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using System.Text; | ||
using GameFrameX.Core.Abstractions; | ||
using GameFrameX.Core.Utility; | ||
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namespace GameFrameX.Tests; | ||
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public class ActorIdGeneratorTest | ||
{ | ||
[SetUp] | ||
public void Setup() | ||
{ | ||
} | ||
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[Test] | ||
public void compress() | ||
{ | ||
var actorId = ActorIdGenerator.GetActorId(ActorType.World, 1000); | ||
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var type = ActorIdGenerator.GetActorType(actorId); | ||
var serverId = ActorIdGenerator.GetServerId(actorId); | ||
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Assert.That(type == ActorType.World, Is.EqualTo(true)); | ||
Assert.That(serverId == 1000, Is.EqualTo(true)); | ||
} | ||
} |
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