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\emph{BattleTech: Outworlds Wastes} provides a framework for a narrative BattleTech league with simplified logistics. | ||
Players take the role of a commander leading a combined arms force searching the Outworlds Wastes for LosTech and glory. | ||
Completing objectives in scenarios earns C-bills that commanders use to maintain and upgrade their force. | ||
Commanders play scenarios in multiple formats, such as \emph{BattleTech} and \emph{Alpha Strike}. | ||
\emph{BattleTech: Outworlds Wastes: Chaos Campaign} provides a framework for a narrative BattleTech league and events based upon \emph{BattleTech: Chaos Campaign} from the \emph{Hot Spots: Hinterlands} sourcebook or the \emph{BattleTech: Mercenaries} box set. | ||
\emph{BattleTech: Outworlds Wastes} extends the \emph{BattleTech: Chaos Campaign} rules by adding DropShip customization as well as optional rules for force maintenance. | ||
These rules can be used with existing \emph{BattleTech: Chaos Campaign} content and tracks. | ||
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Players take the role of a commander for an independent combined arms force. | ||
In \emph{BattleTech: Outworlds Wastes} narrative tracks, commanders are searching the Outworlds Wastes region of the Periphery for LosTech and glory. | ||
Commanders can play scenarios in multiple formats, such as \emph{BattleTech} and \emph{Alpha Strike}. | ||
This framework can be modified to meet the goals of the organizers and players. | ||
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The original format of \emph{BattleTech: Outworlds Wastes} with a logistics system more similar to \emph{BattleTech: Campaign Operations} is available online at \href{https://outworlds-wastes.jeremylt.org}{https://outworlds-wastes.jeremylt.org}. |
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\begin{itemize} | ||
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\item Foster a friendly and welcoming environment | ||
\item Foster a friendly and welcoming environment | ||
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\item Create personalized lore for BattleTech forces | ||
\item Create personalized lore for your BattleTech forces | ||
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\item Track the struggles and accomplishments of these forces | ||
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\item Explore BattleTech lore and equipment | ||
\item Explore BattleTech lore, equipment, and rules | ||
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\end{itemize} |
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\ifthenelse{\equal{\outworldsMode}{mode-pdf-event}} { | ||
% Event rules PDF | ||
These rules cover background information, player rules, event organizer information, and reference material. | ||
The background information describes the Outworlds Wastes region and the \emph{BattleTech: Outworlds Wastes} rules. | ||
\emph{Force Construction} (see p. \pageref{subsec:event_force_construction}) and \emph{Force Maintenance and Improvements} (see p. \pageref{subsec:event_force_maintenance}) are the minimum rules needed for a player to begin Outworlds Wastes league play. | ||
Scoring rules are provided for event organizers. | ||
The reference materials include a region map and list of references. | ||
} { | ||
\ifthenelse{\equal{\outworldsMode}{mode-web}} { | ||
% Website | ||
This website covers background information, player rules, league organizer information, event rules, and reference material. | ||
This website covers background information, player rules, organizer information, and reference material. | ||
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To start with smaller scale event play, where each commander controls a mixed combined arms lance, read the \hyperref[sec:event_play]{Event Play} rules. | ||
Sample scenarios are available as \hyperref[sec:downloads]{downloads} and the Event Play rules include instructions on creating additional scenarios. | ||
Players who want to start with smaller scale or event play, where each commander controls a mixed combined arms lance, should read the \hyperref[subsec:force_construction_scale_1]{Event Play Force Construction} rules. | ||
Players who want to start with larger scale or league play, where each commander controls a combined arms company, see the \hyperref[subsec:force_construction_scale_2]{League Play Force Construction} rules. | ||
The \hyperref[sec:dropship_customization]{DropShip Customization} rules describe how to modify your DropShip to better support their forces, and the \hyperref[sec:force_maintenance]{Force Maintenance} rules provide additional options for maintaining your force. | ||
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For \hyperref[sec:league_play]{League Play} where each commander controls a combined arms company, see the \hyperref[subsec:force_construction]{Force Construction} and \hyperref[subsec:force_maintenance]{Force Maintenance and Improvements} rules. | ||
Optional advanced force construction and force management rules are also included. | ||
Sample scenarios are available as \hyperref[sec:downloads]{downloads} and the \hyperref[sec:scenarios]{scenarios} rules include instructions on creating additional scenarios. | ||
Organizers should read the \hyperref[sec:event_play]{Event Play} and \hyperref[sec:league_play]{League Play} sections for information on how to organize and run events and leagues. | ||
Sample tracks are available as \hyperref[sec:downloads]{downloads} and the \hyperref[sec:tracks]{tracks} rules include for creating and running tracks. | ||
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The reference materials include a region \hyperref[sec:outworlds_wastes_map]{map}, sample \hyperref[sec:sample_tracking_event]{event} and \hyperref[sec:sample_tracking]{league} force tracking sheets, and a list of \hyperref[sec:references]{references}. | ||
The reference materials include \hyperref[sec:outworlds_wastes_map]{region maps}, a \hyperref[sec:combat_vehicle_primer]{combat vehicle primer}, and a list of \hyperref[sec:references]{references}. | ||
} { | ||
% Full and quickstart rules PDF | ||
These rules cover background information, player rules, league organizer information, and reference material. | ||
The background information describes the Outworlds Wastes region and the \emph{BattleTech: Outworlds Wastes} rules. | ||
