Releases: Eragon-Brisingr/ImGui_WS
Releases · Eragon-Brisingr/ImGui_WS
5.4.1
5.4.0Preview0
Local Slate Panel Rendering
Console variable ImGui.WS.LocalPanelMode <ELocalPanelMode>
sets the local panel mode
- 0: Draw on the current game viewport
- 1: Open a separate window for rendering (desktop platforms only)
- 2: Open a mergeable window for rendering (editor only)
Console commands
ImGui.WS.OpenPanel
opens the local panelImGui.WS.ClosePanel
closes the local panel
UMG Support
Added ImGuiPanel
widget, expose the widget as a variable (Is Variable) and bind the OnImGuiTick
drawing event
ImGui Blueprint Nodes
Encapsulates most ImGui drawing functions for use in blueprints, and nodes automatically manage scope, no need to manually control Begin and End call pairing
5.3.2
Build for unreal 5.3.2
- Replace uWebsockets with libwebsockets (third-party library in unreal engine), so can support mobile platforms.
- ImGui use 1.90.0 version.
5.2.1
Build for unreal 5.2.1
- ImGuiDebugger move to ImGui_WorldDebugger module.
- ImGui use 1.90 WIP version.
- Add ViewportExtent feature.
5.1.1
5.0.3
Build for unreal engine 5.0.3