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14 changes: 11 additions & 3 deletions docs/Grid.html
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Expand Up @@ -406,16 +406,24 @@ <h3>Implementing Boundary Conditions<a class="headerlink" href="#implementing-bo
<section id="uniform-grid">
<span id="sec-grid-ug"></span><h2>Uniform Grid<a class="headerlink" href="#uniform-grid" title="Link to this heading"></a></h2>
<p>The Uniform Grid has the same resolution in all the blocks throughout
the domain, and each processor has exactly one block. The uniform grid
the domain, and each processor has exactly one block.</p>
<div class="flashtip docutils container">
<p>In FLASH, the uniform grid
can operate in either of two modes: fixed block size (FIXEDBLOCKSIZE)
mode, and non-fixed block size (NONFIXEDBLOCKSIZE) mode. The default
fixed block size grid is statically defined at compile time and can
therefore take advantage of compile-time optimizations. The non-fixed
block size version uses dynamic memory allocation of grid variables.</p>
block size version uses dynamic memory allocation of grid variables.
Flash-X currently only supports the Uniform Grid in NONFIXEDBLOCKSIZE
mode (whereas the other Grid implementations in Flash-X operate in
FIXEDBLOCKSIZE mode).</p>
</div>
<section id="fixedblocksize-mode">
<h3>FIXEDBLOCKSIZE Mode<a class="headerlink" href="#fixedblocksize-mode" title="Link to this heading"></a></h3>
<p>NOTE THAT THIS MODE IS CURRENTLY NOT IMPLEMENTED IN Flash-X. The remainder
of this section thus is only for historical information.</p>
<p><em>FIXEDBLOCKSIZE</em> mode, also called static mode, is the default for the
uniform grid. In this mode, the block size is specified at compile time
uniform grid in FLASH. In this mode, the block size is specified at compile time
as NXB<span class="math notranslate nohighlight">\(\times\)</span>NYB<span class="math notranslate nohighlight">\(\times\)</span>NZB. These
variables default to <span class="math notranslate nohighlight">\(8\)</span> if the dimension is defined and <span class="math notranslate nohighlight">\(1\)</span>
otherwise – <em>e.g.</em> for a two-dimensional simulation, the defaults are
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24 changes: 17 additions & 7 deletions docs/_sources/Grid.rst.txt
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Expand Up @@ -404,18 +404,28 @@ Uniform Grid
------------

The Uniform Grid has the same resolution in all the blocks throughout
the domain, and each processor has exactly one block. The uniform grid
can operate in either of two modes: fixed block size (FIXEDBLOCKSIZE)
mode, and non-fixed block size (NONFIXEDBLOCKSIZE) mode. The default
fixed block size grid is statically defined at compile time and can
therefore take advantage of compile-time optimizations. The non-fixed
block size version uses dynamic memory allocation of grid variables.
the domain, and each processor has exactly one block.

.. container:: flashtip

In FLASH, the uniform grid
can operate in either of two modes: fixed block size (FIXEDBLOCKSIZE)
mode, and non-fixed block size (NONFIXEDBLOCKSIZE) mode. The default
fixed block size grid is statically defined at compile time and can
therefore take advantage of compile-time optimizations. The non-fixed
block size version uses dynamic memory allocation of grid variables.
|flashx| currently only supports the Uniform Grid in NONFIXEDBLOCKSIZE
mode (whereas the other Grid implementations in |flashx| operate in
FIXEDBLOCKSIZE mode).

FIXEDBLOCKSIZE Mode
~~~~~~~~~~~~~~~~~~~

NOTE THAT THIS MODE IS CURRENTLY NOT IMPLEMENTED IN |flashx|. The remainder
of this section thus is only for historical information.

*FIXEDBLOCKSIZE* mode, also called static mode, is the default for the
uniform grid. In this mode, the block size is specified at compile time
uniform grid in FLASH. In this mode, the block size is specified at compile time
as NXB\ :math:`\times`\ NYB\ :math:`\times`\ NZB. These
variables default to :math:`8` if the dimension is defined and :math:`1`
otherwise – *e.g.* for a two-dimensional simulation, the defaults are
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2 changes: 1 addition & 1 deletion docs/_sources/application_use.rst.txt
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Expand Up @@ -6,7 +6,7 @@
Application's Use of Orcha
======================

In this section we desribe the end-to-end pipeline of how an
In this section we describe the end-to-end pipeline of how an
application can use |orcha|. At first glance it may seem intimidating
because there are several steps involved in the configurations
process, however, the steps are many fewer in terms of what the users
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2 changes: 1 addition & 1 deletion docs/_sources/disclaimers.rst.txt
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Expand Up @@ -27,7 +27,7 @@ are listed in below.
