNameUniqueIds().toCompletableFuture().get(1, TimeUnit.SECONDS);
this.lockedAccounts = loadLockedAccounts().toCompletableFuture().get(1, TimeUnit.SECONDS);
this.nameUniqueIds = loadRedisNameUniqueIds().toCompletableFuture().get(10, TimeUnit.SECONDS);
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Why 10 seconds. if you have that latency it means your redis is down.
Redis isn't like MySQL, it doesn't take ages to load data.
I'm ok if you change it to 3 or 4 secs

.append(System.getProperty("line.separator"))
));
fw.write(sb.toString());// currency;uuid;name;balance
final Map<UUID, String> names = new HashMap<>();
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Do you really need to check RAM requirements?
we are talking of megabytes not gigabytes.
i tested with like 40k entries.
for 400000 entries I calculated 57MB of RAM

for (Currency currency : currenciesManager.getCurrencies()) {
Map<UUID, Double> accounts = currency.getAccounts();
plugin.getLogger().info("[" + currency.getCurrencyName() + "] Total accounts: " + accounts.size());
if (accounts.isEmpty()) {
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Ok that's fair. but check empty balances too. by default Redis will set them to %starting_balance%

return;
}

plugin.langs().send(Bukkit.getConsoleSender(), plugin.langs().migrationStart.replace("%provider%", getProvider()));
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Use plugin.getServer().getConsoleSender() please


public class OfflinePlayerCurrencyMigration extends CurrencyMigration {

private RegisteredServiceProvider<Economy> existentProvider;
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What's the point of using RegisteredServiceProvider?
You can directly use Vault's Economy class


@Override
public String getProvider() {
return existentProvider.getProvider().getName();
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existentProvider.getProvider() can be null

for (int i = 0; i < offlinePlayers.length; i++) {
final OfflinePlayer offlinePlayer = offlinePlayers[i];
try {
double bal = existentProvider.getProvider().getBalance(offlinePlayer);
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existentProvider.getProvider() can be null

final List<ScoredValue<String>> balances = new ArrayList<>();
final Map<String, String> nameUniqueIds = new HashMap<>();

try (PreparedStatement count = connection.prepareStatement("SELECT COUNT(*) FROM `" + sql.table() + "`"); PreparedStatement stmt = connection.prepareStatement("SELECT ALL * FROM `" + sql.table() + "`")) {
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Isn't it better to separate those 2 queries?

nameUniqueIds.put(name, uuid);
updateAccountLocal(UUID.fromString(uuid), name == null ? uuid : name, money);
} catch (Exception e) {
e.printStackTrace();
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@Emibergo02 Emibergo02 May 25, 2024

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Send only a warning with the exception message or the user will be flooded by errors

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2 participants