Releases: Hydraxous/UltraFunGuns
Releases · Hydraxous/UltraFunGuns
Release-1.3.5
If you're feeling generous ;)
Changelog 1.3.5
- Update version to fix bug causing invalid out of date pop-up
Changelog 1.3.4
- Recompiled mod with new GunControl.SwitchWeapon method signature that was changed with the new Ultrakill version
Changelog 1.3.3
- Fixed directory error that prevented loading.
Changelog 1.3.2
- Updated for Patch 15
- Fixed Colossal Hammer default settings to function
- Fixed style formatting errors
- Moved data folder into BepInEx/config/UltraFunGuns
Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file here, and Configgy here then extract the archive and place both UFG and Configgy into BepinEx/plugins
- Enjoy.
Release-1.3.4: Update For Patch 15d
If you're feeling generous ;)
Changelog 1.3.4
- Recompiled mod with new GunControl.SwitchWeapon method signature that was changed with the new Ultrakill version
Changelog 1.3.3
- Fixed directory error that prevented loading.
Changelog 1.3.2
- Updated for Patch 15
- Fixed Colossal Hammer default settings to function
- Fixed style formatting errors
- Moved data folder into BepInEx/config/UltraFunGuns
Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file here, and Configgy here then extract the archive and place both UFG and Configgy into BepinEx/plugins
- Enjoy.
Release-1.3.3: Patch 15 Hotfix
If you're feeling generous ;)
Changelog 1.3.3
- Fixed directory error that prevented loading.
Changelog 1.3.2
- Updated for Patch 15
- Fixed Colossal Hammer default settings to function
- Fixed style formatting errors
- Moved data folder into BepInEx/config/UltraFunGuns
Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file here, and Configgy here then extract the archive and place both UFG and Configgy into BepinEx/plugins
- Enjoy.
Release-1.3.2: ULTRAKILL Patch 15
If you're feeling generous ;)
Changelog 1.3.2
- Updated for Patch 15
- Fixed Colossal Hammer default settings to function
- Fixed style formatting errors
- Moved data folder into BepInEx/config/UltraFunGuns
Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file here, and Configgy here then extract the archive and place both UFG and Configgy into BepinEx/plugins
- Enjoy.
Release-1.3.1: Voxel Update Hotfix
If you're feeling generous ;)
Changelog 1.3.0
- Updated for Violence and fixed firing issues.
- Updated coin integration to function properly
- Updated Sharpshooter integration
- Updated Revolver/Railgun integration
- Added dependency Configgy
- Removed UFG Keybinding menu
- Removed dependency HydraDynamics
- Added configurable values for most weapons
- Added new weapon GigaHammer
- Added new weapon Architect's Hand and Voxel System
- Added an extra damage boost when shooting Guttertanks with the ULTRAGUN
- Added new info page in inventory menu.
- Removed one Hydra plushie from credits museum
- Updated Basketball hoop to be easily togglable using Configgy.
Changelog 1.3.1
- Fixed Info page
Additional Note
Huge thank you to Critter Man on PMC for letting me use his V1 Minecraft skin for the voxel hand.
Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file here, and Configgy here then extract the archive and place both UFG and Configgy into BepinEx/plugins
- Enjoy.
Release 1.3.0: Voxel Update
If you're feeling generous ;)
Changelog 1.3.0
- Updated for Violence and fixed firing issues.
- Updated coin integration to function properly
- Updated Sharpshooter integration
- Updated Revolver/Railgun integration
- Added dependency Configgy
- Removed UFG Keybinding menu
- Removed dependency HydraDynamics
- Added configurable values for most weapons
- Added new weapon GigaHammer
- Added new weapon Architect's Hand and Voxel System
- Added an extra damage boost when shooting Guttertanks with the ULTRAGUN
- Added new info page in inventory menu.
- Removed one Hydra plushie from credits museum
- Updated Basketball hoop to be easily togglable using Configgy.
Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file here, and Configgy here then extract the archive and place both UFG and Configgy into BepinEx/plugins
- Enjoy.
Release-1.2.2
If you're feeling generous ;)
Changelog 1.2.2
Changes
- Added shader compilation for OpenGLCore
WIP
- Unfinished Rocket Dagger Weapon
Manual Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file below, then extract the archive and place both the UFG and HydraDynamics folder into BepinEx/plugins
Your BepInEx plugins folder should look something like this if you have other mods installed too.
- Enjoy.
Release-1.2.1
If you're feeling generous ;)
Changelog 1.2.1
New Additions - Added Tricksniper secret animation - Added interaction with sharpshooter revolver - Added better feedback for shooting a coin with TricksniperTricksniper changes
- Unscoped damage now scales with distance from hit
- Changed base scoped damage to 1.4
- Changed bank shot damage to deal a percentage of base damager per bank rather than a direct multiplier
- Added fun sounds when something cool happens
- Tricksniper now breaks glass.
Backend Changes
- Using UFG weapons prevents both CyberGrind and Level scores from being submitted to the online leaderboards.
Manual Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file below, then extract the archive and place both the UFG and HydraDynamics folder into BepinEx/plugins
Your BepInEx plugins folder should look something like this if you have other mods installed too.
- Enjoy.
Release-1.2.0
If you're feeling generous ;)
Changelog 1.2.0
UPDATE 1.2.0: MORE GUNNew Additions
- Added new weapon Remote Explosive
- Added new weapon CANnon
- Added new weapon dev_cannon
- Added new weapon Ultra***
- Added new weapon Brick
- Added new weapon Tricksniper
- Added new wepaon Grabbity Gun
- Added new weapon Fisix Applicator
- Added new weapon ULTRAGUN
- Added in-game key rebinding
- Added weapon inspector
- Added weapon info
- Added UI sound effects
- Added functional basketball hoop in sandbox
- Added Dev easter egg :)
Frontend Changes
- Sonic Reverberator has been reworked from the ground up
- Reworked interactions with vanilla content
- You can now parry red focalyzer pylons to push them away from you
- Updated focalyzer weapons visuals and fx
- Weapons now support weapon position option
- Fixed duel wield powerup breaking targeting of some weapons
- Fixed weapons being deployed in levels which do not support weapons
- Fixed bug with slab revolver
- Slab revolver and electric railgun can now interact with some UFG objects
- Objects that should be cleaned up when the player dies now get cleaned up when the player dies
- Removed unintended debugging binds present in release
Backend Changes
- Complete rewrite of asset loader
- Complete rewrite of data persistence manager
- Enhanced debugging tools
- Overall cleanup of code
Manual Installation
- Download and install BepinEx, Tutorial here
- Download the UltraFunGuns ZIP file below, then extract the archive and place both the UFG and HydraDynamics folder into BepinEx/plugins
Your BepInEx plugins folder should look something like this if you have other mods installed too.
- Enjoy.
1.1.8-Experimental
Disclaimer
There is no new content added yet. That update will be coming shortly.
Changelog
- Fixed UI cursor issues
- CyberGrind runs with UFG weapons will no longer be submitted
- General stability improvements