**Infrastructure**

+---------------+--------------------------+----------------+
| Setup too | Klaus Weide/Younjun Lee | mostly current |
| Setup tool | Klaus Weide/Younjun Lee | mostly current |
+---------------+--------------------------+----------------+
| Grid | Klaus Weide/Anshu Dubey | mostly current |
+---------------+--------------------------+----------------+
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20 changes: 10 additions & 10 deletions docs/_sources/intro.rst.txt
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Expand Up @@ -5,33 +5,33 @@
Introduction
============

The |flashx| code is a component-based software system for simulation of
multiphysics applications formulated largely as a collection of partial-
and ordinary- differential equations as well as algebraic equations. The
The |flashx| code is a component-based software system for building
multiphysics simulation applications that are formulated largely as a collection of partial
and ordinary differential equations as well as algebraic equations. The
maintained code components are written in a combination of high level
languages such as Fortran, C and C++. |flashx| is accompanied by
several tools written in python or C++ that provide configurability
several tools written in Python or C++ that provide configurability
and performance portability to the code. The distribution includes
several existing application configurations, and tests for exercising
several existing application configurations and tests for exercising
these configurations. A unit-test framework is also embedded in the
code. The code uses the Message-Passing Interface (MPI) library
communication between nodes, though more than
for communication between compute nodes, though more than
one MPI rank can also be placed on a node. HDF5 is the default mode for
IO. |flashx| has three interchangeable discretization grids: a Uniform
Grid, a oct-tree based adaptive grid using the |paramesh| library, and
Grid, an oct-tree based adaptive grid using the |paramesh| library, and
a block-structured adaptive grid using |amrex| library, which also mimics
an oct-tree-like layout for use in |flashx|.

The precursor of |flashx| is FLASH, which was developed at the
University of Chicago, and is now available from University of
Rochester. |flashx| has been architected from the outset to be
compatible with increasing heterogeneity of both the platforms and the
solvers within the code. Flash-X distribution
solvers within the code. The Flash-X distribution
includes solvers for compressible and incompressible fluids, and several other
solvers needed for astrophysics and fluid-structure interaction
applications. Not all physics and/or general solvers from FLASH have been
migrated to |flashx|, however, the code itself has transitioned to open
migrated to |flashx|. However, the code that is now part of |flashx| has transitioned to open
development and community based governance. The expectation is that
the code will grow with community contributions. Additionally, some
external solvers can be included as add-ons in configuration of applications
external solvers can be included as add-ons in the configuration of applications,
because those solvers have been designed to be compatible with |flashx|.
2 changes: 1 addition & 1 deletion docs/_sources/namingConventions.rst.txt
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Expand Up @@ -35,7 +35,7 @@ Naming Conventions
remaining part of the name is lowercase and all subsequent words are
capitalized. For example, Grid_fillGuardcells, Driver_getDt} etc

**Private UnitMain funtions**
**Private UnitMain functions**
The private functions are named un_routineName, where *un* stands for
a short string (usually 2 or 3 letters) derived from the unit name.
For example gr_createDomain is a private function in the GridMain
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2 changes: 1 addition & 1 deletion docs/_sources/quickstart.rst.txt
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Expand Up @@ -7,7 +7,7 @@ Quick Start

This chapter describes how to get up-and-running quickly with |flashx|
with an example simulation, the Sedov explosion. We explain how to
configure a problem, build it, run it, and examine the output using IDL.
configure a problem, build it, run it, and examine the output.