\emph{Force Construction} (see p. \pageref{subsec:force_construction}) and \emph{Force Maintenance and Improvements} (see p. \pageref{subsec:force_maintenance}) are the minimum rules needed for a player to begin Outworlds Wastes league play. | ||
Scenario design and league scoring rules are provided for league organizers. | ||
The reference materials include a region map, a list of references, and sample tables for tracking a commander's forces. | ||
}} | ||
% Rules PDF | ||
Players who want to start with smaller scale or event play, where each commander controls a mixed combined arms lance, should read the \emph{Event Play Force Construction} rules (see p. \pageref{subsec:force_construction_scale_1}). | ||
Players who want to start with larger scale or league play, where each commander controls a combined arms company, see the \emph{League Play Force Construction} rules (see p. \pageref{subsec:force_construction_scale_2}). | ||
The \emph{DropShip Customization} rules (see p. \pageref{sec:dropship_customization}) describe how to modify your DropShip to better support their forces, and the \emph{Force Maintenance} rules (see p. \pageref{sec:force_maintenance}) provide additional options for maintaining your force. | ||
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Organizers should read the \emph{Event Play} rules (see p. \pageref{sec:event_play}) and \emph{League Play} (see p. \pageref{sec:league_play}) sections for information on how to organize and run events and leagues. | ||
The \emph{Tracks} rules (see p. \pageref{sec:tracks}) rules include rules for creating and running tracks. | ||
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The reference materials include region maps, a combat vehicle primer, and a list of references. | ||
} |
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The minimal rules for \emph{BattleTech: Chaos Campaign} with mercenary contracts are located in many separate rulebooks. | ||
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\begin{itemize} | ||
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\item Chaos Campaign | ||
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\begin{itemize} | ||
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\item Mercenary Contracts: \emph{Hot Spots: Hinterlands} or \emph{BattleTech: Mercenaries} box set | ||
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\item 'Maintenance: \emph{Hot Spots: Hinterlands} | ||
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\end{itemize} | ||
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\item BattleTech | ||
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\begin{itemize} | ||
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\item 'Mechs: \emph{\href{https://store.catalystgamelabs.com/products/battletech-total-warfare-pdf}{BattleTech: Total Warfare}} or \emph{\href{https://store.catalystgamelabs.com/products/battletech-battlemech-manual-book-pdf-combo}{BattleTech: BattleMech Manual}} | ||
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\item Full combined arms units: \emph{\href{https://store.catalystgamelabs.com/products/battletech-total-warfare-pdf}{BattleTech: Total Warfare}} | ||
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\item Battlefield Support Assets (optional): \emph{BattleTech: Mercenaries} box set | ||
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\end{itemize} | ||
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\item Alpha Strike | ||
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\begin{itemize} | ||
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\item \emph{\href{https://store.catalystgamelabs.com/products/battletech-alpha-strike-commanders-edition}{Alpha Strike: Commander's Edition}} | ||
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\end{itemize} | ||
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\end{itemize} |
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\emph{BattleTech: Outworlds Wastes: Chaos Campaign} is available online at \href{https://outworlds-chaos.jeremylt.org}{https://outworlds-chaos.jeremylt.org}. | ||
The \emph{BattleTech: Outworlds Wastes: Chaos Campaign} GitHub repository is at \href{https://github.com/Eudicods/outworlds-chaos}{https://github.com/Eudicods/outworlds-chaos}. | ||
You can post feedback or ask questions as \href{https://github.com/Eudicods/outworlds-chaos/issues}{GitHub Issues} or email \href{mailto:outworlds-chaos@jeremylt.org}{outworlds-chaos@jeremylt.org}. |
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rules/0-Introduction/5-Acknowledgments.tex → rules/0-Introduction/6-Acknowledgments.tex
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\emph{BattleTech: Outworlds Wastes} would not have been possible without hours of discussion and editing on the Colorado BattleTech Discord server or the months of gameplay and testing\ifthenelse{\equal{\outworldsMode}{mode-pdf}}{ at the Denver Team at Wizard's Chest and by the Kansas City Metro Team at the Geekery and other locations}{}. | ||
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\ifthenelse{\equal{\outworldsMode}{mode-web}}{ | ||
\input{0-Introduction/5-Acknowledgments-authors-web.tex} | ||
\input{0-Introduction/6-Acknowledgments-authors-web.tex} | ||
}{ | ||
\ifthenelse{\equal{\outworldsMode}{mode-pdf}}{ | ||
\input{0-Introduction/5-Acknowledgments-authors.tex} | ||
\input{0-Introduction/6-Acknowledgments-authors.tex} | ||
}{ | ||
\input{0-Introduction/5-Acknowledgments-authors-short.tex} | ||
\input{0-Introduction/6-Acknowledgments-authors-short.tex} | ||
} | ||
} |
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\begin{center} | ||
\parbox{0.6\textwidth}{ | ||
\begin{center} | ||
"\emph{BattleTech} is so engaging because it has a place for all of us. | ||
In the world building and fiction, absolutely, but also in the playing community and on the production side. | ||
It is now and always has been a product of a lot of people’s dreams that somewhere and some when out there, humanity will find a place to make its dreams and aspirations come true. | ||
We all have the chance to realize ourselves in \emph{BattleTech}." | ||
\end{center} | ||
} | ||
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~\\ | ||
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Michael A. Stackpole | ||
\end{center} |
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