Releases: IridescentRose/Stardust-Engine
Stardust v0.5
Stardust Engine has received another update! In this update, there have been many quality of life changes, documentation, a rework of the core game object systems and there's now a true Unity-Like system for 3D games!
Stardust v0.4.1
While this is a smaller - more minor update, it adds more platform stability - some documentation, and a little bit of everything after v0.4. It specifically does some reimplementations of 2D classes alongside more 3D features originally planned for v0.4
Stardust v0.4
Cross-platform is here! Graphics have been reworked, same with Utilities like Input, UI has been cut down and many changes have been made to Stardust Internally, in order to make it easy to port, easier to work with, and to continue development on whatever platform you need!
For all builds, you will need our dependencies zip (Deps.zip) and Stardust Engine itself (Stardust.zip). These two are needed for a fully working environment. Take a look at the Test directory on GitHub for an example of how to build on MSVC, Mac and Linux, and for the PSP!
Stardust v0.3
Stardust Engine has received another update! In this update, I have overhauled the Packets and Networking systems, alongside added in 3D mode! You can now build anything with meshes, and explore a scene using a Camera!
Stardust v0.2
Stardust Engine is back with another update. This update includes a fully fledged 2D and UI system which allows one to easily create any Top-Down or Side-Scroller game. It also has a built in Visual Novel Engine using JSON scripts. Only more is to come!
PSP Awakening Game Jam Release
First Public Stardust Release (C++ API)