System requirements
-------------------
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2 changes: 1 addition & 1 deletion docs/application_use.html
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Expand Up @@ -94,7 +94,7 @@

<section id="application-s-use-of-orcha">
<span id="chp-application-use"></span><h1>Application’s Use of Orcha<a class="headerlink" href="#application-s-use-of-orcha" title="Link to this heading"></a></h1>
<p>In this section we desribe the end-to-end pipeline of how an
<p>In this section we describe the end-to-end pipeline of how an
application can use ORCHA. At first glance it may seem intimidating
because there are several steps involved in the configurations
process, however, the steps are many fewer in terms of what the users
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2 changes: 1 addition & 1 deletion docs/disclaimers.html
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Expand Up @@ -105,7 +105,7 @@
<p><strong>Infrastructure</strong></p>
<table class="docutils align-default">
<tbody>
<tr class="row-odd"><td><p>Setup too</p></td>
<tr class="row-odd"><td><p>Setup tool</p></td>
<td><p>Klaus Weide/Younjun Lee</p></td>
<td><p>mostly current</p></td>
</tr>
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20 changes: 10 additions & 10 deletions docs/intro.html
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Expand Up @@ -86,34 +86,34 @@

<section id="introduction">
<span id="sec-introduction"></span><h1>Introduction<a class="headerlink" href="#introduction" title="Link to this heading"></a></h1>
<p>The Flash-X code is a component-based software system for simulation of
multiphysics applications formulated largely as a collection of partial-
and ordinary- differential equations as well as algebraic equations. The
<p>The Flash-X code is a component-based software system for building
multiphysics simulation applications that are formulated largely as a collection of partial
and ordinary differential equations as well as algebraic equations. The
maintained code components are written in a combination of high level
languages such as Fortran, C and C++. Flash-X is accompanied by
several tools written in python or C++ that provide configurability
several tools written in Python or C++ that provide configurability
and performance portability to the code. The distribution includes
several existing application configurations, and tests for exercising
several existing application configurations and tests for exercising
these configurations. A unit-test framework is also embedded in the
code. The code uses the Message-Passing Interface (MPI) library
communication between nodes, though more than
for communication between compute nodes, though more than
one MPI rank can also be placed on a node. HDF5 is the default mode for
IO. Flash-X has three interchangeable discretization grids: a Uniform
Grid, a oct-tree based adaptive grid using the Paramesh library, and
Grid, an oct-tree based adaptive grid using the Paramesh library, and
a block-structured adaptive grid using AMReX library, which also mimics
an oct-tree-like layout for use in Flash-X.</p>
<p>The precursor of Flash-X is FLASH, which was developed at the
University of Chicago, and is now available from University of
Rochester. Flash-X has been architected from the outset to be
compatible with increasing heterogeneity of both the platforms and the
solvers within the code. Flash-X distribution
solvers within the code. The Flash-X distribution
includes solvers for compressible and incompressible fluids, and several other
solvers needed for astrophysics and fluid-structure interaction
applications. Not all physics and/or general solvers from FLASH have been
migrated to Flash-X, however, the code itself has transitioned to open
migrated to Flash-X. However, the code that is now part of Flash-X has transitioned to open
development and community based governance. The expectation is that
the code will grow with community contributions. Additionally, some
external solvers can be included as add-ons in configuration of applications
external solvers can be included as add-ons in the configuration of applications,
because those solvers have been designed to be compatible with Flash-X.</p>
</section>

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2 changes: 1 addition & 1 deletion docs/namingConventions.html
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Expand Up @@ -116,7 +116,7 @@
remaining part of the name is lowercase and all subsequent words are
capitalized. For example, Grid_fillGuardcells, Driver_getDt} etc</p>
</dd>
<dt><strong>Private UnitMain funtions</strong></dt><dd><p>The private functions are named un_routineName, where <em>un</em> stands for
<dt><strong>Private UnitMain functions</strong></dt><dd><p>The private functions are named un_routineName, where <em>un</em> stands for
a short string (usually 2 or 3 letters) derived from the unit name.
For example gr_createDomain is a private function in the GridMain
subunit.</p>
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2 changes: 1 addition & 1 deletion docs/quickstart.html
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Expand Up @@ -94,7 +94,7 @@
<span id="chp-quickstart"></span><h1>Quick Start<a class="headerlink" href="#quick-start" title="Link to this heading"></a></h1>
<p>This chapter describes how to get up-and-running quickly with Flash-X
with an example simulation, the Sedov explosion. We explain how to
configure a problem, build it, run it, and examine the output using IDL.</p>
configure a problem, build it, run it, and examine the output.</p>
<section id="system-requirements">
<h2>System requirements<a class="headerlink" href="#system-requirements" title="Link to this heading"></a></h2>
<p>You should verify that you have the following:</p>
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2 changes: 1 addition & 1 deletion docs/searchindex.js

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