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A template allowing you to create v-slice mods with the help of the source code

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TTW: coding on MAX

Let's bring the power of Haxe to the base game

This template brings the possibilities and luxuries of writing source mods to the still-new and growing V-slice modding.

This project focuses on documenting the scripting format used by the game while also providing a much better environment for creating those.

Features

Code autocompletion

You can now bring code suggestions (with Ctrl + Space) as if you were writing a source mod. Those let you write your code faster and even take a peek into the Haxe's documentation or even documentation left in the game's code.

Formatting

This template will automatically format your files to keep them more clean. You can edit checkstyle.json if you want to better customize it for your writing needs and your code style.

Error checking

Just like in any normal language, you'll now be able to see any syntax errors in your code. This should hopefully make looking for errors much easier.

NOTE: You might encounter some false-positive errors in your code. Just because your code has errors doesn't automatically mean it won't work in FNF. They're more of a suggestion.

Playtesting

Included under "Build and run" are tasks created to help you both test your mod and easily create a .zip file for you to share on the internet.

FNFC Integration

You can now put .fnfc files directly into fnfc_files and they'll get automatically compiled with the rest of your mod.

Quick Navigation

To configure this template, follow this guide

In case you stumble on any problems, please refer here and here

Feel free to look into Getting Started if you want to learn how to actually use it.

Check the wiki for more information about this template.

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A template allowing you to create v-slice mods with the help of the source code

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