This repository has been archived by the owner on Apr 19, 2023. It is now read-only.
Chapter 2 Checks and Item Capture
Pre-release
Pre-release
➕ Added
- A CHANGELOG!
- Capturing items
➕ Checks and logic for
- Mt. Rugged
- Dry Dry Desert
- Dry Dry Outpost
- Dry Dry Ruins
➕ Support for
- Dry Dry Outpost starting location
➕ Additional support for
- Shopsanity (as checks for regions are added)
- Coinsanity (as checks for regions are added)
➕ Capturing items
- If you can see a check, but can't pick it up, this will allow you to mark the location with what the check contains.
- For example, the star piece in Toad Town across the water by the gate is a capturable check.
- Currently, only key items are capturable, other "priority" items will be added to the capture layout in the future. (maybe the hinted badges...? lmk!)
🔄 Item updates
- Added the Cookbook (was missing, whoops!)
🔄 Check updates
- Koopa Bros. Fortress: splits cracked walls in central hall to allow both to be captured
- Marked WIP or NYI settings with an X to indicate they do not function.
- Adds ability to exclude Star Piece Panels (not sure how I forgot this either)
- Panel checks now have a star piece icon to show their vanilla item.
🧹 Chores
images/flag/flagBlooper*.png
: removed images, tracker logic no longer relies on this flaglogic_helpers.lua
: added documentation comments