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This repository has been archived by the owner on Apr 19, 2023. It is now read-only.

Chapter 2 Checks and Item Capture

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@IcySlurpee IcySlurpee released this 23 Mar 02:12
· 113 commits to main since this release
v0.1.0
3ad1c85

➕ Added

  • A CHANGELOG!
  • Capturing items

➕ Checks and logic for

  • Mt. Rugged
  • Dry Dry Desert
  • Dry Dry Outpost
  • Dry Dry Ruins

➕ Support for

  • Dry Dry Outpost starting location

➕ Additional support for

  • Shopsanity (as checks for regions are added)
  • Coinsanity (as checks for regions are added)

➕ Capturing items

  • If you can see a check, but can't pick it up, this will allow you to mark the location with what the check contains.
  • For example, the star piece in Toad Town across the water by the gate is a capturable check.
  • Currently, only key items are capturable, other "priority" items will be added to the capture layout in the future. (maybe the hinted badges...? lmk!)

🔄 Item updates

  • Added the Cookbook (was missing, whoops!)

🔄 Check updates

  • Koopa Bros. Fortress: splits cracked walls in central hall to allow both to be captured
  • Marked WIP or NYI settings with an X to indicate they do not function.
  • Adds ability to exclude Star Piece Panels (not sure how I forgot this either)
  • Panel checks now have a star piece icon to show their vanilla item.

🧹 Chores

  • images/flag/flagBlooper*.png: removed images, tracker logic no longer relies on this flag
  • logic_helpers.lua: added documentation comments