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* Fix log running out of GPU memory error for gpu profiler SQTT dumping * Only expand once and retile once for VpBlt on VPE * PipelineStageFlag Improvements * Handle misaligned offset in BestFitAllocator * Add CodeObject TraceSource * Remove AddrMgr1 * Add setting to control DCC MIN_COMPRESSED_BLOCK_SIZE * Remove p2pCopyToInvisibleHeapIllegal * Disallow acquire point PreShader for PWS barrier * Revert L1 invalidation in COMPUTE_DISPATCH_INITIATOR * Correct graphics shader library in debug overlay * Speed up slow clears with VRS * Fix dEQP-VK.ray_tracing_pipeline.misc.* tests failing * Update address-lib * Remove video support for pre-Navi GPUs. * Enable DEBUG for asserts * Remove Duplicate Setting of nggCullingDataAddr * GetGenericGpuSymbol usage cleanup * Fix [[unlikely]] [[unlikely]] * Implement new BindPipelineValidation callback * Report 32-bit SPM data out to RGP. * Require clients to default-init structs. * HIP changes for secondary trap handler * Update the panel description to indicate TT buffer size may change internally
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