A general map editing toolchain, Suitable for game development or 3D modeling etc.
- Plan for cross-platform, but now the focus is Windows, later maybe additional Linux and macOS.
- Using C++ and GLSL, The graphics api is using OpenGL, later maybe have Vulkan support.
- Support export as obj, fbx or gltf format and import to Blender or other 3D software.
- Easy to use GUI.
Using MIT license.