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jamesaorson committed Nov 25, 2023
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<!DOCTYPE html>
<html>

<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
<title>ExoKomodo</title>
<base href="/" />
<link href="css/app.css" rel="stylesheet" />

<script src="https://cdn.jsdelivr.net/npm/p5@1.1.9/lib/p5.min.js"></script>
<script src="https://github.com/processing/p5.js-sound/releases/download/0.3.12/p5.sound.min.js"></script>
<script src="js/p5Wrapper.js"></script>

<script src="js/browserHelpers.js"></script>

<link id="favicon" rel="icon" href="favicons/favicon.ico"/>
</head>

<body>
<app>ExoKomodo is rising</app>

<div id="blazor-error-ui">
An unhandled error has occurred.
<a href="" class="reload">Reload</a>
<a class="dismiss">🗙</a>
</div>
<script src="_framework/blazor.webassembly.js"></script>
</body>

</html>
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www.exokomodo.com
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71 changes: 71 additions & 0 deletions _framework/blazor.boot.json
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{
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2 changes: 2 additions & 0 deletions assets/.gitignore
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# Include obj model files
!*.obj
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26 changes: 26 additions & 0 deletions assets/mandelbrot.frag
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precision highp float; varying vec2 vPos;

uniform vec2 p;
uniform float r;
const int I = 500;

void main() {
vec2 c = p + vPos * r, z = c;
float n = 0.0;
for (int i = I; i > 0; i --) {
if (z.x * z.x + z.y * z.y > 4.0) {
n = float(i)/float(I);
break;
}
z = vec2(
z.x * z.x - z.y * z.y,
2.0 * z.x * z.y
) + c;
}
gl_FragColor = vec4(
0.5 - cos(n * 17.0) / 2.0,
0.5 - cos(n * 13.0) / 2.0,
0.5 - cos(n * 23.0) / 2.0,
1.0
);
}
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precision highp float; varying vec2 vPos;

attribute vec3 aPosition;

void main() {
vPos = (gl_Position = vec4(aPosition, 1.0)).xy;
}
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