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Porting to blender 4.x #289
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6f2d9f1
Fixed Exporter For Windows
Spiderguy-F 4da39de
audio zone and videotexture are failing
Spiderguy-F fbdc2b2
Merge branch 'master' into PortToBlender4
Spiderguy-F 473aa96
re-included try in gltf_expoerter.py
Spiderguy-F ac72497
Style fixes (comments)
Spiderguy-F 6446f65
Restored original test_export.js
Spiderguy-F ea79ae0
Version String Shorter
Spiderguy-F 6f09438
implemented image constructor signature
Spiderguy-F 3cad758
Merge branch 'Hubs-Foundation:master' into PortToBlender4
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Original file line number | Diff line number | Diff line change |
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@@ -128,4 +128,4 @@ describe('Importer / Exporter (Roundtrip)', function () { | |
}); | ||
}); | ||
}); | ||
}); | ||
}); |
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I think the
node.add_node
operator should use theuse_transform
option set to True so that it maintains the same behavior as in Blender 3.6