CRL 1.5 (released: 2023-06-29)
Technical improvements
- Implemented keyboard and mouse bindings reset function (available on last binding page).
- Extended KIS/level timer/player coords widgets to show in automap only.
- Applied latest changes in FL/MIDI code from Chocolate Doom.
- Player will be "unfreezed" after typing
id
and moving/pressing mouse buttons or opening any game menu (thanks Scypek2). - FPS widget no longer appearing on text intermission screens (was obstructing text lines).
- Updated SDL2 library to version 2.28.0.
Bug fixes
- Fixed doubled "FPS FPS" sting in FPS counter when framerate is above 999.
- Fixed visual bug of door jittering on Doom 2 map 19, caused by rendering interpolation (see fabiangreffrath/crispy-doom#1072, thanks @rfomin).
- Fixed appearing of jittering player sprite while game paused in freeze + uncapped framerate mode in some instances.
Compiled using GCC 13.1.0 under MSYS environment.