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Make solo trigger activations use non-reliable packets #48

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GooberRF
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Normal trigger activations are non-reliable. Reliable causes extreme network load and eventually DCs in MP servers with high server FPS and player standing in solo trigger with reset of 0.0s.

Not sure why this originally used reliable. My understanding (unconfirmed) is that PF did not do this. This change will need to be thoroughly tested before potential merge.

@DVL-IAC
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DVL-IAC commented Jan 15, 2025

BTW All solo triggers are reset 0.0s no matter what number is put in there. That property is just ignored with solos. Same with the amount of times a trigger can reset. It's always infinite with solos. 😛

@GooberRF
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BTW All solo triggers are reset 0.0s no matter what number is put in there. That property is just ignored with solos. Same with the amount of times a trigger can reset. It's always infinite with solos. 😛

Commit 7459553 added a Respect Resets option to trigger properties to handle this part

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